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  1. 7 points
    In November, there was another adpocalypse because there were still a lot of elsagate channels that got monetized, as well as freebooters and other scammers. Despite the 10k view limit introduced in April. As an answer to the November adpocalypse, the review process was likely toughened up from "have a quick look at the channel" to "look at all videos the channel has made and fully watch some of them". This resulted in huge backlogs in the review queue (as you may have seen in some posts here and especially the YouTube Help Forum), showing that it wasn't possible to do in-depth reviews with the current staff. Now, there's two solutions to this: Increase staff size or increase limit. Increasing staff size isn't infinitely possible as the many more small channels that would get reviewed barely make any money: 90% made less than 2.50USD in the by far best paying month. If it costs YouTube more to pay the reviewers reviewing all these channels than what the channels bring in, it's simply not economically viable to review them. Using bots would be a solution to that, but we've seen how well that goes. The increased limit doesn't make things trivial for YouTube either: In 2016, over 1000 channels crossed the 1000 subscribers mark each day - considering that YouTube has grown since then, the number is probably now closer to 1500+ channels. This is a sizable stream of content that needs review, in addition to that, Google Preferred (the top5% of channels) now also is getting reviewed (because Logan Paul) and the backlog still needs review as well. In short, despite the raised limit, it's unlikely YouTube will have idling reviewers any time soon. Which brings me to the second part of the post: The Eulogy. When YouTube implemented ads back in 2007, they did so under the following premise: Based on this assumption, more and more hand-selected partners were added, MCNs were founded until finally, in 2012, monetization as we knew it was born. But in these 5 years, a lot of things had changed on the site. YouTube had become mainstream. The cozy environment had been replaced by the real world in which people wanting to exploit the trust given grew more noticable. This manifested itself in the first limiting act in 2013: Until then, Affiliate MCN partners would not get scanned by ContentID, instead, YouTube relied on MCNs selecting their partners responsively. This had been abused, from one day to the next, thousands of people suddenly found themselves waking up to the cruel world of copyright and -infringement. But still, it was free money for everyone, now scanned by CID. However, it also was Free Money by people controlling CID: Free music, such as Kevin MacLeod's, would get copied and added by people in order to claim things they actually didn't own and make money from it. This resulted in various measures: In 2015, YouTube added a "whitelist" layer of music that couldn't be claimed by ContentID. In 2016, all MCN's subnetworks were terminated. Subnetworks could be ran by users that would claim video game footage, for example. Later in 2016, claimed and then disputed videos would continue to make money to whoever wins the dispute. Somewhere inbetween, Free Money got even safer as you'd no longer instantly lose your AdSense account for invalid click activity, but get a 3 months suspension instead. Yet still, it was Free Money for all around, now with extra steps. It even got more transparent what would make you money and what didn't when the classifier was made public (and disputable) in late September and caused DeFranco to think his channel would get closed down. At which point, almost a decade since the original launch, advertisers found the premise broken. Adpocalypse happened. Yet, Free money wasn't dead yet. YouTube wanted to keep it alive, with a low limit and machine learning. Free Money continued its course for another while. Until media investigations caused the premise to break again in November: YouTube still is monetizing freebooters, still is monetizing elsagate channels, and still is monetizing various other forms of bad content. This concluded the free money experiment and made clear: Free Money cannot survive in the cold world in which crime and abuse is rampant. Anyone of you who relied on Free Money now has to make a difficult decision: Do you want to work hard on YouTube or on another platform until they're willing to hand-select you into the realms of business partnership? Do you want to go to small and/or blockchain-based approaches that promise Free Money isn't dead yet? Do you want to quit as the prospect of immediate payments is gone? The Choice is yours. Godspeed. --------- Clarifications: In smaller environments, Free Money can still survive. Patreon still offers it, for example. But they, too, will have to kill Free Money once someone finds concrete evidence that Patreon is used as a money laundering machine, or to fund extremists, or something like that. "Free Money" doesn't mean that you get money for doing nothing, but rather that you can make money without any minimum qualifications or requirements. Ie the "free" refers to "free entry into the program".
  2. 6 points
    It's time for our 2018 Edition of "How do I get new subscribers?", the forever question for the new content creator. The 2018 edition tries to account for new algorithm theories so you prioritize your work accordingly. Where do new subscribers typically click the "subscribe" button? It's most often the channel main page. That means you're going to want to first prioritize your 'look' a bit. The First Stage - The Channel Setup Before you begin creating a large volume of videos, prepare your channel for potential viewership. Setup these priorities as your first todo's as you start thinking about what your channel is all about. That way, if your first few videos get lucky and get a few views, you're already prepared to convert those initial viewers into subscribers! [ ] Stage 1 - About Page (Difficulty: Easy) The 'about' section, right off your main channel page, is going to be your first textual "elevator pitch" to getting someone to subscribe over the long term. Goal: Explain something about yourself, the reason you're taking the time to create a youtube channel, what you want to get out of it and what you want the viewers to get out of it. Not just "we do cool stuff, subscribe" or "we release videos every week, subscribe" -- but what do you do and why. [ ] Stage 1 - Channel Graphics (Difficulty: Medium) The channel banner is important, it should convey what you do and often list your schedule (do you do weekly live streams? do you release every thursday at 7PM? Put it in there). This is your eye catching 'marketing' method of gaining interest. This is for those that are too lazy to read your about page or are more visual people. Goal: Make it clean, make it look as professional as possible. But, this is more challenging than text-driven content on the 'about' page as dimensions change over the years and getting it to look right on desktop and mobile can be a super challenge. Tip: Make sure you look at your banner on tablet, phone and desktop along with the Youtube app. If you can make it look perfect on one but crappy on the other, go for something 'in the middle', perfection won't work across multiple platforms so make it look 'good' on all of them rather than fantastic on one of them. [ ] Stage 1 - Channel Branding (Difficulty: Medium) Don’t skimp on your logo. Even if you just use letters (like, CMC for Common Man Cocktails or SF or SORTED or something). Take the time to build a branding that people can remember and integrate that into your thumbnails. Not a graphic artist? Go out to dafont.com and find a font you like and use that for your ‘text logo’ so that you stand out. You don’t have to be a graphic artist master to at least use a text logo that isn’t 'courier'. Or, head to a place like Fiverr and have a cartoon anime photo profile done of yourself for $5 to $10. Suck it up, spend the cash to look more professional like a real gaming channel or other style of channel. Spending $10 on your channel is the least you can do to provide evidence you care about what you're doing. The Second Stage - Video Optimization Once you've got your branding ready, you can start really thinking deep into how to best optimize your content to gain viewership and convert those viewers into subscribers. As you build each video break down the following priorities. [ ] Stage 2 - Thumbnails (Difficulty: Medium) You might have the best content in the world, but if nobody is interested in clicking on it you failed as a creator. Don't let that be you. 1. Don't just use a frame from your video and believe that the 10 second thought was worth your time--you are doing it wrong. 2. Don't add a pile of text to your thumbnails and clutter it up; pictures are worth a thousand words you don't need to add words to do it. Some youtube creators have said they create their thumbnail or at least the "shot" they want for the thumbnail before the video is even filmed. This technique gives you a good 'direction' to take the video while also leaving you with a thumbnail that best represents the content. Your thumbnail should be highly visible and clear. I suggest fully utilizing high saturation and sharpness when editing/filtering your shot in Photoshop or your favorite graphic editor. If you're video thumbnail is to contain a human / head make sure the eyes are staring into the camera right in the face of your potential viewer. This gives a moment of intimacy and humanizes the video before they have even clicked! Avoid cluttered text on thumbnail, you have a title for text. [ ] Stage 2 - Titles (Difficulty: Medium) Titles are extremely important to your content. This is where you do not take advice from huge youtube creators because they can title something “watch this” and it will get watched. Here is an article I wrote breaking down how to trend search on titles and produce better title content. Goal 1: Accurately describe your topic but do it in a search friendly manner. “Chocolate Ice Cream” is nice, but “How To Make Chocolate Ice Cream with Low Sugar” would be better. Goal 2: Take it serious, this is hard stuff but titles will no doubt bring you the fastest response on execution. If you title it right today, tomorrow you’ll see how it works or how it didn’t. [ ] Stage 2 - 15 second Hook (Difficulty: Easy) The first 15 seconds defines how your video is going to perform. If you waste it on bouncing logos, stupid music or pretty graphics you’re going to lose potential viewers. Spend that 15 seconds telling people what value they’re going to get from your video, how something funny is going to happen, how entertaining the subject matter is or whatever it takes to keep them sticking around. Goal 1: Watch a few popular TV shows and see how they handle the first minute of the broadcast before it cuts to a commercial. A drama may show a murder and not show you the murderer, a comedy may hit you with 2 great one liners, a reality show may showcase the best interaction with the people in that episode. Goal 2: If you need an intro graphic for your show, do it at second 16 - 18 (anything longer is obnoxious). [ ] Stage 2 - Youtube Cards (Difficulty: Easy) When you produce new content, use Youtube cards to make sure you suggest specific videos when the time is right. That means, if you have a video about repairing a 1970s Dodge Charger and you mention it in your repair of a Toyata Supra, you should flip a card above your head during that part and, if you can remember, point to it "speaking of car repairs, watch us fix a 1970s Dodge Charger, right here!" Goal 1: Make sure you display videos that are relevant to the topic if possible. For bonus points, point to that video within a playlist, so that when the viewer is done the next video that plays is in the playlist (more watch time for you). Goal 2: Go back to older videos and add Youtube Cards if you create content that could have been mentioned in the past if you had the video for it. [ ] Stage 2 - Description (Difficulty: Medium) This task should be easy right? Not if you’re doing it correctly. You want rich content here that has lots of great keywords that are part of your tags and title along side other keywords that the video covers. Youtube can’t (currently) ‘hear’ you talking very well, so you need to describe what your video is about accurately. Goal 1: Go for the most long winded description that you can come up with that isn’t tag stuffing or doing something wrong. If you’re talking about a Mustang and you could have said “the car” or “it”, replace it with “the mustang” or “mustang” so you get more rich use of those keywords (which should be in your tags too). [ ] Stage 2 - Tags (Difficulty: Medium) Tags are a huge pain in the butt. It’s easy to do them wrong or lack enthusiasm to do them right. If I create a video about how to make a margarita with margarita mix my tags will be “how to make a margarita with margarita mix”, “margarita”, “margarita recipe”, “how to make a margarita at home”, “how to make the margarita”, etc. The tags enforce the title and enforce the description. Goal 1: Try very hard to use all the space (500 characters) for your tags by creating tag phrases that would be what users type. Not sure what they type? If I went and typed “how to make a marga” into google or youtube, the auto-complete gives me a darn good starting point! The Third Stage - Channel & Video Optimization Hey, you got a few videos under your belt and feeling confident. Start considering what you're going to do to take it to the next level. While some of these really should fall as a priority 2, a new creator has a lot of things to juggle in their head to do in each video. So, we move these to stage 3 now that you've gotten used to stage 2 requirements. [ ] Stage 3 - Call To Action (Difficulty: Easy) You want people to subscribe? Tell them. Want them to like? Tell them. Don’t expect them to do it on their own. If they really love your content they may be enthralled with the topic and not paying attention. But, in most cases, people are like sheep, you have to guide their every move. Want them to join your Patreon to make you money? TELL THEM. Goal 1: Don’t expect it if you didn’t ask. [ ] Stage 3 - Watch Time (Difficulty: Hard) If you want your content to rise to the top of search for youtube then you have to have more watch time than your competing videos. The views are important, but not as important as watch time. A video that’s 10 minutes long and has an 80% audience retention and 1,000 views is going to do far better than a similar 2-minute video with 80% audience retention and 1,000 views because the other has more accumulated watch time. Goal 1: Create content long enough to clearly make your point. Don’t waste people’s time at the beginning with random ramblings or off-topic discussions. Keep them wanting to watch, change camera angles, add b-roll or do whatever you can to keep their attention. Note: This is by far the most important step in the entire process of video creation. Why is it in stage 3? Because watch time is difficult to build and requires you understand the full process of video creation to fully take advantage of it. However, this is the one stage that will be a constant struggle and your primary goal of every video you create in 2018 and beyond. [ ] Stage 3 - Channel Trailer (Difficulty: Medium) Just as your 'about' page and your channel banner is for the readers/visual folks, the trailer is your one big chance to tell people (in the medium you're working in) why they should subscribe. However, a brand new channel may wait a bit on this even though the main page drives the most subscribers. This is a late stage edition because you really need to know what your channel is about and showcase some of the clips of your channel in the trailer so people get a high level summary of what you're all about. Watch a few top movie trailers and notice how it hits all the hot topics: action, emotion, theme of the movie. Your trailer should do the same thing in a short period of time. Goal: A tailer should be under 2 minutes and explain: what you do, when you upload, example your content and call to action to subscribe to the channel for more. This is your visual Resume to get your subscribers to "hire" you to stuff their channel feed. Note: The trailer can change over time. I like to re-do my channel trailer at least once a year or anytime I make a drastic change in my channel schedule/content so that the trailer reflects what we are doing now, not what we did 3 years ago. [ ] Stage 3 - End Card (Difficulty: Medium) The end card should show at least one video (and must), I usually use two: “youtube suggested” and a playlist relevant to the topic (or one I want to push harder). I've seen a few techniques for end card. 1. At the end of your video you can promote a call to action to subscribe (click here to subscribe -- pointing to your channel end card element) and promote a video/playlist (click here to watch this next awesome video -- point to the video element). 2. Pre-stage a small 19-20 second clip that says "thanks for watching this video, you can click here to subscribe or checkout one of these two playlists to continue watching" and point to where the elements are on the screen. Or, come up with your own ideas, but make sure it's consistent and in every video. Goal 1: Go back to old videos and change End Card playlists if you believe they’ll fit better now that you have more content. Goal 2: Use high performing video content to push new content. If you have one video that just does great and one that could be better, use the end card of the great video to direct people to it. [ ] Stage 3 - Playlist Generation (Difficulty: Easy) One you have 3 videos on your channel, you should start building playlists. Playlists count as a new video element on your channel. If you want youtube to always feel like you're uploading something fresh and new, create a new playlist on days you're not uploading content. To youtube, it's as if you just uploaded new content! Make sure you fill in the description and give the playlist a good "high search" relevancy. If your doing video game "let's play" content, categorize your game videos into a playlist. Next time make a playlist for "action games", or some other sub-genre. You don't have to make playlists that all your subscribers are going to consume--make something you know the "algorithm" can consume. And do it at least once a week for those that upload weekly content (that makes two new 'uploads' per week if you add playlists) Goal 1: Create a meaningful playlist that backs up important keywords you are trying to make your channel about. E.g. if you did 10 videos on Horror Movie Reviews, then the playlist should be called something like "Popular Horror Movie Reviews" or "Best Horror Movie Reviews". Goal 2: The playlists that matter should be on your channel mainpage. Which matter? Those that are seasonal / topical to current events, those that perform best, etc. Goal 3: Playlists should have a description with important keywords, not left blank!! [ ] Stage 3 - Collaborations (Difficulty: Hard) This can be quite difficult to organize, but many smaller channels find great success in collaborations. Don’t expect your 100 subscribers to collaborate with a channel that has 120k subscribers, but a channel with 50 to 300 shouldn’t be too hard. From my own experiences, I’ve had more subscriber growth with collaborations on channels smallerthan mine than bigger. Big channels may have high volume views but they don’t always make loyalists.
  3. 6 points
    Moin. There are a lot of channels on YouTube. How many? Well, all YouTube says is that there are 1.5 billion + users on the site, but not how many of them actually are running a channel. Luckily for us, Socialblade tracks quite a lot of channels with more than 5 subscribers, which is roughly 21.2 million channels. In other words: Only 1.4% of users are creators. Reddit user DetectiveMcGregor scraped the data together and made this chart out of it: What is immediately noticeable is that the vast majority of channels don't clear the monetization guidelines. What also is clear: Being at the very top of YouTube actually isn't that far away, with only 24400 subscribers, you already are in the top 1%. But now, let's take a look at the top 1% and see how they're divided: Even in the top 1%, the vast majority of channels does not have a play button yet. And only 3% of the top 1% have a gold play button. So let's look yet another level deeper. The top 1% of the top 1%, channels with >2M subscribers: Only 7% of the 1% of the 1% have a diamond play button. At this point, hopping into the top 1% anymore doesn't really make sense as it'll just be a big face saying pewdiepie or something. Or rather, there's so few of them, you can just look them up on Wikipedia. Instead, I present to you: A log chart. And finally, a table: Percentage Subscriber threshold Number of channels all users n/a 1.5 billion Top 100% 5 21.2 million Top 50% 67 10.6 million Top 10% 1215 2.1 million Top 1% 24400 212 thousand Top 0.01% 1 million 2230 Top 0.0001% 24.6 million 22
  4. 5 points
    Strange, I've worked closely with unions in my life and I can tell you that conducting a strike is not the be all and end all of a union at all. If you are going to say someone doesn't know something about unions, make sure you know what unions are about yourself. As unions grow, so too do their goals, where and what they're active on and who they aim to help and represent. You'll find that the very basic function of a union is to REPRESENT the members, in this case they are creators and users of youtube, and your idea of 'oh you can't strike, I win' is a complete strawman argument. The actions a union can take are limited only to what they can come up with. There's a lot you can do with a large community of people who believe in a cause, right? You are missing the networking, collaboration and momentum that comes from an organized union with a goal. You really think the proposals and demands are the only thing the union will do? You seem to have simply brushed over what the union has been up to and then you've had to go back and actually look at what's been done. If you don't recognise that a growing 10,000+ strong community who are actively working on voicing discontent among youtube users could potentially have sway or an impact then I would say it's you who 'fundamentally did not understand' the point. After all, youtube are responding to the Union directly already.
  5. 5 points
    Moin. YouTube announced that they wanted to close their Creator Community by the end of February and put it into readonly on the 30th of January, 2018. So, we made CreatorsHub instead, with the following goals: Provide a replacement for the YouTube creator community. Which this forum hopefully does. Develop useful features. Forums can be found everywhere, and at the end of the day, the creator community was just that. We want to make this not only a community, but a hub, full of useful features, like: Easier collaborations! Easier Analytics! Easier social media promotion things! A community for all creators. YouTubers do amazing things. But so do painters! Audio engineers! Musicians! We want this to be a home for everyone that has creativity flowing in their blood. Due to the short notice on the YouTube Creator Community shutdown, the CreatorsHub is a bit spartanic at the moment. But, given time, it'll be the most awesome community for creators. We already have more developers than they've ever had, after all ~/Leo
  6. 4 points
    Those brainwashing all-smiles nonsense clips YouTube made? Come on, you can't be serious. I believe that none, I repeat none, of my questions are answered in those goofy pieces. But I admit I could not make myself watching them all. Please be so kind and identify those videos to me that clearly answer my questions. Then I will stand corrected. My demands are just a start, we have an own forum and will change/update those demands as we go along. You did not really watch my video, or you simply chose to interpret them wrongly. When I say all channels should be monetized, of course I am ONLY speaking about the channels that WANT to monetize the content. And I clearly stated that I don't want to see ISIS beheading videos either. Same goes for stolen videos. I want clear rules, easy to understand and with plenty of examples. If a video does not comply to these rules, then it must be deleted. But right now, the rules are deliberately soft and YouTube can hide between them. How else is it possible that a friend of mine got a strike and a take down because he interviewed the manufacturer of airguns for Olympic tournaments at a trade show? His entire channel is gone because he received three strikes in a very short time. Those videos were years old, by the way. Videos that contain critical elements may not be ideal for some advertisers. That is OK. But they still have value as they bring people to the platform. Eventually those people will watch videos with ads too. I simply want that the "cake" is split three ways, not two ways. As for the "influencer" part, I have a total of eight channels that I know of that have more than 1 million subs and are now members. I have a nice collection of press coverage already, including web and radio interviews. Today, a piece will be aired on rbb24, and also the BR in Germany. I admit my fans gave the thing a good push, but now I am getting new members from many other sources as well. As for the communication, appeals aren't falling in that category. They are one sided. You file an appeal and then you get the result back in automatized form. Yes or no. No explanations, just the typical standard messages. You can NOT talk to the decision maker. And yes, of course I have a partner manager. She is a good person and really tries to help. But she is very low on the YT hierarchy ladder and basically powerless. She is clearly told what she can say and what not. She can deliver messages from "content", but nothing is ever firm or in written form. She can be helpful, but that is NOT the transparency I want. @Derrick Schommer: YouTube is NOT a "renting an apartment" platform, at least not if you are a creator. It is a house I helped building, with my own hands and years of work. I am officially a "partner", not a "user" or "tenant". Google built the YouTube platform together with the creators. That is what partners do. I won't give up the platform I helped building, not without a fight.
  7. 4 points
    @ericparker @Tom Kvichak yeah, the trusted flagger stuff is in there. The thing is, as a community contributor I find myself more passionate about community. I'm not 100% sold on why I'd want to become a trusted flagger. The way I see it, I'm contributing my expertise in my spare time to help the community, not really to help youtube. If they want us to help on the forums, help on the community, help on flagging videos...at what point does one ask the question... "how much free work can I do for an organization, what is in it for me?" That's a lot of time and energy doing all that stuff just "for fun" with nothing to really show for it.
  8. 4 points
    Here is a scenario for you, let me know what level of comfort it gives you.... You just bought a car and a house and have $4,000 worth of total expenses each month (utilities, bills, house/car payment, etc.) You get a full time job and the company tells you that you will be paid once a month. Half of that payment will be based on how well they think you performed that month along side some variable metrics on a sliding scale. You don't know the scale, or what the metrics are and you're not going to be told just how well you performed outside of "bad, good, awesome." The second half of that scale is based on what the company is willing to spend on you that month vs. the rest of the employees. The total pay anywhere between $500 and $5,000 a month. Are you comfortable with that job? I'll give you a hint, you should say 'no.' This is especially true if you had other people (e.g. kids) to support, right? This is what your life is like relying on adsense for your income. Most folks probably aren't doing this full time, but this is exactly why many large youtube channels are complaining about "the algorithm" and how it is impacting thier channel (and life). Not all, mind you, but many of these channels are placing blame on Youtube because its ruining their current career. A few of those in the 300k subscriber ranges are in so much turmoil they need to let go of their editors, script writers and others and go back to "solo mode" and re-grow their brand; crazy right? I align my perspective in much the same way as Roberto Blake, being a "youtuber" isn't a career. Being a content creator can be a career, being an educator can be a career, being a comedian, a sketch artist, a fimographer, a photographer and many others are careers. Youtube is simply a platform to express your career much like an exhibit in the middle of a big city can help a painter showcase their work. But, that painter is still a painter if the exhibit closes, right? If you begin looking at youtube as a platform and not the career, that shift in perspective may help you understand how you can monetize that lifestyle. Here are a few examples: Recipe / Cook / Beverage Industry 1. If your focus is creating cocktail recipes, meals/cooking you need to monetize that appropriately. For example, e-book recipe books cover "20 minute easy cooking recipes for the working family" or a published physical book (or print on demand book on Amazon) is a strategy to employ making additional income. 2. You can focus on selling (e-commerce) a few of the tools of our trade. Chef'n products, Tovolo products or other great products for cooking/cocktails/beverages/entertaining/dining that you use can be sold to others (and you get wholesale discounts). Gaming Communities 1. E-book walk-through on popular games. If you've found great tips and tricks to winning at Clash Royale create a $3 e-book that gives away the tips to reaching 3000 trophies. Update it every few months when they update the game and sell another $3 e-book. Playing Grand Theft Auto? Creating an e-book for a few dollars to get people through a lot of the game, that they can download as a PDF and put on their phone or tablet would make their lives easier. 2. Look into finding a few very important key tools you need for gameplay (xbox controllers, PS4 controllers, very cool/popular vinyl skins to decorate consoles) and sell them on a little squarespace website or shopify. Make sure they bring value to your viewers and "call to action" in each video to let people know where they can get them. 3. Also an artist? What about custom artwork designs around these popular games that you can sell either digital or physical (framed) works. Maybe create your own illustrated graphic novels around these topics (or have them printed). 4. Push Patreon and try to gain additional supporters through subscription means and give those supporters tips and tricks exclusive to the patreon community members. Vlogging 1. This is a tough one, vlogging can be very vague, but you could consider affiliate advertising as a means to drum up some additional value. Reviews and unboxing of items (maybe using AMZ Review Trader as way of getting some items). As you discover things in your travels, making sure to affiliate link them. This is usually 5% to 10% comissions but if you get them to click, all orders on amazon will be credited to you for 2-weeks, could be nice. 2. Patreon is a great example of a means to build additional revenue in this area, vloggers are going to be building a loyal following even if it's small. If people really care what you're doing throughout your day they probably care enough to give you a few dollars a month. Tech Reviews 1. Easy, either sell the technology yourself, work to gain some sponsors around some upcoming technology or work through affiliate advertising on some of it. 2. If you're a tech geek and you work on computer tech issues, perhaps consulting to some folks to help fix their computer issues. Use your tech skills to help those less tech savvy (which is a majority of people) Makeup/Lifestyle 1. Find products that really change your life, find a distributor and start selling those products on shopify or other platform. If you can find someone to do "drop shipping" that might be even easier, you have someone else fullfill the orders and all you have to do is take the orders and collect the money and give some of it to the drop shipper for housing/supplying the items. You get your "finders fee." 2. Consultation: if you know about lifestyle, womens style, men's style, you should be building a monthly newsletter around style and drive people to subscribe to your newsletter. This gives you instant access to them and you can drive additional value to them while also offering up your own sales pitch (maybe asking people to support the newsletter on patreon, checkout your latest style playlists). A great place to pitch to them additional consulting services if they need some one-on-one help (via skype/zoom, etc.) Bottom line: stop thinking of adsense as the life blood of your business (or hobby/upcoming business). Start looking at the career behind it and find something you can understand and become emotional about--some people will really be horrid at running an online e-commerce business but may have some good luck with digital goods / e-books and others around art/illustration/consulting. Use Youtube as your platform to get out your message and change the world and use adsense as your "icing" on the cake for revenue or to help upgrade/enhance equipment and your set. If adsense is more than 20% of your income, you're at risk. --------------- 60% of my income arrives via e-commerce sales of cocktail tools, syrups, etc. 15% arrives via patreon donations, 2% via affiliate advertising, 3% e-book sales, 5% via sponsorships and 15% via adsense.
  9. 4 points
    My studio is a home bar that my father built--this shot is early on after we finished. What I've found is installing the boom mic on the beam above the bar created for better audio than on a boom stand. My current equipment: IKAN 1000 (1000 LED fill light) IKAN 500 x 2 (500 LED key light & fill light) Audio Technica AT 897 Boom Mic Sony NX70u main camera Canon 6D side camera Canon 70D overhead camera / vlogging camera (currently broken) iMac for live streaming our filming sessions Mac Pro (original 'can' mac) for editing with Adobe Premiere Blackmagic capture device to convert HDMI output from main camera's output source to iMac for live streaming I think that's all of the current setup
  10. 4 points
    Here are a few things to keep in mind: You don't always see ads when watching a video Ads might be generically targetting the channel demographic Ads might be specifically targetting you as a human This means the ads that show for you on your channel may be completely different from someone else watching your content. But, why don't ads show on my channel reliably? Because nobody is bidding on your channel or the channel keywords/industry. To understand this, you need to think like an advertiser. In some ways, I believe the best way to do that is to pretend your an advertiser. So, let's do that now... Advertiser Goal: Video Discovery An advertiser can go to Adwords.Google.com and build a video / text ad. However, even with a video you don't haveto play it in the video itself. The video could be setup as a 'discovery' ad type, which means it might show up near your video (usually one of the top 'recommended' videos) or even in search results at the top. In these cases an advertiser is often bidding on specific keywords (but not always). Advertiser Goal: In-Stream Ads The In-Stream ads are those that play before your video begins. We as advertisers can shoot for impressions (just you watching it is what I want to pay for) or for clicks and interaction. If I want to only pay when someone interacts with the ad or watches my ad to completion I can use the True View in-stream ad, to showcase my video in front of your show and offer a 'skip' button on the longer ads. Advertiser Goal: Targetting a channel (called 'placement') I, as an advertiser, often target channels for content and search results (because I use 'video discovery'), here is a sample of what that might look like: In this example you can see all the channels I target in addition to search. I advertise specific videos on these channels, but not as true view videos, just as suggested videos in the sidebar and such. Why? True View are more expensive, I just want to be 'seen' a bit. Now, I can use the additional fields to see how many impressions I'm getting and how many people clicked/viewed my ad. If I see no progress on one of these channels, I can remove it from my list. Why does that matter? More below on that. Now, I can drill down to see what videos my ads are showing up on most: This can give me a better idea of the performance, and potentially which I want to excluse or which may want to target harder (if they're working well). It also gives me an idea of what type of content I'm being shown on by the system. Advertiser Goal: Targetting keywords Advertisers usually guide their content by specific keywords, that allows us to nail down specific interests by very focused words. Here is an example of some of mine: Here you can see some keywords and you can see I cap out how much I'm willing to pay per view of those keywords. Why does this matter? If your content has very lucrative keywords you will see more people bidding higher for them. As an example (purely fictional) the keywords "home insurance" may be a high bid keyword while "kittens" may be nearly zero. So, if you have a channel dedicated to kittens you're probably seeing very little revenue, but a home insurance channel could be making 10x what you see in revenue for the same amount of views. Advertiser Goal: Targetting Interests Yep, an advertiser can also choose interests to target against, this gives them the right 'industry' to target. A person selling a protein shake might target a health/cardio/body building interests while someone selling an energy drink might taget gaming and someone selling a cholesterol medication may target channels talking about heart disease or self diagnoses channels (or drama shows). As you can see, I target food categories (as there really isn't a "drinking" category). Advertiser Goal: Targetting Demographics You'll find most advertisers are targetting a key demographic. A channel targetting medication for elderly probably don't want young people to see the ads because it's a waste of time, energy and money (if those young kids accidently click the ad, the advertiser pays for something they're never going to buy). This is a great way to excluse groups, as you see I do here: My demographic is highly focused on millenials and such, I didn't choose it, but it has happened. You can see it in your own analytics. Based on that, I know what audience to target for my show. I exclude the rest because it's clear "it's not working." However, if I wanted to gain in a different demographic, maybe I exclude all my normal viewers and market just to those outside the demo so I can increase my reach. Advertiser Goal: Remarketing I don't use Google for this (I use a different company) for my online store, but the fact is many use google for retargetting. This is what happens when you see a product on amazon, walmart, or somewhere and ads for that product follow you around all over the Internet Fun right? Well, we can also place videos for those products in front of all the shows you watch. For instance, anyone that visits my store or reads my newsletter will be 'cookied' and that little cookie sits in their browser for a few weeks (or longer). Now, when you visit a site that advertiser spot might be filled with my content, which I bid higher for to get into the ad spot. Why do I bid higher? Because I've already got the customers interest and I know (or hope) they need the product they found on my website. At this point, my goal is to intice them or remind them they still need to buy it. This is huge and it's more expensive because of what it's doing. Advertiser Goal: Exclusions An advertiser can choose what type of content they never want to be seen for (e.g. "Adult Content"). A childrens ad may exclude themselves on a ton of other content just as an adult video ad would exclude itself from everything butadult content. Exclusions work on keywords as well--what you never want to rank for and I know for a fact Google HIGHLY encourages the use of exclude lists (as I usually talk with my Google Ad rep once every six months). What advertisers may do: Remove your channel from their campaign: An advertiser may remove themselves from your channel if they don't see any significant progress. That way they can refine down to just channels that are showing results. This can be bad for you (if it happens often). Keywords matter: Advertisers are going to cap their pay on a keyword. If you're wondering why you get lots of views but little money, perhaps those keywords you're using just aren't valuable enough. They can target all of these topics at once. They can build a campaign against keywords of particular interestand on specific channels. Retargetting: You may have ads on your channel custom designed for specific users that might not even align with your content but advertisers want to reach them (again). If you're doing video reviews of products on amazon or whatnot, you may see more retargetting ads (and get paid higher for it) in some theoretical situations. Excluded Content: Are you making content so hyper focused on a very specific niche that it can be excluding you from specific ad content? Could happen (e.g. excessive violence, excessive swearing, etc.) Advertising Spend Advertisers have a specific daily spend on their campaign. They also have a spend per video ad group. They can campaign based on keywords, topics, etc. Each allows us to tailer what we're willing to spend. But, the best way we reduce cost of spend is to focus our advertising. To do this we exclude demographics we don't want to hit, we exclude keywords we don't want to show up for, we limit our budget on some keywords and excellerate on otehrs. We exclude channels that underperform and prefer to spend with channels that do well. This doesn't mean just impressions but actual conversions/clicks on the product we're advertising. If one demo tends not to skip a TrueView ad on one channel but another tends to skip on a different, we exclude the channel in which people just skip. Bottom Line If you really want to understand how your channel makes money you need to understand and think like an advertiser. Perhaps you should read/learn some adwords campaigning. Create a video campaign for your channel like I do and maybe budget to spend a bit of money to try it out. This gives you insight into how others are doing it. In two months I've spent about $129 on adwords because I think it's interesting, I want to see how it works over time and I wanted to learn more about the intimidating thing known as google advertising. But, I've got special insight because of it!
  11. 3 points
    Moin. While the following post is mostly directed at gamers, it's valid for any kind of channel. I see time and time again that small gaming channels get the idea that using a title card (aka intro) for their videos would make them look more professional and thus would make them grow their channel faster. And the idea behind it isn't all that wrong: Branding is important, it leads to people that randomly stumble across your content and like it to later recognize you again and think "oh look, this channel only produces great content. Better subscribe to it!" Quickly navigating to relevant sites, they quickly find an intro template to use, which in the end looks like this: (Fig 1: collection of 3D-spinny-text* intros with loads of particle effects, 10s long, synced to dubstep music.) However: Using such an intro is a terrible idea because: The intro isn't unique. If it's a free and highly rated template, there are thousands of other people using it as well. Which sort of goes against the idea of making people recognize you as someone standing out. The intro isn't representative of your channel. Spinning 3D text is spinning 3D text and will remain spinning 3D text. Unlike good branding, it's impossible to make a connection between the intro and the content. As examples, a space channel can use stars and rockets, a cooking channel can use pots, pans, knifes, forks and such, a gaming channel can use controllers, screens, consoles and so on – and these are only the most generic choices. Text however is even more generic and nothing-saying than that. The intro is unnecessary long. If someone stumbles upon your video, they want to watch the video. And if the video doesn't deliver immediately, they will leave the page and simply click on the next video. If they came via search, chances are that there would be someone else anyways that delivers very similar content. The intro doesn't fit to the rest of the branding. Branding is a combination of intro, outro, avatar, channel banner, thumbnails and channel trailer. If your intro is significantly different from the rest of your branding, your branding isn't really effective. The music of these things often is cutting out prematurely and/or has some sort of awkward fadeout. The reason for this is that music has natural break points every 4 bars, but that 10s rarely match up anywhere near perfect with that. In any case, it doesn't really sound nice. * The wolf face is not a 3D text thingy. Instead, it's just 5s of still image. Is es even necessary to use an intro? Let's put it this way: We looked at 100 successful channels, and these were the results: 5% start with ads. Like: "this video was sponsored by …"* 14% start with a Cold Open, aka Hook. Ie some piece of interesting content from the middle of the video that's getting teased at the very beginning, even before the intro/title card. 16% open normally. "hey guys, …" 22% do use an intro/title card. 43% don't have any sort of introduction whatsoever. No "hey guys", no animation, just actual content right from the beginning. As for the length: Note that basically all of these things are shorter than 5 seconds. Which, combined lends itself to the conclusion that, in order to be successful, you don't need an intro, but if you have one, it must be short. * aside: that these ads are so long on average is due to the small sample size. Without the outlier, they'd be 7,25s.
  12. 3 points
    Moin. If you are doing some research on how to become a YouTuber, you'll quite quickly find a lot of information that leave you standing like a deer in headlights. Which inspired this post: A quick guide with the absolute basics you need to get started. Love being creative. Just like all other arts, a YouTube carrer demands that you love creativity. If you have trouble coming up with creative ideas, you may want to approach the topic from an "Let's see if I can make something creative" angle, rather than "I want to be successful quickly" one. Just Do It. If you have an idea for a video, execute it. There's no use in having the perfect plan if you never execute it. You don't need to buy any expensive equipment if you have a smartphone to be able to execute most things. Practice makes perfect. The first video you make will suck badly. Your second video probably will be slightly better, your third one even more, and so on. This however is only true if you look actively and self-critically at your videos, try to find any flaws and work out a plan to fix them next time. If you don't, it's easy to fall into a routine where you grind away video after video, not get anywhere, and blame other people ("Big YouTubers! Society!") or things ("The Algorithm!") for your lack of success - which also won't get you anywhere. Follow laws. In the creative process, it may occur that you do something illegal, possibly unaware of the legal situation and suddenly find yourself in a situation where you have to pay hefty fines, get strikes on YouTube or face other consequences. This entire thing is a complex topic which is covered a bit more in-depth here: The following is only relevant if you are out for success Define your audience. Who do you want to reach? Are the formats you have suitable to reach your audience? Pick the best formats. If you notice that a certain format or series of yours isn't as popular as your other stuff, don't be afraid to kill it. If you have a format that performs way better than your other stuff, perhaps consider making your other formats a bit more similar to the successful one. Check the market. Is someone else basically making your formats and saturating the market? Is there still a market niche you can fill? Is there a YouTuber with a similar audience to yours that you could collaborate with? What new innovations are there in the video industry, and how can you use them? These, and basically all other questions entrepreneurs have to ask themselves, are also valid for people who have "being a full-time YouTuber" as goal. This was part 1 on the topic. Part 2 can be found below.
  13. 3 points
    Hello Community! I am Paco and I am kind of responsible for this Now that everything is mostly setup and running without hick ups, I found some time to finally introduce myself. Hi, my name is Pascal, you can call me Paco. I am 20 years old and study computer science. In my free time I am active as a guidelines & policy ambassador for YouTube and occasionally volunteer for the United Nations to make my software development skills to some use for humanity. I am super excited for 2018! The awesome ideas and the many masterminds helping behind the scenes, its incredible! I will use this moment to thank all CreatorsHub team members! Thanks guys, you rock! To close this out a little not to all users of this community: If you have any problems, concerns or questions feel free to ask me or any other member of the team. Our ears are open to anyone!
  14. 3 points
    Moin. This is a summary about what has happened on YouTube in the last month. Official blog posts Preventing harm to the broader YouTube community: Also known as Lex Logan, or Logan Paulicy. These are a set of punishments YouTube can apply to (especially: large) creators if they intentionally do things that don't quite violate the community guidelines, but damage the reputation of YouTube creators. The punishments are in particular: 1) Removal from Google Preferred, cancellation of YouTube Originals, 2) Loss of monetization and partner support, 3) videos no longer get recommended. Updates to YouTube live streaming: Live chat replay now exists (well, it's rolling out), automatic captions are coming to live streams, and mobile live streams get location tags, and super chat supports IFTTT. Other news Channels below 1000 subs/4000 watch hours in the past 12 months now got kicked out of the partner program. Channels above this threshold, wanting to apply for the partner program are currently stuck in queue. ETA for a monetization review to happen is end of April. YouTube has been toughening up restrictions for MCNs, basically requiring them to have a personal relationship with each partner. This means that large MCNs have been kicking out channels that they don't think are worth keeping - which also tend to be smaller creators. YouTube Reels got renamed to stories, and are rolling out to more creators. The rollout likely is from top to bottom, ie large creators get it first. YouTube Studio has been rolling out for more creators. Demographics data has been restricted, in order to protect the viewer's privacy. New tracks have been added to the YouTube Audio Library There is a new YouTube app for AppleTV Manual quality selection has been bought back to game consoles. I think that's about it. Let me know if I missed anything.
  15. 3 points
    First, watch this short video: A bit of back story, I've been watching Gary V for 12 years, since he started Wine Library TV. It inspired me to do something similar, but instead of wine I was going to do cocktails. Ten years later I'm still doing it and almost at 100k subscribers. TEN years later. So many people want a short cut to success. And, in the end, I still don't consider what I've done from a growth perspective success. But, where I do see success is in the lives that I've changed. Over the years I've had a number of people write to me telling me how I inspired them to become professional bartenders. And, they did it. They became professional bartenders. One guy in the Boston area saw my show and it inspired him to get out of his dead end job and learn about cocktails. He's since then been the regional manager for many brands around the Boston area from Hendrick's Gin, a stint at Anheuser Busch and now Fernet Branca...because I sparked an interest he didn't know he really had. And, we've become friends as we only live 40 minutes apart; he's been on our show educating our audience on spirit history and cocktails. If it wasn't for Gary Vaynerchuck sparking an idea in me, there would be a two dozen fewer professional craft bartenders in this world right now. Fernet Branca wouldn't have a guy running their brand in the Boston area right now...all because of this guy in his little camera and wine show. Two Take-Aways: It takes years before you're going to reach a level where you can feel some level of success. You never know how success is going to be defined for you years later. I created my channel hoping to inspire spirit brands to sponsor me and give me money. I thought money would be my success. A few years later I realized I'm literally changing lives. People who had no direction in life are now making a living doing something they love. Granted, I'm still chasing the money hoping to make some...but along the way I've made a pretty neat impact on people around the world. But, it didn't happen overnight.
  16. 3 points
    Hey everyone, I'm Gab.. Former Rising Star in the Creator Community! Hope you're all doing awesome today! Thanks for making this forum and looking forward to see everyone's posts here!
  17. 3 points
    I received this comment this morning, it made me realize all the work I've done pays off. "You have the only channel I've seen that doesn't get flooded with negative comments. Refreshing." You see, this viewer just realized I have spent 9 years keeping my channel clean, but to his eyes...I just have a great audience of people that doesn't get negative comments. We're creators, let's be honest: If you have a Youtube channel, you have haters; you probably have an overabundance of haters. Of course, every hater feels like 10 people, they get under your skin and drive you nuts. Normal people don't last as long on your emotions because it's easy to handle. Here are some things I've done that have earned me that comment. 1. Light Criticism Attitude The viewer isn't being overly harsh, they're just giving their "honest opinion." Problem You'll find there are plenty of people that can sit back and watch a youtube video that have their own "opinion" of how you could do it better. They'll have no problem telling you what you're doing wrong and how you can fix it. Response There are two good responses for these viewers, a simple "thanks!" or a deeper explaination of why you do the things you do. Remember, viewers can make suggestions that sound easy but everything is easy to say. But, if you give your side of "why" you do something the way you do, you may be met with "so you don't take criticism well? Okay." Take it to Heart? Not Usually. Unless you have an overwhelming comment response like this person (over the course of 3-6 months, not just 2 people piling on in a video) there may be something to what they're saying. Unless, of course, their response was common sense (e.g. "oh yeah, duh, I should have thought of that!") the chances are this vocal minority isn't representing the larger audience. Take their opinion lightly, because changing your channel for one person may kill it for 10. 2. Brash/Aggressive Criticism Attitude The viewer doesn't think they're being mean, but their definitely not handling things how they would to a person face-to-face. Example: "Wow, your videos really suck, you should do XYZ and change the lighting, you may get more subscribers that way" Problem When a viewer leads with insults it becomes very hard to take the rest of their opinion seriously. In this example, I was more kind than most will be (they usually use harsher swear words). Response I handle these in two ways depending on my mood. If I'm not in the mood to deal with childish behavior, I delete the comment and move on. Otherwise I will reponse with something like "Sorry you didn't like the video. I know if you keep looking you'll find a channel better suited for your tastes. In my opinion, I suggest you give yours with less sour and more sweet, it's hard to take you seriously when you lead your opinion with insults." Take it to Heart? Nope. If a viewer can't grow up a bit and communicate with other humans in a civil manner, the chances are their opinion and taste for content doesn't match what you're doing anyway. Often, responding kindly to them turns them around and they apologize for coming off so harsh (often it's because they had a bad day or they kinda forget that there is a human behind the channel creation). 3. Negative Comments with Key Points Attitude The viewer is trying to give you some level of criticism that has some thought provoking points, but does it in a 100% rude manner. "Wow your audio sucks", is a good example. Problem The viewer may be bringing up a good point (maybe you're working on fixing audio or didn't realize it was a problem). This is different than "wow your channel sucks" which offers no value. The viewer just doesn't know how to act like a human. Response If you tend to receive many comments in this same direction (about audio for example), the chances are you have room for improvement. But, that doesn't mean this type of comment should stay. I would immediately delete the comment as all it does it lead others to pile on "yeah, your right, this sux man" and such. Take it to Heart? Just like other criticism, only consider it an issue if you've had 3 to 6 months of other people mentioning it (hopefully without so much hate). 4. Straight up Haters Attitude The viewer is just trolling you because that's what they do. They contribute zero value, give you no feedback with detail. Example, "your channel sucks", "you suck", "you're an idiot", etc. Problem The viewer is immature or feeds off hate and chaos. There is no value in these type of comments. Response Responding isn't worth your time, just delete the comment. If the viewer took zero time to leave any actual points of detail, why should you leave any type of reply? Take it to Heart? Not a chance. Don't even bother to think too deeply. Sometimes, I don't even get all the way through the comment, I just delete it. If it's not too aggressive on bad words, sometimes I'll respond just to see if I can get them to respond again (since interactivity builds karma with your video) and I'll paly a game to see how many times I can get them to come back to leave a comment. Then, usually 10 comments later I'll say "thanks, the more comments I get the better this video does, thanks for so many replies!" -- sometimes they'll delete the root comment and all of them go away :-) 4. Racist Remarks & Worse Attitude This viewer has no value to Youtube, but they exist anyway. Problem The problem with these type of remarks is they make your channel look bad. Other viewers can become offended by what was left and leave your channel just to avoid the conflict (this is bad for you). Response Delete and immediately ban. Take it to Heart? Ban them from doing this again. I usually report & ban so as they continue to do this to other channels their bad karma builds. Why Ban/Delete? Remember, other commentors (and trolls) are reading the comments (especially the last few that are at the top). If you leave these harsh comments you create a breeding grown for more. You're giving the "it's okay to beat me down" message to other trolls. You're causing other neutral viewers to believe you don't care about your viewers (e.g. "they must not read the comments, because why would they leave that one?") Good comments breed more good comments and you'll find people are more inclined to be nice than be angry. Don't be afraid to ban people. If you find those moderate haters are repeat offenders ban them too. It's your channel, you have control over it. If you keep a dirty house people won't mind tossing their garbage in it. Keep a clean house and people tend to respect you more and keep it clean with you.
  18. 3 points
    Is it me or does the forum software here blow away the features and functions of the Youtube Creator Community. So strange... such a large company, you think they'd have invested a few more pennies in some software!
  19. 3 points
    This forum was organized by a couple TC's (Top Contributors).
  20. 3 points
    Hey all, it's Common Man Cocktails from the Youtube Creator Community. Just checking in, * tap tap * is this thing on?
  21. 3 points
    Just so you know, in case you want to sub4sub your way into the partner program. It won't work, and if anything, you'll get in trouble.
  22. 3 points
    Hey Newbies! We created the community to support you in connecting with other creators, empowering you to grow and scale your channel by sharing best practices, getting your creative craft to the next level, and updating you on, as well as bringing you the latest tools and programs accessible to you for success. What to do? You can use the community to start a discussion, connect with creators in the collaboration corner, share tips that helped you grow over the years or find events in your area or online. We have lots of knowledgeable people here: YouTube Certified individuals, Top Contributors and Rising Stars from the YouTube forums, and... maybe you? Some guidelines No self-promotion. Think of it like this: You are a plumber at the world plumbing conference. Going around handing out your business cards saying "need to fix a leak?" is unlikely to get you any customers, because the people you're talking to also are plumbers. Same thing here: Everyone here is a creator. You won't find your viewers here, so don't spam your content here. Try making high-quality posts. This means in particular: Search before posting - your question may have been answered before, possibly much more thoroughly than any answer you may get. Add relevant context to your posts whenever possible - the question "How do I get successful?" can be answered in thousands of ways, the question "how do I get successful making gameplay videos?" narrows it down much more and allows for much more targeted replies that ultimately you will be able to use. Post in the most appropriate category. If there are multiple categories in which your post would fit into, throw some dice. But don't copy-paste your post everywhere. The rest of the guidelines can be found here: https://creatorshub.net/guidelines/ You should read them sometime, it is scientifically evident that taking the time to read the guidelines feels better than getting into trouble with the mods. We are excited to have you here and looking forward for your first post!
  23. 2 points
    First, I think the guy in the video is lying. So many reports from colleagues that say no more monetization, no more trending, no more viral hits. It is not a random thing that this started at the same time as the lona policy started. Ah, now we are getting closer to the core. You want to censor even harder than YouTube does. YOU want to decide what is proper and what isn't. But rules are for everyone. If those "Nazis" are OK for YouTube, then they generate views for YOUR videos as well. So you are in fact making money from the Nazis. You just don't want to share it with them.
  24. 2 points
    Hey everyone! My name is Richard, and I was a TC (Top Contributor) over on the YouTube Creator Community. I've recently restarted posting regularly to my channel, with daily MicroVlogs where I vlog for 140 seconds or less. I'm going to be bringing back older series and generally get back into the swing of making and uploading videos.
  25. 2 points
    Hi all, I'm Christopher Schmidt, also known as Chris Plays Games. I've been uploading videos to YouTube for more than ten years, on a variety of topics -- from technical demos to gameplay content, from drone content to politics to tech how-tos. My day job is as a software developer, and I've dabbled in a variety of technical topics on YouTube, from deconstructing NES music to using open source GIS software to working in Scala to create automated game-playing AIs. I've gone through a lot in my time on the platform: I have experience with things like viral video licensing, bogus Content ID claims, crowd funding via Patreon and YouTube's on-platform tools, live streaming, and more... though mostly these days I just live stream games for fun with a small community. I want to help share the things I know, and help build tools on this platform to help creators connect with other creators. I think that there is more creativity out there on YouTube than most of us will ever find, and I hope that we can help each other find that, and improve our overall success together. Thanks to the folks who set up this alternative to the Creator Community!
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