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Showing content with the highest reputation since 02/10/18 in all areas

  1. 10 points
    Moin. This article is to explain some common reasons behind the messages that YouTube gives you when rejecting your monetization application. See also: A list of YouTube policies and guidelines Note: posting why you got rejected in this thread will only serve as examples for other people as to what gets rejected, I won't be able to help you restore monetization. How to find the reason? You can find a general reason by going to your monetization page. Details on each reason can be found below. Reused content (or Duplication) ? If your channel is disabled for monetization because of duplication, it means that some of your content is identical with some other content on YouTube. This happens for example if you upload public domain footage royalty-free music videos other people made (reuploads) compilations anything that got claimed by ContentID reading outs of stories posted on other websites recordings of live concerts, DVDs, TV shows, and other copyright infringing activity unedited, uncommentated gameplay videos* While you may have the necessary rights to upload the video, AdSense has an "imperative of originality", making channels largely based around duplicate content ineligible for monetization. For more examples see the Content Quality Guidelines. To clarify, using third party footage in videos is still allowed for monetization (if all the licenses are in place), however, having a channel that has a focus on the third party footage (eg a music promotion channel or a compilation channel) is not. * "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization." says https://support.google.com/youtube/answer/138161?hl=en. So this content getting rejected from monetization is expected, the category it is listed in may be unexpected though. How to fix this? In order to get your channel eligible for monetization again, you need to remove all duplicate content. If all your content is duplicate content, you may want to look at alternative monetization models such as Patreon or merchandise instead as deleting all your videos probably isn't going to be worth it (especially considering that you'd drop to 0 watch hours again without any videos). For uncommentated gameplay content, you may want to do other kinds of gameplay videos, for example heavily edited videos, machinimas, reviews or commentated walkthroughs. You can reapply after 30 days. Impersonation ? If your channel is disabled for monetization because of impersonation, it means that your channel is confusingly similar to another channel, so for example: same avatar same name same channel banner same thumbnails same videos same video titles How to fix this? Change the points mentioned above to something different. You can reapply after 30 days. View count spam ? If your channel is disabled for monetization because of view count spam, it means that you have been using means to illegitimately obtain views. For example: View bots Purchasing views from websites promising "real views" Having your own videos running for extended periods of time in the background Participating in exchanges (sub4sub, view4view) Incentivizing people to watch your videos How to fix this? Stop using the above methods to get views. You can reapply after 30 days. Video spam ? If your channel is disabled for monetization because of video spam, it means that you have uploaded many overly similar videos, for example: "Learn how to count with soccer balls", "Learn how to count with elephants", "... with tires", lipsticks, bees, soda bottles, trains, and so on. In other words, if a viewer could accurately predict how most of your videos will look like after just watching one or two of them, you likely are going to get not approved. It may also mean that you have uploaded other content that typically is classified as spam, ie large amounts of untargeted, repetitive and otherwise unwanted videos. How to fix this? Instead of uploading videos that are mostly based around the same idea and iterate through details, make unique videos. Misleading Thumbnails ? If your channel is disabled for monetization because of misleading thumbnails, it means that your thumbnails did not represent the contents of your video. How to fix this? Your thumbnail should represent what your video is about. So the easiest way to not go wrong on this is to screenshot a specific frame of your video and use that as thumbnail. You may want to take at the Creator Academy lesson on making good thumbnails: https://creatoracademy.youtube.com/page/lesson/thumbnails You can reapply after 30 days. Other Reasons ? There may be other reasons that I'm not aware of at the time of writing. If you got rejected for a different reason (as in: something that is neither duplicate content, impersonation, view count spam, video spam nor misleading thumbnails), please let me know in the comments! The below happens only if you already have been monetizing already and now monetization disabled Repeated submission of ineligible videos and/or insufficient documentation ? If your channel is disabled for monetization because of repeated submission of ineligible videos and/or insufficient documentation, it means that Videos you submitted for monetization got claimed by a right holder When asked for documentation of commercial use rights, you didn't send sufficient documentation proving you have said rights Videos you submitted for monetization repeatedly were confirmed to be not advertiser-friendly by reviewers How to fix this? There is no fix. You have shown to YouTube repeatedly that you aren't a reliable business partner, and they no longer want to conduct business with you. Invalid Click Activity ? AdSense has a quite extensive help article on this topic themselves: https://support.google.com/adsense/answer/57153?hl=en TL;DR: Invalid click activity happens if people click on your ads with the intention to generate money for you, rather than because they're interested in the ads. It's up to you as an AdSense partner to report any suspicious activity to AdSense, and to try to not direct any bad traffic (like view-/clickbots) to your channel. How to fix this? If you get your monetization disabled for invalid click activity initially, you'll have to wait for 30 days for your AdSense account to come back – sometimes. In other times or severe cases your AdSense account will be disabled permanently. You can appeal (see the help page linked above), but you'll have to come with a good explanation on why the click activity was valid (eg: "this video suddenly got viral in a certain country and got featured all over the news" if that's why your video got a lot of views in a short time). An appeal that is saying basically "I didn't do anything" is unlikely to help you (because you not monitoring your traffic is the very issue here). As a final note, if this happens to you while you're partnered with an MCN, you'll have to work with them to get your AdSense account reinstated.
  2. 7 points
    They call themselves an advertising company, not a tech company. Their biz model is built on selling ads. They don't allow me to sell my own ads. They are calling me a "partner" and "creator". And now I should be the one who is responsible to please THEIR customers? Come on, just stop celebrating everything YouTube does. This is clearly a bad change in policies. They simply caved in to the pressure from the advertisers, which was easy as the creators are small and have no common voice. The YouTubers Union wants to change that, wants to unite us creators and fight for our rights with a strong voice. Your arguments are quite close to the statements the establishment gave when the first unions formed, way back during the industrial revolution. Then it wasn't the employers job to take care of the health of the workers. It wasn't the employers job to give people security. Well, guess what, unions did get a few changes through.
  3. 6 points
    It's time for our 2018 Edition of "How do I get new subscribers?", the forever question for the new content creator. The 2018 edition tries to account for new algorithm theories so you prioritize your work accordingly. Where do new subscribers typically click the "subscribe" button? It's most often the channel main page. That means you're going to want to first prioritize your 'look' a bit. The First Stage - The Channel Setup Before you begin creating a large volume of videos, prepare your channel for potential viewership. Setup these priorities as your first todo's as you start thinking about what your channel is all about. That way, if your first few videos get lucky and get a few views, you're already prepared to convert those initial viewers into subscribers! [ ] Stage 1 - About Page (Difficulty: Easy) The 'about' section, right off your main channel page, is going to be your first textual "elevator pitch" to getting someone to subscribe over the long term. Goal: Explain something about yourself, the reason you're taking the time to create a youtube channel, what you want to get out of it and what you want the viewers to get out of it. Not just "we do cool stuff, subscribe" or "we release videos every week, subscribe" -- but what do you do and why. [ ] Stage 1 - Channel Graphics (Difficulty: Medium) The channel banner is important, it should convey what you do and often list your schedule (do you do weekly live streams? do you release every thursday at 7PM? Put it in there). This is your eye catching 'marketing' method of gaining interest. This is for those that are too lazy to read your about page or are more visual people. Goal: Make it clean, make it look as professional as possible. But, this is more challenging than text-driven content on the 'about' page as dimensions change over the years and getting it to look right on desktop and mobile can be a super challenge. Tip: Make sure you look at your banner on tablet, phone and desktop along with the Youtube app. If you can make it look perfect on one but crappy on the other, go for something 'in the middle', perfection won't work across multiple platforms so make it look 'good' on all of them rather than fantastic on one of them. [ ] Stage 1 - Channel Branding (Difficulty: Medium) Don’t skimp on your logo. Even if you just use letters (like, CMC for Common Man Cocktails or SF or SORTED or something). Take the time to build a branding that people can remember and integrate that into your thumbnails. Not a graphic artist? Go out to dafont.com and find a font you like and use that for your ‘text logo’ so that you stand out. You don’t have to be a graphic artist master to at least use a text logo that isn’t 'courier'. Or, head to a place like Fiverr and have a cartoon anime photo profile done of yourself for $5 to $10. Suck it up, spend the cash to look more professional like a real gaming channel or other style of channel. Spending $10 on your channel is the least you can do to provide evidence you care about what you're doing. The Second Stage - Video Optimization Once you've got your branding ready, you can start really thinking deep into how to best optimize your content to gain viewership and convert those viewers into subscribers. As you build each video break down the following priorities. [ ] Stage 2 - Thumbnails (Difficulty: Medium) You might have the best content in the world, but if nobody is interested in clicking on it you failed as a creator. Don't let that be you. 1. Don't just use a frame from your video and believe that the 10 second thought was worth your time--you are doing it wrong. 2. Don't add a pile of text to your thumbnails and clutter it up; pictures are worth a thousand words you don't need to add words to do it. Some youtube creators have said they create their thumbnail or at least the "shot" they want for the thumbnail before the video is even filmed. This technique gives you a good 'direction' to take the video while also leaving you with a thumbnail that best represents the content. Your thumbnail should be highly visible and clear. I suggest fully utilizing high saturation and sharpness when editing/filtering your shot in Photoshop or your favorite graphic editor. If you're video thumbnail is to contain a human / head make sure the eyes are staring into the camera right in the face of your potential viewer. This gives a moment of intimacy and humanizes the video before they have even clicked! Avoid cluttered text on thumbnail, you have a title for text. [ ] Stage 2 - Titles (Difficulty: Medium) Titles are extremely important to your content. This is where you do not take advice from huge youtube creators because they can title something “watch this” and it will get watched. Here is an article I wrote breaking down how to trend search on titles and produce better title content. Goal 1: Accurately describe your topic but do it in a search friendly manner. “Chocolate Ice Cream” is nice, but “How To Make Chocolate Ice Cream with Low Sugar” would be better. Goal 2: Take it serious, this is hard stuff but titles will no doubt bring you the fastest response on execution. If you title it right today, tomorrow you’ll see how it works or how it didn’t. [ ] Stage 2 - 15 second Hook (Difficulty: Easy) The first 15 seconds defines how your video is going to perform. If you waste it on bouncing logos, stupid music or pretty graphics you’re going to lose potential viewers. Spend that 15 seconds telling people what value they’re going to get from your video, how something funny is going to happen, how entertaining the subject matter is or whatever it takes to keep them sticking around. Goal 1: Watch a few popular TV shows and see how they handle the first minute of the broadcast before it cuts to a commercial. A drama may show a murder and not show you the murderer, a comedy may hit you with 2 great one liners, a reality show may showcase the best interaction with the people in that episode. Goal 2: If you need an intro graphic for your show, do it at second 16 - 18 (anything longer is obnoxious). [ ] Stage 2 - Youtube Cards (Difficulty: Easy) When you produce new content, use Youtube cards to make sure you suggest specific videos when the time is right. That means, if you have a video about repairing a 1970s Dodge Charger and you mention it in your repair of a Toyata Supra, you should flip a card above your head during that part and, if you can remember, point to it "speaking of car repairs, watch us fix a 1970s Dodge Charger, right here!" Goal 1: Make sure you display videos that are relevant to the topic if possible. For bonus points, point to that video within a playlist, so that when the viewer is done the next video that plays is in the playlist (more watch time for you). Goal 2: Go back to older videos and add Youtube Cards if you create content that could have been mentioned in the past if you had the video for it. [ ] Stage 2 - Description (Difficulty: Medium) This task should be easy right? Not if you’re doing it correctly. You want rich content here that has lots of great keywords that are part of your tags and title along side other keywords that the video covers. Youtube can’t (currently) ‘hear’ you talking very well, so you need to describe what your video is about accurately. Goal 1: Go for the most long winded description that you can come up with that isn’t tag stuffing or doing something wrong. If you’re talking about a Mustang and you could have said “the car” or “it”, replace it with “the mustang” or “mustang” so you get more rich use of those keywords (which should be in your tags too). [ ] Stage 2 - Tags (Difficulty: Medium) Tags are a huge pain in the butt. It’s easy to do them wrong or lack enthusiasm to do them right. If I create a video about how to make a margarita with margarita mix my tags will be “how to make a margarita with margarita mix”, “margarita”, “margarita recipe”, “how to make a margarita at home”, “how to make the margarita”, etc. The tags enforce the title and enforce the description. Goal 1: Try very hard to use all the space (500 characters) for your tags by creating tag phrases that would be what users type. Not sure what they type? If I went and typed “how to make a marga” into google or youtube, the auto-complete gives me a darn good starting point! The Third Stage - Channel & Video Optimization Hey, you got a few videos under your belt and feeling confident. Start considering what you're going to do to take it to the next level. While some of these really should fall as a priority 2, a new creator has a lot of things to juggle in their head to do in each video. So, we move these to stage 3 now that you've gotten used to stage 2 requirements. [ ] Stage 3 - Call To Action (Difficulty: Easy) You want people to subscribe? Tell them. Want them to like? Tell them. Don’t expect them to do it on their own. If they really love your content they may be enthralled with the topic and not paying attention. But, in most cases, people are like sheep, you have to guide their every move. Want them to join your Patreon to make you money? TELL THEM. Goal 1: Don’t expect it if you didn’t ask. [ ] Stage 3 - Watch Time (Difficulty: Hard) If you want your content to rise to the top of search for youtube then you have to have more watch time than your competing videos. The views are important, but not as important as watch time. A video that’s 10 minutes long and has an 80% audience retention and 1,000 views is going to do far better than a similar 2-minute video with 80% audience retention and 1,000 views because the other has more accumulated watch time. Goal 1: Create content long enough to clearly make your point. Don’t waste people’s time at the beginning with random ramblings or off-topic discussions. Keep them wanting to watch, change camera angles, add b-roll or do whatever you can to keep their attention. Note: This is by far the most important step in the entire process of video creation. Why is it in stage 3? Because watch time is difficult to build and requires you understand the full process of video creation to fully take advantage of it. However, this is the one stage that will be a constant struggle and your primary goal of every video you create in 2018 and beyond. [ ] Stage 3 - Channel Trailer (Difficulty: Medium) Just as your 'about' page and your channel banner is for the readers/visual folks, the trailer is your one big chance to tell people (in the medium you're working in) why they should subscribe. However, a brand new channel may wait a bit on this even though the main page drives the most subscribers. This is a late stage edition because you really need to know what your channel is about and showcase some of the clips of your channel in the trailer so people get a high level summary of what you're all about. Watch a few top movie trailers and notice how it hits all the hot topics: action, emotion, theme of the movie. Your trailer should do the same thing in a short period of time. Goal: A tailer should be under 2 minutes and explain: what you do, when you upload, example your content and call to action to subscribe to the channel for more. This is your visual Resume to get your subscribers to "hire" you to stuff their channel feed. Note: The trailer can change over time. I like to re-do my channel trailer at least once a year or anytime I make a drastic change in my channel schedule/content so that the trailer reflects what we are doing now, not what we did 3 years ago. [ ] Stage 3 - End Card (Difficulty: Medium) The end card should show at least one video (and must), I usually use two: “youtube suggested” and a playlist relevant to the topic (or one I want to push harder). I've seen a few techniques for end card. 1. At the end of your video you can promote a call to action to subscribe (click here to subscribe -- pointing to your channel end card element) and promote a video/playlist (click here to watch this next awesome video -- point to the video element). 2. Pre-stage a small 19-20 second clip that says "thanks for watching this video, you can click here to subscribe or checkout one of these two playlists to continue watching" and point to where the elements are on the screen. Or, come up with your own ideas, but make sure it's consistent and in every video. Goal 1: Go back to old videos and change End Card playlists if you believe they’ll fit better now that you have more content. Goal 2: Use high performing video content to push new content. If you have one video that just does great and one that could be better, use the end card of the great video to direct people to it. [ ] Stage 3 - Playlist Generation (Difficulty: Easy) One you have 3 videos on your channel, you should start building playlists. Playlists count as a new video element on your channel. If you want youtube to always feel like you're uploading something fresh and new, create a new playlist on days you're not uploading content. To youtube, it's as if you just uploaded new content! Make sure you fill in the description and give the playlist a good "high search" relevancy. If your doing video game "let's play" content, categorize your game videos into a playlist. Next time make a playlist for "action games", or some other sub-genre. You don't have to make playlists that all your subscribers are going to consume--make something you know the "algorithm" can consume. And do it at least once a week for those that upload weekly content (that makes two new 'uploads' per week if you add playlists) Goal 1: Create a meaningful playlist that backs up important keywords you are trying to make your channel about. E.g. if you did 10 videos on Horror Movie Reviews, then the playlist should be called something like "Popular Horror Movie Reviews" or "Best Horror Movie Reviews". Goal 2: The playlists that matter should be on your channel mainpage. Which matter? Those that are seasonal / topical to current events, those that perform best, etc. Goal 3: Playlists should have a description with important keywords, not left blank!! [ ] Stage 3 - Collaborations (Difficulty: Hard) This can be quite difficult to organize, but many smaller channels find great success in collaborations. Don’t expect your 100 subscribers to collaborate with a channel that has 120k subscribers, but a channel with 50 to 300 shouldn’t be too hard. From my own experiences, I’ve had more subscriber growth with collaborations on channels smallerthan mine than bigger. Big channels may have high volume views but they don’t always make loyalists.
  4. 6 points
    Moin. There are a lot of channels on YouTube. How many? Well, all YouTube says is that there are 1.5 billion + users on the site, but not how many of them actually are running a channel. Luckily for us, Socialblade tracks quite a lot of channels with more than 5 subscribers, which is roughly 21.2 million channels. In other words: Only 1.4% of users are creators. Reddit user DetectiveMcGregor scraped the data together and made this chart out of it: What is immediately noticeable is that the vast majority of channels don't clear the monetization guidelines. What also is clear: Being at the very top of YouTube actually isn't that far away, with only 24400 subscribers, you already are in the top 1%. But now, let's take a look at the top 1% and see how they're divided: Even in the top 1%, the vast majority of channels does not have a play button yet. And only 3% of the top 1% have a gold play button. So let's look yet another level deeper. The top 1% of the top 1%, channels with >2M subscribers: Only 7% of the 1% of the 1% have a diamond play button. At this point, hopping into the top 1% anymore doesn't really make sense as it'll just be a big face saying pewdiepie or something. Or rather, there's so few of them, you can just look them up on Wikipedia. Instead, I present to you: A log chart. And finally, a table: Percentage Subscriber threshold Number of channels all users n/a 1.5 billion Top 100% 5 21.2 million Top 50% 67 10.6 million Top 10% 1215 2.1 million Top 1% 24400 212 thousand Top 0.01% 1 million 2230 Top 0.0001% 24.6 million 22
  5. 5 points
    We are done being soft. An aggressive approach is needed and clearly works. If that offends anyone, let them cry in a corner.
  6. 5 points
    Well, he degrades our union as a "knee jerk reaction". Was it clickbait? Well, it certainly caused ME to click on the link I found when I googled "Youtubers Union", which I do once a day. He further degrades us by calling our ideas "terrible" (twice) and "flawed". He even implies that we want ISIS videos to be monetized, which is clearly not the case. He then came to the conclusion (even if he withdrew that part later) that we are "just a glorified petition". Provocative enough for me. Oh, and BTW he didn't even bother to write my name correctly. No big deal but it didn't help letting his post look respectful to me. You think we are in the same boat? I disagree. YouTube turned against the creators, at least against those with content YouTube sees as "critical" and "controversial". We represent those creators and users that disagree with these policies. You guys here clearly love everything YouTube does, at least that is what I take when I read the things you say. Yes, I have extensive experience in leadership. I learned the hard way that you have to be ferocious against your enemies. Softness leads to failure. I have tried to be constructive before going aggressive. Here is my letter to YouTube. No reaction. Sent it before christmas. Just a week after I started the union, they contacted me and asked for a VC. Go figure. https://drive.google.com/open?id=1CMdjTi1_umQUq5ZJ4OXHtdgsH4ucl-34 The "Internet Creators Guild" is not aggressive enough in my opinion. They ask the members for money, saying they "need" it, without explaining why. To me it seems just like a commercial business. Not what I want. Yes, they got an interview with that low level guy who does the videos for them. I will talk to the Global Head of Monetization @ YouTube today, based on YouTube's invitation. So to me our approach CLEARLY works better.
  7. 5 points
    You started it. If you don't want people to disagree with you, then stop posting provocative statements. I don't care how many certifications you got. You aren't a YouTube partner, at least not as a creator, and you obviously lack the empathy to put yourself into our shoes. You don't know how it is when your heart starts beating hard every time your phone buzzes, because you are afraid this will be one more YouTube automated message that one of your videos has been removed. You don't know how it feels to open the video manager and see lots of new "yellow" dollar signs. You don't know how it feels to be afraid of opening your YT dashboard, because you know you will look at the ever southwards directed income curve. You don't know how it feels how degrading it is to ask your audience for a dollar a month so you can pay your bills, as you quit your job because the YT income was once high and stable enough to go for it. You don't know how it feels to be kicked out of a partnership because you don't have enough subs, even if you have plenty of views. You don't know how it it feels when your video, after so many hours of work, is simply demonetized, deleted and marked as "unsuitable", simply because some bot didn't like it very much. You don't know how it feels to depend on a company that calls you a "partner", but in fact simply kicks you around, never available for talks, always anonymous, changing its mind all the time without warnings. So go ahead and keep applauding everything YouTube does. But here is one piece of advice, from a man more than twice your age. After you got your degree, find a DECENT employer. Or else you may one day look back at your posts here and then you may finally understand our point.
  8. 5 points
    Dude if your strategy is to ignore people's arguments than go ahead. But it shows how you chose to hide in fear of being wrong. Your own ignorance of others arguments speaks volumes on who is right. Firstly the size of YouTube doesn't matter. What matters is that they need to be fixed. YouTube needs to fix themselves in the point that they need to follow their own rulles. In many situations they chose to do what is, "best for business." If that means reviewing a video with a dead body and saying it's okay then they will do it. They have shown that. They have also shown to strike videos for no reason at all. A guy kicking a pick of PewDiePie getting a strike for hate speach? And Logan Paul's vid being checked and reviewed and said to be fine. There are some clear issues here that YouTube needs to fix. Advertisers shouldn't be able to decide where their ads are shown. I mean after all they are posting ads on YouTube. They don't own YouTube. I'm not saying that there should be videos of people being beheaded. I am saying that YouTube should have better bots. Their bots don't know what "advertiser friendly" means. It seems clear that YouTube is bending to the big advertisers. When ultimately they have the power. There should be bots that allow creators to post videos that are harmless. Zombie Go Boom post videos testing weapons and doing similar work as Myth busters have. But Myth busters are fine and ZGB never get ads. At the very least there should be videos that can be age restricted yet they can get ads. In conclusion YouTube needs to fix their bots. They need to give fair treatment to all creators and they should not care about money. They also shouldn't allow advertisers to bully them.
  9. 5 points
    Yes, I am all for "educating" advertisers to spend more money on my channel. But that is YouTube's job, not mine. My job is to make videos that PEOPLE (consumers) watch and like. I am doing that job every day. Now I want YouTube to do their job as well.
  10. 5 points
    Strange, I've worked closely with unions in my life and I can tell you that conducting a strike is not the be all and end all of a union at all. If you are going to say someone doesn't know something about unions, make sure you know what unions are about yourself. As unions grow, so too do their goals, where and what they're active on and who they aim to help and represent. You'll find that the very basic function of a union is to REPRESENT the members, in this case they are creators and users of youtube, and your idea of 'oh you can't strike, I win' is a complete strawman argument. The actions a union can take are limited only to what they can come up with. There's a lot you can do with a large community of people who believe in a cause, right? You are missing the networking, collaboration and momentum that comes from an organized union with a goal. You really think the proposals and demands are the only thing the union will do? You seem to have simply brushed over what the union has been up to and then you've had to go back and actually look at what's been done. If you don't recognise that a growing 10,000+ strong community who are actively working on voicing discontent among youtube users could potentially have sway or an impact then I would say it's you who 'fundamentally did not understand' the point. After all, youtube are responding to the Union directly already.
  11. 4 points
    Moin. YouTube has supported hashtags for a while now, but only recently they've also added the hashtags above the title. In other words, now is the time to start using them. But how? Hashtags effectively are a less abuseable and more useful version of regular tags: You can get the first 3 you place in your description above the title, and you can have up to 15 in total. Hashtags can be searched for, the SERP shows 3 "top results" and then the latest videos with the hashtag. If you have more than 15 hashtags, your video won't show up on the hashtag results. As such, one of the prime usages for hashtags are events that have a agreed-upon hashtag: While the event is happening, people may be searching for that hashtag precisely, and regardless if you are large or small, you'll show up on the first page for the particular hashtag - for some time, at least. This means that if you want to get found via hashtags, the publish time absolutely matters: You want to publish your video just before the largest portion of audience target audience is going to start searching for the hashtag. Another usage is basically a more "trendy" form of the online newspaper subheadings. Where the newspaper would do something like: "Drug Epidemic in America: An Overdose of Greed", on YouTube, you can title your video "An overdose of greed" and have #drug #epidemic #america as hashtags in the description. Note that your hashtags can be anywhere in the description and still show up above the title, so you don't need to place them in the important lines (ie the 3 lines that show up above the fold), and also note that the hashtags will not show up in search results/recommendations. So you may need to repeat your hashtags in the thumbnail (though not necessarily with the # sign). One thing you should be aware of is that marking a single sponsored link in the description as #ad will mark your entire video as #ad (if it's far enough up anyways). If you don't want that to happen on your video, use a different mark instead. I personally like doing * and ** next to the links and then doing a "* denotes sponsored link, ** denotes affiliate links" further down. But keep in mind that the rules how to mark sponsored content are not set by me or by YouTube, but by national regulators. If in doubt, ask them. You can set hashtags in titles, but that's typically not worthwhile. Hashtags are always blue, so if you put one in the title, there will be a huge blue #thing screaming "click me" right in the title. Having hashtags in the description will place much smaller hashtags above the title, in a size more similar to the "published on <date>" line below the channel name. Hashtags vs regular tags With YouTube gradually reducing visibility of tags over the past years and increasing visibility of hashtags, the direction YouTube is headed is clear: You aren't supposed to care about tags anymore. Tags already have little to no effect on your SEO performance, and YouTube recommend to not spend more than a minute or two on tags as they only are used for a brief period of time when YouTube still is figuring out what the video is about based on title, video, captions and description. I personally expect YouTube to first move tags to the "advanced settings" tab in your video settings and eventually removing them altogether, together with the video categories, and hashtags becoming a core part of their upcoming "explore" functionality. If YouTubers don't abuse the hashtags as much, that is.
  12. 4 points
    @Leo Wattenberg Regarding the nonsense you said about Logan Paul you realize the video he had with a dead body was looked at by YouTube themselves. And they said that there wasn't anything wrong with it. It made it onto trending. Yes they have taken him off Google preferred and have taken ads from his channel but that is only temporary. YouTube doesn't care about the guidelines that much to give fair treatment. A smaller channel was given a strike for a guy kicking a wall that had a pic of PewDiePie on it. YouTube isn't going out of their way to punish Logan Paul. They only care about how much money they make from him. The bots on YouTube as well, are broken. These news YouTube channels can report on tragic news but not other YouTubers? And people can't test weapons on fruit without their videos getting demonitized? Things aren't fair like you try to paint them out to be. YouTube doesn't give fair treatment.
  13. 4 points
    um yer how big is your YouTube channel agean? not as big as the YouTubers union I know that.
  14. 4 points
    I think a lot of people miss the point(s) here. First of all, when you give money to someone for the content of their labor, that implies that you have entered into a labor agreement of some kind w/that creator. Whether YouTube's creators can be considered actual employees or rather independent contractors is beside the point, the point is that YouTube makes money off of these creators and then pays them for their labor, i.e. a employer/employee relationship. YouTube and Google also contract w/many governments, and for the sake of our argument here, the most important one of those gov'ts is the U.S. Gov't. YouTube/Google/ABC may not have noticed, but when a private business entity contracts w/the U.S.Gov't, they agree to certain protections for their workforce, the freedom to organize, and the right to have, to hold, and to express political affiliations, viewpoints, and beliefs that are different from those of the employer. Secondly, and perhaps more importantly, at this point, Google and YouTube are both operating as monopolies in much more of a sense than Microsoft ever did. It is not difficult to understand that the American Public and its Gov't., as well as the public/gov'ts of many other countries around the world have allowed this monopoly mostly because Google and YouTube were both seen as fair places for the entire world to meet, converse, and express themselves and their beliefs, and the fact that, without the data gleaned from this public use, neither business entity could exist or profit had kept these companies honest and fair to all. Lastly, in a country SO rabid over alleged political manipulations by "the Russians" I find it amazing that no one has said a single friggin' word about Google/YouTube. You want to talk about manipulation of the election? Really? When one is the biggest search engine in the country, and yet one has an EXTREME bias towards the goals and policies over one party, and is willing to manipute allegedly fair data and results so that this data benefits one candidate/platform/party and damages another candidate/platform/party, THAT is "manipulating the results of an election." At this point, Google's and YouTube's continued obvious biases, and the way that they continue to express those biases basically spits in the face of our nation's (and other nations') people, parties, and governments. It would be good for Google/YouTube to immediately mend the error of their ways and to hope and pray that the people don't get wise and begin demanding their treasonous heads. That being said, I think that this article is written by someone who doesn't understand that, even if one pretends that Google/YouTube "has a right", these companies operate dangerously close to the "Government decides to step in" line, and would not exist if it were not for contributors. All contributors. If they refuse to allow certain viewpoints, their search engine ceases to be useful to anyone who doesn't live in an echo chamber, and they stumble ever closer to being provably, charge-ably guilty of manipulation of the elections and operations of nations. Most countries have real issues with this type of behavior. Having this union, at the very least, allows "we the people" to show our anger and distaste at being treated this way, and also a way to show our (continuously growing) strength in numbers.
  15. 4 points
    Here in europe the "We only provide the infrastructure" bs is no longer accepted. Youtube decides who get listed first and as such also decides on which content people see. If that doesn't convince you.. how does "remove content" relate to "providing infrastructure"?. Youtube crosses that line all the time, so do not give me that bs.
  16. 4 points
    Those brainwashing all-smiles nonsense clips YouTube made? Come on, you can't be serious. I believe that none, I repeat none, of my questions are answered in those goofy pieces. But I admit I could not make myself watching them all. Please be so kind and identify those videos to me that clearly answer my questions. Then I will stand corrected. My demands are just a start, we have an own forum and will change/update those demands as we go along. You did not really watch my video, or you simply chose to interpret them wrongly. When I say all channels should be monetized, of course I am ONLY speaking about the channels that WANT to monetize the content. And I clearly stated that I don't want to see ISIS beheading videos either. Same goes for stolen videos. I want clear rules, easy to understand and with plenty of examples. If a video does not comply to these rules, then it must be deleted. But right now, the rules are deliberately soft and YouTube can hide between them. How else is it possible that a friend of mine got a strike and a take down because he interviewed the manufacturer of airguns for Olympic tournaments at a trade show? His entire channel is gone because he received three strikes in a very short time. Those videos were years old, by the way. Videos that contain critical elements may not be ideal for some advertisers. That is OK. But they still have value as they bring people to the platform. Eventually those people will watch videos with ads too. I simply want that the "cake" is split three ways, not two ways. As for the "influencer" part, I have a total of eight channels that I know of that have more than 1 million subs and are now members. I have a nice collection of press coverage already, including web and radio interviews. Today, a piece will be aired on rbb24, and also the BR in Germany. I admit my fans gave the thing a good push, but now I am getting new members from many other sources as well. As for the communication, appeals aren't falling in that category. They are one sided. You file an appeal and then you get the result back in automatized form. Yes or no. No explanations, just the typical standard messages. You can NOT talk to the decision maker. And yes, of course I have a partner manager. She is a good person and really tries to help. But she is very low on the YT hierarchy ladder and basically powerless. She is clearly told what she can say and what not. She can deliver messages from "content", but nothing is ever firm or in written form. She can be helpful, but that is NOT the transparency I want. @Derrick Schommer: YouTube is NOT a "renting an apartment" platform, at least not if you are a creator. It is a house I helped building, with my own hands and years of work. I am officially a "partner", not a "user" or "tenant". Google built the YouTube platform together with the creators. That is what partners do. I won't give up the platform I helped building, not without a fight.
  17. 3 points
    Moin. Premieres allow you to present pre-produced content as if it was live if you're on Twitch or YouTube. This has various benefits: Your viewers get notified beforehand when new content will appear and can count down until the video goes live There will be a chat when watching a video, giving opportunities for live interaction on a channel that doesn't live stream Because there is chat, chat-specific revenue streams (bits/super chat/...) can be harvested that otherwise would not be an option for non-live channels. This all sounds exciting, but to use premieres as effectively as possible, be aware of the following things: Firstly, it takes a while until videos are properly processed. This means that you should have finished the upload a good while before you have the premiere go live, else your viewers may see only a poor quality version (360p) of the video. Secondly, it's possible to hurt your channel performance with premieres. Let me elaborate: A premiere is designed to be annoying and teasing. Teasing, because your viewers get told about a video before it goes live. This is expected for things like movies (hence the teaser trailers), but for regular videos, people aren't used to it whatsoever. Annoying, because it wants your viewers to watch the premiere on a specific time, so the reminders for it are a bit more aggressive than usual. This together means that premieres can be just as frustrating as they can be exciting. And this often shows; premieres tend to get a ton of dislikes even before they go live just because people want to watch your video, but can't yet. Further, a non-fan subscriber, ie a person who subscribed to you but only occasionally watches your videos, may be okay with your videos showing up in their subscription feed, but not with premiere notifications on their phone. So if you upload daily content and premiere it all, non-fans may unsubscribe simply because this constant stream of annoying notifications is driving them nuts. So, before you go and premiere every single video, consider whether it's worth getting hyped up about: Regular, daily content probably doesn't need premieres, just as daily TV episodes don't get teaser trailers. If you have a fixed upload schedule, people already can plan around your content. Season beginnings probably can benefit from premieres, again, just like TV seasons. Especially if you haven't done the format in some time. Fortnightly or monthly content probably always can be premiered as people probably won't remember an upload schedule like this. Irregular content, eg. specials or the occasional short film on a channel that otherwise does vlogs, probably always can benefit from premieres. On twitch, of course, none of this matters because you don't have a choice anymore. Thirdly, premiere times matter. This is true for both when the premiere is taking place and for how long you announce it. As for the taking place, a premiere effectively is a live stream, so you want it to go live at a time when most of your audience can watch it. Your real time analytics should give you a picture on roughly how views get distributed over the day, but note that there are differences due to weekends, holidays, other premieres (both online, on TV and on cinemas). As for the announce times, there doesn't appear to be a standard yet. Some creators announce their premieres earlier that day, some announce it days in advance. Both have benefits and drawbacks: A short announcement may cause viewers to go "alright, just gonna do laundry and then watch this premiere", but people only logging in once per day may completely miss it. A long announcement makes sure that everyone checking in daily has seen it, but by the time the premiere is actually starting, they may already have forgotten that it happened. Fourthly, you matter. The primary benefit the viewers get out of a premiere is that they can chat in real time with you, the creator, and with each other. Especially for larger channels, this can bring back a sense of community that otherwise would be lost among the void that is the comment section. Further, it allows viewers to say "thank you" with a super chat. The primary benefit for the creator is that you can see exactly what people are reacting to in real time, instead of seeing a "like" or "dislike" at the end of all it. Further, you can say "thank you" to any super chats rolling in. But all of this sort of breaks down if you aren't there when the premiere is happening, so: Be there. Lastly, premieres don't get watched as much as you think they should be. Even with all this extra promotion that goes into premieres, the numbers for people that actually are as it's going on tends to be way lower than you expect it to be. If 10% of your subscribers usually watch a video of yours within the first hour, prepare for 1% of your subscribers to be there during the premiere.
  18. 3 points
    Cearly, YouTube couldn't care less on its content creators. Either have I read the case of this guy whose video has been copied and uploaded by others and is punished -even YT could easily identify who did upload the original video or at least who did it first-... or those of us who keep to be not monetized with ambiguous responses instead of actually flagging those videos in our channels who do not comply so we can actually LEARN from the procces instead of being kept in the darkness...
  19. 3 points
    Moin. There is an update on the matter by YouTube: Announcement: https://productforums.google.com/forum/#!topic/youtube/Uxfdrq_tAlM Help Article: https://support.google.com/youtube/answer/1311392#cqg Both go into more detail on what's considered duplication by YouTube.
  20. 3 points
    Hello, my name is Megaparsec and I'm here to share with you some tips and tricks about audio engineering and sound quality I learned when I was a voice actor. Have fun! ^^ 1. Microphones- You'll hear lots of people recommending Blue Yetis and Blue Snowballs. I, personally, have heard people recommend them all over youtube and the gaming community. While they do work well for a USB microphone (a microphone that plugs in directly to your computer rather than plugging into something called an audio interface), I would not buy a Blue Yeti/Snowball. You can get microphones that do the exact same thing- even ones that function better, for a much cheaper price. The only Voice Actors I've ever honestly heard use either of them were beginners, and didn't know any better. Blue Yeti price: $130 Samson C01U price: discontinued, but I've seen them go for $40-70 CAD Audio U1 price: $25 HOWEVER, if you want to go FURTHER UP in quality, I'd recommend getting an XLR Microphone. These microphones do not plug into your computer- they plug into an interface that then plugs into your computer. This dramatically increases quality by letting you tamper with the audio input directly. This is usually more expensive, but I'd 100% recommend them for singers, musicians, or voice actors- or gamers who just really like good sound. I use a Behringer U-Phoria interface, which I bought for $30, and a Shure SM48, which I bought for $40. Keep in mind that sometimes the interface doesn't come with a cord- but usually those can be bought for under $10 unless you want a super long wire. Keep in mind that your headphones won't work on your computer unless they're plugged into the interface- once the interface is hooked up, that becomes your computer's sound. 2. Programs- Audacity and reaper 100%. Both are free programs that can be used to record sounds (and the latter can be used to work with MIDI files), and while the latter is more complicated, it works phenomenally once you learn how to use it. I have more experience with audacity, and while it's a little bad with multiple tracks, you shouldn't need too many unless you have really intense audio requirements- and in that case, why are you using Audacity? 3. Miscellaneous Tips- Speak into your microphone at an angle- that way, less saliva flies into the mic, and harsher syllables aren't read as intensely. Should the above not work for you, invest in a pop filter- they're usually ~$5 and can increase audio quality by reducing the harshness of plosives. Some microphones have pop filters built in. Turn your microphone gain relatively low. Then, turn the recorded track volume higher as needed in the audio editing program of your choice. This dramatically increases sound quality. Recording with a blanket over your head (or perhaps in a closet) can reduce echo and reverberation. Remember, what's best for me might not work best for you- always read customer reviews before making a purchase.
  21. 3 points
    Moin. While the following post is mostly directed at gamers, it's valid for any kind of channel. I see time and time again that small gaming channels get the idea that using a title card (aka intro) for their videos would make them look more professional and thus would make them grow their channel faster. And the idea behind it isn't all that wrong: Branding is important, it leads to people that randomly stumble across your content and like it to later recognize you again and think "oh look, this channel only produces great content. Better subscribe to it!" Quickly navigating to relevant sites, they quickly find an intro template to use, which in the end looks like this: (Fig 1: collection of 3D-spinny-text* intros with loads of particle effects, 10s long, synced to dubstep music.) However: Using such an intro is a terrible idea because: The intro isn't unique. If it's a free and highly rated template, there are thousands of other people using it as well. Which sort of goes against the idea of making people recognize you as someone standing out. The intro isn't representative of your channel. Spinning 3D text is spinning 3D text and will remain spinning 3D text. Unlike good branding, it's impossible to make a connection between the intro and the content. As examples, a space channel can use stars and rockets, a cooking channel can use pots, pans, knifes, forks and such, a gaming channel can use controllers, screens, consoles and so on – and these are only the most generic choices. Text however is even more generic and nothing-saying than that. The intro is unnecessary long. If someone stumbles upon your video, they want to watch the video. And if the video doesn't deliver immediately, they will leave the page and simply click on the next video. If they came via search, chances are that there would be someone else anyways that delivers very similar content. The intro doesn't fit to the rest of the branding. Branding is a combination of intro, outro, avatar, channel banner, thumbnails and channel trailer. If your intro is significantly different from the rest of your branding, your branding isn't really effective. The music of these things often is cutting out prematurely and/or has some sort of awkward fadeout. The reason for this is that music has natural break points every 4 bars, but that 10s rarely match up anywhere near perfect with that. In any case, it doesn't really sound nice. * The wolf face is not a 3D text thingy. Instead, it's just 5s of still image. Is es even necessary to use an intro? Let's put it this way: We looked at 100 successful channels, and these were the results: 5% start with ads. Like: "this video was sponsored by …"* 14% start with a Cold Open, aka Hook. Ie some piece of interesting content from the middle of the video that's getting teased at the very beginning, even before the intro/title card. 16% open normally. "hey guys, …" 22% do use an intro/title card. 43% don't have any sort of introduction whatsoever. No "hey guys", no animation, just actual content right from the beginning. As for the length: Note that basically all of these things are shorter than 5 seconds. Which, combined lends itself to the conclusion that, in order to be successful, you don't need an intro, but if you have one, it must be short. * aside: that these ads are so long on average is due to the small sample size. Without the outlier, they'd be 7,25s.
  22. 3 points
    Hello Community! I am Paco and I am kind of responsible for this Now that everything is mostly setup and running without hick ups, I found some time to finally introduce myself. Hi, my name is Pascal, you can call me Paco. I am 20 years old and study computer science. In my free time I am active as a guidelines & policy ambassador for YouTube and occasionally volunteer for the United Nations to make my software development skills to some use for humanity. I am super excited for 2018! The awesome ideas and the many masterminds helping behind the scenes, its incredible! I will use this moment to thank all CreatorsHub team members! Thanks guys, you rock! To close this out a little not to all users of this community: If you have any problems, concerns or questions feel free to ask me or any other member of the team. Our ears are open to anyone!
  23. 3 points
    Just to keep track of which promises have been fulfilled and which haven't yet. Q1 2018 Communication levels seem to not have changed significantly. There still is the usual mix of TeamYouTube, CreatorInsider and other channels that already existed in 2017. Transparency has increased a bit with the "who's sponsoring this video"-feature. Things still on the to-do list: Communicate reasoning. For example, the ETA for monetization changed from "February" to "end of April" to "in the coming months". What's the reason behind these changes? Why did you believe end of April would be a sensible deadline, why is it now an even vaguer thing? Add transparency to ContentID and DMCA usage, the latter preferably on the Lumen Database. Increase transparency of various algorithms Upload a video. On the Susan Wojcicki channel, there currently is only a promise of content, but not actual content. [More? Add it in the comments!] Regarding demonetization, there currently is an experiment making users go through a checklist of things before monetizing a video, which in turn makes the video immune to automatic demonetization. Still on the to-do list: Expand YouTube Red Expand sponsorships beyond YouTube Gaming Expand ticket sales beyond artists in NA Implement sale of merchandise Expand the experiments regarding demonetization [More?] I don't think anything significant changes were in this area. Well, Reels got renamed to Stories, and maybe both the community tab and Stories got rolled out to some more creators. There was one innovation regarding real-time video segmentation: https://research.googleblog.com/2018/03/mobile-real-time-video-segmentation.html (spoilers: Only usage is in Stories currently) As for VR180, the YouTube Space LA is running a competition in which you can win 4 months of training and 40k USD towards a VR180 video: https://www.youtube.com/yt/space/losangeles/vr-creator-lab.html Still on the to-do list: Make the Stories and Community tabs more widely available Publish more ways to engage with video Publish innovations in AR/VR [More?] The last paragraph was implemented at https://support.google.com/youtube/answer/7650329?hl=en, and a policy was implemented regarding firearms at https://support.google.com/youtube/answer/7667605?hl=en. I don't think there's a to-do list to go through here. I am unaware of any investment into EDU content as of now. to-do list: Invest into EDU creators Overall: There seems to be some movement, though it's rather little. There's hope that it's just the big ship that is YouTube needing some time to get up to speed, but if this the current speed is going to be the cruise speed, I doubt all areas will be reached in time.
  24. 3 points
    The initial post is dismissive and demonstrates a blatant disregard for the situation Youtubers find themselves in. Leo demonstrated a fundamental lack of understanding of how the system works and how the system affects creators. The title is an insult to the movement "a knee jerk idea", and he calls the union poorly thought out, another mistake assumption which is clearly meant to be insulting. Taken in the context of a different title I could forgive a lot of the arrogant and dismissive tone but starting with an insulting title deliberately sets a tone of condescencion. Something Leo reinforced in his further comment replys with further arrogance " I'm going to assume that I'm right ". Leo has been challenged rather hard (moderated comments aside) and quite rightly so, he has placed himself above any benefit of the doubt by portraying himself as someone who knows full well the ramifications of using an insulting click bait title. "Who's this idiot applauding youtube?" - Come on now, this is hardly edgy. Someone who knows how the internet works deliberately posting a controversial argumentative title has to expect some difficult comments. If you are going to post something deliberately argumentative then you have to expect people to act annoyed. Most of the comments you have quoted I can't find, they are clearly a minority of people who do not understand the one rule "Be polite". I imagine they have been removed or edited, or maybe they are lost in teh swamp of more respectful, but still negative comments. "he deserve everything he got and even more" - Exactly what did he get. You quoted onyl half the comment. " He calls himself a "trusted flagger", so he deserve everything he got and even more " It was refering to Leo behaving in an arrogant manner and being given a hard time for it. I don't think anyone would and could be referring to the more nasty comments because as you have said, they don't show. He SHOULD be given a hard time, he posted a piece with an argumentative title, it is an invitation to be challenged. Granted not harassed but challenged certainly. You seem to have assumed this is targeted hate. I don't think it is. Jörg has made it very clear, the only rule is to be polite. People have been encouraged to challenge each others ideas, but remain respectful. Some people do get carried away that is true, and where they have they have been asked to reign in their agression. i personally came here to challenge Leos assertions in a respectful manner. I have tried to remain objective. It is however very difficult to do so when Leo's most recent post was to show up, announce he is smarter than everyone else and then refuse to engage with anyone raising a genuine issue. This leads me to conclude that Leo wants to exist in an echo chamber of people who agree with him and he does not have the knowledge he claims to have which would arm him with the toold he needs to challenge his critics here. I do think perhaps both sides have gotten a little heated here. It is time for both sides to step back, cool off and come back in with a productive discussion. Unless Leo returns to defend himself though I'm afraid I cannot respect him. I cannot respect someone who marches into a room, announces he is right because he is the smartest guy there, and then leaves. I see what you mean about comments being held for approval, my previous comment was despite not containgin anythign particularly controversial. IMO
  25. 3 points
    While i can't say that these do not exist, I have been checking back regularly and I have seen nothing that would cleaarly fall into the category of harassment. I have seen some stuff that is certainly heated, which is the response I would expect given the content of the article. i suspect you are exagerating here. What I am yet to see is Leo answer any of the legitimate critisism or arguments which only goes to reinforce the assertion that he does not have the knowledge or experience to back up his original post. What you are describing there is an abusive relationship. I'm sure you know this already. This isn't your only breach. Can I also ask when you completed your certification. You did share completion some time ago and the certification expired in March 2017, since you no longer meet the eligibility criteria have you been able to recertify? Did you manage to recertify before the eligibility criteria changed, if so, has your certification been revoked now you are no longer eligable or will it simply expire?
  26. 3 points
    Well Leo Not sure if it was you I was debating in the discord or just someone sharing your content so i'll argue the point here too. Lets talk about monetize everyone. Channels that exist solely to steal content and re-upload is already against the terms of use. Demonetization is not the issue there. Properly banning users that should already be banned is the issue there. Monetization shouldn't apply to those channels anyway. The only reason it does is because of a failing elsewhere so how about we fix that before we create another issue of false positives from this category. So what about ISIS and terrorist videos. Well many of those will fall into categories that shoudl already see them removed from Youtube, the others fall into categories of giving political and social opinions that are distasteful to western audiences. Advertisers should (and do) have the option to not be shown on them but the more agressive videos should already be removed, again muting the monetization argument for those, and non agressive ones that simply show disagreeable politicall opinions should be left up for freedom of speech reasons. Finally Elsagate. Some of these should already be banned and removed for violating the sexual content guidelines, others should be banned simply for targeting adult content at children. So what about the rest, well it SHOULD be age gated, and Youtube needs to do better at filtering content for vulnerable viewers, but that is not the same issue as monetization. If its not violating the sexual content guidelines and its age gated (effectively) there should not be an issue with the content being left up and monetized. I think the whole checking for suspicious activity is a terrible thing for youtube to require anyway. Small creators do not know how to tell if activity is suspicious anyway, a lot of large creators don't. If I suddenly got half a dozen clicks from another county I woudl assume someone was just watching my playlist. If its not super obvious how do we even tell. If it is obvious Youtube should be the ones policing that anyway. They have far more data and access to do this effectively, and via automated means. I don't know anyone who has had an issue with click bombing, granted small sample size there. Click bombing is something that is super easy to detect via automated means. My channel was monetized for years, not even close to 1000 views a day, never had an issue. This is the seccond knee jerk comment I've seen from you, I skipped the first. If you had actually watched the video Jörg made, you would know this does not refer to Youtube's actual content department but to the department responsible for deciding which content gets censored. I can see how it would easily be mistaken from the wording if you didn't bother taking the time to watch the video. This is not just about discussing policy with youtube. This is about whenever a video is taken down/demonetized etc Youtube needs to be Transparent as to reasons WHY the content has been demonetized or taken down. I know it can be hard to understand a summary list if you didn't bother to read/watch the content it is summarizing. Having been watching youtube for over a decade now (see we can both use the word decade to make it sound longer, and your account was made on May 2nd 2013 which actually puts you under half a decade for the next 2 months) its clear to me that the reason Youtube does not put strikes on deleted posts is becasue punishing someone for recognising their video had an issue and self correcting it is not something that should get a strike. In Logan Paul's case it was most likely because his pattern of behaviour showed he was not self correcting, he was just dodging strikes. Matt Patt of game theory made an excellent point about those guys a while ago, Youtube's algorthim promotes those channels, it promotes that behaviours and until Youtube stops encouraging that sort of behaviour by promoting it then more videos of that sort will pop up again and again. Case by case judgement is what should be happening with any strike, AS WELL AS clear guidelines. You cannot expect someone to follow rules they have to guess. Your fair use example shows a lack of understanding of the clear difference here. Whenever something that is in the grey area of fair use comes up then it has to go through legal action in order to be removed. In Youtube's case things in the grey area get removed or strikes. This is like saying you can go to jail without trial, or knowing why and that is ok as long as you can appeal. That is an extreme example but it's the same principal. Youtube wants to apply standards to its content, literally the first step in achieving that in a productive manner is to clearly communicate what those standards are. if you had used youtube at all in the past 12 months you would already know that it isn't just channels at extremes getting videos demonetized and banned, in fact if you had spent more than 30 seconds on the forum of the union, or watched Jörg's video, or browsed the news feed on teh website, or looked at teh facebook comments, or spend 10 min on teh discord, or checked the reddit, you would know that too. Lots of channels, edgy or not are getting strikes. Again if you had watched the video you would not have misunderstood here. This is not asking to not promote demonetized videos. The point here is that even a video that does not contain adverts brings users to the platform, or keeps them on the platform longer. These videos benefit the platform, even if they are not directly monettized. This is not asking that everything is force monetized. It is asking that every channel had the ability to moneize and get paid for their work, regardless of size or controversial nature. Putting everyone on equal footing encourages them to be creative becasue they do not have to pander to trends or algorithms. No, and it shouldn't be up to Youtube either. It should be up to the advertisers. Advertisers need better tools to filter their adds but it should be them making the decision. There are always advertisers that will want to advertise on controversial content, take sexually suggestive content for example. Perfect place to put adverts for sexy underwear. The Youtubers union has scheduled their first official meeting with a Youtube representative, it took less than 2 weeks to arrange. I think you are downplaying effectiveness here due to personal bias, or simply a complete lack of information. Information which is available on at least 6 different mediums. This does not mean someone is wrong. It is a pointless point. You are figuratively saying, "People agree with you so you must be wrong" You are taking the idiots approach to assuming you are right and basing it soleley on you wanting to be right. At least put some effort in, share an opinion, a vaguely supported fact. Maybe tell us about your 4 years ( oh yeah over half a decade) on youtube making a total of 13 videos and tell us how that gives you an expert's pedegree to assume you are correct. I have been involed in a movement that gained over a quarter million members in just a couple of months, I have launched a website that got 40k hits less than an hour after launch. I have spent thousands of hours watching youtube videos, and hundreds of hours making them on multiple channels. Yet I consider myself a small creator who is far from having the right to "assume I am right". Perhaps you should gain some experience of the source material, or at least look up what you are arguing properly before you go assuming you are right. It is at the bottom of the article which appears at the top of the home page, it is mentioned and referenced frequently on other pages and linked in the resources section. It is on the Forum's stickied FAQ section as well as several other places and for most of the past 2 weeks it has been top 3 in a google search for "Youtubers union" (It is number 3 AND 4 as I write this) Its very clear you didn't even look into the Youtubers union at all before you wrote the above post. You just jerked your knee. Funny that. You cannot live in a free society where people you do not like are not allowed to share their opinion. I do not like Nazis but censoring all content to only allow my own political opinion leads down a very dark road, much like the road the Nazis went down.
  27. 3 points
    Lets go through this point by point. 1. Monetieze everyone: Youre right that Elsagate content should not be monetized. Channels that just scrape content off other channels should not be monetized (but right now they do and the bots often don`t get them). ISIS shouldn't get monetized. No questions about that. But this really is more of an issue of what is ok and what is not ok. So you missed the point here it`s about monetizing everyone that followes the rules (and maybe enogh views i personally don`t think you should be able to monetize your channel under 1000 subs). And yes this can be difficult to review but maybe there have to be new and better ways to do this. Maybe something like community based review for small channels. 2. Disable the bots- At least verified partners have the right to speak to a real person if you plan to remove their channel.: Yes and a channel should not be removed without a human overlooking it. Maybe bots can priorites channels to review again or something like that but don`t delet channels that exsist longer than a few days without someone checking that it is necesarry. 3. Transparent content decisions - Open up direct communication between the censors ("content department") and the Creators.: Seems you didn`t understand this point. Its about not getting any information when a problem comes up about why and how to solve it. Starting with open Guidlines for Videos and Monetization. Ending with open communication between the creators and youtube when problems occur. 4. Clarify the rules - Bring out clear rules with clear examples about what is OK and what is a No-No.: And again yes clarify the rules maybe even make them a little bit harsher. And it`s always much easier to dance around some lose rules that really strict rules as long as they are clear. 5. Pay for the views - Stop using demonetized channels as "bait" to advertise monetized videos.: Really how can you turn this in your head to "Stop featuring channels and videos that don't show ads"??? It`s about using channels with controversial context that dosen`t get monetized or did get demonetized to promote other channels that get monetized. Meaning youtube gets a lot of its traffic through channels that are not monetized but only features channels that are so they get a lot of views from people brought in through channels that are not monetized. What you could solve by "monetizing everyone" or at least make it way easier again. 6. Stop demonetization as a whole - If a video is in line with your rules, allow ads on an even scale./ Equal treatment for all partners - Stop preferring some creators over others. No more “YouTube Preferred”.: You say "It's not up to the creators to decide where the advertisers have to spend their money." Youre right to some degree but looking back to other forms of media advertisers could only choose where (tv station xy or newspaper xy) and when (day or time) they advertise not really what content exactly gets shown before and after it. So why not let them choose categorys to advertise in and spreed the adss from them equal between the content in that category or something like that. 7. You don't have to pay any money and you have zero obligations. You can join us simply be becoming a member of our Facebook group and/or by joining our forum.: Look up Unions and then think about this bullshit you wrote again. A union is an association of workers to represent their economic, social and cultural interests. And usually grounded within the laws of a country wich in this case is not really possible. What on it`s own is a good reason for this union because it`s another step in the right direction when it comes workers rights in regards to the internet. My personal opinion is that the YouTubers Union of course has it`s flaws right now but they are new and still just getting started and it is overall a good thing that seems to be grwoing fast.
  28. 3 points
    Moin. This is a summary about what has happened on YouTube in the last month. Official blog posts Preventing harm to the broader YouTube community: Also known as Lex Logan, or Logan Paulicy. These are a set of punishments YouTube can apply to (especially: large) creators if they intentionally do things that don't quite violate the community guidelines, but damage the reputation of YouTube creators. The punishments are in particular: 1) Removal from Google Preferred, cancellation of YouTube Originals, 2) Loss of monetization and partner support, 3) videos no longer get recommended. Updates to YouTube live streaming: Live chat replay now exists (well, it's rolling out), automatic captions are coming to live streams, and mobile live streams get location tags, and super chat supports IFTTT. Other news Channels below 1000 subs/4000 watch hours in the past 12 months now got kicked out of the partner program. Channels above this threshold, wanting to apply for the partner program are currently stuck in queue. ETA for a monetization review to happen is end of April. YouTube has been toughening up restrictions for MCNs, basically requiring them to have a personal relationship with each partner. This means that large MCNs have been kicking out channels that they don't think are worth keeping - which also tend to be smaller creators. YouTube Reels got renamed to stories, and are rolling out to more creators. The rollout likely is from top to bottom, ie large creators get it first. YouTube Studio has been rolling out for more creators. Demographics data has been restricted, in order to protect the viewer's privacy. New tracks have been added to the YouTube Audio Library There is a new YouTube app for AppleTV Manual quality selection has been bought back to game consoles. I think that's about it. Let me know if I missed anything.
  29. 3 points
    First, watch this short video: A bit of back story, I've been watching Gary V for 12 years, since he started Wine Library TV. It inspired me to do something similar, but instead of wine I was going to do cocktails. Ten years later I'm still doing it and almost at 100k subscribers. TEN years later. So many people want a short cut to success. And, in the end, I still don't consider what I've done from a growth perspective success. But, where I do see success is in the lives that I've changed. Over the years I've had a number of people write to me telling me how I inspired them to become professional bartenders. And, they did it. They became professional bartenders. One guy in the Boston area saw my show and it inspired him to get out of his dead end job and learn about cocktails. He's since then been the regional manager for many brands around the Boston area from Hendrick's Gin, a stint at Anheuser Busch and now Fernet Branca...because I sparked an interest he didn't know he really had. And, we've become friends as we only live 40 minutes apart; he's been on our show educating our audience on spirit history and cocktails. If it wasn't for Gary Vaynerchuck sparking an idea in me, there would be a two dozen fewer professional craft bartenders in this world right now. Fernet Branca wouldn't have a guy running their brand in the Boston area right now...all because of this guy in his little camera and wine show. Two Take-Aways: It takes years before you're going to reach a level where you can feel some level of success. You never know how success is going to be defined for you years later. I created my channel hoping to inspire spirit brands to sponsor me and give me money. I thought money would be my success. A few years later I realized I'm literally changing lives. People who had no direction in life are now making a living doing something they love. Granted, I'm still chasing the money hoping to make some...but along the way I've made a pretty neat impact on people around the world. But, it didn't happen overnight.
  30. 3 points
    Is it me or does the forum software here blow away the features and functions of the Youtube Creator Community. So strange... such a large company, you think they'd have invested a few more pennies in some software!
  31. 2 points
    Moin. It's time for this year's installment of the forever-burning question new creators have: "How do I get more subscribers on YouTube?" It'll start by covering the channel setup, followed by some guidelines on optimizing videos. After that come more advanced optimizations for both channel and individual videos, and lastly, strangely enough, the prerequisite for this all: Making good videos. This article serves as an addition to the fundamentals outlined here: Part one: The Channel Setup This part is about setting up the channel from scratch. It assumes that you don't have videos yet, but that you do have a clear vision of what you'd like your channel to be. 1.1: The Channel Name (Difficulty: Surprisingly hard, Impact: Medium) The channel name is one of the first things someone will see of your content. It's how people can find you later in case you impress them with the first video they watch so much that they want to see more of you. Goal: The channel name should match what you're doing to some extend without locking you in. It should be a name you can be proud of, one that you wouldn't be ashamed to tell your parents about, one that is memorable and one that isn't overly generic or has pre-existing meaning. Examples to avoid: CSGO gamer 42: This makes it difficult to justify making videos about anything other than CS:GO, it locks you in to just one type of game. More broadly, "gamer" does the same. Cool videos: This makes it very difficult to search for your channel as there are a lot of "cool videos" out there. xXbrsgnlXx: While it's possible here to find just your videos when searching for them, it also is kinda difficult to remember what one actually should search for. Tip: You can change your channel name at any time, but if you do it, all your viewers will have to re-learn your name which not all will do. The earlier you're set on a channel name, the better. 1.2: The About page (Difficulty: Easy, Impact: Small) The about page dictates the snippet that's shown when someone searches for your channel, which links show up on your channel page and establish contact information. Goal: Have an about page that... tells new people finding your channel what your channel is about tells viewers when to expect new videos ("upload schedule") has an "for business enquiries" email address has links to relevant social media accounts Tip: Have a dedicated business email address that isn't attached to your Google account in any way. This way, it becomes more difficult for a hacker to guess the password of your account, because they don't know which account to hack to get access to your channel. 1.3: The Branding (Difficult: Medium, Impact: Medium) The branding is the combination of your channel name, channel logo, channel art, channel trailer, about page, your video thumbnails, intros and outros, watermarks, graphics you have in your videos and so on. You'll notice that the name and about page are the two steps previous to this - that's because you'll need your channel description and name anyways to determine what the branding should look like. As YouTube puts it: -- https://creatoracademy.youtube.com/page/lesson/brand-identity?cid=bootcamp-foundations Goal: Make a consistent brand across your channel Tips: You can hire a graphical artist for this. You can try doing the branding yourself, especially if you're choosing to mainly go through typography. Don't expect good fonts and artists to be free. Artists and type designers want to get paid for their work just like you (probably) very much would get like to get paid for your videos later on. Part two: Video Optimization This part focuses on things you can optimize for on a per-video-basis. 2.1: Thumbnails (Difficulty: Medium, Impact: High) The thumbnail makes and breaks the success of a video. A boring thumbnail won't get clicked on, while a good one can make you click on content even if you don't know what the video is about ("clickbait"). Goals: Make clickable thumbnails that add to the title of the video and represent your video. Take thumbnails seriously Tips: There's so many of them that we have its own article on it, with the article linking to yet more articles! 2.2: Titles (Difficulty: Medium, Impact: High) Titles are the other half of the thumbnail when it comes to getting people to click on your videos. It always displays right next to it, so you don't need to repeat the information given in the title in the thumbnail and vice versa. Unlike thumbnails, titles also fulfill an search engine optimization (SEO) role: Search engines can read text, but have difficulties reading thumbnails. And titles are text. Goals: Have a title that accurately describes the topic of your video Have it do so in an SEO-friendly manner. Take titles seriously Tips: Keep the most important information first, branding and part number can come later YouTube has some tips on the topic (plus some more about thumbnails) You don't need to optimize titles for search if you don't want to get found through search. This can be a valid strategy for some Hub content. (What's that?) Examples: “Chocolate Ice Cream” is nice, but “How To Make Chocolate Ice Cream with Low Sugar” would be better as it contains more keywords that are very relevant for the video. "[SomeChannel] Let's Play The Game That Isn't Tetris: Extreme Edition Part 4: THE BLOCKS ARE MELTING" is bad, "THE BLOCKS ARE MELTING! #4 Let's Play The Game That isn't Tetris: Extreme Edition | SomeChannel" would be better because in the first example, the text would cut off after "Extreme", taking away vital information (part number and the actual title). Potentially better still would just be "THE BLOCKS ARE MELTING!" if this isn't content that requires people to watch the previous episode to get the current one. (see also: Why making a good Let's Play is hard - and being successful with it near impossible) 2.3: The first 15 seconds (Difficulty: Easy, Impact: Medium) Once you've got a viewer to click on your video, you'll need to keep them watching. A viewer who isn't hooked in by the first couple seconds may thing "meh, boring", and simply click the "back" button to watch a different video. This is especially true for tutorials and similar content where there typically is multiple tutorials about a single thing. Goal: Cut away as much fluff as possible from the beginning. Tips: Avoid using intros (aka title cards) or sponsor messages at the very beginning - people coming in may just have watched 2 ads just to get to your video (see also: Why intros are unnecessary) If you have to have intros or sponsor messages near the beginning, put a hook (aka cold open) before them. A hook is an exciting part of the video that also appears later in video (often the part just before the climax) 2.4: Description (Difficulty: Medium, Impact: Medium) A video's description is built out of 2 parts: 3 lines of "Above the fold" section, and a "below the fold" section. It's mostly the "above the fold" section that's going to be shown in search results or next to videos. Goals: Have an "above the fold" section that adds to title and thumbnail, especially for people coming from search. Have a "below the fold" section that features further information on your video, links to relevant pages and info on your channel. Tips: You can use the below the fold section for all sorts of SEO purposes. Any keywords that you haven't mentioned yet in the title go here. But do craft an actual description here, search engines will simply ignore it if you just put a list of keywords in it. You can put a sponsor link into the above the fold section if you want more people to click it. Very few people actually read the description. If you want people to know something about the video you didn't mention in the video itself, have a pinned comment. YouTube has some tips on the topic. 2.5: Hashtags (Difficulty: Easy, Impact: Low) If you write a #hashtag in the description, it can be clicked on and searched for. YouTube displays up to 3 hashtags above the title. Goal: Put the most important keywords that aren't yet part of the title as hashtags in your description. Tips: 2.6: Tags (Difficulty: As hard as you make it for you, Impact: Very low) Tags used to have loads of strategies for them, but turned rather irrelevant in the past couple years. What we do know about them: The first few tags have additional weight Tags are only used for a while until YouTube figures out based on viewer interaction on who is or isn't going to like your video and does recommendations based on that. Goal: Put the most important keywords you had in title and description in your tags. Tip: Don't spend too much time on this. Maybe a minute or two while you wait for YouTube to finish processing your video. Part three: Channel and video optimization This part assumes that you already have a couple of videos. 3.1: Calls to action (Difficulty: Easy, Impact: High) A call to action is you telling your viewers a thing to do. "Subscribe to my channel", "watch this video next", "press like if you liked it", "support me on patreon" etc. Goal: Incorporate CTAs into your videos. Tips: 3.2: Cross-referencing content (Difficulty: Easy, Impact: Low) After having made a couple of videos, chances are that a new topic you want to tackle happens to contain very similar information to something you made earlier. For example, if you're explaining how flowers reproduce and you already made a video how bees eat. In this case, instead of repeating the information again, you can point to this other video and continue without the repetition. Goal: Identify other videos of yours that are particularly relevant to what you're doing at any part of a video and link to them using Cards. Tip: issue a call to action and physically point to where the card will appear if you want everyone to notice them. Note: Linking to other channels or to external websites will reduce the watch time on your video. 3.3: Endscreens (Difficulty: Medium, Impact: Medium) Just like cards, endscreens can be used for cross-referencing content of yours. The difference here is that a) endscreens can only be placed in the last 20s of the video, b) endscreens cannot be hidden and c) you want your viewers to click on end cards as much as possible, as they can only extend the watch time your channel receives. Endscreens are part of your branding. Goal: Use endscreens to guide users to watching more videos of yours, subscribing or supporting you otherwise. Tips: As said in aforementioned "Like comment and subscribe" - the worst way to end a video, don't overwhelm the viewer with things they can do. You have 20s to do it, you can space your CTAs quite a lot. Avoid covering still ongoing content with endscreens Focus on keeping people watching, either by having them watch more videos now (by suggesting a relevant video), or later (by asking them to subscribe) Always pair the endscreens with CTAs Be clear on what you ask. This isn't the place for subtleties. 3.4: Building Watchtime (Difficulty: Hard, Impact: Very High) Watch time is the most important metric on YouTube by far. You can have done any of the above, but if people don't actually watch your video, you won't be getting anywhere. Note that watch time is only the metric you have access to; YouTube actually likes session watch time more - ie how long you keep people on the platform. This means that, all other things being equal, YouTube would prefer a video linking to another video in the end screen more than a video linking somewhere off-site. Goal: Keep people wanting to watch more of your videos. This is a difficult and rather intangible goal to reach. I can give some tips on this, but you really are put to the test here to really know what your audience wants and how to satisfy them. Tips: Make as much good content as possible. Or in other words Make longer videos... Without adding any fluff, off-topic discussions or ramblings. While coming to the point as quickly as possible. Without reducing quality or upload frequency Livestreams drive a lot of watch time... But livestreams usually lose a lot of their value once they're done, so their recordings can be worthless and bury the rest of your content but YouTube isn't a live streaming platform, so a lot of viewers aren't willing to watch live streams on it but streams often are difficult to incorporate into a normal content schedule but it makes it more difficult to be relevant anywhere else on the globe other than your own time zone Make more videos without reducing their quality or length without overwhelming your viewers without burning yourself out Make higher-quality videos using e.g. B-roll, more camera angles and other film techniques without reducing the upload frequency or length without burning yourself out At the end of the day, "how to get more watch time" is as complicated as "how to get more subscribers". There is no clear guideline on how to get it, there's only "make as much good content as possible" with some compromises you can take. 3.5: Channel trailer (Difficulty: Medium, Impact: Low-Medium) Just like the about page, the channel trailer should tell the viewer something about your channel and in particular why they should subscribe to you. Goal: Make a trailer that explains what you do, when you upload (your schedule), gives examples of your videos, and a call-to-action to subscribe. In other words, make an audiovisual resumé of your channel. Tips: Just like a resumé, the channel trailer can change over time. You should update it probably once a year or so, because who you are and what skills you have now probably is quite different to what you had 3 years ago. Keep it short, below 2 minutes or so. You can let your work speak for yourself and just present your best video to date as your channel trailer. But, again, just like with a resumé, it's not that common to get hired simply because someone heard you did a stellar job somewhere else. 3.6: Playlists (Difficulty: Easy, Impact: Medium) Playlists let you group videos together. This is useful if people want to binge-watch your content. Goal: Make a playlist for every series/format you have going on. Tips: Put videos into their respective playlists as soon as you upload them. Doing it later only makes things more frustrating for both you, who eventually has to shift through dozens of videos at once, and the viewers, who want to binge-watch your content, but can't because you haven't set up or kept up-to-date your playlists. You can make playlists based on keywords, too. For example, if you have a car repair series, having a general car repair playlist as well as a Mercedes repair playlist may be useful. If you can't upload for a while, share some "best of"-playlists with your subscribers and followers on social media. For each playlist, put in a playlist description. 3.7: Collaborations (Difficulty: Hard, Impact: High) Making a video or a set of videos together with someone else is always beneficial for everyone involved. If two channels with 100 subscribers collaborate, both can end up with 200 subscribers after the collaboration, because the subscribers on one channel may not have known about the other channel. Goal: Find a channel similar to yours to collaborate with. Tips: While homogenous collaborations are more common (eg two tech channels working together), collaborating with someone in a different genre can lead to good results as well (eg. a game dev and an artist). Collaborating with channels smaller than yours is surprisingly effective; small channels tend to have a much more loyal and tight-knit community. Collaborations should at least consist of 2 videos, one to be uploaded on your channel with your branding, one on theirs with their branding. Just making one video and uploading it to both channels will have the videos cannibalize each other in terms of watch time. 3.8: Community tab and Stories (Difficulty: Easy, Impact: Medium) Stories are short, unedited videos and photos you can maybe slap a sticker on you can make in the YouTube-app. They can be used to show fans a behind-the-scenes of your production without annoying non-fans with fluff content they don't care about. The community tab is a feed where you can post text, photos and polls for your fans and eg. update them on the status of an upcoming videos, or ask them for feedback for new topics. Both of them are great for turning subscribers into fans and getting fans to support you through patreon or merch, however, both currently only are really visible on mobile. Further, there are subscriber limitations on both of them, so you may not be able to use them yet. Goal: Use the community tab and stories in order to remind your subscribers that you are a human being and not some sort of übermensch that through magic produces one good video after another. Or as the cool kids would say: "Use it to make yourself more #relatable". Tips: None yet. Do you have some? Share them below! Part four: The prerequisite All of the above requires you to roughly know and to be able to make good videos. A good video can be many things: Insightful, thrilling, inspirational, educational, artistic, technically impressive, entertaining and so on, in each case it's not boring, monotonous or hard to watch. However, I've seen more people than I'd like crank out video after video over months or even years, with all of them being either boring, monotonous or generally hard to watch. Some of them had shown that they care about their channel overall, they had quite a good branding, metadata and so on, but despite all that, they weren't close to making good videos and the videos also weren't improving over time other than maybe some gear upgrades at some point. I don't want you to be these people. So please: Evaluate your videos critically. You usually can see issues others cannot see because you had the vision of the video in your head for so long that you know where the shortcomings are. Spend some time on thinking about those, and on how to improve them. Challenge yourself with your videos. Go out of your comfort zone with your video and make something that's more difficult to do every now and again. For example, if you talk but have to cut every other sentence because you misspoke or forgot what you tried to say, make a couple livestreams where you can't do that. The livestreams probably will be rather unenjoyable, but if you then go back to your regular videos, you'll probably be a better talker that maybe can get paragraphs out at a time, making the any cuts an artistic choice rather than a necessity. Evaluate how much you are enjoying making videos critically every now and again. It's easy to fall into a "I'm grinding away now, I'll become easier later if I'm just persistent enough" mindset. But grinding is worthless if you aren't either enjoying it or at least learning from it. Fact is, the time you're spending on making videos is time not spent on something else you may enjoy more. With that said, I hope you all have a wonderful 2019! If you have some tips and tricks you'd like to share as well, feel free to post them here.
  32. 2 points
    Thank you for your response, but I wonder how is my current channel which is purely music and other music channel flourishing very well without being demonetised. This is something I am finding hard to understand. Are they very biased?
  33. 2 points
    Moin. It sometimes happens that you go into a store and see one pile of ridiculously cheap SD cards, even though all other SD cards next to it are about as expensive as you'd expect. Why is that? Well, the reason for that is simple: Speed. SD cards have an awful lot of different speed specifications as can be seen in this Wikipedia Table: And the speed matters: If you're filming in 1080p, you're probably filming somewhere between 20 MBit/s (2.5 MB/s) and 50 MBit/s (6.25 MB/s). If your card has a lower write speed than your video bitrate, you won't be able to film. Further, note that video typically gets recorded with a variable bitrate (VBR), meaning that on average, your bitrate will be around a certain number and that errors may happen when attempting to write, reducing the effective write speed. So, long story short: If you at all have the means to do so, always get an SD card that says any one of the following on it: If recording 1080p30: C10/U1/V10/A1 If recording 1080p60 or 4K: U3/V30 But wait, there's more! So far, we've been discussing write speeds. While write speed definitely is the more important metric, read speed makes using the cards more pleasant. You don't want to wait for 4 hours to copy the contents of your 16GB SD card to your computer after all, do you? The read speed of SD cards typically is better advertised than the write speed, simply because it's always higher. But even here there are some differences that are specified and found on the card itself: UHS-I (represented on the card simply as roman numeral I) has a bus that can transfer between up to 50 MB/s and up to 104 MB/s UHS-II (represented as II) can transfer between up to 156 and 312 MB/s UHS-III (represented as III) can transfer between up to 312 and 624 MB/s PCIe 3.0/NVMe (represented as EXPRESS) can transfer up to 985 MB/s. To achieve these speeds, you will an SD card with a high read speed and an appropriate bus, an SD-card reader that can handle the UHS bus as well as the higher bus clock speed of UHS-II and III, a hard drive that can write at those speeds, and, if you're using an USB SD-card reader, a USB cable and port that can handle those speeds. In other words, when reading the contents of an SD card, pretty much every part of your PC can be the bottleneck with higher-performing SD cards. Lastly, to talk a bit about the capacity anyways: SD cards come in the version SD (up to 2GB), SDHC (up to 32 GB), SDXC (up to 2TB) and now SDUC (up to 128TB). While these cards all fit into the same cameras and readers, note that this doesn't mean that all cameras and readers can handle them, especially the newer formats XC and UC. So, before buying a newer SD card, check whether your equipment is compatible with the newer SD versions.
  34. 2 points
    Moin. Fair Use is a thing that a lot of people say a lot of stuff about because it, in theory, gives you easy, cheap and uncomplicated access to high-quality content to implement into your video. Instead of trying to find the copyright owner and then trying to get broadcasting rights for it (worldwide? forever? that's gonna cost extra), you just download the thing and claim your use to be fair. The problem is, fair use is fuzzy, only exists in that form in the USA, and informing yourself about what it is and isn't is fairly difficult as everyone on the internet has an opinion on it without having proper qualification. Neither do I for that matter, I'm not a lawyer, but I spent the past half decade dealing with annoying copyright issues. But one thing at a time. 1. Fair Use is fuzzy. The often-quoted four factors of fair use are guidelines for judges and juries, not for creators. There are no hard guidelines that you can follow, and should your case go to court, the verdict can differ greatly from judge to judge and on whether a jury is involved. Case in point: Ray William Johnson v. Jukin Media. Ray William Johnson's equals-three show (=3) was a show in which he would collect a bunch of viral videos from the web and comment on them, parody some of it and generally try to do stuff he thought was entertaining. Jukin Media, which buys exclusive rights of viral videos, didn't like that and sued him in 2014. In 2015 the verdict was in, and the judge ruled that 18/19 videos were fair use. However, the case went on and in the next instance, in 2016, a jury ruled that 40/40 videos were not fair use. It ultimately didn't matter for the case as RWJ and Jukin settled the case before the verdict was spoken, but it does show how quickly things can turn. Even if you're certain that your use is fair and a judge agrees, the next judge (and especially jury) may not agree. 2. Fair use only exists in the US in that form. In other countries, the law simply may be different. For example, in the UK, there is a "fair dealing" law, which doesn't apply to everyone equally but rather has different requirements for private use, use as criticism, use as parody, and so on. As another example, in Germany, the "Freie Benutzung" law asks whether the original "verblasst" (~pales) in the new work. In other words, a video clearly being fair use may not help you if you're getting sued in not-the-USA. This is especially likely to happen if either you or the copyright holder lives outside the US. 3. Informing yourself about fair use is difficult. Not only does the law change every so often, is fuzzy and different from country to country, it also is fairly easy to look for information on the internet and find information that seems to validate an existing belief of yours. If you believe that putting a disclaimer up in your video is going to help with anything, you'll find plenty of places telling you it is, but that won't help you in event of a strike or lawsuit. A slightly more reliable place are the court dockets which show the judge's arguments in a fairly straight-forward language (though you need to be careful as they tend to throw in normal-looking words that mean very specific things in law-speech and not their use in common language), but, as we have seen, the judge's decision seldom is final, and the original documents tend to be rather difficult to find. A better way is to get someone who knows the stuff (ie a copyright lawyer) to look over your video, as well as the footage you're trying to use fairly, and let them make a call on whether that's a stupid idea. Often, a first and rough answer will be delivered free of charge. With that in mind, here a bit of personal preference: What would I do if I wanted to incorporate some fair use footage into my video? Don't. It'll save a lot of headaches by making videos 100% on your own. If it's necessary, try getting permission from the copyright holder. Often, the copyright holder is just happy that someone is paying attention to their content and will give permission for rather small uses. This is especially true for video games; a lot of game publishers have a thing somewhere on their website saying "you can use it in videos". If the copyright holder won't give me a permission, or wants me to pay sums I can't afford, I'll ask myself as well as a lawyer how likely it is that the video is under fair use (or rather Freie Benutzung in my case). If both me and my lawyer find the video to be fair use, I'd think about whether I care enough about the video to potentially fight through several instances of courts until I'd finally reach a conclusion, with these things sometimes taking up to a decade to resolve fully. If the video is more important to me than the potential time I'd spent on 4, I'd upload it. I am aware that the above is a result of a chilling effect: Don't exercise your rights, it's annoying. I am aware that in an ideal world, you'd skip point 1, 2 and 4 and just get someone competent to defend you and fight to the bitter end, accepting no settlement. But the time you'd have to spend on permission-getting, lawyer-asking and court-fighting could be much better spent on just being creative and making a different video that is yours, 100% yours and only yours.
  35. 2 points
    @National Savings This means that the reviewers weren't quite sure whether your content is definitely fine, so they gave it to their managers to review your channel more carefully and make the decision. @Jay545654 Your channel looks like it's primarily uploading news videos that TV stations made, so yes, that would be duplication. The fact that you have claims and strikes only makes it easier for the reviewers to tell that you're not uploading original content. @joshleongstudios The lyrics videos probably have to go no matter what. As for the travel videos, I'm not comfortable giving you any recommendation other than: You probably would have an easier time if you used freely licensed music instead of taking music you don't have permission to. As for the protected music that you did use, you may want to try getting sync licenses from the relevant copyright holders.
  36. 2 points
    Your recent Reddit post on monetization linked to a thread / post here, and I was pleasantly surprised to find the content a cut above the rest.
  37. 2 points
    You did mention "video game streaming", and your videos are one hour + long, along with the " Live chat replay is not available for this video. " text appearing on the video, I am guessing your livestream your videos. I am not sure if you do this to try and be a livestreamer and interact with fans and stuff like that live, or if it is just a convenient way of recording gameplays which can be longer. Perhaps even both. I have tried livestreaming a couple of times and it is pretty difficult, though maybe I wasn't committed enough. I would get 1 viewer at a time sporadically, going without viewers for a while. I am not sure how one is supposed to start gaining viewers livestreamning a game with many livestreamers, like Fortnite or COD: WWII, as there is a lot of content and the chances of a viewer finding your video is reduced, though quality should hopefully make a difference. If part of your intention is also for people to watch your videos after the livestream, I think one barrier between you and viewers may be the video length. Maybe I am not updated with the gaming video trends, but I haven't seen too many gaming videos that long, though I could be wrong. Maybe you will find more success with some smaller videos, maybe highlights? I haven't played too much COD: WWII, so I don't know how long the matches are. The highlights and stuff may be harder as they need some editing and it may be hard to trim down your content. My first few subscribers were either people I knew in real life, or other players on games I've played that I asked to check my channel out. I do not know if I would do those things again. However, I don't think any of them are active on my channel, and my channel has grown a bit. For the last 365 days, 99% of my watch time has been from non-subscribers, 0.7% from subscribers. 100% of views from non-subscribers, and 0.5% from subscribers. So I think the initial subscribers may have not done much for my channel (or maybe people are more likely to subscribe if they see a higher subscriber count? I'm in the double digits though, so not very high). Maybe you could play and use your mic in games and if you make a friend, ask them to check out your videos and let you know what they think? I'm not sure what the right/most effective course of action is, I am also trying to get views. My most watched video (5k) was a short tutorial on a not massively popular game, Gang Beasts. I was fortunate and made the video when there was no other tutorial (that I can find) showing what I did, and it had gained a good bit of the views even before I had added a thumbnail, though I think the thumbnail is helping. My gameplay videos are not as successful, I play a range of games also though. 9 views (NBA LIVE game), 1 view (gameplay of smaller/less known game), 587 views (Gang Beasts tutorial), 4 & 2 & 1 & 4 on some gameplay. So I haven't found the trick or recipe for success for gameplays, though maybe it is just consistency and quality plus being fortunate. Also, for the title on your latest video which is: "Call is Duty: WWII Multiplayer Ep 3 - What happened to Ben?!", I have a recommendation. Maybe put the hook or action phrase at the start of the title so it is more noticeable. I am not sure if that is better, but maybe it can capture someone's attention better. Especially since part of the title is cut off on your videos page, and maybe also when recommended on the side, it's cut off at right after "to". Also, I think you might have a typo with Call "is" Duty. Good luck with your channel, I may try to watch some videos from time to time. Also maybe the longer videos could be more intimidating to possible viewers as it would take longer to get through the video. It may be more effective once you establish more of a viewership, but it could just be your style.
  38. 2 points
    True. And that is EXACTLY what the YouTubers Union is aimed at. Give the partners decision making powers. We want to have a say whenever YouTube changes the rules. This worked well for trade unions during the industrial revolution, even though THEIR chances looked bleak in the beginnings too.
  39. 2 points
    It is disrespectful because he clearly didnt bother to watch the video or inform himself before he made the critisism. Again this shows a missunderstanding that could have been fixed by bothering to read the supplied material instead of posting without being informed. This again shows a lack of understading of what our potential is. How is it not disrespectful to tell someone they are weak and pointless. I think you are clasping at straws now. I like this point, I think it is a good goal, I agree with many detractors that not having bots at all is a very difficult proposition, perhaps even one that is not practical, that does not mean it isn't positive to work in that direction though. For practicalitys sake we might have to accept some middle ground, that is a discussion for later. If I was underwater should I not try to swim to the surface even if I don't expect to reach it before drowning. I don't think staff training is the only issue. I think the goals of youtube and how they handle censorship has some massive issues. Even if every member of staff carried out Youtubes will perfectly I think they would be getting it wrong. I don't think the point here is to stop big creators earning more money if advertisers decide to target them and pay them more. I think the issue here comes down to descovery. If you are not Youtube preferred it is hard to get found at all. You barely show in searches, you barely show in any organic growth medium. It is a full time job to advertise yourself. Something that small creators don't have the skiulls or the budget for, Actually since demonetization Youtube red revenue also stops for small creators. I made a video this week that got 10k views in 24 hours. A lot of those came from external sources. Many of those peopel will watch mroe content. Did I not add value to the platform? Did I not bring people in that will watch adverts and earn revenue. A lot of people have posted stats showing a 98% reduction (around that) in traffic when demonetization hit a video. Its been on the Youtube reddit and a lot of other forums. Google it you will find blog posts discussing it. Why are people so against the term union, we do not fit the legal definition, that is true, we are international so we never would fit the definition, every country has a slightly different definition. However we are a union in the spirit of our actions and the intent of our members, and teh power of our collective actions and voices. The current system assumes guilt, either by poor detection or opaque rules. I don't think is exactly that every video should make money, but every video should hav ethe option to make money, some people will disable it for whatever reason. When it comes to the content that we all agree shouldnt make money, well that content shouldn't be on Youtube in the first place solving the at issue by denying income to hard working people is not a practical and effective solution. How about we just get better at removing content that shouldnt be here. Money isnt paid out over night anyway so accidentally monetising things like terrorist videos becomes a non-issue if you are effectively removing those videos. you know Twitch takes longer to pay out their smaller affiliates, due to the need to allow more time for checks and reports to come in. People still get paid for their work though. This is exactly what happens, this is why some malls pay entertainers or put on events to bring people in. There is value to attracting peopel even if you are not making a sale. If your store brings in 10% of the traffic, that is 10% more sales for everyone else, even if you sell nothing. Well embedded sources can run their own adds alongside the video, I do this on my own website, but I am a minority case. One of the appeals of youtube originally was that anyone can do it. Most small creators don't have a website where they can embed videos. As well as that Videos can still autoplay, with adds and lead into other monetized videos. Also there is a button leading to youtube and people follow that link in order to go to the comments section. Can I just say thank you for engaging in discussion. It is far more productive. Just a pity Leo isn't around to engage with his new audience too. Can I also take a moment to note that I konw you expected to be talking to a hostile audience which can make it difficult to communicate effectively. You should be commended for trying, even if we don't agree on a lot of points.
  40. 2 points
    We established that there are some video that should not earn any money, correct? Good. By this Approach those people would earn money again. So some more filtering would be required. So have multiple levels of demonetization. As you can see there is a lot of discussion still need to be done to figure everything out. Also the question, would this even be fair? If there is a big mall in town with one very liked store that gets everyone in the mall but they do not sell anything. Should the others stores in the mall pay a "fee" to them for getting everyone in? And what happens to money from embedded / third parties sources. Those do not stay on the platform, they don't even happen on the platform. Should money still go to demonetized videos? Btw, I like this type of productive discussion far more then the dismissive talk happening before. This is a project I spend my freetime on. I don't have any paid moderators on duty or anything so most of the moderation stuff happens automatically with some plugins, the user reputation and bad word lists. I rather approve too many posts then have one slip through. So my apologies (Also to @Jörg Sprave) if this happens, as soon as I see them they will get approved, no censorship, just very sensitive filters
  41. 2 points
    That is actually quite funny... Your a what " I am YouTube Certified in Channel Growth and Content Strategy" What in the world does that even mean ? Your channel listed was opened " Joined May 2, 2013" You have a total of 13 videos that are up to 4 years old, 96 subscribers... Your channel is 6 years old, barely has any "content"... You state your "Certified in Channel Growth" that's not much content or much growth in your stated "vast experience and knowledge of all the above... Sorry but the individual known here "leo Wattenberg" doesn't have anything of any importance or significance to speak of... This is no longer worth another 5 minutes of my time to read or bother responding to the ignorance and stupidity spouted out here... The individual has already proven less than claimed... In the "creatorshub" for what ? Has no content nor followers...
  42. 2 points
    By quoting my examples of insults you triggered the word filter, my apologies, I approved your post, it should be visible now. Maybe this gets lost in translation, I am not a native speaker, but "a knee jerk idea" does just mean "reflex made idea" or something like that? Lets just say its clickbait. But in the first sentence he said "And while I admire the idea, the entire thing is flawed, from concept to demands." and then going on to giving a very detailed description of his thoughts and ultimately describing how it would work better in his opinion. As for the "i am the smartest" posts and then leaving. Everyone questioned his Qualifikation to take part in the discussion about the union. He simply delivered what was asked for. Why he did not reply yet? C`mon, give this man a break, he can't be online 24/7. I am sure he will reply at some point. And yes, I agree, some of those comments would hardly bother me. But trolling does not help the overall conversation and should be condemned.
  43. 2 points
    Very true. It would be different if all creators were treated fairly. Sadly however it isn't the case. YouTube chooses to use their "Guidelines." on some users and willfully ignore others. There should be rules and all creators should have to follow. There shouldn't have the equivalent of a "get out of jail." free card. There should be equality among all creators.
  44. 2 points
    I think this is a very childish response. No one has harassed you. People have come here to tell you that you are wrong, that is not the same thing as harassment. If you are going to insult people in a very public way yo uneed to expect people to tell you when you are talking crap. No being a student in a relevant field does not qualify you to assume you know more that creators that have been making videos since before Youtube existed. Even if your qualification makes you feel smart I think yo uneed a reassessment of what that qualificaiton means. It does not mean you know more than everyone else in the field. It means you have a bare minimum knowledge to enter that field. You may well know more than a lot of the smaller creators, that is far from makign you the smartest guy in the room so stop acting like it. It was quite clear from your post that you arrogantly assumed you knew what was going on and didnt even spend 5 min to look up the subject of your post. There have been several commentors that disagreed with what the Union has done, in a reespectful and productive manner. Youtuber Law is one example of someone who raised some issues in a meaningful way. You on the other hand just spouted nonsense that you can't back up.
  45. 2 points
    In my opinion it is sign of bad business practice to ignore in such a way the total half of partnership. Creators are more than the backbone of that media plattform. They are the salt and the soup. There is a lack of respect and appreciation in various ways which has led to false decisions YT made. Dont underestimate that union, and the legacy of root grown, organized movements. Willing people, walking and working in the same direction and for each other. YT contacted Jorg even before we made our point offical. I think they are starting to get an idea of the wave which is just rollin. United we stand!
  46. 2 points
    Moin. If your channel got demonetized because you don't meet the new criteria of 4000 watch hours in a year and 1000 subs, but you still want to make money, you may want to do the following: Focus on growing your channel. Making videos is one thing. But you need to market them, too. CMC collected some marketing tips here. In short: SEO, branding, collaborations, and clickable thumbnails. Look for alternate revenue streams. Whether this is a tip jar service like Patreon or Streamlabs, paid promotion like product placement or endorsements, affiliate marketing, merchandise or commissions for other people - a lack of YouTube monetization doesn't have to affect the rest of these things. DON'T CLOSE YOUR ADSENSE ACCOUNT YET. Your February earnings will be finalized and transferred to AdSense on March 15. If you close your AdSense account before that date, you'll lose the money. If you are >10 USD, you can close your AdSense account afterwards if you want to get your money out of it, or leave it in there until you do meet the requirements again. Re-consider your goals. If your goal is to be a full-time YouTuber, but 1000 subs and 4000 watch hours feel like way out of your reach, and not even the other suggestions make it more reachable, you may need to reconsider what your goal is. After all: Even if you are willing to live in relative poverty at 12000 USD per year, with an average CPM of 1 USD per 1000 views and an average view duration of 5 minutes, you'd need 1 million watch hours per year if you did it full time. Note: This post was about the initial demonetization wave in January/February. If your monetization application got rejected, go to this thread instead:
  47. 2 points
    It isn't the 100th because I posted in the German community earlier. But still! 101 threads, yaaay! Get out your party hats!
  48. 2 points
    @Leo Wattenberg Ah thanks, that's good to know having active admins is a luxury I could get used to...thank you for all your hard work! (Sorry for hijacking your thread there, Andrew! Just wanted to add your channel concept is really cool. I look forward to seeing you around in the forums )
  49. 2 points
    A problem many creators face is "how often should I upload?" This question will receive a different answer depending on the month you ask it. Why? Everyone in the world struggles with this problem and a few people think they've solved it and want to tell you the right way to do it. The problem? The right way for some people is the wrong way for most. Things to consider: How long is the end video in length? How long does it take for you to shoot a video? How long does it take for you to edit a video? How much time a week do you dedicate to your channel? Short Video Length Everyones content is different and not every piece of content requires the same strategy. For instance, when I produce a video that's 2 minutes long (highly produced w/ voiceovers, etc.) it takes about 3 hours to edit and about 40 minutes to setup and shoot (and tear down). If I produce a 4 minute video (single camera) I can do the entire process of edit/film in 45 minutes. A 9 minute video takes about 30 minutes; longer doesn't mean longer edit. Pro: Your content is going to be very sharable, have a high audience retention (if done well) and do well on mobile viewing platforms. Con: Your going to burden yourself producing daily content. Creating a channel with daily content is going to often result in burn out (you'll be editing 15-21 ours a week and shooting for a few hours in addition). Long Video Length (less produced) In general, longer videos are less "produced", more stream-of-conciousness (e.g. a 10 minute vlog). Unless you're filming long form "short movies", or an event (racing, sports, etc.) the chances are your content is longer but you don't have to edit as much. Pro: You'll be able to produce more volumes of content a week, maybe even daily. Some may become slightly viral or actually watched more than others do to that specific content; create more like that and see more success. Con: With higher volume content you're going to be focused more (and challenged more) on your content strategy. Is there a theme to your content? Do you have enough ideas to stretch out 5-7 videos a week...or even 3? Finding compelling content is your biggest hurdle. You'll also spend more time title, tagging and optimizing your content. And, you'll be producing a lot of content in hopes people actually watch it. Dedication Those that want to produce daily (or "high volume") content are going to need to consider a lot of things: The content you want to produce The way your content plays together (one video play off another? themed/series of videos? playlist worth content, etc.) How far you go to optimize and promote that content (daily content requires daily promotion) Editing. Plain and simple, every video requires a good amount of time at the computer editing. Patience. Producing daily content and getting 3 views per video leaves you wondering..."is this going to work?" and waiting to see while you continue to churn content. Upload Strategy The strategy needs to be all about you. If you're creating shorter highly produced videos your upload velocity needs to be taken into consideration. Start with one video every two weeks and see what the burden is on your time. If you can handle it, do one a week. Rinse and repeat until you feel a bit stretched with it--you should always stretch to do more, but don't over-do it; just like working out. Don't listen to "experts" if they tell you how often to upload because they don't know you, your time or your channel. You should work your own comfortable pace. Sure, ultimately 7 days a week or 14 videos a week or whatever would produce tons of content but you're one person and you probably have a life (or need sleep). So, rather than doing what others are doing, do you. Just because a channel produces daily videos and sees success does not mean it's the upload velocity that's making that channel a success. There are thousands upon thousands of channels uploading daily content that are not getting any views at all and those creators aren't smart enough to take a step back and figure out why...they just keep churning out content and letting it fall to the floor without being seen.
  50. 2 points
    Hey Patrick! Welcome to the community. There's one question I've wanted to ask you, how do you pronounce your channel name? I've heard, and can think, of several ways of saying it: eks-ing cat (which is how I mentally say it); zing cat (which is how I heard Selvi on the YCC say it); and Crossing Cat.
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