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  1. 10 points
    Moin. This article is to explain some common reasons behind the messages that YouTube gives you when rejecting your monetization application. See also: A list of YouTube policies and guidelines Note: posting why you got rejected in this thread will only serve as examples for other people as to what gets rejected, I won't be able to help you restore monetization. How to find the reason? You can find a general reason by going to your monetization page. Details on each reason can be found below. Reused content (or Duplication) If your channel is disabled for monetization because of duplication, it means that some of your content is identical with some other content on YouTube. This happens for example if you upload public domain footage royalty-free music videos other people made (reuploads) compilations anything that got claimed by ContentID reading outs of stories posted on other websites recordings of live concerts, DVDs, TV shows, and other copyright infringing activity unedited, uncommentated gameplay videos* While you may have the necessary rights to upload the video, AdSense has an "imperative of originality", making channels largely based around duplicate content ineligible for monetization. For more examples see the Content Quality Guidelines. To clarify, using third party footage in videos is still allowed for monetization (if all the licenses are in place), however, having a channel that has a focus on the third party footage (eg a music promotion channel or a compilation channel) is not. * "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization." says https://support.google.com/youtube/answer/138161?hl=en. So this content getting rejected from monetization is expected, the category it is listed in may be unexpected though. How to fix this? In order to get your channel eligible for monetization again, you need to remove all duplicate content. If all your content is duplicate content, you may want to look at alternative monetization models such as Patreon or merchandise instead as deleting all your videos probably isn't going to be worth it (especially considering that you'd drop to 0 watch hours again without any videos). For uncommentated gameplay content, you may want to do other kinds of gameplay videos, for example heavily edited videos, machinimas, reviews or commentated walkthroughs. You can reapply after 30 days. Impersonation ? If your channel is disabled for monetization because of impersonation, it means that your channel is confusingly similar to another channel, so for example: same avatar same name same channel banner same thumbnails same videos same video titles How to fix this? Change the points mentioned above to something different. You can reapply after 30 days. View count spam ? If your channel is disabled for monetization because of view count spam, it means that you have been using means to illegitimately obtain views. For example: View bots Purchasing views from websites promising "real views" Having your own videos running for extended periods of time in the background Participating in exchanges (sub4sub, view4view) Incentivizing people to watch your videos How to fix this? Stop using the above methods to get views. You can reapply after 30 days. Video spam ? If your channel is disabled for monetization because of video spam, it means that you have uploaded many overly similar videos, for example: "Learn how to count with soccer balls", "Learn how to count with elephants", "... with tires", lipsticks, bees, soda bottles, trains, and so on. In other words, if a viewer could accurately predict how most of your videos will look like after just watching one or two of them, you likely are going to get not approved. It may also mean that you have uploaded other content that typically is classified as spam, ie large amounts of untargeted, repetitive and otherwise unwanted videos. How to fix this? Instead of uploading videos that are mostly based around the same idea and iterate through details, make unique videos. Misleading Thumbnails ? If your channel is disabled for monetization because of misleading thumbnails, it means that your thumbnails did not represent the contents of your video. How to fix this? Your thumbnail should represent what your video is about. So the easiest way to not go wrong on this is to screenshot a specific frame of your video and use that as thumbnail. You may want to take at the Creator Academy lesson on making good thumbnails: https://creatoracademy.youtube.com/page/lesson/thumbnails You can reapply after 30 days. Other Reasons ? There may be other reasons that I'm not aware of at the time of writing. If you got rejected for a different reason (as in: something that is neither duplicate content, impersonation, view count spam, video spam nor misleading thumbnails), please let me know in the comments! The below happens only if you already have been monetizing already and now monetization disabled Repeated submission of ineligible videos and/or insufficient documentation ? If your channel is disabled for monetization because of repeated submission of ineligible videos and/or insufficient documentation, it means that Videos you submitted for monetization got claimed by a right holder When asked for documentation of commercial use rights, you didn't send sufficient documentation proving you have said rights Videos you submitted for monetization repeatedly were confirmed to be not advertiser-friendly by reviewers How to fix this? There is no fix. You have shown to YouTube repeatedly that you aren't a reliable business partner, and they no longer want to conduct business with you. Invalid Click Activity ? AdSense has a quite extensive help article on this topic themselves: https://support.google.com/adsense/answer/57153?hl=en TL;DR: Invalid click activity happens if people click on your ads with the intention to generate money for you, rather than because they're interested in the ads. It's up to you as an AdSense partner to report any suspicious activity to AdSense, and to try to not direct any bad traffic (like view-/clickbots) to your channel. How to fix this? If you get your monetization disabled for invalid click activity initially, you'll have to wait for 30 days for your AdSense account to come back – sometimes. In other times or severe cases your AdSense account will be disabled permanently. You can appeal (see the help page linked above), but you'll have to come with a good explanation on why the click activity was valid (eg: "this video suddenly got viral in a certain country and got featured all over the news" if that's why your video got a lot of views in a short time). An appeal that is saying basically "I didn't do anything" is unlikely to help you (because you not monitoring your traffic is the very issue here). As a final note, if this happens to you while you're partnered with an MCN, you'll have to work with them to get your AdSense account reinstated.
  2. 2 points
    Moin. Sound is the lifeblood of a video and more important than the visual quality if your video contains anything resembling meaningful speaking. In other words, for a viral video with a backflipping giraffe, sure, visuals matter and it works great as GIF, but for pretty much any other type of video, high-quality audio is key. But how to achieve that? Have the microphone close to the subject you're filming. The father away a microphone is from what you're trying to record, the more sensitive it needs to be, the more background noise it'll pick up. This is why you'll see reporters on TV usually either with some sort of clip-on-mic (lavmic) on their body, with a headset, or with those bulky handheld things, instead of just using a mic that's attached to the camera 2m away. Film in quiet places. The less background noise, the easier it is to understand the people talking. Even if your film is supposed to be in a noisy place, eg a construction site, you have more options if you film while no construction is going on (eg. a sunday) and then come back later to record sound samples of construction noise that you can add later while editing. If the place you're filming in is quiet, but echoey, you may want to bring some blankets with you and position them outside your shots. Record with appropriate equipment. The first thing you should upgrade for your video production are the microphones. Here's a rough guide how, so you know what to roughly look for: Making gaming videos, livestreams or other things where you just record yourself sitting at a desk? Get any USB microphone that says something about "studio" and costs between 50 and 100 USD. Note that those things pick up a lot of room noise, so if you have a lot of room echo and other noise, you may need to get additional equipment to reduce it (soundproofing). If that isn't an option, try getting the mic closer to you. Making videos with people talking outside that aren't artsy short films? Get the reporter-type mics I mentioned above, so lavmics, headset mics (not the ones attached to headphones), or handheld reporter mics. Making videos with people outside that are artsy short films? Get some sort of shotgun mic and put it on a boom. Note that this requires an additional person while filming, and will likely require you to sync audio and video afterwards as you probably are going to record audio and video on different devices. If you can't have a separate audio person while filming, put the shotgun mic on your camera. Enhance the sound in post-production. There are a lot of ways to cleanup, mix and master the sound after you've recorded it and I'm by no means a master in this field. I'll cover what I do personally in a different post.
  3. 2 points
    Moin. Fair Use is a thing that a lot of people say a lot of stuff about because it, in theory, gives you easy, cheap and uncomplicated access to high-quality content to implement into your video. Instead of trying to find the copyright owner and then trying to get broadcasting rights for it (worldwide? forever? that's gonna cost extra), you just download the thing and claim your use to be fair. The problem is, fair use is fuzzy, only exists in that form in the USA, and informing yourself about what it is and isn't is fairly difficult as everyone on the internet has an opinion on it without having proper qualification. Neither do I for that matter, I'm not a lawyer, but I spent the past half decade dealing with annoying copyright issues. But one thing at a time. 1. Fair Use is fuzzy. The often-quoted four factors of fair use are guidelines for judges and juries, not for creators. There are no hard guidelines that you can follow, and should your case go to court, the verdict can differ greatly from judge to judge and on whether a jury is involved. Case in point: Ray William Johnson v. Jukin Media. Ray William Johnson's equals-three show (=3) was a show in which he would collect a bunch of viral videos from the web and comment on them, parody some of it and generally try to do stuff he thought was entertaining. Jukin Media, which buys exclusive rights of viral videos, didn't like that and sued him in 2014. In 2015 the verdict was in, and the judge ruled that 18/19 videos were fair use. However, the case went on and in the next instance, in 2016, a jury ruled that 40/40 videos were not fair use. It ultimately didn't matter for the case as RWJ and Jukin settled the case before the verdict was spoken, but it does show how quickly things can turn. Even if you're certain that your use is fair and a judge agrees, the next judge (and especially jury) may not agree. 2. Fair use only exists in the US in that form. In other countries, the law simply may be different. For example, in the UK, there is a "fair dealing" law, which doesn't apply to everyone equally but rather has different requirements for private use, use as criticism, use as parody, and so on. As another example, in Germany, the "Freie Benutzung" law asks whether the original "verblasst" (~pales) in the new work. In other words, a video clearly being fair use may not help you if you're getting sued in not-the-USA. This is especially likely to happen if either you or the copyright holder lives outside the US. 3. Informing yourself about fair use is difficult. Not only does the law change every so often, is fuzzy and different from country to country, it also is fairly easy to look for information on the internet and find information that seems to validate an existing belief of yours. If you believe that putting a disclaimer up in your video is going to help with anything, you'll find plenty of places telling you it is, but that won't help you in event of a strike or lawsuit. A slightly more reliable place are the court dockets which show the judge's arguments in a fairly straight-forward language (though you need to be careful as they tend to throw in normal-looking words that mean very specific things in law-speech and not their use in common language), but, as we have seen, the judge's decision seldom is final, and the original documents tend to be rather difficult to find. A better way is to get someone who knows the stuff (ie a copyright lawyer) to look over your video, as well as the footage you're trying to use fairly, and let them make a call on whether that's a stupid idea. Often, a first and rough answer will be delivered free of charge. With that in mind, here a bit of personal preference: What would I do if I wanted to incorporate some fair use footage into my video? Don't. It'll save a lot of headaches by making videos 100% on your own. If it's necessary, try getting permission from the copyright holder. Often, the copyright holder is just happy that someone is paying attention to their content and will give permission for rather small uses. This is especially true for video games; a lot of game publishers have a thing somewhere on their website saying "you can use it in videos". If the copyright holder won't give me a permission, or wants me to pay sums I can't afford, I'll ask myself as well as a lawyer how likely it is that the video is under fair use (or rather Freie Benutzung in my case). If both me and my lawyer find the video to be fair use, I'd think about whether I care enough about the video to potentially fight through several instances of courts until I'd finally reach a conclusion, with these things sometimes taking up to a decade to resolve fully. If the video is more important to me than the potential time I'd spent on 4, I'd upload it. I am aware that the above is a result of a chilling effect: Don't exercise your rights, it's annoying. I am aware that in an ideal world, you'd skip point 1, 2 and 4 and just get someone competent to defend you and fight to the bitter end, accepting no settlement. But the time you'd have to spend on permission-getting, lawyer-asking and court-fighting could be much better spent on just being creative and making a different video that is yours, 100% yours and only yours.
  4. 2 points
    Moin. If you are doing some research on how to become a YouTuber, you'll quite quickly find a lot of information that leave you standing like a deer in headlights. Which inspired this post: A quick guide with the absolute basics you need to get started. Love being creative. Just like all other arts, a YouTube carrer demands that you love creativity. If you have trouble coming up with creative ideas, you may want to approach the topic from an "Let's see if I can make something creative" angle, rather than "I want to be successful quickly" one. Just Do It. If you have an idea for a video, execute it. There's no use in having the perfect plan if you never execute it. You don't need to buy any expensive equipment if you have a smartphone to be able to execute most things. Practice makes perfect. The first video you make will suck badly. Your second video probably will be slightly better, your third one even more, and so on. This however is only true if you look actively and self-critically at your videos, try to find any flaws and work out a plan to fix them next time. If you don't, it's easy to fall into a routine where you grind away video after video, not get anywhere, and blame other people ("Big YouTubers! Society!") or things ("The Algorithm!") for your lack of success - which also won't get you anywhere. Follow laws. In the creative process, it may occur that you do something illegal, possibly unaware of the legal situation and suddenly find yourself in a situation where you have to pay hefty fines, get strikes on YouTube or face other consequences. This entire thing is a complex topic which is covered a bit more in-depth here: The following is only relevant if you are out for success Define your audience. Who do you want to reach? Are the formats you have suitable to reach your audience? Pick the best formats. If you notice that a certain format or series of yours isn't as popular as your other stuff, don't be afraid to kill it. If you have a format that performs way better than your other stuff, perhaps consider making your other formats a bit more similar to the successful one. Check the market. Is someone else basically making your formats and saturating the market? Is there still a market niche you can fill? Is there a YouTuber with a similar audience to yours that you could collaborate with? What new innovations are there in the video industry, and how can you use them? These, and basically all other questions entrepreneurs have to ask themselves, are also valid for people who have "being a full-time YouTuber" as goal. This was part 1 on the topic. Part 2 can be found below.
  5. 2 points
    @National Savings This means that the reviewers weren't quite sure whether your content is definitely fine, so they gave it to their managers to review your channel more carefully and make the decision. @Jay545654 Your channel looks like it's primarily uploading news videos that TV stations made, so yes, that would be duplication. The fact that you have claims and strikes only makes it easier for the reviewers to tell that you're not uploading original content. @joshleongstudios The lyrics videos probably have to go no matter what. As for the travel videos, I'm not comfortable giving you any recommendation other than: You probably would have an easier time if you used freely licensed music instead of taking music you don't have permission to. As for the protected music that you did use, you may want to try getting sync licenses from the relevant copyright holders.
  6. 2 points
    Your recent Reddit post on monetization linked to a thread / post here, and I was pleasantly surprised to find the content a cut above the rest.
  7. 2 points
    You did mention "video game streaming", and your videos are one hour + long, along with the " Live chat replay is not available for this video. " text appearing on the video, I am guessing your livestream your videos. I am not sure if you do this to try and be a livestreamer and interact with fans and stuff like that live, or if it is just a convenient way of recording gameplays which can be longer. Perhaps even both. I have tried livestreaming a couple of times and it is pretty difficult, though maybe I wasn't committed enough. I would get 1 viewer at a time sporadically, going without viewers for a while. I am not sure how one is supposed to start gaining viewers livestreamning a game with many livestreamers, like Fortnite or COD: WWII, as there is a lot of content and the chances of a viewer finding your video is reduced, though quality should hopefully make a difference. If part of your intention is also for people to watch your videos after the livestream, I think one barrier between you and viewers may be the video length. Maybe I am not updated with the gaming video trends, but I haven't seen too many gaming videos that long, though I could be wrong. Maybe you will find more success with some smaller videos, maybe highlights? I haven't played too much COD: WWII, so I don't know how long the matches are. The highlights and stuff may be harder as they need some editing and it may be hard to trim down your content. My first few subscribers were either people I knew in real life, or other players on games I've played that I asked to check my channel out. I do not know if I would do those things again. However, I don't think any of them are active on my channel, and my channel has grown a bit. For the last 365 days, 99% of my watch time has been from non-subscribers, 0.7% from subscribers. 100% of views from non-subscribers, and 0.5% from subscribers. So I think the initial subscribers may have not done much for my channel (or maybe people are more likely to subscribe if they see a higher subscriber count? I'm in the double digits though, so not very high). Maybe you could play and use your mic in games and if you make a friend, ask them to check out your videos and let you know what they think? I'm not sure what the right/most effective course of action is, I am also trying to get views. My most watched video (5k) was a short tutorial on a not massively popular game, Gang Beasts. I was fortunate and made the video when there was no other tutorial (that I can find) showing what I did, and it had gained a good bit of the views even before I had added a thumbnail, though I think the thumbnail is helping. My gameplay videos are not as successful, I play a range of games also though. 9 views (NBA LIVE game), 1 view (gameplay of smaller/less known game), 587 views (Gang Beasts tutorial), 4 & 2 & 1 & 4 on some gameplay. So I haven't found the trick or recipe for success for gameplays, though maybe it is just consistency and quality plus being fortunate. Also, for the title on your latest video which is: "Call is Duty: WWII Multiplayer Ep 3 - What happened to Ben?!", I have a recommendation. Maybe put the hook or action phrase at the start of the title so it is more noticeable. I am not sure if that is better, but maybe it can capture someone's attention better. Especially since part of the title is cut off on your videos page, and maybe also when recommended on the side, it's cut off at right after "to". Also, I think you might have a typo with Call "is" Duty. Good luck with your channel, I may try to watch some videos from time to time. Also maybe the longer videos could be more intimidating to possible viewers as it would take longer to get through the video. It may be more effective once you establish more of a viewership, but it could just be your style.
  8. 1 point
    Moin. Upload schedules are important. They allow your fans and subscribers to plan their week around your content specifically, rather than you having to hope that your video isn't yet buried under their other subscriptions once they do look into their subscription feed - if they do that, at all. There are a couple different strategies for how often you should upload, but first, let's look at the stats. The stats On average (over the latest 20 videos) out of the top 100 channels (by subscriber count): 29.5% upload at least one video per day 40.2% upload at least one video every other day 49.8% upload at least two videos a week 61.2% upload at least one video a week 83.2% upload at least one video a month All upload at least one video once every 145 days. Uploading daily Uploading one or more videos a day is a thing that you can do if you have fast-to-produce or live content, or a team that can produce lots of content. Doing so has benefits: It maximizes the chance that your video will show up first once a subscriber looks into their feed If you also upload your videos during the same time period (eg the afternoons), people can plan their day around your videos like "after work/school, I'll watch X's new video" It allows you to do time-sensitive topics most of the time. Even if you're pre-producing and publishing from a backlog, throwing in a recent thing always is possible. It lets viewers use your channel like they would use a TV channel, ie as a thing they can have running more or less the entire period of the day where they would have a TV running otherwise. If a lot of your viewers do that, it opens your channel to a degree of freedom where you can have various, rather different shows running. It however has drawbacks: It's difficult to sustain. Especially as a lone all-in-one creator, you'll likely succumb to either burnout, or to a state where you are continuously grind out videos without actually having time to think about if what you're doing is good or how you could improve. This can lead to a general circle of unhappiness where your channel isn't moving forward even though you're trying your hardest. If you upload too many videos a day, especially if it's in relatively different formats or about different topics, you may cause viewers to unsubscribe because they no longer want to get "spammed" by your videos. Uploading every other day, a couple times a week or just once a week Uploading on a weekly schedule has almost the same benefits as uploading daily, but is a lot more sustainable. This is the safest way to go if you are making content. If you are approaching this schedule, it's very useful to tie specific days of the week to different formats. Even if you want to make a video every other day, you typically have a much easier time getting your viewers to watch their videos if they know "every monday/wednesday/friday after work/school I can sit down and watch X's new video" Uploading fortnightly, monthly or rarer If your video needs more time to be produced, uploading fortnightly or monthly may seem like the only option. Compared to the aforementioned schedules, it has the major drawback that viewers can't really plan for your videos. Choosing to upload on certain dates on the month (eg the 13th of the month, or the second sunday) can help here a little bit, but it takes a dedicated fan to keep track of a relatively minor event like an upcoming video upload for as long as a month. If you upload even less frequently than monthly, another thing can happen: People subscribe to channels they like and unsubscribe from channels they no longer care about. But before they unsubscribe, they typically spend a long time just ignoring videos showing up from the channel in the subscription feed. If you upload very rarely, it can happen that by the time you upload your next video, people will already have forgotten who you are and what made your videos so enjoyable to watch. This is (one of the reasons) why high-quality educational aren't that successful on YouTube and one that TV knows how to avoid: TV shows rarely run less frequently than weekly, even well-produced ones. It's true that this is partially because they have a budget on which they can operate, but also because they use seasons. With seasons, you can output high-quality content on a weekly basis, reap all the benefits thereof and end the season with not only new subscribers, but with a bunch of new fans that you have taught that your channel brings high-quality content, a bit like a language teacher teaches children to remember words by repeating them. Unlike with just a single video the viewer happened to stumble upon and subscribed, this taught knowledge sticks much better, and once the new season begins a year later, the a lot of fans will drop whatever they were doing to watch your videos. Uploading in seasons also solves the problems of "when to advertise your channel" (just before the season starts) and "when to find time to re-evaluate and adjust the format" (after the current season ends) and is for example how the channel Epic Rap Battles works. This to some extend also is how professional music channels work, although for those they typically don't have the problem of keeping people watching (favourite songs tend to get listened to again), plus they typically have the seasons in reverse: They upload videos whenever they release a new album and expect to go on tour with it soon and during the time where they don't upload they actually make money with concert tickets. Unlike TV, you can also have a filler format/BTS show for the off-season so you can output some easier-to-make fanservice, however, also unlike TV, you'll likely face difficulties finding a budget large enough to survive the off-season. So, this is something you should try looking into if monthly options would be your alternative.
  9. 1 point
    Moin. There are a thousand ways to find inspiration, and the internet produced countless lists ranking individual methods, so I'll skip the standard "look at all those things, they'll inspire!"-talk here. Instead, I'll just point out two things: You likely already are seeing lots of inspiring things on a daily basis - movies, games, books, interesting people and places, and whatever the internet has to offer. You likely aren't giving yourself time to process all of this. In the current age, it is normal to never be bored. Facebook, YouTube, Reddit, Netflix et al. all have a interest in keeping you addicted to their service. If you ever do the "close a tab, open a new one and navigate to the page you just closed" thing, you are likely addicted to that particular service in which case the service has won and your inspiration has lost. Instead, you want to be bored for some time, long enough that you get the chance to not only work through the worries/embarrassing memories/stories it always has, but to finally touch upon actually inspiring stuff. Because all the creative content we consume and things we do is inspiring in some way, either on a very direct level (fan fictions, "scientific" analysis of game mechanics, having fictional characters fight each other, etc.), on a re-set level (taking an existing story and putting it in a different settings, e.g. Titanic in space or 1984 in a medieval fantasy setting), on a dramatized level (going into a store selling esoteric trinkets is a much more exciting story if you summon a demon), on an anti-level (things annoying you about existing content can be the base point of a story doing the exact opposite of the annoying thing), or perhaps on an entirely different level that hasn't come to my mind yet! On a related note, this is also why it's important to take breaks and go on holiday. Being bored in your room only gets you so far, being bored in a place in which you have all those things to look at that the "top 50 ways to find inspiration" lists recommend can put you on entirely new creative heights.
  10. 1 point
    Moin. I covered the basics of good sound before, so now I'll share some things that I've done in the past to make the audio sound better after recording. This is by no means applicable to every situation, and all could've been avoided with proper equipment, but if botching together a solution that makes the video sound better, so be it. Programs used ReaPlugs VSTs OBS Magix Vegas Pro 14 Noise removal (in OBS) Situation: I live next to a busy cobblestone street and my mic is quite near my laptop fans. I don't want my viewers to hear that too much. Solution: Stream at night if possible, if not: Have the ReaPlugs installed In OBS, go to the settings gear next to your recording device (Mic/Aux for me) select "Filters" click the plus in the bottom-left corner. Add a VST 2.x plugin and give it a name Don't select the noise suppression option. I mean, you can, but the more noise suppression you activate, the more it sounds like your microphone is laying in an aquarium. Select the reafir_standalone plugin and open the plugin interface Put it in subtract mode, click the "automatically build noise profile" option and be quiet for a bit. I usually wait until a car drives past. Then uncheck it. You now have audio that has the worst of the background noise removed. Warning: The louder the background noise, the worse your sound will be even if you apply this filter. But, it works good enough for me. Making far away dialogue better understandable (in Vegas) Situation: Was out to film a local comedian group (6 people), but only had a shotgun mic and my camera and had no time to set up properly, so I was in the back of the room full of people, some 10m away from the stage and trying to record what is said on stage. Solution: In Vegas, click the dot-rectangle-dot-icon next to the audio track (the Track-FX icon) Click on TrackEQ Select the Fletcher-Munson-curve preset Increasing the gain obviously also was involved, but this equalizer setting single-handedly increased the quality from "difficult to listen to and hard/near-impossible to understand" to "noticably bad quality, but not repulsive anymore". No more "RIP Headphone users" Situation: I'm usually somewhat quiet when talking, but sometimes become loud. Viewers who have turned up the volume to understand me better usually then suddenly get their ears blown out. Solution: Have ReaPlugs installed In OBS, follow steps 2-5 from the noise removal guide, in Vegas, open the plugin chain add ReaComp (reacomp-standalone) Drag the left-hand slider (the threshold) down until it's just below your normal talking volume enable classic attack and auto release set the ratio to somewhere between 2:1 and 4:1, depending on how much difference there is between your normal talking voice and your normal screaming voice (and how often you expect to scream) (optional) increase the (wet) output until your usual talking voice is somewhere around -12db. Don't go above this; the compressor needs some room to work with. Compressing the audio won't make your audio sound nicer, however, it will make it easier to listen to as it reduces the difference between loud and quiet parts. What settings do you use to make your audio sound better? Share it below!
  11. 1 point
    Your channel has quite a lot of issues and going over them individually would take forever, so I'll be a bit more general and go through the final steps of my "becoming a YouTuber" list instead: So: You say you want to diversify, and that's fine, but if you want people to care about you and your channel, you'll need to make video for an audience. Otherwise, people subscribing for one thing, eg your boat videos, will only get "spammed" by your "Reseller news" series and quickly unsubscribe again. So, let's say you want to reach people who sell stuff on Ebay and other platforms. Who do you think these people are? How old are they, do they have a lot of time or are they busy? Is selling stuff on Ebay changing so often that you need to upload daily, or is a weekly format enough? These are questions you should ask yourself, and then make decisions on what videos you'll produce based on that. You're talking about diversification, and that in general is a good thing, but diversification needs to happen in relation to your current audience if you're out for success. In other words, if you start with info on selling stuff on Ebay, that audience may also be interested in ebay horror stories about the most difficult customers they've had, or about selling stuff on Amazon, or about general economics, or about efficient warehouse keeping on a small-medium scale. That said, it is possible to have a personality-driven channel, where people don't really care about what you're saying or doing, but just love to see you do whatever. These channels however are structured very differently, usually around shallow entertainment and topics that everybody can get behind yet are still somewhat exciting. Your current videos just don't really offer that. For this, you'll need to have recurring formats on your channel. Looking at what other channels do - and more importantly, don't do yet - is also good to get success within a certain niche. Lastly, here is some further reading: https://creatoracademy.youtube.com/page/course/get-discovered?hl=en
  12. 1 point
    Moin. There is this notion, especially among gaming channels, that YouTube is over-saturated and that maybe there was a chance half a decade ago, but nowadays you'll just stay small forever. I don't agree with this notion, and here's why: While it's true that nowadays there are more creators making videos than ever, there are also more viewers than ever. In the past year alone, YouTube grew from 1.5B logged-in users to 1.9B users, that's some 400 000 000 new users, enough to get over 60 channels more successful than Pewdiepie currently is if each of them just could subscribe to 10 channels in total. The earlier you start your channel, the more new users will be able to find you. People won't find you if you don't have a channel or videos. More creators means more videos, yes, but more creators doesn't necessarily mean more good videos. And without good videos, those new creators will never become anywhere near successful, and thus won't really matter as far as competition is concerned, if you produce good videos, that is. Similarly, even in an area that is highly saturated, there's no reason why a viewer wouldn't watch your videos if they're better than what the lot of established YouTubers have been doing. This is true for genres as a whole, even into specific niches: If you want to become the expert on a topic, eg a certain game, but already else is widely regarded as expert on that game, you still can find good success within the niche by making videos on topics the other channel has not yet covered, or covered a long time ago, or covered in a way that allows you to add info that the other channel left out. If you're doing funny gaming montages, your video will be different from anyone else in this space, just because your personality is different. But, again: this requires you to make good videos that are actually funny, else you'll be in the bunch of creators that don't have good videos and don't ever become successful. On the other hand, there is such a thing as over-saturation on a topic. If you want to make a tutorial on how to tie shoe laces, but neither do it better, nor with a different approach, there is little hope that you'll make it past the dozens, perhaps hundreds of good videos that have been made regarding this subject. That said, being alone or with relatively little competition in a niche has its perks, too: It generally makes your videos unique in a way that viewers didn't expect, and thus watch, engage with and share your videos way more often than common, done-to-death formats or topic. A good example of this is TierZoo, which takes the concept of Super Smash Bros.' "Tier Lists", the concept of treating the real world like a video game, and the concept of basically "top 10 animals" videos and merges them together, resulting in content that, for the moment, truely is unique on YouTube. And it shows, the channel grew within 2 years from <1k to >800k subs. So, in short: Finding a niche is very helpful, but not necessary if you know how to make really good content Oversaturation within a genre isn't really a thing as you always can do something differently Within niches, you'll have to work around (or better: with!) other YouTubers and avoid making a video on a topic another YouTuber already has made Oversaturation within a topic is a thing; if your video already has been made and there's nothing you can do to make it better or to make it unique, your video is unlikely to do well ever. Although I wouldn't necessarily call this oversaturation, but rather "accidental duplication". It only is going to get harder if you wait as others may take up a niche, so you better get started as soon as possible. Some tips for the latter can be found here.
  13. 1 point
    Hi @LONI, welcome to the community. And thanks, its a accomplishment by everyone who is active here to make it what it is ?
  14. 1 point
    There should be a detection method for fake views, like clicking on the ad too quickly, or the same account repeatedly watching and clicking on the ads. Currently, the responsibility is on the YouTube creators, which seems strange to me. If one every takes a vacation, someone could halt your income stream by trying to get your monetization disabled by clicking the ads a lot, while you are not there to check it. I am not saying there should be an external YouTube person who should be monitoring the clicks on one's ads, but instead software which checks for suspicious activity. At the same time, if the creator is doing it on purpose, autodetection may make it hard to prove anything, but if it is good enough, their efforts would be in vain and no harm would really be done, perhaps meaning there is not too much incentive to seek out a punishment.
  15. 1 point
    YouTube now has 1.9B users In 80 languages and a lot of countries Ways to make money: Ads YouTube Originals (250M views), having an Original show can boost viewership by 20% Super chat: 65% that use it more than double their income during live streams Sponsorships: Renamed to Memberships. Getting rolled out on the main page to "eligible channels" with >100k subs over the coming months Merch: Cooperation with Teespring, avialable to all "eligible creators" in the US >10k subs Tickets: Cooperation with Ticketmaster Famebit: Got a redesign New feature: Premieres. Allows you to start a countdown to get your audience hyped up over a video premiere. Currently in closed beta. YouTube Stories: Rolling out to "eligible creators" with >10k subs later this year. Community tab: has 60M people interacting with it. And that's pretty much it. I left out some sections in which creators appeared to sell YouTube as a product to the industry folks. Note that this was an industry keynote, not a creator keynote. You can see the full thing below Also, there's a blog post: https://youtube.googleblog.com/2018/06/vidcon-2018-helping-creators-earn-more.html
  16. 1 point
    @AAAA This is where the napkin math somewhat breaks down: You don't get paid per view. You get paid per people clicking on ads, if advertisers want to pay money to have ads there. The CPM is just a rough estimate at an average that tends to be somewhat helpful when trying to calculate these kinds of things; depending on your content, time of year and such, your actual CPM may fluctuate anywhere between 10 cents and 10 euros. CPM doesn't consider full views, just views. So, definitely the math here isn't meant to be used at face value, instead, it's a Fermi estimate showing you roughly in which ballpark the number is going to be in. If you're the only premium user and watch every video equally long, yes. However, the money you pay is thrown into a big pot together with all other premium users and then distributed according to watch time from premium users on the channels. So in an extreme case, if you're a premium user watching a single minute of video in a month, the creator uploading the video won't get 6.60€, instead, they will get whatever a minute of watch time is worth among all premium users.
  17. 1 point
    Maybe, but to watch COD: WWII videos or livestreams, the potential viewers probably already were not in restricted mode. Hopefully it is only a minority of viewers that can't see it.
  18. 1 point
    Hey @fatchancegaming, happy to have you on the board. What came first, the chicken or the egg? To be discovered on youtube you need to produce watch-time on the platform for the algorithms to pick you up. But you also need to be in the recommendation system to get new viewers and produce watch-time. The only solution is to kickstart your channel with external traffic. And you need to get ride of you false pride. You DO need the help of your friends and family. The first fans of any artist or creator EVER have always been friends and family. Show your content around. Maybe invite them to join you in the videos to get them more engaged because they feel included in the channel. Also very important for the early growth of a channe is collaboration with other creators. Try to find other creators with a similar size and content and make videos with them on a regular basis. That will drive viewers from each other to the channel of the other and you will both grow. (A prime example of this is Jake and Logan Paul or the Sideman from the UK) And the last tip I got for you: be unique, do something unique. Innovate the style of content you are doing. A prime example of this is what Casey Niestet did to the vlog genre on YouTube. He did something completely new and he did it well.
  19. 1 point
    Hello Ladies And Gentleman My name is Paul Knight Zexx. And, my gaming channel is BloodHoundShotgun. <3 <3 :) What's Up!
  20. 1 point
    True. And that is EXACTLY what the YouTubers Union is aimed at. Give the partners decision making powers. We want to have a say whenever YouTube changes the rules. This worked well for trade unions during the industrial revolution, even though THEIR chances looked bleak in the beginnings too.
  21. 1 point
    Hi All, this forum. I am doing event and travel Channel in Singapore and I am open for collaboration. let's learn from each other. Thanks
  22. 1 point
    First, watch this short video: A bit of back story, I've been watching Gary V for 12 years, since he started Wine Library TV. It inspired me to do something similar, but instead of wine I was going to do cocktails. Ten years later I'm still doing it and almost at 100k subscribers. TEN years later. So many people want a short cut to success. And, in the end, I still don't consider what I've done from a growth perspective success. But, where I do see success is in the lives that I've changed. Over the years I've had a number of people write to me telling me how I inspired them to become professional bartenders. And, they did it. They became professional bartenders. One guy in the Boston area saw my show and it inspired him to get out of his dead end job and learn about cocktails. He's since then been the regional manager for many brands around the Boston area from Hendrick's Gin, a stint at Anheuser Busch and now Fernet Branca...because I sparked an interest he didn't know he really had. And, we've become friends as we only live 40 minutes apart; he's been on our show educating our audience on spirit history and cocktails. If it wasn't for Gary Vaynerchuck sparking an idea in me, there would be a two dozen fewer professional craft bartenders in this world right now. Fernet Branca wouldn't have a guy running their brand in the Boston area right now...all because of this guy in his little camera and wine show. Two Take-Aways: It takes years before you're going to reach a level where you can feel some level of success. You never know how success is going to be defined for you years later. I created my channel hoping to inspire spirit brands to sponsor me and give me money. I thought money would be my success. A few years later I realized I'm literally changing lives. People who had no direction in life are now making a living doing something they love. Granted, I'm still chasing the money hoping to make some...but along the way I've made a pretty neat impact on people around the world. But, it didn't happen overnight.
  23. 1 point
    re 5,6,7: It's very true that it wasn't until we started narrowing our focus to a few areas that our channel started growing more reliably. We started out making all kinds of educational videos, for all sorts of ages, and even in several different languages. We made whatever videos popped into our heads, plenty on topics that no one was looking for. Each year, we narrowed our focus (splitting off other channels where we could keep up production - for kids and for Spanish and Portuguese) until now we are much more tightly focused on topics you need to learn if you are in college for math & science. We stray a tiny bit from time to time, but really it was defining that audience and then giving them the content they wanted/needed that helped us grow more than anything.
  24. 1 point
    Implemented content languages for multi lingual communities more info Added back the language switcher at the top enabled grid and classic views for the forum. Dynamic view still available.
  25. 1 point
    A problem many creators face is "how often should I upload?" This question will receive a different answer depending on the month you ask it. Why? Everyone in the world struggles with this problem and a few people think they've solved it and want to tell you the right way to do it. The problem? The right way for some people is the wrong way for most. Things to consider: How long is the end video in length? How long does it take for you to shoot a video? How long does it take for you to edit a video? How much time a week do you dedicate to your channel? Short Video Length Everyones content is different and not every piece of content requires the same strategy. For instance, when I produce a video that's 2 minutes long (highly produced w/ voiceovers, etc.) it takes about 3 hours to edit and about 40 minutes to setup and shoot (and tear down). If I produce a 4 minute video (single camera) I can do the entire process of edit/film in 45 minutes. A 9 minute video takes about 30 minutes; longer doesn't mean longer edit. Pro: Your content is going to be very sharable, have a high audience retention (if done well) and do well on mobile viewing platforms. Con: Your going to burden yourself producing daily content. Creating a channel with daily content is going to often result in burn out (you'll be editing 15-21 ours a week and shooting for a few hours in addition). Long Video Length (less produced) In general, longer videos are less "produced", more stream-of-conciousness (e.g. a 10 minute vlog). Unless you're filming long form "short movies", or an event (racing, sports, etc.) the chances are your content is longer but you don't have to edit as much. Pro: You'll be able to produce more volumes of content a week, maybe even daily. Some may become slightly viral or actually watched more than others do to that specific content; create more like that and see more success. Con: With higher volume content you're going to be focused more (and challenged more) on your content strategy. Is there a theme to your content? Do you have enough ideas to stretch out 5-7 videos a week...or even 3? Finding compelling content is your biggest hurdle. You'll also spend more time title, tagging and optimizing your content. And, you'll be producing a lot of content in hopes people actually watch it. Dedication Those that want to produce daily (or "high volume") content are going to need to consider a lot of things: The content you want to produce The way your content plays together (one video play off another? themed/series of videos? playlist worth content, etc.) How far you go to optimize and promote that content (daily content requires daily promotion) Editing. Plain and simple, every video requires a good amount of time at the computer editing. Patience. Producing daily content and getting 3 views per video leaves you wondering..."is this going to work?" and waiting to see while you continue to churn content. Upload Strategy The strategy needs to be all about you. If you're creating shorter highly produced videos your upload velocity needs to be taken into consideration. Start with one video every two weeks and see what the burden is on your time. If you can handle it, do one a week. Rinse and repeat until you feel a bit stretched with it--you should always stretch to do more, but don't over-do it; just like working out. Don't listen to "experts" if they tell you how often to upload because they don't know you, your time or your channel. You should work your own comfortable pace. Sure, ultimately 7 days a week or 14 videos a week or whatever would produce tons of content but you're one person and you probably have a life (or need sleep). So, rather than doing what others are doing, do you. Just because a channel produces daily videos and sees success does not mean it's the upload velocity that's making that channel a success. There are thousands upon thousands of channels uploading daily content that are not getting any views at all and those creators aren't smart enough to take a step back and figure out why...they just keep churning out content and letting it fall to the floor without being seen.
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