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Showing content with the highest reputation since 04/24/18 in all areas

  1. 10 points
    Moin. This article is to explain some common reasons behind the messages that YouTube gives you when rejecting your monetization application. See also: A list of YouTube policies and guidelines Note: posting why you got rejected in this thread will only serve as examples for other people as to what gets rejected, I won't be able to help you restore monetization. How to find the reason? You can find a general reason by going to your monetization page. Details on each reason can be found below. Reused content (or Duplication) If your channel is disabled for monetization because of duplication, it means that some of your content is identical with some other content on YouTube. This happens for example if you upload public domain footage royalty-free music videos other people made (reuploads) compilations anything that got claimed by ContentID reading outs of stories posted on other websites recordings of live concerts, DVDs, TV shows, and other copyright infringing activity unedited, uncommentated gameplay videos* While you may have the necessary rights to upload the video, AdSense has an "imperative of originality", making channels largely based around duplicate content ineligible for monetization. For more examples see the Content Quality Guidelines. To clarify, using third party footage in videos is still allowed for monetization (if all the licenses are in place), however, having a channel that has a focus on the third party footage (eg a music promotion channel or a compilation channel) is not. * "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization." says https://support.google.com/youtube/answer/138161?hl=en. So this content getting rejected from monetization is expected, the category it is listed in may be unexpected though. How to fix this? In order to get your channel eligible for monetization again, you need to remove all duplicate content. If all your content is duplicate content, you may want to look at alternative monetization models such as Patreon or merchandise instead as deleting all your videos probably isn't going to be worth it (especially considering that you'd drop to 0 watch hours again without any videos). For uncommentated gameplay content, you may want to do other kinds of gameplay videos, for example heavily edited videos, machinimas, reviews or commentated walkthroughs. You can reapply after 30 days. Impersonation ? If your channel is disabled for monetization because of impersonation, it means that your channel is confusingly similar to another channel, so for example: same avatar same name same channel banner same thumbnails same videos same video titles How to fix this? Change the points mentioned above to something different. You can reapply after 30 days. View count spam ? If your channel is disabled for monetization because of view count spam, it means that you have been using means to illegitimately obtain views. For example: View bots Purchasing views from websites promising "real views" Having your own videos running for extended periods of time in the background Participating in exchanges (sub4sub, view4view) Incentivizing people to watch your videos How to fix this? Stop using the above methods to get views. You can reapply after 30 days. Video spam ? If your channel is disabled for monetization because of video spam, it means that you have uploaded many overly similar videos, for example: "Learn how to count with soccer balls", "Learn how to count with elephants", "... with tires", lipsticks, bees, soda bottles, trains, and so on. In other words, if a viewer could accurately predict how most of your videos will look like after just watching one or two of them, you likely are going to get not approved. It may also mean that you have uploaded other content that typically is classified as spam, ie large amounts of untargeted, repetitive and otherwise unwanted videos. How to fix this? Instead of uploading videos that are mostly based around the same idea and iterate through details, make unique videos. Misleading Thumbnails ? If your channel is disabled for monetization because of misleading thumbnails, it means that your thumbnails did not represent the contents of your video. How to fix this? Your thumbnail should represent what your video is about. So the easiest way to not go wrong on this is to screenshot a specific frame of your video and use that as thumbnail. You may want to take at the Creator Academy lesson on making good thumbnails: https://creatoracademy.youtube.com/page/lesson/thumbnails You can reapply after 30 days. Other Reasons ? There may be other reasons that I'm not aware of at the time of writing. If you got rejected for a different reason (as in: something that is neither duplicate content, impersonation, view count spam, video spam nor misleading thumbnails), please let me know in the comments! The below happens only if you already have been monetizing already and now monetization disabled Repeated submission of ineligible videos and/or insufficient documentation ? If your channel is disabled for monetization because of repeated submission of ineligible videos and/or insufficient documentation, it means that Videos you submitted for monetization got claimed by a right holder When asked for documentation of commercial use rights, you didn't send sufficient documentation proving you have said rights Videos you submitted for monetization repeatedly were confirmed to be not advertiser-friendly by reviewers How to fix this? There is no fix. You have shown to YouTube repeatedly that you aren't a reliable business partner, and they no longer want to conduct business with you. Invalid Click Activity ? AdSense has a quite extensive help article on this topic themselves: https://support.google.com/adsense/answer/57153?hl=en TL;DR: Invalid click activity happens if people click on your ads with the intention to generate money for you, rather than because they're interested in the ads. It's up to you as an AdSense partner to report any suspicious activity to AdSense, and to try to not direct any bad traffic (like view-/clickbots) to your channel. How to fix this? If you get your monetization disabled for invalid click activity initially, you'll have to wait for 30 days for your AdSense account to come back – sometimes. In other times or severe cases your AdSense account will be disabled permanently. You can appeal (see the help page linked above), but you'll have to come with a good explanation on why the click activity was valid (eg: "this video suddenly got viral in a certain country and got featured all over the news" if that's why your video got a lot of views in a short time). An appeal that is saying basically "I didn't do anything" is unlikely to help you (because you not monitoring your traffic is the very issue here). As a final note, if this happens to you while you're partnered with an MCN, you'll have to work with them to get your AdSense account reinstated.
  2. 3 points
    Hello, my name is Megaparsec and I'm here to share with you some tips and tricks about audio engineering and sound quality I learned when I was a voice actor. Have fun! ^^ 1. Microphones- You'll hear lots of people recommending Blue Yetis and Blue Snowballs. I, personally, have heard people recommend them all over youtube and the gaming community. While they do work well for a USB microphone (a microphone that plugs in directly to your computer rather than plugging into something called an audio interface), I would not buy a Blue Yeti/Snowball. You can get microphones that do the exact same thing- even ones that function better, for a much cheaper price. The only Voice Actors I've ever honestly heard use either of them were beginners, and didn't know any better. Blue Yeti price: $130 Samson C01U price: discontinued, but I've seen them go for $40-70 CAD Audio U1 price: $25 HOWEVER, if you want to go FURTHER UP in quality, I'd recommend getting an XLR Microphone. These microphones do not plug into your computer- they plug into an interface that then plugs into your computer. This dramatically increases quality by letting you tamper with the audio input directly. This is usually more expensive, but I'd 100% recommend them for singers, musicians, or voice actors- or gamers who just really like good sound. I use a Behringer U-Phoria interface, which I bought for $30, and a Shure SM48, which I bought for $40. Keep in mind that sometimes the interface doesn't come with a cord- but usually those can be bought for under $10 unless you want a super long wire. Keep in mind that your headphones won't work on your computer unless they're plugged into the interface- once the interface is hooked up, that becomes your computer's sound. 2. Programs- Audacity and reaper 100%. Both are free programs that can be used to record sounds (and the latter can be used to work with MIDI files), and while the latter is more complicated, it works phenomenally once you learn how to use it. I have more experience with audacity, and while it's a little bad with multiple tracks, you shouldn't need too many unless you have really intense audio requirements- and in that case, why are you using Audacity? 3. Miscellaneous Tips- Speak into your microphone at an angle- that way, less saliva flies into the mic, and harsher syllables aren't read as intensely. Should the above not work for you, invest in a pop filter- they're usually ~$5 and can increase audio quality by reducing the harshness of plosives. Some microphones have pop filters built in. Turn your microphone gain relatively low. Then, turn the recorded track volume higher as needed in the audio editing program of your choice. This dramatically increases sound quality. Recording with a blanket over your head (or perhaps in a closet) can reduce echo and reverberation. Remember, what's best for me might not work best for you- always read customer reviews before making a purchase.
  3. 2 points
    Moin. It sometimes happens that you go into a store and see one pile of ridiculously cheap SD cards, even though all other SD cards next to it are about as expensive as you'd expect. Why is that? Well, the reason for that is simple: Speed. SD cards have an awful lot of different speed specifications as can be seen in this Wikipedia Table: And the speed matters: If you're filming in 1080p, you're probably filming somewhere between 20 MBit/s (2.5 MB/s) and 50 MBit/s (6.25 MB/s). If your card has a lower write speed than your video bitrate, you won't be able to film. Further, note that video typically gets recorded with a variable bitrate (VBR), meaning that on average, your bitrate will be around a certain number and that errors may happen when attempting to write, reducing the effective write speed. So, long story short: If you at all have the means to do so, always get an SD card that says any one of the following on it: If recording 1080p30: C10/U1/V10/A1 If recording 1080p60 or 4K: U3/V30 But wait, there's more! So far, we've been discussing write speeds. While write speed definitely is the more important metric, read speed makes using the cards more pleasant. You don't want to wait for 4 hours to copy the contents of your 16GB SD card to your computer after all, do you? The read speed of SD cards typically is better advertised than the write speed, simply because it's always higher. But even here there are some differences that are specified and found on the card itself: UHS-I (represented on the card simply as roman numeral I) has a bus that can transfer between up to 50 MB/s and up to 104 MB/s UHS-II (represented as II) can transfer between up to 156 and 312 MB/s UHS-III (represented as III) can transfer between up to 312 and 624 MB/s PCIe 3.0/NVMe (represented as EXPRESS) can transfer up to 985 MB/s. To achieve these speeds, you will an SD card with a high read speed and an appropriate bus, an SD-card reader that can handle the UHS bus as well as the higher bus clock speed of UHS-II and III, a hard drive that can write at those speeds, and, if you're using an USB SD-card reader, a USB cable and port that can handle those speeds. In other words, when reading the contents of an SD card, pretty much every part of your PC can be the bottleneck with higher-performing SD cards. Lastly, to talk a bit about the capacity anyways: SD cards come in the version SD (up to 2GB), SDHC (up to 32 GB), SDXC (up to 2TB) and now SDUC (up to 128TB). While these cards all fit into the same cameras and readers, note that this doesn't mean that all cameras and readers can handle them, especially the newer formats XC and UC. So, before buying a newer SD card, check whether your equipment is compatible with the newer SD versions.
  4. 2 points
    Moin. Sound is the lifeblood of a video and more important than the visual quality if your video contains anything resembling meaningful speaking. In other words, for a viral video with a backflipping giraffe, sure, visuals matter and it works great as GIF, but for pretty much any other type of video, high-quality audio is key. But how to achieve that? Have the microphone close to the subject you're filming. The father away a microphone is from what you're trying to record, the more sensitive it needs to be, the more background noise it'll pick up. This is why you'll see reporters on TV usually either with some sort of clip-on-mic (lavmic) on their body, with a headset, or with those bulky handheld things, instead of just using a mic that's attached to the camera 2m away. Film in quiet places. The less background noise, the easier it is to understand the people talking. Even if your film is supposed to be in a noisy place, eg a construction site, you have more options if you film while no construction is going on (eg. a sunday) and then come back later to record sound samples of construction noise that you can add later while editing. If the place you're filming in is quiet, but echoey, you may want to bring some blankets with you and position them outside your shots. Record with appropriate equipment. The first thing you should upgrade for your video production are the microphones. Here's a rough guide how, so you know what to roughly look for: Making gaming videos, livestreams or other things where you just record yourself sitting at a desk? Get any USB microphone that says something about "studio" and costs between 50 and 100 USD. Note that those things pick up a lot of room noise, so if you have a lot of room echo and other noise, you may need to get additional equipment to reduce it (soundproofing). If that isn't an option, try getting the mic closer to you. Making videos with people talking outside that aren't artsy short films? Get the reporter-type mics I mentioned above, so lavmics, headset mics (not the ones attached to headphones), or handheld reporter mics. Making videos with people outside that are artsy short films? Get some sort of shotgun mic and put it on a boom. Note that this requires an additional person while filming, and will likely require you to sync audio and video afterwards as you probably are going to record audio and video on different devices. If you can't have a separate audio person while filming, put the shotgun mic on your camera. Enhance the sound in post-production. There are a lot of ways to cleanup, mix and master the sound after you've recorded it and I'm by no means a master in this field. I'll cover what I do personally in a different post.
  5. 2 points
    Moin. Fair Use is a thing that a lot of people say a lot of stuff about because it, in theory, gives you easy, cheap and uncomplicated access to high-quality content to implement into your video. Instead of trying to find the copyright owner and then trying to get broadcasting rights for it (worldwide? forever? that's gonna cost extra), you just download the thing and claim your use to be fair. The problem is, fair use is fuzzy, only exists in that form in the USA, and informing yourself about what it is and isn't is fairly difficult as everyone on the internet has an opinion on it without having proper qualification. Neither do I for that matter, I'm not a lawyer, but I spent the past half decade dealing with annoying copyright issues. But one thing at a time. 1. Fair Use is fuzzy. The often-quoted four factors of fair use are guidelines for judges and juries, not for creators. There are no hard guidelines that you can follow, and should your case go to court, the verdict can differ greatly from judge to judge and on whether a jury is involved. Case in point: Ray William Johnson v. Jukin Media. Ray William Johnson's equals-three show (=3) was a show in which he would collect a bunch of viral videos from the web and comment on them, parody some of it and generally try to do stuff he thought was entertaining. Jukin Media, which buys exclusive rights of viral videos, didn't like that and sued him in 2014. In 2015 the verdict was in, and the judge ruled that 18/19 videos were fair use. However, the case went on and in the next instance, in 2016, a jury ruled that 40/40 videos were not fair use. It ultimately didn't matter for the case as RWJ and Jukin settled the case before the verdict was spoken, but it does show how quickly things can turn. Even if you're certain that your use is fair and a judge agrees, the next judge (and especially jury) may not agree. 2. Fair use only exists in the US in that form. In other countries, the law simply may be different. For example, in the UK, there is a "fair dealing" law, which doesn't apply to everyone equally but rather has different requirements for private use, use as criticism, use as parody, and so on. As another example, in Germany, the "Freie Benutzung" law asks whether the original "verblasst" (~pales) in the new work. In other words, a video clearly being fair use may not help you if you're getting sued in not-the-USA. This is especially likely to happen if either you or the copyright holder lives outside the US. 3. Informing yourself about fair use is difficult. Not only does the law change every so often, is fuzzy and different from country to country, it also is fairly easy to look for information on the internet and find information that seems to validate an existing belief of yours. If you believe that putting a disclaimer up in your video is going to help with anything, you'll find plenty of places telling you it is, but that won't help you in event of a strike or lawsuit. A slightly more reliable place are the court dockets which show the judge's arguments in a fairly straight-forward language (though you need to be careful as they tend to throw in normal-looking words that mean very specific things in law-speech and not their use in common language), but, as we have seen, the judge's decision seldom is final, and the original documents tend to be rather difficult to find. A better way is to get someone who knows the stuff (ie a copyright lawyer) to look over your video, as well as the footage you're trying to use fairly, and let them make a call on whether that's a stupid idea. Often, a first and rough answer will be delivered free of charge. With that in mind, here a bit of personal preference: What would I do if I wanted to incorporate some fair use footage into my video? Don't. It'll save a lot of headaches by making videos 100% on your own. If it's necessary, try getting permission from the copyright holder. Often, the copyright holder is just happy that someone is paying attention to their content and will give permission for rather small uses. This is especially true for video games; a lot of game publishers have a thing somewhere on their website saying "you can use it in videos". If the copyright holder won't give me a permission, or wants me to pay sums I can't afford, I'll ask myself as well as a lawyer how likely it is that the video is under fair use (or rather Freie Benutzung in my case). If both me and my lawyer find the video to be fair use, I'd think about whether I care enough about the video to potentially fight through several instances of courts until I'd finally reach a conclusion, with these things sometimes taking up to a decade to resolve fully. If the video is more important to me than the potential time I'd spent on 4, I'd upload it. I am aware that the above is a result of a chilling effect: Don't exercise your rights, it's annoying. I am aware that in an ideal world, you'd skip point 1, 2 and 4 and just get someone competent to defend you and fight to the bitter end, accepting no settlement. But the time you'd have to spend on permission-getting, lawyer-asking and court-fighting could be much better spent on just being creative and making a different video that is yours, 100% yours and only yours.
  6. 2 points
    Moin. If you are doing some research on how to become a YouTuber, you'll quite quickly find a lot of information that leave you standing like a deer in headlights. Which inspired this post: A quick guide with the absolute basics you need to get started. Love being creative. Just like all other arts, a YouTube carrer demands that you love creativity. If you have trouble coming up with creative ideas, you may want to approach the topic from an "Let's see if I can make something creative" angle, rather than "I want to be successful quickly" one. Just Do It. If you have an idea for a video, execute it. There's no use in having the perfect plan if you never execute it. You don't need to buy any expensive equipment if you have a smartphone to be able to execute most things. Practice makes perfect. The first video you make will suck badly. Your second video probably will be slightly better, your third one even more, and so on. This however is only true if you look actively and self-critically at your videos, try to find any flaws and work out a plan to fix them next time. If you don't, it's easy to fall into a routine where you grind away video after video, not get anywhere, and blame other people ("Big YouTubers! Society!") or things ("The Algorithm!") for your lack of success - which also won't get you anywhere. Follow laws. In the creative process, it may occur that you do something illegal, possibly unaware of the legal situation and suddenly find yourself in a situation where you have to pay hefty fines, get strikes on YouTube or face other consequences. This entire thing is a complex topic which is covered a bit more in-depth here: The following is only relevant if you are out for success Define your audience. Who do you want to reach? Are the formats you have suitable to reach your audience? Pick the best formats. If you notice that a certain format or series of yours isn't as popular as your other stuff, don't be afraid to kill it. If you have a format that performs way better than your other stuff, perhaps consider making your other formats a bit more similar to the successful one. Check the market. Is someone else basically making your formats and saturating the market? Is there still a market niche you can fill? Is there a YouTuber with a similar audience to yours that you could collaborate with? What new innovations are there in the video industry, and how can you use them? These, and basically all other questions entrepreneurs have to ask themselves, are also valid for people who have "being a full-time YouTuber" as goal. This was part 1 on the topic. Part 2 can be found below.
  7. 2 points
    @National Savings This means that the reviewers weren't quite sure whether your content is definitely fine, so they gave it to their managers to review your channel more carefully and make the decision. @Jay545654 Your channel looks like it's primarily uploading news videos that TV stations made, so yes, that would be duplication. The fact that you have claims and strikes only makes it easier for the reviewers to tell that you're not uploading original content. @joshleongstudios The lyrics videos probably have to go no matter what. As for the travel videos, I'm not comfortable giving you any recommendation other than: You probably would have an easier time if you used freely licensed music instead of taking music you don't have permission to. As for the protected music that you did use, you may want to try getting sync licenses from the relevant copyright holders.
  8. 2 points
    Your recent Reddit post on monetization linked to a thread / post here, and I was pleasantly surprised to find the content a cut above the rest.
  9. 2 points
    You did mention "video game streaming", and your videos are one hour + long, along with the " Live chat replay is not available for this video. " text appearing on the video, I am guessing your livestream your videos. I am not sure if you do this to try and be a livestreamer and interact with fans and stuff like that live, or if it is just a convenient way of recording gameplays which can be longer. Perhaps even both. I have tried livestreaming a couple of times and it is pretty difficult, though maybe I wasn't committed enough. I would get 1 viewer at a time sporadically, going without viewers for a while. I am not sure how one is supposed to start gaining viewers livestreamning a game with many livestreamers, like Fortnite or COD: WWII, as there is a lot of content and the chances of a viewer finding your video is reduced, though quality should hopefully make a difference. If part of your intention is also for people to watch your videos after the livestream, I think one barrier between you and viewers may be the video length. Maybe I am not updated with the gaming video trends, but I haven't seen too many gaming videos that long, though I could be wrong. Maybe you will find more success with some smaller videos, maybe highlights? I haven't played too much COD: WWII, so I don't know how long the matches are. The highlights and stuff may be harder as they need some editing and it may be hard to trim down your content. My first few subscribers were either people I knew in real life, or other players on games I've played that I asked to check my channel out. I do not know if I would do those things again. However, I don't think any of them are active on my channel, and my channel has grown a bit. For the last 365 days, 99% of my watch time has been from non-subscribers, 0.7% from subscribers. 100% of views from non-subscribers, and 0.5% from subscribers. So I think the initial subscribers may have not done much for my channel (or maybe people are more likely to subscribe if they see a higher subscriber count? I'm in the double digits though, so not very high). Maybe you could play and use your mic in games and if you make a friend, ask them to check out your videos and let you know what they think? I'm not sure what the right/most effective course of action is, I am also trying to get views. My most watched video (5k) was a short tutorial on a not massively popular game, Gang Beasts. I was fortunate and made the video when there was no other tutorial (that I can find) showing what I did, and it had gained a good bit of the views even before I had added a thumbnail, though I think the thumbnail is helping. My gameplay videos are not as successful, I play a range of games also though. 9 views (NBA LIVE game), 1 view (gameplay of smaller/less known game), 587 views (Gang Beasts tutorial), 4 & 2 & 1 & 4 on some gameplay. So I haven't found the trick or recipe for success for gameplays, though maybe it is just consistency and quality plus being fortunate. Also, for the title on your latest video which is: "Call is Duty: WWII Multiplayer Ep 3 - What happened to Ben?!", I have a recommendation. Maybe put the hook or action phrase at the start of the title so it is more noticeable. I am not sure if that is better, but maybe it can capture someone's attention better. Especially since part of the title is cut off on your videos page, and maybe also when recommended on the side, it's cut off at right after "to". Also, I think you might have a typo with Call "is" Duty. Good luck with your channel, I may try to watch some videos from time to time. Also maybe the longer videos could be more intimidating to possible viewers as it would take longer to get through the video. It may be more effective once you establish more of a viewership, but it could just be your style.
  10. 1 point
    I encountered this phenomen several times, and decided to follow my instincts: I do videos as I please and have fun with, and let unsubscribers go.
  11. 1 point
    Moin. There are a thousand ways to find inspiration, and the internet produced countless lists ranking individual methods, so I'll skip the standard "look at all those things, they'll inspire!"-talk here. Instead, I'll just point out two things: You likely already are seeing lots of inspiring things on a daily basis - movies, games, books, interesting people and places, and whatever the internet has to offer. You likely aren't giving yourself time to process all of this. In the current age, it is normal to never be bored. Facebook, YouTube, Reddit, Netflix et al. all have a interest in keeping you addicted to their service. If you ever do the "close a tab, open a new one and navigate to the page you just closed" thing, you are likely addicted to that particular service in which case the service has won and your inspiration has lost. Instead, you want to be bored for some time, long enough that you get the chance to not only work through the worries/embarrassing memories/stories it always has, but to finally touch upon actually inspiring stuff. Because all the creative content we consume and things we do is inspiring in some way, either on a very direct level (fan fictions, "scientific" analysis of game mechanics, having fictional characters fight each other, etc.), on a re-set level (taking an existing story and putting it in a different settings, e.g. Titanic in space or 1984 in a medieval fantasy setting), on a dramatized level (going into a store selling esoteric trinkets is a much more exciting story if you summon a demon), on an anti-level (things annoying you about existing content can be the base point of a story doing the exact opposite of the annoying thing), or perhaps on an entirely different level that hasn't come to my mind yet! On a related note, this is also why it's important to take breaks and go on holiday. Being bored in your room only gets you so far, being bored in a place in which you have all those things to look at that the "top 50 ways to find inspiration" lists recommend can put you on entirely new creative heights.
  12. 1 point
    Moin. I covered the basics of good sound before, so now I'll share some things that I've done in the past to make the audio sound better after recording. This is by no means applicable to every situation, and all could've been avoided with proper equipment, but if botching together a solution that makes the video sound better, so be it. Programs used ReaPlugs VSTs OBS Magix Vegas Pro 14 Noise removal (in OBS) Situation: I live next to a busy cobblestone street and my mic is quite near my laptop fans. I don't want my viewers to hear that too much. Solution: Stream at night if possible, if not: Have the ReaPlugs installed In OBS, go to the settings gear next to your recording device (Mic/Aux for me) select "Filters" click the plus in the bottom-left corner. Add a VST 2.x plugin and give it a name Don't select the noise suppression option. I mean, you can, but the more noise suppression you activate, the more it sounds like your microphone is laying in an aquarium. Select the reafir_standalone plugin and open the plugin interface Put it in subtract mode, click the "automatically build noise profile" option and be quiet for a bit. I usually wait until a car drives past. Then uncheck it. You now have audio that has the worst of the background noise removed. Warning: The louder the background noise, the worse your sound will be even if you apply this filter. But, it works good enough for me. Making far away dialogue better understandable (in Vegas) Situation: Was out to film a local comedian group (6 people), but only had a shotgun mic and my camera and had no time to set up properly, so I was in the back of the room full of people, some 10m away from the stage and trying to record what is said on stage. Solution: In Vegas, click the dot-rectangle-dot-icon next to the audio track (the Track-FX icon) Click on TrackEQ Select the Fletcher-Munson-curve preset Increasing the gain obviously also was involved, but this equalizer setting single-handedly increased the quality from "difficult to listen to and hard/near-impossible to understand" to "noticably bad quality, but not repulsive anymore". No more "RIP Headphone users" Situation: I'm usually somewhat quiet when talking, but sometimes become loud. Viewers who have turned up the volume to understand me better usually then suddenly get their ears blown out. Solution: Have ReaPlugs installed In OBS, follow steps 2-5 from the noise removal guide, in Vegas, open the plugin chain add ReaComp (reacomp-standalone) Drag the left-hand slider (the threshold) down until it's just below your normal talking volume enable classic attack and auto release set the ratio to somewhere between 2:1 and 4:1, depending on how much difference there is between your normal talking voice and your normal screaming voice (and how often you expect to scream) (optional) increase the (wet) output until your usual talking voice is somewhere around -12db. Don't go above this; the compressor needs some room to work with. Compressing the audio won't make your audio sound nicer, however, it will make it easier to listen to as it reduces the difference between loud and quiet parts. What settings do you use to make your audio sound better? Share it below!
  13. 1 point
    @AAAA Thank you that was very helpful
  14. 1 point
    There should be a detection method for fake views, like clicking on the ad too quickly, or the same account repeatedly watching and clicking on the ads. Currently, the responsibility is on the YouTube creators, which seems strange to me. If one every takes a vacation, someone could halt your income stream by trying to get your monetization disabled by clicking the ads a lot, while you are not there to check it. I am not saying there should be an external YouTube person who should be monitoring the clicks on one's ads, but instead software which checks for suspicious activity. At the same time, if the creator is doing it on purpose, autodetection may make it hard to prove anything, but if it is good enough, their efforts would be in vain and no harm would really be done, perhaps meaning there is not too much incentive to seek out a punishment.
  15. 1 point
    Maybe, but to watch COD: WWII videos or livestreams, the potential viewers probably already were not in restricted mode. Hopefully it is only a minority of viewers that can't see it.
  16. 1 point
    Wow thanks so much for the long review, I really appreciate you taking the time to put in so much effort. 1. You're right about the live streaming aspect of it. Creativity isn't my greatest strength, so the reason for streaming is 2-fold. I was hoping to get a few comments while playing which would help generate conversations and keep the commentary flowing. At the same time, I am very time poor, so the convenience of being able to stream and have the video automatically published to my channel afterwards is very attractive. 2. You've hit the nail on the head. Having my video 'discoverable' while streaming seems to be a major issue. I'm at a bit of a loss as to how to correct this, although for my first 3 streams (which is all I've done so far), I wasn't even aware you could add tags to a live stream (amatuer!). Hopefully now that I've discovered this at least SOMEONE might be able to find me? Haha 3. I tend to agree with you on the length of the videos. My thoughts are that for a stream, length is key...as long as you have viewers tuned in and you want them to keep watching. Not so true for the video once it gets published after the stream though. I think they're better off being much shorter. Perhaps I'll start really monitoring how many viewers I have watching my stream. If I don't have any, I'll cut it short at around 30 minutes, but if I manage to have a few watching, maybe I'll keep streaming a little longer. We'll see how we go! 4. Gaining those first few views and subscribers seems to be the hardest part, from what I can see of other's experiences. Even the non-active subscribers I feel would help somewhat, as you mentioned, even if only to show that you do have some subscribers to any new visitors to your channel, as they'd be less likely to subscribe to someone who has 1 subscriber as I do. Even if I have 10, all inactive, that might give me a little more 'credibility' when a new non-subsciber finds themselves on my channel, I'm not sure. 5. Thanks for the pick up on the typo in my latest video. I've gone and fixed that up. I see what you're saying with the 'hook' in the title. I might need to look into this. I'd like the structure of all the titles to be in the same format, but I think you're right, I might need swap in the hook to the start before the title of my series. Again, thanks so much for taking the time to contribute. If you want to DM me the link to your channel I'll go and check it out. If you'd like me to subscribe, even if just for the reasons I mentioned in point 4, more than happy to do so. Thanks a million.
  17. 1 point
    True. And that is EXACTLY what the YouTubers Union is aimed at. Give the partners decision making powers. We want to have a say whenever YouTube changes the rules. This worked well for trade unions during the industrial revolution, even though THEIR chances looked bleak in the beginnings too.
  18. 1 point
    Hi All, this forum. I am doing event and travel Channel in Singapore and I am open for collaboration. let's learn from each other. Thanks
  19. 1 point
    Moin. If your channel got demonetized because you don't meet the new criteria of 4000 watch hours in a year and 1000 subs, but you still want to make money, you may want to do the following: Focus on growing your channel. Making videos is one thing. But you need to market them, too. CMC collected some marketing tips here. In short: SEO, branding, collaborations, and clickable thumbnails. Look for alternate revenue streams. Whether this is a tip jar service like Patreon or Streamlabs, paid promotion like product placement or endorsements, affiliate marketing, merchandise or commissions for other people - a lack of YouTube monetization doesn't have to affect the rest of these things. DON'T CLOSE YOUR ADSENSE ACCOUNT YET. Your February earnings will be finalized and transferred to AdSense on March 15. If you close your AdSense account before that date, you'll lose the money. If you are >10 USD, you can close your AdSense account afterwards if you want to get your money out of it, or leave it in there until you do meet the requirements again. Re-consider your goals. If your goal is to be a full-time YouTuber, but 1000 subs and 4000 watch hours feel like way out of your reach, and not even the other suggestions make it more reachable, you may need to reconsider what your goal is. After all: Even if you are willing to live in relative poverty at 12000 USD per year, with an average CPM of 1 USD per 1000 views and an average view duration of 5 minutes, you'd need 1 million watch hours per year if you did it full time. Note: This post was about the initial demonetization wave in January/February. If your monetization application got rejected, go to this thread instead:
  20. 1 point
    Buckle up, here comes my best science joke: If the Silver Surfer and Iron Man team up, they'd be alloys. .. yeah okay I will leave the jokes to professionals in the future Welcome to the community @Astrobiological!
  21. 1 point
    Moin. Making a let's play is easy: You sit down, hit record, play a game, talk a bit, stop the recording and upload the video, basically no pre- or post-production required. But this is is exactly why it's hard to make a good one: You get only one shot at what you're doing. If you say something stupid, fall silent, or run out of stuff to say, there's nothing to save you. If you are in a repetitive section, you may choose to cut or use time lapses, but that's about it. You have a split attention on talking well and playing well, as opposed to just focusing or immersing in your role in typical acting situations. It's somewhat difficult to plan ahead – you never know whether or not you will make that next jump or fall into the pit until one of the two happened. This leads to... Reactionary commentary. "Let's go here, let's do that, oh, that didn't work, ---" this kind of commentary is the natural style when talking while playing. It coincidentally also is the most boring style as the viewer can see quite well what you're doing. You are tied to the format. A Let's Play is a Let's Play. You can chose on whether or not you want to have a facecam, whether or not you want to edit stuff in afterwards, but at the end of the day, you're just wrapping the package in a slightly different way compared to anyone else: You still are playing from start to finish, you still are reacting to what's happening on screen, you still are going to call your videos "Let's Play <game title> part <number>" or some minor variation to it. Because of all this, it's hard to even make a good Let's Play series, and even if you make a good one, it's hard to get anywhere with it: Because it's so easy to make a Let's Play, your attempt at it will likely drown under the flood of other Let's Plays that do exactly the same as you do. So, how do you solve this? Creativity. Break out of the format and do something else that either nobody else does, — if you can think of a new and fresh format that hasn't been tried before, you may just have found yourself a market gap — or nobody else does well, — if someone else has thought of the format, but their series sucks and you can do better — or someone else does well, but without any competition — if there is a particularly successful niche that has little competition for one reason or another (eg. because it requires expensive equipment or skills that cannot be found in ordinary people), and you think you can establish yourself in it — and you'll have a much better shot at getting successful, building a brand and reputation, and doing something in which you have a higher degree of creative freedom, keeping your job much more interesting over long periods of time.
  22. 1 point
    re 5,6,7: It's very true that it wasn't until we started narrowing our focus to a few areas that our channel started growing more reliably. We started out making all kinds of educational videos, for all sorts of ages, and even in several different languages. We made whatever videos popped into our heads, plenty on topics that no one was looking for. Each year, we narrowed our focus (splitting off other channels where we could keep up production - for kids and for Spanish and Portuguese) until now we are much more tightly focused on topics you need to learn if you are in college for math & science. We stray a tiny bit from time to time, but really it was defining that audience and then giving them the content they wanted/needed that helped us grow more than anything.
  23. 1 point
    Implemented content languages for multi lingual communities more info Added back the language switcher at the top enabled grid and classic views for the forum. Dynamic view still available.
  24. 1 point
    A problem many creators face is "how often should I upload?" This question will receive a different answer depending on the month you ask it. Why? Everyone in the world struggles with this problem and a few people think they've solved it and want to tell you the right way to do it. The problem? The right way for some people is the wrong way for most. Things to consider: How long is the end video in length? How long does it take for you to shoot a video? How long does it take for you to edit a video? How much time a week do you dedicate to your channel? Short Video Length Everyones content is different and not every piece of content requires the same strategy. For instance, when I produce a video that's 2 minutes long (highly produced w/ voiceovers, etc.) it takes about 3 hours to edit and about 40 minutes to setup and shoot (and tear down). If I produce a 4 minute video (single camera) I can do the entire process of edit/film in 45 minutes. A 9 minute video takes about 30 minutes; longer doesn't mean longer edit. Pro: Your content is going to be very sharable, have a high audience retention (if done well) and do well on mobile viewing platforms. Con: Your going to burden yourself producing daily content. Creating a channel with daily content is going to often result in burn out (you'll be editing 15-21 ours a week and shooting for a few hours in addition). Long Video Length (less produced) In general, longer videos are less "produced", more stream-of-conciousness (e.g. a 10 minute vlog). Unless you're filming long form "short movies", or an event (racing, sports, etc.) the chances are your content is longer but you don't have to edit as much. Pro: You'll be able to produce more volumes of content a week, maybe even daily. Some may become slightly viral or actually watched more than others do to that specific content; create more like that and see more success. Con: With higher volume content you're going to be focused more (and challenged more) on your content strategy. Is there a theme to your content? Do you have enough ideas to stretch out 5-7 videos a week...or even 3? Finding compelling content is your biggest hurdle. You'll also spend more time title, tagging and optimizing your content. And, you'll be producing a lot of content in hopes people actually watch it. Dedication Those that want to produce daily (or "high volume") content are going to need to consider a lot of things: The content you want to produce The way your content plays together (one video play off another? themed/series of videos? playlist worth content, etc.) How far you go to optimize and promote that content (daily content requires daily promotion) Editing. Plain and simple, every video requires a good amount of time at the computer editing. Patience. Producing daily content and getting 3 views per video leaves you wondering..."is this going to work?" and waiting to see while you continue to churn content. Upload Strategy The strategy needs to be all about you. If you're creating shorter highly produced videos your upload velocity needs to be taken into consideration. Start with one video every two weeks and see what the burden is on your time. If you can handle it, do one a week. Rinse and repeat until you feel a bit stretched with it--you should always stretch to do more, but don't over-do it; just like working out. Don't listen to "experts" if they tell you how often to upload because they don't know you, your time or your channel. You should work your own comfortable pace. Sure, ultimately 7 days a week or 14 videos a week or whatever would produce tons of content but you're one person and you probably have a life (or need sleep). So, rather than doing what others are doing, do you. Just because a channel produces daily videos and sees success does not mean it's the upload velocity that's making that channel a success. There are thousands upon thousands of channels uploading daily content that are not getting any views at all and those creators aren't smart enough to take a step back and figure out why...they just keep churning out content and letting it fall to the floor without being seen.
  25. 1 point
    Hey Newbies! We created the community to support you in connecting with other creators, empowering you to grow and scale your channel by sharing best practices, getting your creative craft to the next level, and updating you on, as well as bringing you the latest tools and programs accessible to you for success. What to do? You can use the community to start a discussion, connect with creators in the collaboration corner, share tips that helped you grow over the years or find events in your area or online. We have lots of knowledgeable people here: YouTube Certified individuals, Top Contributors and Rising Stars from the YouTube forums, and... maybe you? Some guidelines No self-promotion. Think of it like this: You are a plumber at the world plumbing conference. Going around handing out your business cards saying "need to fix a leak?" is unlikely to get you any customers, because the people you're talking to also are plumbers. Same thing here: Everyone here is a creator. You won't find your viewers here, so don't spam your content here. Try making high-quality posts. This means in particular: Search before posting - your question may have been answered before, possibly much more thoroughly than any answer you may get. Add relevant context to your posts whenever possible - the question "How do I get successful?" can be answered in thousands of ways, the question "how do I get successful making gameplay videos?" narrows it down much more and allows for much more targeted replies that ultimately you will be able to use. Post in the most appropriate category. If there are multiple categories in which your post would fit into, throw some dice. But don't copy-paste your post everywhere. The rest of the guidelines can be found here: https://creatorshub.net/guidelines/ You should read them sometime, it is scientifically evident that taking the time to read the guidelines feels better than getting into trouble with the mods. We are excited to have you here and looking forward for your first post!
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