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  1. Last week
  2. Sagar Infotainment Co.

    Why your monetization application got rejected and what to do about it

    HI @Leo Wattenberg, Below is my channel, which got rejected for monetization. I have made the changes, and re-applied for monetization. Could you please verify and let me know if there is anything pending from my side. https://www.youtube.com/channel/UCv1v8eB40uXg7GvG5UQvlxg HI Mine also got rejected from monetization, I think I have made the required changes. can some expert please check and verify, whether is it going to get monetized or not..?? https://www.youtube.com/channel/UCv1v8eB40uXg7GvG5UQvlxg
  3. cbpayne

    Where did I mistake on Fair Use?

    You are using way to much content of others for it to be considered fair use. You have YouTube's decision and they consider that you do not meet the criteria for monetization as you are using too much content that is not your
  4. ömer

    Where did I mistake on Fair Use?

    what is the Fair Use? Can you explain to me? I show you something.. Monetizing third-party content: Make sure you’re adding value to any third-party content you monetize, and that your content has significant original commentary, educational value, or editorialized statement. I got this from https://support.google.com/youtube/answer/1311392?hl=en I am trying compare two diffrent dog with stars. My videos are educational video. Do you know that every dog has a characteristic property? I guess Youtube thinks like you. OK If you were me, what would you do to enable monetization? Thank you These are another dogs channel;
  5. Earlier
  6. cbpayne

    Where did I mistake on Fair Use?

    What you are doing is not remotely close to being covered by the 'fair use' provisions. 'Fair use" is not a law. You trying to monetize content that is not yours. I presume you were rejected for "reused"
  7. Hey everyone. My channel was under review and I got refused. I am trying to used Fair Use law. Where did I mistake? Please look at my channel and give me info please. I compare two different dogs with stars. Also I have one community strike. If I hadn't a strike, would have monetization enabled? Link: https://www.youtube.com/channel/UCNpRELYWOBpRQhNiEI8x1EA
  8. EL DIARIO de mercy

    Why your monetization application got rejected and what to do about it

    the monetizacion is disabled you could help me
  9. Leo Wattenberg

    Monetization not enable

    There is no YouTube team in this forum.
  10. Santali Nagam

    Monetization not enable

    Hi Dear Youtube Team. I want to inform, my channel was Again unapproved monetized, a total of 3 times failed due to "spam" I got youtube official mail and I read that mail I'm so sad because my channel is not approved. I Did upload other channel video but I already removed and edited that video, as well as I naver do like that mistake in future. Please I would like To Request Approved My channel. I will do hard work and develop my channel in future . My Channel Link ;- https://www.youtube.com/channel/UCJs4Xn4SC0AnkNACB6GuxvA Thank You Dear YouTube Team
  11. MURMU STUDIO OFFICIAL

    Monetization not enable

    Hi Dear Youtube Team. I want to inform, my channel was Again unapproved monetized, a total of 3 times failed due to "spam" I got youtube official mail and I read that mail I'm so sad because my channel is not approved. I Did upload other channel video but I already removed and edited that video, as well as I naver do like that mistake in future. Please I would like To Request Approved My channel. I will do hard work and develop my channel in future . My Channel Link ;- https://www.youtube.com/channel/UCRKvf-CQX-wn-fmj17xMzeA Thank You Dear YouTube Team
  12. Hi Dear Youtube Team. I want to inform, my channel was Again unapproved monetized, a total of 3 times failed due to "spam" I got youtube official mail and I read that mail I'm so sad because my channel is not approved. I Did upload other channel video but I already removed and edited that video, as well as I naver do like that mistake in future. Please I would like To Request Approved My channel. I will do hard work and develop my channel in future . My Channel Link ;- https://www.youtube.com/channel/UCJs4Xn4SC0AnkNACB6GuxvA Thank You Dear YouTube Team
  13. Leo Wattenberg

    Tips from around the web

  14. Leo Wattenberg

    How to make a good gameplay video

    Moin. I've talked a bit about why making a good Let's Play is hard before, so you may want to read that before plunging into the gameplay video world, but if you decide you do, here are some tips. (This post assumes that you've already read part 1: Becoming a YouTuber: The Basics and defined your audience and figured out from which angle you'll tackle your videos) Necessary things Show some form of gameplay in the video. That really is all there is to it. Optimizations People watch gameplay videos for one of three reasons: Because the personality of the player is great Because the player is skilled Because the game itself is interesting, but too expensive to actually buy, or exclusive to another platform A good gameplay video can try catering to all three reasons, but two often is enough. Having only one makes things difficult, if you just have a great personality, other content may suit you better, if you only are skilled, you better be among the top skilled people (competitive players, speedrunners), and if you are neither and only want to feature interesting games, typical gameplay formats may not work well for you - you may want to go towards reviews, tutorials or opinion pieces instead. Other optimizations: Reduce the amount of failure shown in the video. This is true especially for difficult games, ie anything people watch to see some impressive skill level. Seeing you failing a jump over and over again isn't that interesting, unless your reaction to it is hilarious. The level should steadily progress, not necessarily on a "this is a speedrun" pace, but also not on a "I've failed clearing every single obstacle 5 times now" pace. Add a human element. Text commentary is better than nothing, voice commentary is better still, and voice+webcam is best and the reason why ~all successful gaming creators run this setup. People like people, and the more you show of yourself in the video, the more people-y your video is. Structure your video. This is especially true for tutorials/walkthroughs/anything that has an educational goal. For example, alternating between going for the main quest and optional secrets is probably less useful to a viewer than a pure "how to progress in the main quest" section and "all secrets in this level" section. Livestreams. Livestreams let you interact with your community way better, having an occasional livestream often is helpful, even if you don't reach many people with it. That said, the recordings of livestreams tend to be rather dull, so you'll probably be best off taking them down and trying to edit something entertaining out of them. Tips on how to do that can be found here. Things to avoid Reactionary commentary. "Let's go here, let's do that, oh, that didn't work" is the most natural way to commentate, but also the most boring way. This kind of commentary doesn't add any value, after all, people can see just fine what you're doing. Idling in the main menu. There's nothing visually interesting happening in them, and the default talking points (why you're playing the game, how much you like your community, what the game is about, what your schedule is going to look like going forward) aren't interesting either. Idling in the main menu happens most frequently in part 1 of let's plays or walkthroughs where it's the most damaging: Someone wanting to start watching a let's play/walkthrough from start to finish is going to see you doing literally nothing for a while and then likely will go back to look at another search result which hopefully is more entertaining. Once you've made some gameplay videos, it's time for part 3: optimizing the channel
  15. Moin. YouTube's social features at the moment are as follows: The comments of a video are somewhat nice for smaller channels, but as soon as the channel reaches a size where the creator cannot react to all comments anymore, they become something somewhere between meaningless ("who is watching in 2019?") to toxic (trolls, political shouting matches, etc.) Likes and dislikes provide no meaningful feedback about the video for the creator, other than perhaps "this video has a technical issue" if the dislikes outweigh the likes mostly. (the community tab and stories exist, but I haven't really used them for anything due to me not using mobile much) To YouTube's credit, outright abuse has been reduced in the past couple years, presumably through the Perspective API, changes to the comment rankings (so that inflammatory comments don't automatically are the top comments) and changes to discussion visibility (through hiding replies to a comment). They however have not affected the meaninglessness of the comments. As a creator, there are three types of comments I really like to see: Anything showing a healthy community. Frequent commenters interacting with each other. Constructive criticism. Often, when I make a thing, friends and family will compliment me on it, even though it actually is kinda bad and I know it. Getting criticism I can improve off of (and that doesn't include a vague insult at my person) is incredibly difficult, so I'm really thankful for any comment saying something among the lines of "I found this part to be a bit too lengthy". The goal isn't necessarily to become famous, the goal is to make artistically challenging content. For me, anyways. praise and compliments. Those make me feel warm and fuzzy every time, even if they don't help me make my videos better. YouTube currently has nothing helping #2 whatsoever. Finding constructive criticism takes hours of shifting through comments, especially when trying to interact with people in category 1 and 3 on the way. Constructive criticism so far I can best find on film festivals and competitions, because there I can talk with people with the right expertise and because of the juries present, there definitely are some critical eyes on my work. Which isn't to say that I enjoy these events, due to me not really being a competitive person, and also not a terribly extravert one either. YouTube could take steps to making both comments and ratings more meaningful as something that critics could be use, that would be great. Now, I know that feature request aren't necessarily the most useful thing to any developer, but I'm going to include some anyways: Split up the meaningless from the meaningful. Leave the comment section as the chaos that it currently is and let a quick click on like or dislike allow people to save the video to their liked video playlist, or to tune the algorithm to see fewer of my content. Whether or not the numbers are public on these things, I don't particularly care about, but considering they're meaningless anyways, hiding them by default probably works just fine. With my videos being dislike bombed somewhat frequently whenever I'm the bearer of bad news ("your channel got terminated and won't be restored"), or when I have controversial opinions elsewhere, the entire like/dislike ratio thing is pretty meaningless to me anyways because people are definitely not rating the quality of the video. I personally just hide them, and actually would somewhat like to hide view counts, too (I enjoy that nobody can tell whether or not my blog is successful or not, as it ultimately doesn't matter for the quality of the content). As for the meaningful, I'd like a system somewhere between deviantart and newgrounds. Deviantart has critiques that are separate from the normal comment and favourite (aka like) system. In critiques, critics can rate the following factors on a 5-star scale, with the overall rating being the average of the factors: In addition to this, the critics are required to write 100 words before being able to publish the critique. Once published, the critique serves as its own comment thread with people being able to reply and discuss to it. Further, the audience can rate the critique as fair or unfair, with the creator's verdict on the critique being displayed underneath it. I previously used these factors to rate a 50-something video "community rewind" competition with a jury of 4 (sample of the voting sheet below) and found that they definitely do work quite well for artsy stuff, but make it difficult to rate the boringness or entertainment value of a video (which is a big part of video anyways.), so these factors would need to get reworked a bit for YouTube. Maybe Originality, Technique, Entertainment value, Impact? Newgrounds meanwhile doesn't have comments, you can only leave a review that's quite similar to store reviews: 5 stars and you get to post your opinion on the thing. No discussions, but a dedicated forum section on their website. What I like about this is that you can directly associate the verdict of a viewer with their comment, as well as this system being way more simple than what deviantart does, however, in terms of quality these reviews is on par with the standard app store reviews or, indeed, YouTube comments. These are just my two cents on it anyways. If you have something to add, write it in the, well, comments. Either here, or on the CreatorInsider video, because YouTube is currently considering how to tackle dislike bombing.
  16. Leo Wattenberg

    How to make a good review video

    Moin. Making a review is easy: Sit down, talk about a product and upload it. Making a good review however is a lot more difficult, so here are some necessary things, optimizations and things to avoid you should keep in mind. (This post assumes that you've already read part 1: Becoming a YouTuber: The Basics and defined your audience and figured out from which angle you'll tackle your reviews) Necessary things Be subjective. Being subjective is the point of a review, it's about your subjective experience you've had with the product, whether you like it and whether you think it's worth its money, in short: it's your opinion on the quality of a product. Being subjective doesn't mean being arbitrary, you will have to explain how you came to your conclusion. You'll probably have to use some facts as a foundation for you opinion, but don't just dump facts into the videos under the guise that it's going to make your video more objective. Again, objectiveness isn't the point. Be transparent on how you got your product, ie whether you bought it yourself or got a free sample. Never review a product that is sponsoring your video. As a reviewer or critic, you have some journalistic duties and ethics to consider and perhaps even legal ones. Have your own opinion. While it's not forbidden to read other reviews before doing yours, it certainly is not really useful because you'll be watering down your opinion with other's opinions. Further, it can happen that you accidentally plagiarize, which most definitely is a death sentence in any sort of journalistic outlet. Be fair and true and back up opinions with arguments, and arguments with facts. If you are praising or hating on products but can't really back it up with arguments, you'll quickly lose any reputation as a reviewer and at best will be good for entertainment. If what you're saying isn't true, the same happens, plus you will get into legal trouble sooner or later. Have a conclusion. Typically, this includes some sort of rating system. It doesn't necessarily have to be a star system or out-of-10 thing, I actually wouldn't even recommend them due to their rather arbitrary nature, but a simple "recommend/don't recommend" and maybe an additional "only recommend if you like the genre" and "only recommend if the price drops" Optimizations Keep your review concise. Not necessarily short, but always to the point. Structure your review. This doesn't necessarily mean that you'll need to have distinct sections in your video, but finding out how to group what you're going to say is a good idea. If you don't do this, you'll risk having arrived at your conclusion, only to quickly throw in a short "btw, I found character X terrible" at the very end, which doesn't really fit there and would've been better when you were discussing why you didn't get attached to any character or whatever. Having a script helps with the two aforementioned points tremendously. In fact, having a script is almost mandatory because else it's rather difficult to get the opinions you have in your head into any form of linear media (which includes video). Show, don't (just) tell. If you're criticizing a thing that actually is visible, try cutting to some footage of the thing you're talking about while you're talking about it. Beware of copyright on creative works. Showing as little of the copyrighted work as necessary usually prevents overactive filters from troubling you too much. Include nit-picking. What is a minor annoyance for you may be a dealbreaker for someone else. That said, if you think that the entire product is garbage anyways, there's little use to include every single nit-pick because you'll already have a lot of major negative points anyways. Reviews are at the intersection of hub and help content. Meaning that you both can appeal to people who already watch your content and new people who come via search. To optimize for newcomers, make sure you don't have too much information that only are useful for fans in your reviews, especially not right at the beginning. Also, SEO matters here a lot. To optimize for long-term viewers, try making your videos more entertaining, rather than simply a utility that helps people form an opinion. Be on time. It generally doesn't make as much sense to review a product that's been out on the market for a long time and is due to be replaced by its successor in 3 months or so anyways. that said, there is a niche for "retro reviews". Things to avoid Avoid summarizing the content of creative works. Not only will spoil this the experience for anyone still wanting to watch the thing, a summary of the content also isn't really helpful for the viewer as the summary says very little about consistency, cinematography, pacing, gameplay, wording, acting, etc., ie the actual qualities that allow you to distinguish between bad and good creative works. Instead, comparing the work to other works ("it's a bit like film X") or even genres ("it's a fast-paced horror game") may be more useful. Reviews are not summaries. That said, including the premise of the work typically is a good idea. Warning people before a spoiler comes also is a good thing that people generally will thank you for. Avoid large fact dumps. This is especially true for technical products, you generally don't need to read out the entire product technical sheet in order to have someone follow how you came to your conclusion. Reviews are not readouts of advertisement texts and other stuff the product may ship with. Adding your own facts (benchmarks, somewhat standardized tests) however is generally good. Avoid relying on first impressions. Reviews are not unboxings. You should be at least using the product for a couple days, or better: weeks before forming the opinion you'll include in your video. Once you have made some reviews, it's time for part 3: optimizing the channel
  17. Moin. It's been a while since I've written part 1 on this topic, and strangely enough, also since I wrote part 3 about it. So what's up with that? Well, it's because the first and last steps are quite uniformly applicable: Before you start a channel, you need to know what you even want to make videos about. Finding formats is what part 1 is about. After you've started a channel, there are certain optimizations you can make to fit your content better onto YouTube. But between making and optimizing videos, you need to actually make the videos. This is where the paths diverge drastically. There is nothing to be said about all of them, not even "you'll need a camera and a microphone", because you don't! You can animate content just fine, even content that usually is filmed, and if you have an instrument that plugs straight into your computer, you also don't need any sort of microphone. Because of that, unfortunately (but fortunately for creativity) I cannot give general advice at this stage. I can't even give advice on a certain genre like "gaming videos" because that's still too diverse to say anything meaningful about. I can however say things about single formats, like Let's Plays, and maybe certain combinations of formats (ie channel case studies). So that's exactly what I'm going to do in the comings weeks/months/years. They'll be linked below the line. But for now, I'll leave you with part 3:
  18. Leo Wattenberg

    Tips from around the web

    https://medium.com/user-research/never-ask-what-they-want-3-better-questions-to-ask-in-user-interviews-aeddd2a2101e is about how to ask questions to users in UX studies. However, if you reverse this, it's quite a handy thing to know in order to have you format your feedback in a more actionable way.
  19. cbpayne

    YouTube demonetized my channel for no reason

    Firstly, I am not the one you need to argue with or convince that I am wrong. I just explaining what I see in the context of YouTube's guidelines and actions they have recently taken. You have YouTube decision and based on the first and only two videos I looked at on your channel, I agree that they have made the right decision. I did not and do not happen to have time to look at any more videos on your channel (I picked your most recent and most viewed to look at). Secondly, fair use has nothing to do with it (even though what you are doing is NOT close to being fair use). It is still not your content. YouTube are simply not monetizing that sort of content any more. What other channels do or do not do has no bearing on your channel. What matters is your channels compliance with the policy/guidelines. Pointing out other channels that may or may not be monetized is not going to get your channel monetized. If you think YouTube have made a mistake, then all you can do is reapply after the 30 days they give you and someone else will look at the channel and see if they think it complies or not. I would not be hopeful of a yes answer.
  20. Game Domain

    YouTube demonetized my channel for no reason

    @cbpayne first off, it is fair use in the purpose that is was used for. Second, thousands of other channels have done similar videos and are still monetized, third, even if it was justified. How is it right that my entire channel gets demonetized due to 2 videos? Why wouldn't just those 2 videos have been demonetized. And now since they "made the right decision", I may no longer be able to pay my employees, and I could be out of a job, and now how a very tight budget. YouTube just doesn't care.
  21. cbpayne

    Demonetized For No Reason

    It is according to YouTubes definition.
  22. cbpayne

    YouTube demonetized my channel for no reason

    They never provide examples. I checked two videos on your channel: Your most recent upload on 50 best Pokemon songs is all reused. None of that content is yours. Your most popular upload is too all reused content; none of it is yours. Clear to me they made the right decision.
  23. Game Domain

    YouTube demonetized my channel for no reason

    @cbpayne https://www.youtube.com/channel/UCyeJX3ZW7gXNlSQNQCbI6ew And the reason I believe it was done by a bot is because no videos were taken down or specifically targeted, nor did YouTube provide even the slightest examples of what was wrong.
  24. cbpayne

    Demonetized For No Reason

    It is what YouTube consider reused content. It is their definition that counts, not yours.
  25. pcgamerx romania

    Demonetized For No Reason

    That's not reused content.
  26. cbpayne

    Demonetized For No Reason

    What other channels do or do not do or have or not have has no bearing on your channel. What matters is your channel's compliance with the guidelines. They are very clear: "Video game content may be monetized if the associated step-by-step commentary is strictly tied to the live action being shown and provides instructional or educational value." "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization." https://support.google.com/youtube/answer/138161?hl=en
  27. pcgamerx romania

    Demonetized For No Reason

    I saw many channels who are still monetized
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