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  1. 10 points
    Moin. This article is to explain some common reasons behind the messages that YouTube gives you when rejecting your monetization application. See also: A list of YouTube policies and guidelines Note: posting why you got rejected in this thread will only serve as examples for other people as to what gets rejected, I won't be able to help you restore monetization. How to find the reason? You can find a general reason by going to your monetization page. Details on each reason can be found below. Reused content (or Duplication) ? If your channel is disabled for monetization because of duplication, it means that some of your content is identical with some other content on YouTube. This happens for example if you upload public domain footage royalty-free music videos other people made (reuploads) compilations anything that got claimed by ContentID reading outs of stories posted on other websites recordings of live concerts, DVDs, TV shows, and other copyright infringing activity unedited, uncommentated gameplay videos* While you may have the necessary rights to upload the video, AdSense has an "imperative of originality", making channels largely based around duplicate content ineligible for monetization. For more examples see the Content Quality Guidelines. To clarify, using third party footage in videos is still allowed for monetization (if all the licenses are in place), however, having a channel that has a focus on the third party footage (eg a music promotion channel or a compilation channel) is not. * "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization." says https://support.google.com/youtube/answer/138161?hl=en. So this content getting rejected from monetization is expected, the category it is listed in may be unexpected though. How to fix this? In order to get your channel eligible for monetization again, you need to remove all duplicate content. If all your content is duplicate content, you may want to look at alternative monetization models such as Patreon or merchandise instead as deleting all your videos probably isn't going to be worth it (especially considering that you'd drop to 0 watch hours again without any videos). For uncommentated gameplay content, you may want to do other kinds of gameplay videos, for example heavily edited videos, machinimas, reviews or commentated walkthroughs. You can reapply after 30 days. Impersonation ? If your channel is disabled for monetization because of impersonation, it means that your channel is confusingly similar to another channel, so for example: same avatar same name same channel banner same thumbnails same videos same video titles How to fix this? Change the points mentioned above to something different. You can reapply after 30 days. View count spam ? If your channel is disabled for monetization because of view count spam, it means that you have been using means to illegitimately obtain views. For example: View bots Purchasing views from websites promising "real views" Having your own videos running for extended periods of time in the background Participating in exchanges (sub4sub, view4view) Incentivizing people to watch your videos How to fix this? Stop using the above methods to get views. You can reapply after 30 days. Video spam ? If your channel is disabled for monetization because of video spam, it means that you have uploaded many overly similar videos, for example: "Learn how to count with soccer balls", "Learn how to count with elephants", "... with tires", lipsticks, bees, soda bottles, trains, and so on. In other words, if a viewer could accurately predict how most of your videos will look like after just watching one or two of them, you likely are going to get not approved. It may also mean that you have uploaded other content that typically is classified as spam, ie large amounts of untargeted, repetitive and otherwise unwanted videos. How to fix this? Instead of uploading videos that are mostly based around the same idea and iterate through details, make unique videos. Misleading Thumbnails ? If your channel is disabled for monetization because of misleading thumbnails, it means that your thumbnails did not represent the contents of your video. How to fix this? Your thumbnail should represent what your video is about. So the easiest way to not go wrong on this is to screenshot a specific frame of your video and use that as thumbnail. You may want to take at the Creator Academy lesson on making good thumbnails: https://creatoracademy.youtube.com/page/lesson/thumbnails You can reapply after 30 days. Other Reasons ? There may be other reasons that I'm not aware of at the time of writing. If you got rejected for a different reason (as in: something that is neither duplicate content, impersonation, view count spam, video spam nor misleading thumbnails), please let me know in the comments! The below happens only if you already have been monetizing already and now monetization disabled Repeated submission of ineligible videos and/or insufficient documentation ? If your channel is disabled for monetization because of repeated submission of ineligible videos and/or insufficient documentation, it means that Videos you submitted for monetization got claimed by a right holder When asked for documentation of commercial use rights, you didn't send sufficient documentation proving you have said rights Videos you submitted for monetization repeatedly were confirmed to be not advertiser-friendly by reviewers How to fix this? There is no fix. You have shown to YouTube repeatedly that you aren't a reliable business partner, and they no longer want to conduct business with you. Invalid Click Activity ? AdSense has a quite extensive help article on this topic themselves: https://support.google.com/adsense/answer/57153?hl=en TL;DR: Invalid click activity happens if people click on your ads with the intention to generate money for you, rather than because they're interested in the ads. It's up to you as an AdSense partner to report any suspicious activity to AdSense, and to try to not direct any bad traffic (like view-/clickbots) to your channel. How to fix this? If you get your monetization disabled for invalid click activity initially, you'll have to wait for 30 days for your AdSense account to come back – sometimes. In other times or severe cases your AdSense account will be disabled permanently. You can appeal (see the help page linked above), but you'll have to come with a good explanation on why the click activity was valid (eg: "this video suddenly got viral in a certain country and got featured all over the news" if that's why your video got a lot of views in a short time). An appeal that is saying basically "I didn't do anything" is unlikely to help you (because you not monitoring your traffic is the very issue here). As a final note, if this happens to you while you're partnered with an MCN, you'll have to work with them to get your AdSense account reinstated.
  2. 4 points
    Moin. YouTube has supported hashtags for a while now, but only recently they've also added the hashtags above the title. In other words, now is the time to start using them. But how? Hashtags effectively are a less abuseable and more useful version of regular tags: You can get the first 3 you place in your description above the title, and you can have up to 15 in total. Hashtags can be searched for, the SERP shows 3 "top results" and then the latest videos with the hashtag. If you have more than 15 hashtags, your video won't show up on the hashtag results. As such, one of the prime usages for hashtags are events that have a agreed-upon hashtag: While the event is happening, people may be searching for that hashtag precisely, and regardless if you are large or small, you'll show up on the first page for the particular hashtag - for some time, at least. This means that if you want to get found via hashtags, the publish time absolutely matters: You want to publish your video just before the largest portion of audience target audience is going to start searching for the hashtag. Another usage is basically a more "trendy" form of the online newspaper subheadings. Where the newspaper would do something like: "Drug Epidemic in America: An Overdose of Greed", on YouTube, you can title your video "An overdose of greed" and have #drug #epidemic #america as hashtags in the description. Note that your hashtags can be anywhere in the description and still show up above the title, so you don't need to place them in the important lines (ie the 3 lines that show up above the fold), and also note that the hashtags will not show up in search results/recommendations. So you may need to repeat your hashtags in the thumbnail (though not necessarily with the # sign). One thing you should be aware of is that marking a single sponsored link in the description as #ad will mark your entire video as #ad (if it's far enough up anyways). If you don't want that to happen on your video, use a different mark instead. I personally like doing * and ** next to the links and then doing a "* denotes sponsored link, ** denotes affiliate links" further down. But keep in mind that the rules how to mark sponsored content are not set by me or by YouTube, but by national regulators. If in doubt, ask them. You can set hashtags in titles, but that's typically not worthwhile. Hashtags are always blue, so if you put one in the title, there will be a huge blue #thing screaming "click me" right in the title. Having hashtags in the description will place much smaller hashtags above the title, in a size more similar to the "published on <date>" line below the channel name. Hashtags vs regular tags With YouTube gradually reducing visibility of tags over the past years and increasing visibility of hashtags, the direction YouTube is headed is clear: You aren't supposed to care about tags anymore. Tags already have little to no effect on your SEO performance, and YouTube recommend to not spend more than a minute or two on tags as they only are used for a brief period of time when YouTube still is figuring out what the video is about based on title, video, captions and description. I personally expect YouTube to first move tags to the "advanced settings" tab in your video settings and eventually removing them altogether, together with the video categories, and hashtags becoming a core part of their upcoming "explore" functionality. If YouTubers don't abuse the hashtags as much, that is.
  3. 3 points
    Moin. Premieres allow you to present pre-produced content as if it was live if you're on Twitch or YouTube. This has various benefits: Your viewers get notified beforehand when new content will appear and can count down until the video goes live There will be a chat when watching a video, giving opportunities for live interaction on a channel that doesn't live stream Because there is chat, chat-specific revenue streams (bits/super chat/...) can be harvested that otherwise would not be an option for non-live channels. This all sounds exciting, but to use premieres as effectively as possible, be aware of the following things: Firstly, it takes a while until videos are properly processed. This means that you should have finished the upload a good while before you have the premiere go live, else your viewers may see only a poor quality version (360p) of the video. Secondly, it's possible to hurt your channel performance with premieres. Let me elaborate: A premiere is designed to be annoying and teasing. Teasing, because your viewers get told about a video before it goes live. This is expected for things like movies (hence the teaser trailers), but for regular videos, people aren't used to it whatsoever. Annoying, because it wants your viewers to watch the premiere on a specific time, so the reminders for it are a bit more aggressive than usual. This together means that premieres can be just as frustrating as they can be exciting. And this often shows; premieres tend to get a ton of dislikes even before they go live just because people want to watch your video, but can't yet. Further, a non-fan subscriber, ie a person who subscribed to you but only occasionally watches your videos, may be okay with your videos showing up in their subscription feed, but not with premiere notifications on their phone. So if you upload daily content and premiere it all, non-fans may unsubscribe simply because this constant stream of annoying notifications is driving them nuts. So, before you go and premiere every single video, consider whether it's worth getting hyped up about: Regular, daily content probably doesn't need premieres, just as daily TV episodes don't get teaser trailers. If you have a fixed upload schedule, people already can plan around your content. Season beginnings probably can benefit from premieres, again, just like TV seasons. Especially if you haven't done the format in some time. Fortnightly or monthly content probably always can be premiered as people probably won't remember an upload schedule like this. Irregular content, eg. specials or the occasional short film on a channel that otherwise does vlogs, probably always can benefit from premieres. On twitch, of course, none of this matters because you don't have a choice anymore. Thirdly, premiere times matter. This is true for both when the premiere is taking place and for how long you announce it. As for the taking place, a premiere effectively is a live stream, so you want it to go live at a time when most of your audience can watch it. Your real time analytics should give you a picture on roughly how views get distributed over the day, but note that there are differences due to weekends, holidays, other premieres (both online, on TV and on cinemas). As for the announce times, there doesn't appear to be a standard yet. Some creators announce their premieres earlier that day, some announce it days in advance. Both have benefits and drawbacks: A short announcement may cause viewers to go "alright, just gonna do laundry and then watch this premiere", but people only logging in once per day may completely miss it. A long announcement makes sure that everyone checking in daily has seen it, but by the time the premiere is actually starting, they may already have forgotten that it happened. Fourthly, you matter. The primary benefit the viewers get out of a premiere is that they can chat in real time with you, the creator, and with each other. Especially for larger channels, this can bring back a sense of community that otherwise would be lost among the void that is the comment section. Further, it allows viewers to say "thank you" with a super chat. The primary benefit for the creator is that you can see exactly what people are reacting to in real time, instead of seeing a "like" or "dislike" at the end of all it. Further, you can say "thank you" to any super chats rolling in. But all of this sort of breaks down if you aren't there when the premiere is happening, so: Be there. Lastly, premieres don't get watched as much as you think they should be. Even with all this extra promotion that goes into premieres, the numbers for people that actually are as it's going on tends to be way lower than you expect it to be. If 10% of your subscribers usually watch a video of yours within the first hour, prepare for 1% of your subscribers to be there during the premiere.
  4. 3 points
    Cearly, YouTube couldn't care less on its content creators. Either have I read the case of this guy whose video has been copied and uploaded by others and is punished -even YT could easily identify who did upload the original video or at least who did it first-... or those of us who keep to be not monetized with ambiguous responses instead of actually flagging those videos in our channels who do not comply so we can actually LEARN from the procces instead of being kept in the darkness...
  5. 3 points
    Moin. There is an update on the matter by YouTube: Announcement: https://productforums.google.com/forum/#!topic/youtube/Uxfdrq_tAlM Help Article: https://support.google.com/youtube/answer/1311392#cqg Both go into more detail on what's considered duplication by YouTube.
  6. 3 points
    Hello, my name is Megaparsec and I'm here to share with you some tips and tricks about audio engineering and sound quality I learned when I was a voice actor. Have fun! ^^ 1. Microphones- You'll hear lots of people recommending Blue Yetis and Blue Snowballs. I, personally, have heard people recommend them all over youtube and the gaming community. While they do work well for a USB microphone (a microphone that plugs in directly to your computer rather than plugging into something called an audio interface), I would not buy a Blue Yeti/Snowball. You can get microphones that do the exact same thing- even ones that function better, for a much cheaper price. The only Voice Actors I've ever honestly heard use either of them were beginners, and didn't know any better. Blue Yeti price: $130 Samson C01U price: discontinued, but I've seen them go for $40-70 CAD Audio U1 price: $25 HOWEVER, if you want to go FURTHER UP in quality, I'd recommend getting an XLR Microphone. These microphones do not plug into your computer- they plug into an interface that then plugs into your computer. This dramatically increases quality by letting you tamper with the audio input directly. This is usually more expensive, but I'd 100% recommend them for singers, musicians, or voice actors- or gamers who just really like good sound. I use a Behringer U-Phoria interface, which I bought for $30, and a Shure SM48, which I bought for $40. Keep in mind that sometimes the interface doesn't come with a cord- but usually those can be bought for under $10 unless you want a super long wire. Keep in mind that your headphones won't work on your computer unless they're plugged into the interface- once the interface is hooked up, that becomes your computer's sound. 2. Programs- Audacity and reaper 100%. Both are free programs that can be used to record sounds (and the latter can be used to work with MIDI files), and while the latter is more complicated, it works phenomenally once you learn how to use it. I have more experience with audacity, and while it's a little bad with multiple tracks, you shouldn't need too many unless you have really intense audio requirements- and in that case, why are you using Audacity? 3. Miscellaneous Tips- Speak into your microphone at an angle- that way, less saliva flies into the mic, and harsher syllables aren't read as intensely. Should the above not work for you, invest in a pop filter- they're usually ~$5 and can increase audio quality by reducing the harshness of plosives. Some microphones have pop filters built in. Turn your microphone gain relatively low. Then, turn the recorded track volume higher as needed in the audio editing program of your choice. This dramatically increases sound quality. Recording with a blanket over your head (or perhaps in a closet) can reduce echo and reverberation. Remember, what's best for me might not work best for you- always read customer reviews before making a purchase.
  7. 2 points
    Moin. I often see people saying "I'm promoting my videos on Twitter/Facebook/..., but still don't get any views". And then I look at their twitter accounts and see a link dump, nay, link landfill. This isn't using social media, this is borderline spam. And nobody likes to subscribe to spam. Effective marketing is hard, which is why companies have huge marketing departments that sometimes are even larger than the actual production department. But even a small creator can do better than dumping links on social media. Instead, use your social media accounts in a way that gives them a reason to exist on their own. Use twitter to share quick thoughts, Instagram for behind-the-scenes content, reddit to connect with other people that share your interest. Or do it differently, either way, your social media account on its own should be interesting enough for people to follow you even if they don't know about your other content. In other words, you and your brand need to be in the center of attention. Not the content of another platform. (slighly older illustration, I know) This doesn't mean however that you should throw cross-posting and IFTTT out the window. Also sharing links to your content somewhere else is fine, it just shouldn't be the primary content of the account. Operating multiple social media accounts this way takes time, obviously. Which is why you don't need to be everywhere, on every platform, just the ones that make sense for you.
  8. 2 points
    Moin. Making a review is easy: Sit down, talk about a product and upload it. Making a good review however is a lot more difficult, so here are some necessary things, optimizations and things to avoid you should keep in mind. (This post assumes that you've already read part 1: Becoming a YouTuber: The Basics and defined your audience and figured out from which angle you'll tackle your reviews) Necessary things Be subjective. Being subjective is the point of a review, it's about your subjective experience you've had with the product, whether you like it and whether you think it's worth its money, in short: it's your opinion on the quality of a product. Being subjective doesn't mean being arbitrary, you will have to explain how you came to your conclusion. You'll probably have to use some facts as a foundation for you opinion, but don't just dump facts into the videos under the guise that it's going to make your video more objective. Again, objectiveness isn't the point. Be transparent on how you got your product, ie whether you bought it yourself or got a free sample. Never review a product that is sponsoring your video. As a reviewer or critic, you have some journalistic duties and ethics to consider and perhaps even legal ones. Have your own opinion. While it's not forbidden to read other reviews before doing yours, it certainly is not really useful because you'll be watering down your opinion with other's opinions. Further, it can happen that you accidentally plagiarize, which most definitely is a death sentence in any sort of journalistic outlet. Be fair and true and back up opinions with arguments, and arguments with facts. If you are praising or hating on products but can't really back it up with arguments, you'll quickly lose any reputation as a reviewer and at best will be good for entertainment. If what you're saying isn't true, the same happens, plus you will get into legal trouble sooner or later. Have a conclusion. Typically, this includes some sort of rating system. It doesn't necessarily have to be a star system or out-of-10 thing, I actually wouldn't even recommend them due to their rather arbitrary nature, but a simple "recommend/don't recommend" and maybe an additional "only recommend if you like the genre" and "only recommend if the price drops" Optimizations Keep your review concise. Not necessarily short, but always to the point. Structure your review. This doesn't necessarily mean that you'll need to have distinct sections in your video, but finding out how to group what you're going to say is a good idea. If you don't do this, you'll risk having arrived at your conclusion, only to quickly throw in a short "btw, I found character X terrible" at the very end, which doesn't really fit there and would've been better when you were discussing why you didn't get attached to any character or whatever. Having a script helps with the two aforementioned points tremendously. In fact, having a script is almost mandatory because else it's rather difficult to get the opinions you have in your head into any form of linear media (which includes video). Show, don't (just) tell. If you're criticizing a thing that actually is visible, try cutting to some footage of the thing you're talking about while you're talking about it. Beware of copyright on creative works. Showing as little of the copyrighted work as necessary usually prevents overactive filters from troubling you too much. Include nit-picking. What is a minor annoyance for you may be a dealbreaker for someone else. That said, if you think that the entire product is garbage anyways, there's little use to include every single nit-pick because you'll already have a lot of major negative points anyways. Reviews are at the intersection of hub and help content. Meaning that you both can appeal to people who already watch your content and new people who come via search. To optimize for newcomers, make sure you don't have too much information that only are useful for fans in your reviews, especially not right at the beginning. Also, SEO matters here a lot. To optimize for long-term viewers, try making your videos more entertaining, rather than simply a utility that helps people form an opinion. Be on time. It generally doesn't make as much sense to review a product that's been out on the market for a long time and is due to be replaced by its successor in 3 months or so anyways. that said, there is a niche for "retro reviews". Things to avoid Avoid summarizing the content of creative works. Not only will spoil this the experience for anyone still wanting to watch the thing, a summary of the content also isn't really helpful for the viewer as the summary says very little about consistency, cinematography, pacing, gameplay, wording, acting, etc., ie the actual qualities that allow you to distinguish between bad and good creative works. Instead, comparing the work to other works ("it's a bit like film X") or even genres ("it's a fast-paced horror game") may be more useful. Reviews are not summaries. That said, including the premise of the work typically is a good idea. Warning people before a spoiler comes also is a good thing that people generally will thank you for. Avoid large fact dumps. This is especially true for technical products, you generally don't need to read out the entire product technical sheet in order to have someone follow how you came to your conclusion. Reviews are not readouts of advertisement texts and other stuff the product may ship with. Adding your own facts (benchmarks, somewhat standardized tests) however is generally good. Avoid relying on first impressions. Reviews are not unboxings. You should be at least using the product for a couple days, or better: weeks before forming the opinion you'll include in your video. Once you have made some reviews, it's time for part 3: optimizing the channel
  9. 2 points
    Moin. It's time for this year's installment of the forever-burning question new creators have: "How do I get more subscribers on YouTube?" It'll start by covering the channel setup, followed by some guidelines on optimizing videos. After that come more advanced optimizations for both channel and individual videos, and lastly, strangely enough, the prerequisite for this all: Making good videos. This article serves as an addition to the fundamentals outlined here: Part one: The Channel Setup This part is about setting up the channel from scratch. It assumes that you don't have videos yet, but that you do have a clear vision of what you'd like your channel to be. 1.1: The Channel Name (Difficulty: Surprisingly hard, Impact: Medium) The channel name is one of the first things someone will see of your content. It's how people can find you later in case you impress them with the first video they watch so much that they want to see more of you. Goal: The channel name should match what you're doing to some extend without locking you in. It should be a name you can be proud of, one that you wouldn't be ashamed to tell your parents about, one that is memorable and one that isn't overly generic or has pre-existing meaning. Examples to avoid: CSGO gamer 42: This makes it difficult to justify making videos about anything other than CS:GO, it locks you in to just one type of game. More broadly, "gamer" does the same. Cool videos: This makes it very difficult to search for your channel as there are a lot of "cool videos" out there. xXbrsgnlXx: While it's possible here to find just your videos when searching for them, it also is kinda difficult to remember what one actually should search for. Tip: You can change your channel name at any time, but if you do it, all your viewers will have to re-learn your name which not all will do. The earlier you're set on a channel name, the better. 1.2: The About page (Difficulty: Easy, Impact: Small) The about page dictates the snippet that's shown when someone searches for your channel, which links show up on your channel page and establish contact information. Goal: Have an about page that... tells new people finding your channel what your channel is about tells viewers when to expect new videos ("upload schedule") has an "for business enquiries" email address has links to relevant social media accounts Tip: Have a dedicated business email address that isn't attached to your Google account in any way. This way, it becomes more difficult for a hacker to guess the password of your account, because they don't know which account to hack to get access to your channel. 1.3: The Branding (Difficult: Medium, Impact: Medium) The branding is the combination of your channel name, channel logo, channel art, channel trailer, about page, your video thumbnails, intros and outros, watermarks, graphics you have in your videos and so on. You'll notice that the name and about page are the two steps previous to this - that's because you'll need your channel description and name anyways to determine what the branding should look like. As YouTube puts it: -- https://creatoracademy.youtube.com/page/lesson/brand-identity?cid=bootcamp-foundations Goal: Make a consistent brand across your channel Tips: You can hire a graphical artist for this. You can try doing the branding yourself, especially if you're choosing to mainly go through typography. Don't expect good fonts and artists to be free. Artists and type designers want to get paid for their work just like you (probably) very much would get like to get paid for your videos later on. Part two: Video Optimization This part focuses on things you can optimize for on a per-video-basis. 2.1: Thumbnails (Difficulty: Medium, Impact: High) The thumbnail makes and breaks the success of a video. A boring thumbnail won't get clicked on, while a good one can make you click on content even if you don't know what the video is about ("clickbait"). Goals: Make clickable thumbnails that add to the title of the video and represent your video. Take thumbnails seriously Tips: There's so many of them that we have its own article on it, with the article linking to yet more articles! 2.2: Titles (Difficulty: Medium, Impact: High) Titles are the other half of the thumbnail when it comes to getting people to click on your videos. It always displays right next to it, so you don't need to repeat the information given in the title in the thumbnail and vice versa. Unlike thumbnails, titles also fulfill an search engine optimization (SEO) role: Search engines can read text, but have difficulties reading thumbnails. And titles are text. Goals: Have a title that accurately describes the topic of your video Have it do so in an SEO-friendly manner. Take titles seriously Tips: Keep the most important information first, branding and part number can come later YouTube has some tips on the topic (plus some more about thumbnails) You don't need to optimize titles for search if you don't want to get found through search. This can be a valid strategy for some Hub content. (What's that?) Examples: “Chocolate Ice Cream” is nice, but “How To Make Chocolate Ice Cream with Low Sugar” would be better as it contains more keywords that are very relevant for the video. "[SomeChannel] Let's Play The Game That Isn't Tetris: Extreme Edition Part 4: THE BLOCKS ARE MELTING" is bad, "THE BLOCKS ARE MELTING! #4 Let's Play The Game That isn't Tetris: Extreme Edition | SomeChannel" would be better because in the first example, the text would cut off after "Extreme", taking away vital information (part number and the actual title). Potentially better still would just be "THE BLOCKS ARE MELTING!" if this isn't content that requires people to watch the previous episode to get the current one. (see also: Why making a good Let's Play is hard - and being successful with it near impossible) 2.3: The first 15 seconds (Difficulty: Easy, Impact: Medium) Once you've got a viewer to click on your video, you'll need to keep them watching. A viewer who isn't hooked in by the first couple seconds may thing "meh, boring", and simply click the "back" button to watch a different video. This is especially true for tutorials and similar content where there typically is multiple tutorials about a single thing. Goal: Cut away as much fluff as possible from the beginning. Tips: Avoid using intros (aka title cards) or sponsor messages at the very beginning - people coming in may just have watched 2 ads just to get to your video (see also: Why intros are unnecessary) If you have to have intros or sponsor messages near the beginning, put a hook (aka cold open) before them. A hook is an exciting part of the video that also appears later in video (often the part just before the climax) 2.4: Description (Difficulty: Medium, Impact: Medium) A video's description is built out of 2 parts: 3 lines of "Above the fold" section, and a "below the fold" section. It's mostly the "above the fold" section that's going to be shown in search results or next to videos. Goals: Have an "above the fold" section that adds to title and thumbnail, especially for people coming from search. Have a "below the fold" section that features further information on your video, links to relevant pages and info on your channel. Tips: You can use the below the fold section for all sorts of SEO purposes. Any keywords that you haven't mentioned yet in the title go here. But do craft an actual description here, search engines will simply ignore it if you just put a list of keywords in it. You can put a sponsor link into the above the fold section if you want more people to click it. Very few people actually read the description. If you want people to know something about the video you didn't mention in the video itself, have a pinned comment. YouTube has some tips on the topic. 2.5: Hashtags (Difficulty: Easy, Impact: Low) If you write a #hashtag in the description, it can be clicked on and searched for. YouTube displays up to 3 hashtags above the title. Goal: Put the most important keywords that aren't yet part of the title as hashtags in your description. Tips: 2.6: Tags (Difficulty: As hard as you make it for you, Impact: Very low) Tags used to have loads of strategies for them, but turned rather irrelevant in the past couple years. What we do know about them: The first few tags have additional weight Tags are only used for a while until YouTube figures out based on viewer interaction on who is or isn't going to like your video and does recommendations based on that. Goal: Put the most important keywords you had in title and description in your tags. Tip: Don't spend too much time on this. Maybe a minute or two while you wait for YouTube to finish processing your video. Part three: Channel and video optimization This part assumes that you already have a couple of videos. 3.1: Calls to action (Difficulty: Easy, Impact: High) A call to action is you telling your viewers a thing to do. "Subscribe to my channel", "watch this video next", "press like if you liked it", "support me on patreon" etc. Goal: Incorporate CTAs into your videos. Tips: 3.2: Cross-referencing content (Difficulty: Easy, Impact: Low) After having made a couple of videos, chances are that a new topic you want to tackle happens to contain very similar information to something you made earlier. For example, if you're explaining how flowers reproduce and you already made a video how bees eat. In this case, instead of repeating the information again, you can point to this other video and continue without the repetition. Goal: Identify other videos of yours that are particularly relevant to what you're doing at any part of a video and link to them using Cards. Tip: issue a call to action and physically point to where the card will appear if you want everyone to notice them. Note: Linking to other channels or to external websites will reduce the watch time on your video. 3.3: Endscreens (Difficulty: Medium, Impact: Medium) Just like cards, endscreens can be used for cross-referencing content of yours. The difference here is that a) endscreens can only be placed in the last 20s of the video, b) endscreens cannot be hidden and c) you want your viewers to click on end cards as much as possible, as they can only extend the watch time your channel receives. Endscreens are part of your branding. Goal: Use endscreens to guide users to watching more videos of yours, subscribing or supporting you otherwise. Tips: As said in aforementioned "Like comment and subscribe" - the worst way to end a video, don't overwhelm the viewer with things they can do. You have 20s to do it, you can space your CTAs quite a lot. Avoid covering still ongoing content with endscreens Focus on keeping people watching, either by having them watch more videos now (by suggesting a relevant video), or later (by asking them to subscribe) Always pair the endscreens with CTAs Be clear on what you ask. This isn't the place for subtleties. 3.4: Building Watchtime (Difficulty: Hard, Impact: Very High) Watch time is the most important metric on YouTube by far. You can have done any of the above, but if people don't actually watch your video, you won't be getting anywhere. Note that watch time is only the metric you have access to; YouTube actually likes session watch time more - ie how long you keep people on the platform. This means that, all other things being equal, YouTube would prefer a video linking to another video in the end screen more than a video linking somewhere off-site. Goal: Keep people wanting to watch more of your videos. This is a difficult and rather intangible goal to reach. I can give some tips on this, but you really are put to the test here to really know what your audience wants and how to satisfy them. Tips: Make as much good content as possible. Or in other words Make longer videos... Without adding any fluff, off-topic discussions or ramblings. While coming to the point as quickly as possible. Without reducing quality or upload frequency Livestreams drive a lot of watch time... But livestreams usually lose a lot of their value once they're done, so their recordings can be worthless and bury the rest of your content but YouTube isn't a live streaming platform, so a lot of viewers aren't willing to watch live streams on it but streams often are difficult to incorporate into a normal content schedule but it makes it more difficult to be relevant anywhere else on the globe other than your own time zone Make more videos without reducing their quality or length without overwhelming your viewers without burning yourself out Make higher-quality videos using e.g. B-roll, more camera angles and other film techniques without reducing the upload frequency or length without burning yourself out At the end of the day, "how to get more watch time" is as complicated as "how to get more subscribers". There is no clear guideline on how to get it, there's only "make as much good content as possible" with some compromises you can take. 3.5: Channel trailer (Difficulty: Medium, Impact: Low-Medium) Just like the about page, the channel trailer should tell the viewer something about your channel and in particular why they should subscribe to you. Goal: Make a trailer that explains what you do, when you upload (your schedule), gives examples of your videos, and a call-to-action to subscribe. In other words, make an audiovisual resumé of your channel. Tips: Just like a resumé, the channel trailer can change over time. You should update it probably once a year or so, because who you are and what skills you have now probably is quite different to what you had 3 years ago. Keep it short, below 2 minutes or so. You can let your work speak for yourself and just present your best video to date as your channel trailer. But, again, just like with a resumé, it's not that common to get hired simply because someone heard you did a stellar job somewhere else. 3.6: Playlists (Difficulty: Easy, Impact: Medium) Playlists let you group videos together. This is useful if people want to binge-watch your content. Goal: Make a playlist for every series/format you have going on. Tips: Put videos into their respective playlists as soon as you upload them. Doing it later only makes things more frustrating for both you, who eventually has to shift through dozens of videos at once, and the viewers, who want to binge-watch your content, but can't because you haven't set up or kept up-to-date your playlists. You can make playlists based on keywords, too. For example, if you have a car repair series, having a general car repair playlist as well as a Mercedes repair playlist may be useful. If you can't upload for a while, share some "best of"-playlists with your subscribers and followers on social media. For each playlist, put in a playlist description. 3.7: Collaborations (Difficulty: Hard, Impact: High) Making a video or a set of videos together with someone else is always beneficial for everyone involved. If two channels with 100 subscribers collaborate, both can end up with 200 subscribers after the collaboration, because the subscribers on one channel may not have known about the other channel. Goal: Find a channel similar to yours to collaborate with. Tips: While homogenous collaborations are more common (eg two tech channels working together), collaborating with someone in a different genre can lead to good results as well (eg. a game dev and an artist). Collaborating with channels smaller than yours is surprisingly effective; small channels tend to have a much more loyal and tight-knit community. Collaborations should at least consist of 2 videos, one to be uploaded on your channel with your branding, one on theirs with their branding. Just making one video and uploading it to both channels will have the videos cannibalize each other in terms of watch time. 3.8: Community tab and Stories (Difficulty: Easy, Impact: Medium) Stories are short, unedited videos and photos you can maybe slap a sticker on you can make in the YouTube-app. They can be used to show fans a behind-the-scenes of your production without annoying non-fans with fluff content they don't care about. The community tab is a feed where you can post text, photos and polls for your fans and eg. update them on the status of an upcoming videos, or ask them for feedback for new topics. Both of them are great for turning subscribers into fans and getting fans to support you through patreon or merch, however, both currently only are really visible on mobile. Further, there are subscriber limitations on both of them, so you may not be able to use them yet. Goal: Use the community tab and stories in order to remind your subscribers that you are a human being and not some sort of übermensch that through magic produces one good video after another. Or as the cool kids would say: "Use it to make yourself more #relatable". Tips: None yet. Do you have some? Share them below! Part four: The prerequisite All of the above requires you to roughly know and to be able to make good videos. A good video can be many things: Insightful, thrilling, inspirational, educational, artistic, technically impressive, entertaining and so on, in each case it's not boring, monotonous or hard to watch. However, I've seen more people than I'd like crank out video after video over months or even years, with all of them being either boring, monotonous or generally hard to watch. Some of them had shown that they care about their channel overall, they had quite a good branding, metadata and so on, but despite all that, they weren't close to making good videos and the videos also weren't improving over time other than maybe some gear upgrades at some point. I don't want you to be these people. So please: Evaluate your videos critically. You usually can see issues others cannot see because you had the vision of the video in your head for so long that you know where the shortcomings are. Spend some time on thinking about those, and on how to improve them. Challenge yourself with your videos. Go out of your comfort zone with your video and make something that's more difficult to do every now and again. For example, if you talk but have to cut every other sentence because you misspoke or forgot what you tried to say, make a couple livestreams where you can't do that. The livestreams probably will be rather unenjoyable, but if you then go back to your regular videos, you'll probably be a better talker that maybe can get paragraphs out at a time, making the any cuts an artistic choice rather than a necessity. Evaluate how much you are enjoying making videos critically every now and again. It's easy to fall into a "I'm grinding away now, I'll become easier later if I'm just persistent enough" mindset. But grinding is worthless if you aren't either enjoying it or at least learning from it. Fact is, the time you're spending on making videos is time not spent on something else you may enjoy more. With that said, I hope you all have a wonderful 2019! If you have some tips and tricks you'd like to share as well, feel free to post them here.
  10. 2 points
    Moin. Cannibalization of viewership is a concept that sounds very unintuitive the first time you stumble upon it: Why would making more content result in less views? There's usually 2 reasons to it: Your uploads are overwhelming the viewers. If you upload too many videos each day, non-fan subscribers will eventually get annoyed by you clogging up their feed. You can see this in stats on eg. the media.ccc.de YouTube mirror: Content was being created from 5 stages for 13h per day over 3 days, translated into 3 languages. The conference was featured on German prime time news and had coverage by basically every news outlet, but despite all of that the channel didn't grow during the conference itself. Only after the endless stream of video found its end, the effects of the large publicity became noticeable. Your additional content doesn't resonate with your subscriber base. For example, if you're a band rarely uploading music videos, starting a daily vlog series or livestream may be the coolest thing ever for your fans, but still will annoy people who only subscribed to the channel for the music. To avoid 1., you simply need to reduce your upload frequency. One video per day is plenty; you may even want to go below that if it allows you to produce better videos or take some time off. Don't take it too far though, uploading too rarely can lead to people not remembering why they subscribed to you in the first place. If you're coming from "multiple videos per day", anywhere from daily to weekly videos should perform better. To avoid 2., you may want to try using different websites or website features. For the music channel for example, instead of making a vlog, using stories some place where your fans can find it may be a good idea. Or you may want to start second and third channels for these kinds of content, eg. how Game Theory has a dedicated GTlive channel for livestreams. In short: Research how many and which kinds of videos your viewers would like to watch.
  11. 2 points
    Thank you for your response, but I wonder how is my current channel which is purely music and other music channel flourishing very well without being demonetised. This is something I am finding hard to understand. Are they very biased?
  12. 2 points
    @Leo Wattenberg, does deleting duplicate videos include deleting unlisted videos, and those in draft form? @What You Haven't Seen, has there been any update on the status of your channel? Did deleting the drafts of the duplicate videos work? If it did, this could solve the problems of some of the other people, such as Keltuc, below. @keltuc, depending on the answers of Leo and What You Haven't Seen, we may know what needs to be done. Maybe all the unlisted duplicate videos are what is affecting your channel. Though, I cannot tell if deleting them will fix your status, until @What You Haven't Seen or @Leo Wattenberg have some new information.
  13. 2 points
    Moin. It sometimes happens that you go into a store and see one pile of ridiculously cheap SD cards, even though all other SD cards next to it are about as expensive as you'd expect. Why is that? Well, the reason for that is simple: Speed. SD cards have an awful lot of different speed specifications as can be seen in this Wikipedia Table: And the speed matters: If you're filming in 1080p, you're probably filming somewhere between 20 MBit/s (2.5 MB/s) and 50 MBit/s (6.25 MB/s). If your card has a lower write speed than your video bitrate, you won't be able to film. Further, note that video typically gets recorded with a variable bitrate (VBR), meaning that on average, your bitrate will be around a certain number and that errors may happen when attempting to write, reducing the effective write speed. So, long story short: If you at all have the means to do so, always get an SD card that says any one of the following on it: If recording 1080p30: C10/U1/V10/A1 If recording 1080p60 or 4K: U3/V30 But wait, there's more! So far, we've been discussing write speeds. While write speed definitely is the more important metric, read speed makes using the cards more pleasant. You don't want to wait for 4 hours to copy the contents of your 16GB SD card to your computer after all, do you? The read speed of SD cards typically is better advertised than the write speed, simply because it's always higher. But even here there are some differences that are specified and found on the card itself: UHS-I (represented on the card simply as roman numeral I) has a bus that can transfer between up to 50 MB/s and up to 104 MB/s UHS-II (represented as II) can transfer between up to 156 and 312 MB/s UHS-III (represented as III) can transfer between up to 312 and 624 MB/s PCIe 3.0/NVMe (represented as EXPRESS) can transfer up to 985 MB/s. To achieve these speeds, you will an SD card with a high read speed and an appropriate bus, an SD-card reader that can handle the UHS bus as well as the higher bus clock speed of UHS-II and III, a hard drive that can write at those speeds, and, if you're using an USB SD-card reader, a USB cable and port that can handle those speeds. In other words, when reading the contents of an SD card, pretty much every part of your PC can be the bottleneck with higher-performing SD cards. Lastly, to talk a bit about the capacity anyways: SD cards come in the version SD (up to 2GB), SDHC (up to 32 GB), SDXC (up to 2TB) and now SDUC (up to 128TB). While these cards all fit into the same cameras and readers, note that this doesn't mean that all cameras and readers can handle them, especially the newer formats XC and UC. So, before buying a newer SD card, check whether your equipment is compatible with the newer SD versions.
  14. 2 points
    Moin. Sound is the lifeblood of a video and more important than the visual quality if your video contains anything resembling meaningful speaking. In other words, for a viral video with a backflipping giraffe, sure, visuals matter and it works great as GIF, but for pretty much any other type of video, high-quality audio is key. But how to achieve that? Have the microphone close to the subject you're filming. The father away a microphone is from what you're trying to record, the more sensitive it needs to be, the more background noise it'll pick up. This is why you'll see reporters on TV usually either with some sort of clip-on-mic (lavmic) on their body, with a headset, or with those bulky handheld things, instead of just using a mic that's attached to the camera 2m away. Film in quiet places. The less background noise, the easier it is to understand the people talking. Even if your film is supposed to be in a noisy place, eg a construction site, you have more options if you film while no construction is going on (eg. a sunday) and then come back later to record sound samples of construction noise that you can add later while editing. If the place you're filming in is quiet, but echoey, you may want to bring some blankets with you and position them outside your shots. Record with appropriate equipment. The first thing you should upgrade for your video production are the microphones. Here's a rough guide how, so you know what to roughly look for: Making gaming videos, livestreams or other things where you just record yourself sitting at a desk? Get any USB microphone that says something about "studio" and costs between 50 and 100 USD. Note that those things pick up a lot of room noise, so if you have a lot of room echo and other noise, you may need to get additional equipment to reduce it (soundproofing). If that isn't an option, try getting the mic closer to you. Making videos with people talking outside that aren't artsy short films? Get the reporter-type mics I mentioned above, so lavmics, headset mics (not the ones attached to headphones), or handheld reporter mics. Making videos with people outside that are artsy short films? Get some sort of shotgun mic and put it on a boom. Note that this requires an additional person while filming, and will likely require you to sync audio and video afterwards as you probably are going to record audio and video on different devices. If you can't have a separate audio person while filming, put the shotgun mic on your camera. Enhance the sound in post-production. There are a lot of ways to cleanup, mix and master the sound after you've recorded it and I'm by no means a master in this field. I'll cover what I do personally in a different post.
  15. 2 points
    Moin. Fair Use is a thing that a lot of people say a lot of stuff about because it, in theory, gives you easy, cheap and uncomplicated access to high-quality content to implement into your video. Instead of trying to find the copyright owner and then trying to get broadcasting rights for it (worldwide? forever? that's gonna cost extra), you just download the thing and claim your use to be fair. The problem is, fair use is fuzzy, only exists in that form in the USA, and informing yourself about what it is and isn't is fairly difficult as everyone on the internet has an opinion on it without having proper qualification. Neither do I for that matter, I'm not a lawyer, but I spent the past half decade dealing with annoying copyright issues. But one thing at a time. 1. Fair Use is fuzzy. The often-quoted four factors of fair use are guidelines for judges and juries, not for creators. There are no hard guidelines that you can follow, and should your case go to court, the verdict can differ greatly from judge to judge and on whether a jury is involved. Case in point: Ray William Johnson v. Jukin Media. Ray William Johnson's equals-three show (=3) was a show in which he would collect a bunch of viral videos from the web and comment on them, parody some of it and generally try to do stuff he thought was entertaining. Jukin Media, which buys exclusive rights of viral videos, didn't like that and sued him in 2014. In 2015 the verdict was in, and the judge ruled that 18/19 videos were fair use. However, the case went on and in the next instance, in 2016, a jury ruled that 40/40 videos were not fair use. It ultimately didn't matter for the case as RWJ and Jukin settled the case before the verdict was spoken, but it does show how quickly things can turn. Even if you're certain that your use is fair and a judge agrees, the next judge (and especially jury) may not agree. 2. Fair use only exists in the US in that form. In other countries, the law simply may be different. For example, in the UK, there is a "fair dealing" law, which doesn't apply to everyone equally but rather has different requirements for private use, use as criticism, use as parody, and so on. As another example, in Germany, the "Freie Benutzung" law asks whether the original "verblasst" (~pales) in the new work. In other words, a video clearly being fair use may not help you if you're getting sued in not-the-USA. This is especially likely to happen if either you or the copyright holder lives outside the US. 3. Informing yourself about fair use is difficult. Not only does the law change every so often, is fuzzy and different from country to country, it also is fairly easy to look for information on the internet and find information that seems to validate an existing belief of yours. If you believe that putting a disclaimer up in your video is going to help with anything, you'll find plenty of places telling you it is, but that won't help you in event of a strike or lawsuit. A slightly more reliable place are the court dockets which show the judge's arguments in a fairly straight-forward language (though you need to be careful as they tend to throw in normal-looking words that mean very specific things in law-speech and not their use in common language), but, as we have seen, the judge's decision seldom is final, and the original documents tend to be rather difficult to find. A better way is to get someone who knows the stuff (ie a copyright lawyer) to look over your video, as well as the footage you're trying to use fairly, and let them make a call on whether that's a stupid idea. Often, a first and rough answer will be delivered free of charge. With that in mind, here a bit of personal preference: What would I do if I wanted to incorporate some fair use footage into my video? Don't. It'll save a lot of headaches by making videos 100% on your own. If it's necessary, try getting permission from the copyright holder. Often, the copyright holder is just happy that someone is paying attention to their content and will give permission for rather small uses. This is especially true for video games; a lot of game publishers have a thing somewhere on their website saying "you can use it in videos". If the copyright holder won't give me a permission, or wants me to pay sums I can't afford, I'll ask myself as well as a lawyer how likely it is that the video is under fair use (or rather Freie Benutzung in my case). If both me and my lawyer find the video to be fair use, I'd think about whether I care enough about the video to potentially fight through several instances of courts until I'd finally reach a conclusion, with these things sometimes taking up to a decade to resolve fully. If the video is more important to me than the potential time I'd spent on 4, I'd upload it. I am aware that the above is a result of a chilling effect: Don't exercise your rights, it's annoying. I am aware that in an ideal world, you'd skip point 1, 2 and 4 and just get someone competent to defend you and fight to the bitter end, accepting no settlement. But the time you'd have to spend on permission-getting, lawyer-asking and court-fighting could be much better spent on just being creative and making a different video that is yours, 100% yours and only yours.
  16. 2 points
    Moin. If you are doing some research on how to become a YouTuber, you'll quite quickly find a lot of information that leave you standing like a deer in headlights. Which inspired this post: A quick guide with the absolute basics you need to get started. Love being creative. Just like all other arts, a YouTube carrer demands that you love creativity. If you have trouble coming up with creative ideas, you may want to approach the topic from an "Let's see if I can make something creative" angle, rather than "I want to be successful quickly" one. Just Do It. If you have an idea for a video, execute it. There's no use in having the perfect plan if you never execute it. You don't need to buy any expensive equipment if you have a smartphone to be able to execute most things. Practice makes perfect. The first video you make will suck badly. Your second video probably will be slightly better, your third one even more, and so on. This however is only true if you look actively and self-critically at your videos, try to find any flaws and work out a plan to fix them next time. If you don't, it's easy to fall into a routine where you grind away video after video, not get anywhere, and blame other people ("Big YouTubers! Society!") or things ("The Algorithm!") for your lack of success - which also won't get you anywhere. Follow laws. In the creative process, it may occur that you do something illegal, possibly unaware of the legal situation and suddenly find yourself in a situation where you have to pay hefty fines, get strikes on YouTube or face other consequences. This entire thing is a complex topic which is covered a bit more in-depth here: The following is only relevant if you are out for success Define your audience. Who do you want to reach? Are the formats you have suitable to reach your audience? Pick the best formats. If you notice that a certain format or series of yours isn't as popular as your other stuff, don't be afraid to kill it. If you have a format that performs way better than your other stuff, perhaps consider making your other formats a bit more similar to the successful one. Check the market. Is someone else basically making your formats and saturating the market? Is there still a market niche you can fill? Is there a YouTuber with a similar audience to yours that you could collaborate with? What new innovations are there in the video industry, and how can you use them? These, and basically all other questions entrepreneurs have to ask themselves, are also valid for people who have "being a full-time YouTuber" as goal. This was part 1 on the topic. Part 2 can be found below.
  17. 2 points
    @National Savings This means that the reviewers weren't quite sure whether your content is definitely fine, so they gave it to their managers to review your channel more carefully and make the decision. @Jay545654 Your channel looks like it's primarily uploading news videos that TV stations made, so yes, that would be duplication. The fact that you have claims and strikes only makes it easier for the reviewers to tell that you're not uploading original content. @joshleongstudios The lyrics videos probably have to go no matter what. As for the travel videos, I'm not comfortable giving you any recommendation other than: You probably would have an easier time if you used freely licensed music instead of taking music you don't have permission to. As for the protected music that you did use, you may want to try getting sync licenses from the relevant copyright holders.
  18. 2 points
    Your recent Reddit post on monetization linked to a thread / post here, and I was pleasantly surprised to find the content a cut above the rest.
  19. 2 points
    You did mention "video game streaming", and your videos are one hour + long, along with the " Live chat replay is not available for this video. " text appearing on the video, I am guessing your livestream your videos. I am not sure if you do this to try and be a livestreamer and interact with fans and stuff like that live, or if it is just a convenient way of recording gameplays which can be longer. Perhaps even both. I have tried livestreaming a couple of times and it is pretty difficult, though maybe I wasn't committed enough. I would get 1 viewer at a time sporadically, going without viewers for a while. I am not sure how one is supposed to start gaining viewers livestreamning a game with many livestreamers, like Fortnite or COD: WWII, as there is a lot of content and the chances of a viewer finding your video is reduced, though quality should hopefully make a difference. If part of your intention is also for people to watch your videos after the livestream, I think one barrier between you and viewers may be the video length. Maybe I am not updated with the gaming video trends, but I haven't seen too many gaming videos that long, though I could be wrong. Maybe you will find more success with some smaller videos, maybe highlights? I haven't played too much COD: WWII, so I don't know how long the matches are. The highlights and stuff may be harder as they need some editing and it may be hard to trim down your content. My first few subscribers were either people I knew in real life, or other players on games I've played that I asked to check my channel out. I do not know if I would do those things again. However, I don't think any of them are active on my channel, and my channel has grown a bit. For the last 365 days, 99% of my watch time has been from non-subscribers, 0.7% from subscribers. 100% of views from non-subscribers, and 0.5% from subscribers. So I think the initial subscribers may have not done much for my channel (or maybe people are more likely to subscribe if they see a higher subscriber count? I'm in the double digits though, so not very high). Maybe you could play and use your mic in games and if you make a friend, ask them to check out your videos and let you know what they think? I'm not sure what the right/most effective course of action is, I am also trying to get views. My most watched video (5k) was a short tutorial on a not massively popular game, Gang Beasts. I was fortunate and made the video when there was no other tutorial (that I can find) showing what I did, and it had gained a good bit of the views even before I had added a thumbnail, though I think the thumbnail is helping. My gameplay videos are not as successful, I play a range of games also though. 9 views (NBA LIVE game), 1 view (gameplay of smaller/less known game), 587 views (Gang Beasts tutorial), 4 & 2 & 1 & 4 on some gameplay. So I haven't found the trick or recipe for success for gameplays, though maybe it is just consistency and quality plus being fortunate. Also, for the title on your latest video which is: "Call is Duty: WWII Multiplayer Ep 3 - What happened to Ben?!", I have a recommendation. Maybe put the hook or action phrase at the start of the title so it is more noticeable. I am not sure if that is better, but maybe it can capture someone's attention better. Especially since part of the title is cut off on your videos page, and maybe also when recommended on the side, it's cut off at right after "to". Also, I think you might have a typo with Call "is" Duty. Good luck with your channel, I may try to watch some videos from time to time. Also maybe the longer videos could be more intimidating to possible viewers as it would take longer to get through the video. It may be more effective once you establish more of a viewership, but it could just be your style.
  20. 1 point
    That must mean that your content is not suitable for advertisers or is content that they are no longer monetizing. There are a 100 or so channels called Mj Tv - which one is yours?
  21. 1 point
    Yes good idea, that is surely on the TODO list ? I also want to announce that I included a "self-promo" section where people can just post their videos (without a wish). If you created something and just want to show it to the world it can get posted there.
  22. 1 point
    No problem. Also, perhaps you could show the date each wish and reply was posted. Then one could maybe also sort wishes by date posted/replied to, etc. That way one could tell how old/new a wish or reply is? It's up to you.add
  23. 1 point
    The payout can be sent by the user by clicking the button "payout your reward" like in the image below. At the moment everything works with PayPal so the users don't have to trust my site for the payments. Even if the receiving user does not have a PayPal account the user will receive an email directly from PayPal. I will surely add more payment methods, I think its especially well suited for crypto-payments via the lightning network and other payment apps. Users build up a payment reputation in the long run so you can see if they payout their rewards.
  24. 1 point
    This is an interesting and cool idea. It could also be a way for game developers to post requests for people to play their game and make videos about it. How do the payouts work? As soon as the requester selects the response for the payout, does the responder get payed? Are there multiple payment options/platforms/methods?
  25. 1 point
    My Tv show (GenderChatShow)is mine, registered by me, produced by me content and all created by me, but my monetization was held for further review, what could be wrong here? it's been too long a waiting here.
  26. 1 point
    No idea. I not the one that makes the decisions. Depends if the reviewer considers what you are doing is unique enough and adds value to the ecosystem.
  27. 1 point
    You are using way to much content of others for it to be considered fair use. You have YouTube's decision and they consider that you do not meet the criteria for monetization as you are using too much content that is not your
  28. 1 point
    Moin. YouTube's social features at the moment are as follows: The comments of a video are somewhat nice for smaller channels, but as soon as the channel reaches a size where the creator cannot react to all comments anymore, they become something somewhere between meaningless ("who is watching in 2019?") to toxic (trolls, political shouting matches, etc.) Likes and dislikes provide no meaningful feedback about the video for the creator, other than perhaps "this video has a technical issue" if the dislikes outweigh the likes mostly. (the community tab and stories exist, but I haven't really used them for anything due to me not using mobile much) To YouTube's credit, outright abuse has been reduced in the past couple years, presumably through the Perspective API, changes to the comment rankings (so that inflammatory comments don't automatically are the top comments) and changes to discussion visibility (through hiding replies to a comment). They however have not affected the meaninglessness of the comments. As a creator, there are three types of comments I really like to see: Anything showing a healthy community. Frequent commenters interacting with each other. Constructive criticism. Often, when I make a thing, friends and family will compliment me on it, even though it actually is kinda bad and I know it. Getting criticism I can improve off of (and that doesn't include a vague insult at my person) is incredibly difficult, so I'm really thankful for any comment saying something among the lines of "I found this part to be a bit too lengthy". The goal isn't necessarily to become famous, the goal is to make artistically challenging content. For me, anyways. praise and compliments. Those make me feel warm and fuzzy every time, even if they don't help me make my videos better. YouTube currently has nothing helping #2 whatsoever. Finding constructive criticism takes hours of shifting through comments, especially when trying to interact with people in category 1 and 3 on the way. Constructive criticism so far I can best find on film festivals and competitions, because there I can talk with people with the right expertise and because of the juries present, there definitely are some critical eyes on my work. Which isn't to say that I enjoy these events, due to me not really being a competitive person, and also not a terribly extravert one either. YouTube could take steps to making both comments and ratings more meaningful as something that critics could be use, that would be great. Now, I know that feature request aren't necessarily the most useful thing to any developer, but I'm going to include some anyways: Split up the meaningless from the meaningful. Leave the comment section as the chaos that it currently is and let a quick click on like or dislike allow people to save the video to their liked video playlist, or to tune the algorithm to see fewer of my content. Whether or not the numbers are public on these things, I don't particularly care about, but considering they're meaningless anyways, hiding them by default probably works just fine. With my videos being dislike bombed somewhat frequently whenever I'm the bearer of bad news ("your channel got terminated and won't be restored"), or when I have controversial opinions elsewhere, the entire like/dislike ratio thing is pretty meaningless to me anyways because people are definitely not rating the quality of the video. I personally just hide them, and actually would somewhat like to hide view counts, too (I enjoy that nobody can tell whether or not my blog is successful or not, as it ultimately doesn't matter for the quality of the content). As for the meaningful, I'd like a system somewhere between deviantart and newgrounds. Deviantart has critiques that are separate from the normal comment and favourite (aka like) system. In critiques, critics can rate the following factors on a 5-star scale, with the overall rating being the average of the factors: In addition to this, the critics are required to write 100 words before being able to publish the critique. Once published, the critique serves as its own comment thread with people being able to reply and discuss to it. Further, the audience can rate the critique as fair or unfair, with the creator's verdict on the critique being displayed underneath it. I previously used these factors to rate a 50-something video "community rewind" competition with a jury of 4 (sample of the voting sheet below) and found that they definitely do work quite well for artsy stuff, but make it difficult to rate the boringness or entertainment value of a video (which is a big part of video anyways.), so these factors would need to get reworked a bit for YouTube. Maybe Originality, Technique, Entertainment value, Impact? Newgrounds meanwhile doesn't have comments, you can only leave a review that's quite similar to store reviews: 5 stars and you get to post your opinion on the thing. No discussions, but a dedicated forum section on their website. What I like about this is that you can directly associate the verdict of a viewer with their comment, as well as this system being way more simple than what deviantart does, however, in terms of quality these reviews is on par with the standard app store reviews or, indeed, YouTube comments. These are just my two cents on it anyways. If you have something to add, write it in the, well, comments. Either here, or on the CreatorInsider video, because YouTube is currently considering how to tackle dislike bombing.
  29. 1 point
    Yours is the sort of content that they are no longer monetizing. Does not matter if you created the music. It is still audio over still pictures/images and that sort of content is just not being monetized.
  30. 1 point
    TL;DR: If you have a recording of a loud bang on-location, you can use it to make any recording sound like it was shot in the same location
  31. 1 point
    I recommend going back to the original (updated) post and read it again, and look at your channel in the light of everything mentioned. In addition, in that post Leo indicates the purpose of the post is to educate, he is unable to help individual channels gain monetisation. I can potentially see your channel getting flagged for "Video Spam" in light of the definition in the original post. This is not "Team YouTube" it's Creatorhub.net ? I'd re-read the section under duplication. There is mention of a music promotion channel, which "may" apply. As long as you still have the numbers when you re-apply, you'll be fine. You won't need to start from scratch. I believe, on my understanding of the policies presented, that your channel overall needs to be compliant with the YPP and other policies. So if "most" of your videos are not monetisable due to this broad duplication rule, then that would likely end up being a rejection again. The primary purpose of the Partner Program is monetisation, if your content if not monetisable, then logic dictates you'll be rejected. Click on the Monetisation tab. What does it say?
  32. 1 point
  33. 1 point
    Moin. So, you have successfully streamed some content. You likely now have a some hour-long recording/VOD of it awkwardly sitting on your channel, perhaps in-between other forms of content. These recordings are however quite unpolished, and there's a lot you can do to make them shine! Live streams have a start-up time. Typically, the first minute of a stream is dedicated to figuring out whether technology works as intended, and then another five to ten minutes are spend on just greeting viewers joining. Having content like that is good during the live part of the stream; you're providing special attention to your most dedicated viewers. However, on a stream recording, this is rather dull to watch as the viewer cannot interact with the recording. To fix this, you can set a clear break point between the greeting and the start of the actual content, so that these first couple minutes in which nothing is happening can just be cut away. Live streams are long. Usually, anyways. Because of that, watching through an entire recording is a huge commitment and unlike a feature-length movie, the entertainment value isn't particularly high as the one defining feature of the live stream – being able to interact with the streamer – is gone on the recording. Because of that, very few people actually watch those recordings. To fix this, both the length and the entertainment value, that is, you can either compile highlights from the recording resulting in many short videos with just a few, memorable parts, or "unboring" it by cutting out the most boring bits (startup time, setup time between segments, backtracking/redoing attempts, silence, etc.), but keeping the live-streamy nature of it intact. Live streams are segmented. Apart from aforementioned startup time, live streams tend to be dividable into different segments. What these segments are in particular changes from stream to stream, maybe it's discussion of a certain topic, gameplay of a certain game or just a single round within a game. Locating a segment within an hours-long recording is as annoying as having to fast forward or rewind a cassette to the correct position in order to hear a single song each time you want to hear that song. To fix this, you can upload segments as stand-alone. The clearer the cut between individual segments, the easier it is for a viewer stumbling upon the segment to understand what the recording is about, even with the context of the previous content missing. Live stream metadata are different from VOD metadata. For livestreams, you primarily get found via directories of some sort (game pages, for example), or by people already following your channel knowing that you are streaming. So, during the live bit of the stream, you don't really need SEO, instead, you need clickbait a thumbnail/title combination that makes people want to click on your content, and because live content by definition is always new, you can keep reusing the same title/thumbnail combination that works (provided that whatever you're doing in the stream still fits). Further, the description doesn't need to describe your live content (it can't, really), so instead you can use it for CTAs, or stuff you want your viewers to click on (tipjar/donation links). To fix this for recordings, you can remake the title/thumbnail/description of each video to a thing that actually makes more sense on a recording: Something telling the viewer what they can expect in the video. These techniques can be used together, if necessary (redoing the metadata almost always is necessary). The more you edit your recording to make a regular video, the more watchable your recording will become – however, this also means that you'll spend more time microoptimizing your content instead of making new content. And there definitely is a point at which the cost of editing a recording outweights the benefit of having a heavily edited video. That said, if you are a streamer, you definitely should consider doing the following with your recordings: Make regular highlight videos. You need some content to convince people who stumble across your channel while you aren't streaming that your channel is worth subscribing to. This will vastly expand the audience you can possibly reach; if you stream prime time in the US, you'll be effectively invisible to Europeans. Highlight VODs can be watched anywhere, anytime. Think about how many of your stream recordings should be public, and for how long. Streaming daily is quite doable, but if you treat all raw recordings that come of it as first-class citizens of your channel, videos that took more effort to produce will drown out. Having your recordings unlisted, but put into a playlist will keep the videos available to people who really want to watch recordings, but free up your video tab. Compromises of this are possible, eg if you want the recordings to stay prominently available for a week before you upload a highlight video of them. Don't drown subscribers in VODs. This is especially an issue for channels that want to upload every single segment of their stream. Subscribers love you if you upload one video on a day. They like you if you upload two or three. But they will absolutely hate you if you upload ten, fifteen, twenty videos a day and then likely unsubscribe just to be able to use their subscription feed properly again. Offload some of your VOD work. Making recordings more watchable isn't exactly a high art, so basically anyone with a video editor and enough time can do it, and chances are that you have fans who would be willing to try their hand at it – just remember to pay them fairly. Even if this is a somewhat easy job, it's still a job, one that's repetitive and time-consuming at that.
  34. 1 point
    You will probably be rejected for 'duplication' as most of the content I could see is not yours.
  35. 1 point
    Moin. If you're running a channel, there are, somewhat abstractly speaking, three kinds of content you can create: Help content, which is content designed to be found via search. This content typically doesn't drive any meaningful amount of subscribers as people will watch your video to get a certain piece of information and then typically no longer care about you. This content gives you constant views over long periods of time. Hub content, which is content designed to get people to return to your channel. This is probably the most important content you can create for your channel as this is what gets you subscribers. This content gives you a lot of views shortly after upload. Hero content, which is content designed around a certain event. This content uses tentpole programming to make videos that are hyping the viewers up for a certain event, once the event is over, this content doesn't see any videos anymore for a while. This typically is a lot of work and rarely employed by YouTubers and is more relevant for brands. This content gives you a fuckton of views for a very limited amout of time. Your channel doesn't need to use all of these strategies, you can come by just fine with using one. But if you are looking towards certain goals (eg. 1000 subscribers and 4000 watch hours in the past 12 months), choosing the right content strategy can help you a lot. In the following, I'll go a bit over what to look out for when using these content strategies. Help content Help content gets people to your video via search mostly. As such, SEO is more important than usual here: You may want to be found via a broad spectrum of search terms, so you'll need to find a way to incorporate a broad spectrum of keywords into your content (most likely description). Note that you can't just put "keyword 1, keyword 2, keyword 3" in the description; YouTube may ignore such blatant attempts at gaming the algorithm and/or may give you a strike for doing so. Another thing to keep in mind is that you probably won't be the only search result and that your viewers don't know you. So, starting a video with "hey guys and welcome back to..." is probably the worst thing you can do with this kind of content. You want to give your viewers the impression that you're doing exactly the kind of video they were searching for, without any sort of padding at the beginning. An example for help content is - obviously - Tutorials. For tutorials, make sure that your video can be followed step by step as viewers may pause your video to do whatever you're doing at home and may need more time for it. In other words, don't have a video structure that's 1, 2, 3, 4, 5, 3b, 6, 7. Hub content Hub content gets people to subscribe to you and keeps subscribers happy. Note though that both things - getting new subscribers and keeping subscribers happy - should be done in different formats. A format is some sort of series with recurring elements. An example for a format to keep your existing subscribers happy is the "reacting to your comments" format or "behind the scenes" formats, a format to get new subscribers can be a "here I am doing something impressive" kind of thing. Naturally, formats that are designed to reach new subscribers should follow some of the rules for help content - good SEO, little padding at the beginning and such - while formats designed to keep your audience happy in theory can be named "channel_reacts_4.webm" without much performance loss. Note that hub content is there to keep people coming back, so these formats have to be recurring on a regular basis: Being consistent in both content and schedule is rather important. If someone subscribes for impressive things, they want to see more impressive things; it takes a while to convert them from simply being there for the impressive things to being there because they like you as a person. Note that in order to make people care about you, you should have your format appear at least on a weekly basis, as everything else may cause people to forget why they subscribed to you in the first place. Unless you want to make hero content, but more on that further down. Formats are a thing you can experiment with: Launch new ones, see how well they are received, make more of them if people like them, or stop making them if people don't care about them anymore. To maximize your success with new formats, try to understand who your audience is: How old are they, which gender do they have, where do they live, and so on. You can find this information in your Analytics, namely in the Demographics and Geography reports. Most importantly, and this isn't something you can simply read out, try to understand why people like your formats and try developing new formats that have some elements that work while also being overall very different. If you do it right, you can make vastly different formats and properly diversify, while still keeping most of your subscribers watching every video (or at least not getting annoyed by the formats they don't like). Overall, for most intents and purposes, hub content should be the core of your channel. Hero content So, hero content is very different from the other two. It helps you get views and subscribers alike, but doesn't really care about SEO and also doesn't care about being consistent. Instead, it relies on hype, shareability and big events. These events are traditionally sport events like the world cup or superbowl, and you'll find advertisers releasing content regarding the event leading up to it, climaxing in the event itself and then either completely stopping or trying to keep people around with hub content. Hero content requires a lot of commitment and a "massive orchestration". For example, if you just say out of the blue: "there will be a boxing match between me and this other guy", maybe your and the other guy's fans will be happy with that content, but you won't get people to talk about it. If you however prefix this boxing match by several weeks or months of your channel and the other channel "beefing", "exposing" or insulting each other, suddenly your little collaboration becomes a huge event, maybe even large enough to warrant dragging your friends and family into it, forming teams, and selling tickets to a stadium. And at the end of the day, this benefits all involved: Your fans will have seen you slap your "enemy" in the face, your haters will have given you views and money to see your "enemy" slap you in the face, you'll still have most of the benefits of normal collaborations in that an audience following an entirely different creator now knows about you, and if you orchestrate it to end in a draw, you even get to do another hero event later on. Note that hero content only works because it's extraordinarily special. Unlike hub content which you ideally want to have on a weekly basis, hero content requires a lot of cooldown between the events, so that hype can develop again. Traditionally, this means you can do a recurring hero event once a year (superbowl), or even less often (world cup). However, you can tentpole towards different events, so for example, you may have a big hero series in the summer regarding all sorts of summery things, and another one in winter regarding all sorts of wintery things. But, again: Hero content requires a lot of work and is better suited if you have a media company at your disposal. https://creatoracademy.youtube.com/page/lesson/hero-hub-help https://creatoracademy.youtube.com/page/lesson/assess-content
  36. 1 point
    Moin. You may have followed my guide to becoming a YouTuber, and now are in a position where it seems like you have everything down, yet people still don't watch your stuff. So how do you attract people to your channel? Show your friends and family your videos. It may feel awkward, but only this group will watch your videos simply because they like you. Everyone else you'll have to convince with interesting topics and quality. Promote your content. This is a double-edged sword; while effective promotion can expose you to a lot of potential new subscribers, there are a lot of places where you'll just waste time and money. There may be forums covering the same topic your video is about where you can share your video effectively. Note: Don't just come in, post your link and leave. Try to understand the dynamics and rules of the forum before posting, many forums don't really want to see certain video content, especially in gaming where making Let's Play/walkthrough/funny moment videos is trivial. Avoid any place that is aimed at creators. If it says anything about "self-promotion", "creators" or "YouTubers", your audience, viewers, are unlikely to be found there. Posting your video to these places is a waste of time at best. Buy ads. Note: If you're running a video ad, don't just use a regular video of yours as that would just result in a bunch of views with 0 interaction and 0 new subscribers. Ads need a clear call to action. The targeting in ad software can be quite tricky and result in you spending a lot of money on an audience that really isn't interested in what you make. Befriend other YouTubers, aka "Hustle & Heart". This can be done by leaving thoughtful comments on their videos, subscribing to them and such. The difference between this and aforementioned self-promotion is that you don't say "check out my channel" in those comments, instead, you hope that the other YouTuber notices your comments and returns the favor without asking. Being upfront about that you're just doing this to get the channel may just poison this relationship from the start. Also, sub4sub, as well as posting the same message to a lot of people, can get your channel terminated, so don't do that either. I personally dislike this method as it feels manipulative and takes a lot of time – time you could invest into optimizing your channel instead. Speaking of which: Continue optimizing your channel. There almost certainly are more things you can improve on your channel; you may want to check out the checklist below. The more optimized the channel, the more likely it is your video will show up in search results, and then the viewers come on their own.
  37. 1 point
    Moin. One of the most difficult positions to be in as a creator is the "one-trick-pony" channel: A channel revolving around just a single topic, for example a single game or a single trend (think fidget spinner). For a while, this may be an ideal niche and you may be able to get huge success with it, but the success will live and die with the popularity of the topic. And once it starts dying, things tend to get dire for the channel, with seemingly nothing stopping the downward spiral and all experiments failing. I wish I could offer clear-cut advice here, but unfortunately, all I have are some considerations that you might want to take into account. Your audience may be collectively shifting interest to something different. If this is the case, you may be able to go with them. Your topic may be a subtopic to a more general topic and you may want to simply broaden your coverage. This may be obvious, but: Your topic may be a subtopic to multiple more general topics. Typically one is most obvious, but the obvious thing isn't what your audience is interested in. For example, if you're doing police role playing in GTA5, your viewers might be interested in GTA5 gameplay in general, but maybe they're even more interested in you interviewing real policemen. Your mental health is important: You may not be happy anymore running a one-trick-pony channel and slaving away doing one thing only, day in, day out. In that case, you should go on holiday and/or start producing different content (or stopping altogether) regardless of how much this hurts your success in online video. Or in the opposite case, you may be perfectly happy doing one kind of content that now happens to not be popular anymore. As long as you really are enjoying it and are getting value out of it even with fewer people watching, changing it up may not be necessary. You just need to be aware that you probably won't be able to do this full-time then. Starting a new channel makes things harder and easier at the same time. If you want to make a clear cut to your old content, making a new channel is the obvious choice. This has benefits and drawbacks however. On one hand, it makes it easier to see your success on the new channel; you are growing from a small channel, rather than stagnating with the big channel. On the other hand, you won't be able to reach nearly as many people on this new channel. Finding a new topic and format while staying on the old, big channel certainly would be the most ideal option, but also the hardest. The switch into the new direction doesn't need to be instantaneous. You can phase out the old format, slowly reducing the upload frequency while constantly promoting the new channel - if you decide to start a new channel, that is. Again: Breaking out of this position is difficult and requires a lot of thought, a lot of experimentation and a lot of throwbacks. But I hope that this here can at least help you a bit if you're stuck.
  38. 1 point
    @AAAA Thank you that was very helpful
  39. 1 point
    Hello @Henry Makes, I am not an expert and do not know much about YouTube strikes and live streaming being disabled, but I did a bit of searching online and I found a few other people who had the same question/issue on the YouTube Help Form. https://productforums.google.com/forum/#!topic/youtube/mRI6PHhGU0E Another user, not an official answer, said to wait about an extra week and that it takes a bit longer than the 90 days for you to be able to stream again. https://productforums.google.com/forum/#!topic/youtube/3KqoeAEpq98 I think the last person who answered this said his was unblocked 6 days after the 90 days. So he waited 96 days. So hopefully, in a day or two you should be able to livestream again. I think by next week at most, hopefully.
  40. 1 point
    @AAAA This is basically what happens: AdSense automatically clears up invalid click activity between the end of the month and the finalization date (the 15th of the following month). There is some lenience on what it accepts as regular invalid click activity (like: A creator may accidentally click on an ad on their own video while trying to pause a video), and in general, a single viewer trying to support you isn't enough to get your AdSense account disabled, but if you're a constant source of invalid click activity, you'll get kicked. The reason why the measures are so draconian is that fraud is so easy and profitable here: Have a Raspberry Pi set up as server, have a second one configured to refresh the page every second and click every ad and at a CPC of, say, 16 cents per click, you can make well over 500 USD per hour. Of course, doing it like this would be quite obvious and get you kicked before you get your first paycheck from any decent ad network, but it shows you how juicy a target this is for fraudsters – even generating 5 USD per hour with a setup like that would be worth it. Because of this, the ad industry is estimated to lose 9%, or 19 billion USD to fraudsters in 2018 alone, so Google doesn't really want to open up any sort of easy avenue here for fraudsters to try-and-error. Yes, it sucks that as a responsible creator, you'd have to either keep your holiday short, so that you can report anything suspicious to AdSense in time, or do work on holiday, but unfortunately, as was with the YouTube partner program, abusers, scammers and fraudsters ruined it for everyone.
  41. 1 point
    @AAAA This is where the napkin math somewhat breaks down: You don't get paid per view. You get paid per people clicking on ads, if advertisers want to pay money to have ads there. The CPM is just a rough estimate at an average that tends to be somewhat helpful when trying to calculate these kinds of things; depending on your content, time of year and such, your actual CPM may fluctuate anywhere between 10 cents and 10 euros. CPM doesn't consider full views, just views. So, definitely the math here isn't meant to be used at face value, instead, it's a Fermi estimate showing you roughly in which ballpark the number is going to be in. If you're the only premium user and watch every video equally long, yes. However, the money you pay is thrown into a big pot together with all other premium users and then distributed according to watch time from premium users on the channels. So in an extreme case, if you're a premium user watching a single minute of video in a month, the creator uploading the video won't get 6.60€, instead, they will get whatever a minute of watch time is worth among all premium users.
  42. 1 point
    The wait is over! Starting today, YouTube Music is available to everyone in the U.S, Australia, New Zealand, Mexico and South Korea* in addition to 12 new countries including Austria, Canada, Finland, France, Germany, Ireland, Italy, Norway, Russia, Spain, Sweden, and the United Kingdom. Now fans around the world can find more of the music they love and effortlessly discover new favorites.YouTube Music is a new music streaming service built on top of all the music on YouTube that you can’t find anywhere else - personalized and all simply organized in one new app and web player. YouTube Premium is also launching today. Starting today, YouTube Premium (formerly YouTube Red) will be available in 17 countries, providing members with the benefits of Music Premium, plus ad-free, background, and downloads across all of YouTube. YouTube Premium members also get access to the full slate of YouTube Originals shows and movies including the hit series Cobra Kai, Impulse, F2 Finding Football and The Sidemen Show. For a limited time, get three months free of YouTube Premium here, ($11.99 per month after, $17.99 per month for a Family Plan)*. Source: https://youtube.googleblog.com/2018/06/youtube-music-and-youtube-premium.html
  43. 1 point
    Maybe, but to watch COD: WWII videos or livestreams, the potential viewers probably already were not in restricted mode. Hopefully it is only a minority of viewers that can't see it.
  44. 1 point
    Wow thanks so much for the long review, I really appreciate you taking the time to put in so much effort. 1. You're right about the live streaming aspect of it. Creativity isn't my greatest strength, so the reason for streaming is 2-fold. I was hoping to get a few comments while playing which would help generate conversations and keep the commentary flowing. At the same time, I am very time poor, so the convenience of being able to stream and have the video automatically published to my channel afterwards is very attractive. 2. You've hit the nail on the head. Having my video 'discoverable' while streaming seems to be a major issue. I'm at a bit of a loss as to how to correct this, although for my first 3 streams (which is all I've done so far), I wasn't even aware you could add tags to a live stream (amatuer!). Hopefully now that I've discovered this at least SOMEONE might be able to find me? Haha 3. I tend to agree with you on the length of the videos. My thoughts are that for a stream, length is key...as long as you have viewers tuned in and you want them to keep watching. Not so true for the video once it gets published after the stream though. I think they're better off being much shorter. Perhaps I'll start really monitoring how many viewers I have watching my stream. If I don't have any, I'll cut it short at around 30 minutes, but if I manage to have a few watching, maybe I'll keep streaming a little longer. We'll see how we go! 4. Gaining those first few views and subscribers seems to be the hardest part, from what I can see of other's experiences. Even the non-active subscribers I feel would help somewhat, as you mentioned, even if only to show that you do have some subscribers to any new visitors to your channel, as they'd be less likely to subscribe to someone who has 1 subscriber as I do. Even if I have 10, all inactive, that might give me a little more 'credibility' when a new non-subsciber finds themselves on my channel, I'm not sure. 5. Thanks for the pick up on the typo in my latest video. I've gone and fixed that up. I see what you're saying with the 'hook' in the title. I might need to look into this. I'd like the structure of all the titles to be in the same format, but I think you're right, I might need swap in the hook to the start before the title of my series. Again, thanks so much for taking the time to contribute. If you want to DM me the link to your channel I'll go and check it out. If you'd like me to subscribe, even if just for the reasons I mentioned in point 4, more than happy to do so. Thanks a million.
  45. 1 point
    building websites and apps for organisations (schools, etc) in Africa for example. You can find more info here: https://www.unv.org/
  46. 1 point
    First, watch this short video: A bit of back story, I've been watching Gary V for 12 years, since he started Wine Library TV. It inspired me to do something similar, but instead of wine I was going to do cocktails. Ten years later I'm still doing it and almost at 100k subscribers. TEN years later. So many people want a short cut to success. And, in the end, I still don't consider what I've done from a growth perspective success. But, where I do see success is in the lives that I've changed. Over the years I've had a number of people write to me telling me how I inspired them to become professional bartenders. And, they did it. They became professional bartenders. One guy in the Boston area saw my show and it inspired him to get out of his dead end job and learn about cocktails. He's since then been the regional manager for many brands around the Boston area from Hendrick's Gin, a stint at Anheuser Busch and now Fernet Branca...because I sparked an interest he didn't know he really had. And, we've become friends as we only live 40 minutes apart; he's been on our show educating our audience on spirit history and cocktails. If it wasn't for Gary Vaynerchuck sparking an idea in me, there would be a two dozen fewer professional craft bartenders in this world right now. Fernet Branca wouldn't have a guy running their brand in the Boston area right now...all because of this guy in his little camera and wine show. Two Take-Aways: It takes years before you're going to reach a level where you can feel some level of success. You never know how success is going to be defined for you years later. I created my channel hoping to inspire spirit brands to sponsor me and give me money. I thought money would be my success. A few years later I realized I'm literally changing lives. People who had no direction in life are now making a living doing something they love. Granted, I'm still chasing the money hoping to make some...but along the way I've made a pretty neat impact on people around the world. But, it didn't happen overnight.
  47. 1 point
    Buckle up, here comes my best science joke: If the Silver Surfer and Iron Man team up, they'd be alloys. .. yeah okay I will leave the jokes to professionals in the future Welcome to the community @Astrobiological!
  48. 1 point
    Moin. Making a let's play is easy: You sit down, hit record, play a game, talk a bit, stop the recording and upload the video, basically no pre- or post-production required. But this is is exactly why it's hard to make a good one: You get only one shot at what you're doing. If you say something stupid, fall silent, or run out of stuff to say, there's nothing to save you. If you are in a repetitive section, you may choose to cut or use time lapses, but that's about it. You have a split attention on talking well and playing well, as opposed to just focusing or immersing in your role in typical acting situations. It's somewhat difficult to plan ahead – you never know whether or not you will make that next jump or fall into the pit until one of the two happened. This leads to... Reactionary commentary. "Let's go here, let's do that, oh, that didn't work, ---" this kind of commentary is the natural style when talking while playing. It coincidentally also is the most boring style as the viewer can see quite well what you're doing. You are tied to the format. A Let's Play is a Let's Play. You can chose on whether or not you want to have a facecam, whether or not you want to edit stuff in afterwards, but at the end of the day, you're just wrapping the package in a slightly different way compared to anyone else: You still are playing from start to finish, you still are reacting to what's happening on screen, you still are going to call your videos "Let's Play <game title> part <number>" or some minor variation to it. Because of all this, it's hard to even make a good Let's Play series, and even if you make a good one, it's hard to get anywhere with it: Because it's so easy to make a Let's Play, your attempt at it will likely drown under the flood of other Let's Plays that do exactly the same as you do. So, how do you solve this? Creativity. Break out of the format and do something else that either nobody else does, — if you can think of a new and fresh format that hasn't been tried before, you may just have found yourself a market gap — or nobody else does well, — if someone else has thought of the format, but their series sucks and you can do better — or someone else does well, but without any competition — if there is a particularly successful niche that has little competition for one reason or another (eg. because it requires expensive equipment or skills that cannot be found in ordinary people), and you think you can establish yourself in it — and you'll have a much better shot at getting successful, building a brand and reputation, and doing something in which you have a higher degree of creative freedom, keeping your job much more interesting over long periods of time.
  49. 1 point
    A problem many creators face is "how often should I upload?" This question will receive a different answer depending on the month you ask it. Why? Everyone in the world struggles with this problem and a few people think they've solved it and want to tell you the right way to do it. The problem? The right way for some people is the wrong way for most. Things to consider: How long is the end video in length? How long does it take for you to shoot a video? How long does it take for you to edit a video? How much time a week do you dedicate to your channel? Short Video Length Everyones content is different and not every piece of content requires the same strategy. For instance, when I produce a video that's 2 minutes long (highly produced w/ voiceovers, etc.) it takes about 3 hours to edit and about 40 minutes to setup and shoot (and tear down). If I produce a 4 minute video (single camera) I can do the entire process of edit/film in 45 minutes. A 9 minute video takes about 30 minutes; longer doesn't mean longer edit. Pro: Your content is going to be very sharable, have a high audience retention (if done well) and do well on mobile viewing platforms. Con: Your going to burden yourself producing daily content. Creating a channel with daily content is going to often result in burn out (you'll be editing 15-21 ours a week and shooting for a few hours in addition). Long Video Length (less produced) In general, longer videos are less "produced", more stream-of-conciousness (e.g. a 10 minute vlog). Unless you're filming long form "short movies", or an event (racing, sports, etc.) the chances are your content is longer but you don't have to edit as much. Pro: You'll be able to produce more volumes of content a week, maybe even daily. Some may become slightly viral or actually watched more than others do to that specific content; create more like that and see more success. Con: With higher volume content you're going to be focused more (and challenged more) on your content strategy. Is there a theme to your content? Do you have enough ideas to stretch out 5-7 videos a week...or even 3? Finding compelling content is your biggest hurdle. You'll also spend more time title, tagging and optimizing your content. And, you'll be producing a lot of content in hopes people actually watch it. Dedication Those that want to produce daily (or "high volume") content are going to need to consider a lot of things: The content you want to produce The way your content plays together (one video play off another? themed/series of videos? playlist worth content, etc.) How far you go to optimize and promote that content (daily content requires daily promotion) Editing. Plain and simple, every video requires a good amount of time at the computer editing. Patience. Producing daily content and getting 3 views per video leaves you wondering..."is this going to work?" and waiting to see while you continue to churn content. Upload Strategy The strategy needs to be all about you. If you're creating shorter highly produced videos your upload velocity needs to be taken into consideration. Start with one video every two weeks and see what the burden is on your time. If you can handle it, do one a week. Rinse and repeat until you feel a bit stretched with it--you should always stretch to do more, but don't over-do it; just like working out. Don't listen to "experts" if they tell you how often to upload because they don't know you, your time or your channel. You should work your own comfortable pace. Sure, ultimately 7 days a week or 14 videos a week or whatever would produce tons of content but you're one person and you probably have a life (or need sleep). So, rather than doing what others are doing, do you. Just because a channel produces daily videos and sees success does not mean it's the upload velocity that's making that channel a success. There are thousands upon thousands of channels uploading daily content that are not getting any views at all and those creators aren't smart enough to take a step back and figure out why...they just keep churning out content and letting it fall to the floor without being seen.
  50. 1 point
    Hey all, I wanted to break down some points on thumbnails to make sure everyone has a little guide to building the best thumbnail you can build. Here are some tips to consider: Thumbnail Resolution Make your thumbnail 1280x720 (a 16:9 ratio) and always keep an eye on any updates via Youtube for resolution changes. Don't make heavy use of the bottom right corner as time code goes there. Thumbnail + Text As a great general rule, don't put text in your thumbnails unless it really commands text to be there or helps balance the shot. If you have to use text, make sure you keep it to 3-4 words to keep it less cluttered. Test at reduced size to make sure it's still readable. Good Use Cases with Text: Notice, if you reduce the image further you'll still read the text (although "Chimichangas" could get tough). Although, notice the "Handle It" logo in the bottom corner of the bacon thumbnail is overlayed by the time code--avoid this on your own content, never put stuff down in that corner. See also: Thumbnail Reduction / Size When editing your photo make sure you zoom them down to a very small size and spot check. Is it still readable, does it still "work" and convey the same message? Use Case: My cocktail thumbnail reduced in size still shows the cocktail and nice bright orange branding (but logo is diminished, but eye catching yellow still present) Note: I over-saturate my colors so that yellow in the cocktail really pops, it's a bit more yellow than "real life" on the shot, but not much. Draw the eye!! Avoid White Backgrounds When editing your photo, find a color that isn't white to represent your backdrop if you need to create a backdrop at all. Watch how a prior thumbnail looks smaller by comparison to its original above. Notice the text with a white background just looks "smaller" even though its really the same size as it was before--the effect of using the 'black box' background allowed it to stand out more and dominate its space. Color Selection Matters As a good general rule, use colors opposite each other on the color wheel. For instance, yellow & purple, green & red, blue & orange, pink & green, etc. Make sure the base color allows the accent colors to really "pop" to life and draw your eye. This also can add some emotional excitement to the thumbnail. Use Case, Pokemon works well on these Branding & Color You should consider branding your thumbnail so people know, immediately that it's your video in a pile of other sidebar videos. I tend to use yellow to draw the eye, it's going to make my product stick out amongst its competing thumbnails (as seen below) and makes your eyes really draw to it. But, make sure you put your branding on the left-side because it's closer to the viewers eye and it stays far away from that ugly black time code marker. Yellow is a powerful color, but it is also the most dangerous hue. Use yellow to command your audience’s attention, and let them know you’re confident in your abilities (cited source). Use Cases for Yellow? Taxi Cabs, Road Signs, School Bus. All things that are designed not to miss while driving and paying attention to everything else (and everyone watching youtube is paying attention to everything else, right?) Here is a sidebar on a tequila review where mine ranks near the top of the suggested, and the yellow sticker brings the eye closer (the photo has to then tell the story) In these areas, you can often consult marketing tips and how marketing agencies stand out in advertising and define themselves. Store sales, promotional flyers and other marketing material are great options for viewing to see how you can adopt the same skills (even a grocery store sale flyer). Eye Contact in Thumbnails Lastly, if you're going to be using your face (or someones face) in a thumbnail, make sure the eyes are very visible and boring a welcoming glare into the soul of the viewer. Humans have a big attachment to human eye contact, it's one of our primary ways to interact. Interact with your audience in your thumbnail to invoke the mood. Conclusion Remember, youtube is a visual platform and everyone is using their eyes to navigate the system. They're going to encounter tons of thumbnail content and you're going to need to stand out amongst those that aren't in the know about how important thumbnails really are! Where I typically tell people to not always replicate what big youtube creators are doing in terms of SEO and animated intros and such (because they often do it wrong but have a large enough audience not to care). However, most great youtube stars put a good deal of work into their thumbnail artwork (or pay someone to do it). I spend 30% of my entire editing time on the thumbnail alone. Sometimes I spend almost the same amount of time on a thumbnail as I do on a video edit--it's that critical. I'll even do secondary shots just to get the right photo and I'll use filters to blow out the colors (like vibrancies or high color saturations) to make them pop. I will leave you with this, here is a list of my thumbnails that I've done over the last couple of weeks, just to give you an idea. I still need to work on making sure all of mine fit the definition of a good thumbnail, but you can always change them later and see how it impacts performance! I also zoomed them out to a smaller size to show what it would look like on smaller devices (so you can consider it when creating your own) Even more on thumbnails:
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