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Showing content with the highest reputation since 06/15/18 in all areas

  1. 10 points
    Moin. This article is to explain some common reasons behind the messages that YouTube gives you when rejecting your monetization application. See also: A list of YouTube policies and guidelines Note: posting why you got rejected in this thread will only serve as examples for other people as to what gets rejected, I won't be able to help you restore monetization. How to find the reason? You can find a general reason by going to your monetization page. Details on each reason can be found below. Reused content (or Duplication) If your channel is disabled for monetization because of duplication, it means that some of your content is identical with some other content on YouTube. This happens for example if you upload public domain footage royalty-free music videos other people made (reuploads) compilations anything that got claimed by ContentID reading outs of stories posted on other websites recordings of live concerts, DVDs, TV shows, and other copyright infringing activity unedited, uncommentated gameplay videos* While you may have the necessary rights to upload the video, AdSense has an "imperative of originality", making channels largely based around duplicate content ineligible for monetization. For more examples see the Content Quality Guidelines. To clarify, using third party footage in videos is still allowed for monetization (if all the licenses are in place), however, having a channel that has a focus on the third party footage (eg a music promotion channel or a compilation channel) is not. * "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization." says https://support.google.com/youtube/answer/138161?hl=en. So this content getting rejected from monetization is expected, the category it is listed in may be unexpected though. How to fix this? In order to get your channel eligible for monetization again, you need to remove all duplicate content. If all your content is duplicate content, you may want to look at alternative monetization models such as Patreon or merchandise instead as deleting all your videos probably isn't going to be worth it (especially considering that you'd drop to 0 watch hours again without any videos). For uncommentated gameplay content, you may want to do other kinds of gameplay videos, for example heavily edited videos, machinimas, reviews or commentated walkthroughs. You can reapply after 30 days. Impersonation ? If your channel is disabled for monetization because of impersonation, it means that your channel is confusingly similar to another channel, so for example: same avatar same name same channel banner same thumbnails same videos same video titles How to fix this? Change the points mentioned above to something different. You can reapply after 30 days. View count spam ? If your channel is disabled for monetization because of view count spam, it means that you have been using means to illegitimately obtain views. For example: View bots Purchasing views from websites promising "real views" Having your own videos running for extended periods of time in the background Participating in exchanges (sub4sub, view4view) Incentivizing people to watch your videos How to fix this? Stop using the above methods to get views. You can reapply after 30 days. Video spam ? If your channel is disabled for monetization because of video spam, it means that you have uploaded many overly similar videos, for example: "Learn how to count with soccer balls", "Learn how to count with elephants", "... with tires", lipsticks, bees, soda bottles, trains, and so on. In other words, if a viewer could accurately predict how most of your videos will look like after just watching one or two of them, you likely are going to get not approved. It may also mean that you have uploaded other content that typically is classified as spam, ie large amounts of untargeted, repetitive and otherwise unwanted videos. How to fix this? Instead of uploading videos that are mostly based around the same idea and iterate through details, make unique videos. Misleading Thumbnails ? If your channel is disabled for monetization because of misleading thumbnails, it means that your thumbnails did not represent the contents of your video. How to fix this? Your thumbnail should represent what your video is about. So the easiest way to not go wrong on this is to screenshot a specific frame of your video and use that as thumbnail. You may want to take at the Creator Academy lesson on making good thumbnails: https://creatoracademy.youtube.com/page/lesson/thumbnails You can reapply after 30 days. Other Reasons ? There may be other reasons that I'm not aware of at the time of writing. If you got rejected for a different reason (as in: something that is neither duplicate content, impersonation, view count spam, video spam nor misleading thumbnails), please let me know in the comments! The below happens only if you already have been monetizing already and now monetization disabled Repeated submission of ineligible videos and/or insufficient documentation ? If your channel is disabled for monetization because of repeated submission of ineligible videos and/or insufficient documentation, it means that Videos you submitted for monetization got claimed by a right holder When asked for documentation of commercial use rights, you didn't send sufficient documentation proving you have said rights Videos you submitted for monetization repeatedly were confirmed to be not advertiser-friendly by reviewers How to fix this? There is no fix. You have shown to YouTube repeatedly that you aren't a reliable business partner, and they no longer want to conduct business with you. Invalid Click Activity ? AdSense has a quite extensive help article on this topic themselves: https://support.google.com/adsense/answer/57153?hl=en TL;DR: Invalid click activity happens if people click on your ads with the intention to generate money for you, rather than because they're interested in the ads. It's up to you as an AdSense partner to report any suspicious activity to AdSense, and to try to not direct any bad traffic (like view-/clickbots) to your channel. How to fix this? If you get your monetization disabled for invalid click activity initially, you'll have to wait for 30 days for your AdSense account to come back – sometimes. In other times or severe cases your AdSense account will be disabled permanently. You can appeal (see the help page linked above), but you'll have to come with a good explanation on why the click activity was valid (eg: "this video suddenly got viral in a certain country and got featured all over the news" if that's why your video got a lot of views in a short time). An appeal that is saying basically "I didn't do anything" is unlikely to help you (because you not monitoring your traffic is the very issue here). As a final note, if this happens to you while you're partnered with an MCN, you'll have to work with them to get your AdSense account reinstated.
  2. 4 points
    Moin. YouTube has supported hashtags for a while now, but only recently they've also added the hashtags above the title. In other words, now is the time to start using them. But how? Hashtags effectively are a less abuseable and more useful version of regular tags: You can get the first 3 you place in your description above the title, and you can have up to 15 in total. Hashtags can be searched for, the SERP shows 3 "top results" and then the latest videos with the hashtag. If you have more than 15 hashtags, your video won't show up on the hashtag results. As such, one of the prime usages for hashtags are events that have a agreed-upon hashtag: While the event is happening, people may be searching for that hashtag precisely, and regardless if you are large or small, you'll show up on the first page for the particular hashtag - for some time, at least. This means that if you want to get found via hashtags, the publish time absolutely matters: You want to publish your video just before the largest portion of audience target audience is going to start searching for the hashtag. Another usage is basically a more "trendy" form of the online newspaper subheadings. Where the newspaper would do something like: "Drug Epidemic in America: An Overdose of Greed", on YouTube, you can title your video "An overdose of greed" and have #drug #epidemic #america as hashtags in the description. Note that your hashtags can be anywhere in the description and still show up above the title, so you don't need to place them in the important lines (ie the 3 lines that show up above the fold), and also note that the hashtags will not show up in search results/recommendations. So you may need to repeat your hashtags in the thumbnail (though not necessarily with the # sign). One thing you should be aware of is that marking a single sponsored link in the description as #ad will mark your entire video as #ad (if it's far enough up anyways). If you don't want that to happen on your video, use a different mark instead. I personally like doing * and ** next to the links and then doing a "* denotes sponsored link, ** denotes affiliate links" further down. But keep in mind that the rules how to mark sponsored content are not set by me or by YouTube, but by national regulators. If in doubt, ask them. You can set hashtags in titles, but that's typically not worthwhile. Hashtags are always blue, so if you put one in the title, there will be a huge blue #thing screaming "click me" right in the title. Having hashtags in the description will place much smaller hashtags above the title, in a size more similar to the "published on <date>" line below the channel name. Hashtags vs regular tags With YouTube gradually reducing visibility of tags over the past years and increasing visibility of hashtags, the direction YouTube is headed is clear: You aren't supposed to care about tags anymore. Tags already have little to no effect on your SEO performance, and YouTube recommend to not spend more than a minute or two on tags as they only are used for a brief period of time when YouTube still is figuring out what the video is about based on title, video, captions and description. I personally expect YouTube to first move tags to the "advanced settings" tab in your video settings and eventually removing them altogether, together with the video categories, and hashtags becoming a core part of their upcoming "explore" functionality. If YouTubers don't abuse the hashtags as much, that is.
  3. 3 points
    Hello, my name is Megaparsec and I'm here to share with you some tips and tricks about audio engineering and sound quality I learned when I was a voice actor. Have fun! ^^ 1. Microphones- You'll hear lots of people recommending Blue Yetis and Blue Snowballs. I, personally, have heard people recommend them all over youtube and the gaming community. While they do work well for a USB microphone (a microphone that plugs in directly to your computer rather than plugging into something called an audio interface), I would not buy a Blue Yeti/Snowball. You can get microphones that do the exact same thing- even ones that function better, for a much cheaper price. The only Voice Actors I've ever honestly heard use either of them were beginners, and didn't know any better. Blue Yeti price: $130 Samson C01U price: discontinued, but I've seen them go for $40-70 CAD Audio U1 price: $25 HOWEVER, if you want to go FURTHER UP in quality, I'd recommend getting an XLR Microphone. These microphones do not plug into your computer- they plug into an interface that then plugs into your computer. This dramatically increases quality by letting you tamper with the audio input directly. This is usually more expensive, but I'd 100% recommend them for singers, musicians, or voice actors- or gamers who just really like good sound. I use a Behringer U-Phoria interface, which I bought for $30, and a Shure SM48, which I bought for $40. Keep in mind that sometimes the interface doesn't come with a cord- but usually those can be bought for under $10 unless you want a super long wire. Keep in mind that your headphones won't work on your computer unless they're plugged into the interface- once the interface is hooked up, that becomes your computer's sound. 2. Programs- Audacity and reaper 100%. Both are free programs that can be used to record sounds (and the latter can be used to work with MIDI files), and while the latter is more complicated, it works phenomenally once you learn how to use it. I have more experience with audacity, and while it's a little bad with multiple tracks, you shouldn't need too many unless you have really intense audio requirements- and in that case, why are you using Audacity? 3. Miscellaneous Tips- Speak into your microphone at an angle- that way, less saliva flies into the mic, and harsher syllables aren't read as intensely. Should the above not work for you, invest in a pop filter- they're usually ~$5 and can increase audio quality by reducing the harshness of plosives. Some microphones have pop filters built in. Turn your microphone gain relatively low. Then, turn the recorded track volume higher as needed in the audio editing program of your choice. This dramatically increases sound quality. Recording with a blanket over your head (or perhaps in a closet) can reduce echo and reverberation. Remember, what's best for me might not work best for you- always read customer reviews before making a purchase.
  4. 2 points
    Moin. It sometimes happens that you go into a store and see one pile of ridiculously cheap SD cards, even though all other SD cards next to it are about as expensive as you'd expect. Why is that? Well, the reason for that is simple: Speed. SD cards have an awful lot of different speed specifications as can be seen in this Wikipedia Table: And the speed matters: If you're filming in 1080p, you're probably filming somewhere between 20 MBit/s (2.5 MB/s) and 50 MBit/s (6.25 MB/s). If your card has a lower write speed than your video bitrate, you won't be able to film. Further, note that video typically gets recorded with a variable bitrate (VBR), meaning that on average, your bitrate will be around a certain number and that errors may happen when attempting to write, reducing the effective write speed. So, long story short: If you at all have the means to do so, always get an SD card that says any one of the following on it: If recording 1080p30: C10/U1/V10/A1 If recording 1080p60 or 4K: U3/V30 But wait, there's more! So far, we've been discussing write speeds. While write speed definitely is the more important metric, read speed makes using the cards more pleasant. You don't want to wait for 4 hours to copy the contents of your 16GB SD card to your computer after all, do you? The read speed of SD cards typically is better advertised than the write speed, simply because it's always higher. But even here there are some differences that are specified and found on the card itself: UHS-I (represented on the card simply as roman numeral I) has a bus that can transfer between up to 50 MB/s and up to 104 MB/s UHS-II (represented as II) can transfer between up to 156 and 312 MB/s UHS-III (represented as III) can transfer between up to 312 and 624 MB/s PCIe 3.0/NVMe (represented as EXPRESS) can transfer up to 985 MB/s. To achieve these speeds, you will an SD card with a high read speed and an appropriate bus, an SD-card reader that can handle the UHS bus as well as the higher bus clock speed of UHS-II and III, a hard drive that can write at those speeds, and, if you're using an USB SD-card reader, a USB cable and port that can handle those speeds. In other words, when reading the contents of an SD card, pretty much every part of your PC can be the bottleneck with higher-performing SD cards. Lastly, to talk a bit about the capacity anyways: SD cards come in the version SD (up to 2GB), SDHC (up to 32 GB), SDXC (up to 2TB) and now SDUC (up to 128TB). While these cards all fit into the same cameras and readers, note that this doesn't mean that all cameras and readers can handle them, especially the newer formats XC and UC. So, before buying a newer SD card, check whether your equipment is compatible with the newer SD versions.
  5. 2 points
    Moin. Sound is the lifeblood of a video and more important than the visual quality if your video contains anything resembling meaningful speaking. In other words, for a viral video with a backflipping giraffe, sure, visuals matter and it works great as GIF, but for pretty much any other type of video, high-quality audio is key. But how to achieve that? Have the microphone close to the subject you're filming. The father away a microphone is from what you're trying to record, the more sensitive it needs to be, the more background noise it'll pick up. This is why you'll see reporters on TV usually either with some sort of clip-on-mic (lavmic) on their body, with a headset, or with those bulky handheld things, instead of just using a mic that's attached to the camera 2m away. Film in quiet places. The less background noise, the easier it is to understand the people talking. Even if your film is supposed to be in a noisy place, eg a construction site, you have more options if you film while no construction is going on (eg. a sunday) and then come back later to record sound samples of construction noise that you can add later while editing. If the place you're filming in is quiet, but echoey, you may want to bring some blankets with you and position them outside your shots. Record with appropriate equipment. The first thing you should upgrade for your video production are the microphones. Here's a rough guide how, so you know what to roughly look for: Making gaming videos, livestreams or other things where you just record yourself sitting at a desk? Get any USB microphone that says something about "studio" and costs between 50 and 100 USD. Note that those things pick up a lot of room noise, so if you have a lot of room echo and other noise, you may need to get additional equipment to reduce it (soundproofing). If that isn't an option, try getting the mic closer to you. Making videos with people talking outside that aren't artsy short films? Get the reporter-type mics I mentioned above, so lavmics, headset mics (not the ones attached to headphones), or handheld reporter mics. Making videos with people outside that are artsy short films? Get some sort of shotgun mic and put it on a boom. Note that this requires an additional person while filming, and will likely require you to sync audio and video afterwards as you probably are going to record audio and video on different devices. If you can't have a separate audio person while filming, put the shotgun mic on your camera. Enhance the sound in post-production. There are a lot of ways to cleanup, mix and master the sound after you've recorded it and I'm by no means a master in this field. I'll cover what I do personally in a different post.
  6. 2 points
    Moin. Fair Use is a thing that a lot of people say a lot of stuff about because it, in theory, gives you easy, cheap and uncomplicated access to high-quality content to implement into your video. Instead of trying to find the copyright owner and then trying to get broadcasting rights for it (worldwide? forever? that's gonna cost extra), you just download the thing and claim your use to be fair. The problem is, fair use is fuzzy, only exists in that form in the USA, and informing yourself about what it is and isn't is fairly difficult as everyone on the internet has an opinion on it without having proper qualification. Neither do I for that matter, I'm not a lawyer, but I spent the past half decade dealing with annoying copyright issues. But one thing at a time. 1. Fair Use is fuzzy. The often-quoted four factors of fair use are guidelines for judges and juries, not for creators. There are no hard guidelines that you can follow, and should your case go to court, the verdict can differ greatly from judge to judge and on whether a jury is involved. Case in point: Ray William Johnson v. Jukin Media. Ray William Johnson's equals-three show (=3) was a show in which he would collect a bunch of viral videos from the web and comment on them, parody some of it and generally try to do stuff he thought was entertaining. Jukin Media, which buys exclusive rights of viral videos, didn't like that and sued him in 2014. In 2015 the verdict was in, and the judge ruled that 18/19 videos were fair use. However, the case went on and in the next instance, in 2016, a jury ruled that 40/40 videos were not fair use. It ultimately didn't matter for the case as RWJ and Jukin settled the case before the verdict was spoken, but it does show how quickly things can turn. Even if you're certain that your use is fair and a judge agrees, the next judge (and especially jury) may not agree. 2. Fair use only exists in the US in that form. In other countries, the law simply may be different. For example, in the UK, there is a "fair dealing" law, which doesn't apply to everyone equally but rather has different requirements for private use, use as criticism, use as parody, and so on. As another example, in Germany, the "Freie Benutzung" law asks whether the original "verblasst" (~pales) in the new work. In other words, a video clearly being fair use may not help you if you're getting sued in not-the-USA. This is especially likely to happen if either you or the copyright holder lives outside the US. 3. Informing yourself about fair use is difficult. Not only does the law change every so often, is fuzzy and different from country to country, it also is fairly easy to look for information on the internet and find information that seems to validate an existing belief of yours. If you believe that putting a disclaimer up in your video is going to help with anything, you'll find plenty of places telling you it is, but that won't help you in event of a strike or lawsuit. A slightly more reliable place are the court dockets which show the judge's arguments in a fairly straight-forward language (though you need to be careful as they tend to throw in normal-looking words that mean very specific things in law-speech and not their use in common language), but, as we have seen, the judge's decision seldom is final, and the original documents tend to be rather difficult to find. A better way is to get someone who knows the stuff (ie a copyright lawyer) to look over your video, as well as the footage you're trying to use fairly, and let them make a call on whether that's a stupid idea. Often, a first and rough answer will be delivered free of charge. With that in mind, here a bit of personal preference: What would I do if I wanted to incorporate some fair use footage into my video? Don't. It'll save a lot of headaches by making videos 100% on your own. If it's necessary, try getting permission from the copyright holder. Often, the copyright holder is just happy that someone is paying attention to their content and will give permission for rather small uses. This is especially true for video games; a lot of game publishers have a thing somewhere on their website saying "you can use it in videos". If the copyright holder won't give me a permission, or wants me to pay sums I can't afford, I'll ask myself as well as a lawyer how likely it is that the video is under fair use (or rather Freie Benutzung in my case). If both me and my lawyer find the video to be fair use, I'd think about whether I care enough about the video to potentially fight through several instances of courts until I'd finally reach a conclusion, with these things sometimes taking up to a decade to resolve fully. If the video is more important to me than the potential time I'd spent on 4, I'd upload it. I am aware that the above is a result of a chilling effect: Don't exercise your rights, it's annoying. I am aware that in an ideal world, you'd skip point 1, 2 and 4 and just get someone competent to defend you and fight to the bitter end, accepting no settlement. But the time you'd have to spend on permission-getting, lawyer-asking and court-fighting could be much better spent on just being creative and making a different video that is yours, 100% yours and only yours.
  7. 2 points
    @National Savings This means that the reviewers weren't quite sure whether your content is definitely fine, so they gave it to their managers to review your channel more carefully and make the decision. @Jay545654 Your channel looks like it's primarily uploading news videos that TV stations made, so yes, that would be duplication. The fact that you have claims and strikes only makes it easier for the reviewers to tell that you're not uploading original content. @joshleongstudios The lyrics videos probably have to go no matter what. As for the travel videos, I'm not comfortable giving you any recommendation other than: You probably would have an easier time if you used freely licensed music instead of taking music you don't have permission to. As for the protected music that you did use, you may want to try getting sync licenses from the relevant copyright holders.
  8. 2 points
    Your recent Reddit post on monetization linked to a thread / post here, and I was pleasantly surprised to find the content a cut above the rest.
  9. 1 point
    Moin. Upload schedules are important. They allow your fans and subscribers to plan their week around your content specifically, rather than you having to hope that your video isn't yet buried under their other subscriptions once they do look into their subscription feed - if they do that, at all. There are a couple different strategies for how often you should upload, but first, let's look at the stats. The stats On average (over the latest 20 videos) out of the top 100 channels (by subscriber count): 29.5% upload at least one video per day 40.2% upload at least one video every other day 49.8% upload at least two videos a week 61.2% upload at least one video a week 83.2% upload at least one video a month All upload at least one video once every 145 days. Uploading daily Uploading one or more videos a day is a thing that you can do if you have fast-to-produce or live content, or a team that can produce lots of content. Doing so has benefits: It maximizes the chance that your video will show up first once a subscriber looks into their feed If you also upload your videos during the same time period (eg the afternoons), people can plan their day around your videos like "after work/school, I'll watch X's new video" It allows you to do time-sensitive topics most of the time. Even if you're pre-producing and publishing from a backlog, throwing in a recent thing always is possible. It lets viewers use your channel like they would use a TV channel, ie as a thing they can have running more or less the entire period of the day where they would have a TV running otherwise. If a lot of your viewers do that, it opens your channel to a degree of freedom where you can have various, rather different shows running. It however has drawbacks: It's difficult to sustain. Especially as a lone all-in-one creator, you'll likely succumb to either burnout, or to a state where you are continuously grind out videos without actually having time to think about if what you're doing is good or how you could improve. This can lead to a general circle of unhappiness where your channel isn't moving forward even though you're trying your hardest. If you upload too many videos a day, especially if it's in relatively different formats or about different topics, you may cause viewers to unsubscribe because they no longer want to get "spammed" by your videos. Uploading every other day, a couple times a week or just once a week Uploading on a weekly schedule has almost the same benefits as uploading daily, but is a lot more sustainable. This is the safest way to go if you are making content. If you are approaching this schedule, it's very useful to tie specific days of the week to different formats. Even if you want to make a video every other day, you typically have a much easier time getting your viewers to watch their videos if they know "every monday/wednesday/friday after work/school I can sit down and watch X's new video" Uploading fortnightly, monthly or rarer If your video needs more time to be produced, uploading fortnightly or monthly may seem like the only option. Compared to the aforementioned schedules, it has the major drawback that viewers can't really plan for your videos. Choosing to upload on certain dates on the month (eg the 13th of the month, or the second sunday) can help here a little bit, but it takes a dedicated fan to keep track of a relatively minor event like an upcoming video upload for as long as a month. If you upload even less frequently than monthly, another thing can happen: People subscribe to channels they like and unsubscribe from channels they no longer care about. But before they unsubscribe, they typically spend a long time just ignoring videos showing up from the channel in the subscription feed. If you upload very rarely, it can happen that by the time you upload your next video, people will already have forgotten who you are and what made your videos so enjoyable to watch. This is (one of the reasons) why high-quality educational aren't that successful on YouTube and one that TV knows how to avoid: TV shows rarely run less frequently than weekly, even well-produced ones. It's true that this is partially because they have a budget on which they can operate, but also because they use seasons. With seasons, you can output high-quality content on a weekly basis, reap all the benefits thereof and end the season with not only new subscribers, but with a bunch of new fans that you have taught that your channel brings high-quality content, a bit like a language teacher teaches children to remember words by repeating them. Unlike with just a single video the viewer happened to stumble upon and subscribed, this taught knowledge sticks much better, and once the new season begins a year later, the a lot of fans will drop whatever they were doing to watch your videos. Uploading in seasons also solves the problems of "when to advertise your channel" (just before the season starts) and "when to find time to re-evaluate and adjust the format" (after the current season ends) and is for example how the channel Epic Rap Battles works. This to some extend also is how professional music channels work, although for those they typically don't have the problem of keeping people watching (favourite songs tend to get listened to again), plus they typically have the seasons in reverse: They upload videos whenever they release a new album and expect to go on tour with it soon and during the time where they don't upload they actually make money with concert tickets. Unlike TV, you can also have a filler format/BTS show for the off-season so you can output some easier-to-make fanservice, however, also unlike TV, you'll likely face difficulties finding a budget large enough to survive the off-season. So, this is something you should try looking into if monthly options would be your alternative.
  10. 1 point
    Moin. You may have followed my guide to becoming a YouTuber, and now are in a position where it seems like you have everything down, yet people still don't watch your stuff. So how do you attract people to your channel? Show your friends and family your videos. It may feel awkward, but only this group will watch your videos simply because they like you. Everyone else you'll have to convince with interesting topics and quality. Promote your content. This is a double-edged sword; while effective promotion can expose you to a lot of potential new subscribers, there are a lot of places where you'll just waste time and money. There may be forums covering the same topic your video is about where you can share your video effectively. Note: Don't just come in, post your link and leave. Try to understand the dynamics and rules of the forum before posting, many forums don't really want to see certain video content, especially in gaming where making Let's Play/walkthrough/funny moment videos is trivial. Avoid any place that is aimed at creators. If it says anything about "self-promotion", "creators" or "YouTubers", your audience, viewers, are unlikely to be found there. Posting your video to these places is a waste of time at best. Buy ads. Note: If you're running a video ad, don't just use a regular video of yours as that would just result in a bunch of views with 0 interaction and 0 new subscribers. Ads need a clear call to action. The targeting in ad software can be quite tricky and result in you spending a lot of money on an audience that really isn't interested in what you make. Befriend other YouTubers, aka "Hustle & Heart". This can be done by leaving thoughtful comments on their videos, subscribing to them and such. The difference between this and aforementioned self-promotion is that you don't say "check out my channel" in those comments, instead, you hope that the other YouTuber notices your comments and returns the favor without asking. Being upfront about that you're just doing this to get the channel may just poison this relationship from the start. Also, sub4sub, as well as posting the same message to a lot of people, can get your channel terminated, so don't do that either. I personally dislike this method as it feels manipulative and takes a lot of time – time you could invest into optimizing your channel instead. Speaking of which: Continue optimizing your channel. There almost certainly are more things you can improve on your channel; you may want to check out the checklist below. The more optimized the channel, the more likely it is your video will show up in search results, and then the viewers come on their own.
  11. 1 point
    I encountered this phenomen several times, and decided to follow my instincts: I do videos as I please and have fun with, and let unsubscribers go.
  12. 1 point
    Moin. One of the most difficult positions to be in as a creator is the "one-trick-pony" channel: A channel revolving around just a single topic, for example a single game or a single trend (think fidget spinner). For a while, this may be an ideal niche and you may be able to get huge success with it, but the success will live and die with the popularity of the topic. And once it starts dying, things tend to get dire for the channel, with seemingly nothing stopping the downward spiral and all experiments failing. I wish I could offer clear-cut advice here, but unfortunately, all I have are some considerations that you might want to take into account. Your audience may be collectively shifting interest to something different. If this is the case, you may be able to go with them. Your topic may be a subtopic to a more general topic and you may want to simply broaden your coverage. This may be obvious, but: Your topic may be a subtopic to multiple more general topics. Typically one is most obvious, but the obvious thing isn't what your audience is interested in. For example, if you're doing police role playing in GTA5, your viewers might be interested in GTA5 gameplay in general, but maybe they're even more interested in you interviewing real policemen. Your mental health is important: You may not be happy anymore running a one-trick-pony channel and slaving away doing one thing only, day in, day out. In that case, you should go on holiday and/or start producing different content (or stopping altogether) regardless of how much this hurts your success in online video. Or in the opposite case, you may be perfectly happy doing one kind of content that now happens to not be popular anymore. As long as you really are enjoying it and are getting value out of it even with fewer people watching, changing it up may not be necessary. You just need to be aware that you probably won't be able to do this full-time then. Starting a new channel makes things harder and easier at the same time. If you want to make a clear cut to your old content, making a new channel is the obvious choice. This has benefits and drawbacks however. On one hand, it makes it easier to see your success on the new channel; you are growing from a small channel, rather than stagnating with the big channel. On the other hand, you won't be able to reach nearly as many people on this new channel. Finding a new topic and format while staying on the old, big channel certainly would be the most ideal option, but also the hardest. The switch into the new direction doesn't need to be instantaneous. You can phase out the old format, slowly reducing the upload frequency while constantly promoting the new channel - if you decide to start a new channel, that is. Again: Breaking out of this position is difficult and requires a lot of thought, a lot of experimentation and a lot of throwbacks. But I hope that this here can at least help you a bit if you're stuck.
  13. 1 point
    Moin. There are a thousand ways to find inspiration, and the internet produced countless lists ranking individual methods, so I'll skip the standard "look at all those things, they'll inspire!"-talk here. Instead, I'll just point out two things: You likely already are seeing lots of inspiring things on a daily basis - movies, games, books, interesting people and places, and whatever the internet has to offer. You likely aren't giving yourself time to process all of this. In the current age, it is normal to never be bored. Facebook, YouTube, Reddit, Netflix et al. all have a interest in keeping you addicted to their service. If you ever do the "close a tab, open a new one and navigate to the page you just closed" thing, you are likely addicted to that particular service in which case the service has won and your inspiration has lost. Instead, you want to be bored for some time, long enough that you get the chance to not only work through the worries/embarrassing memories/stories it always has, but to finally touch upon actually inspiring stuff. Because all the creative content we consume and things we do is inspiring in some way, either on a very direct level (fan fictions, "scientific" analysis of game mechanics, having fictional characters fight each other, etc.), on a re-set level (taking an existing story and putting it in a different settings, e.g. Titanic in space or 1984 in a medieval fantasy setting), on a dramatized level (going into a store selling esoteric trinkets is a much more exciting story if you summon a demon), on an anti-level (things annoying you about existing content can be the base point of a story doing the exact opposite of the annoying thing), or perhaps on an entirely different level that hasn't come to my mind yet! On a related note, this is also why it's important to take breaks and go on holiday. Being bored in your room only gets you so far, being bored in a place in which you have all those things to look at that the "top 50 ways to find inspiration" lists recommend can put you on entirely new creative heights.
  14. 1 point
    Moin. I covered the basics of good sound before, so now I'll share some things that I've done in the past to make the audio sound better after recording. This is by no means applicable to every situation, and all could've been avoided with proper equipment, but if botching together a solution that makes the video sound better, so be it. Programs used ReaPlugs VSTs OBS Magix Vegas Pro 14 Noise removal (in OBS) Situation: I live next to a busy cobblestone street and my mic is quite near my laptop fans. I don't want my viewers to hear that too much. Solution: Stream at night if possible, if not: Have the ReaPlugs installed In OBS, go to the settings gear next to your recording device (Mic/Aux for me) select "Filters" click the plus in the bottom-left corner. Add a VST 2.x plugin and give it a name Don't select the noise suppression option. I mean, you can, but the more noise suppression you activate, the more it sounds like your microphone is laying in an aquarium. Select the reafir_standalone plugin and open the plugin interface Put it in subtract mode, click the "automatically build noise profile" option and be quiet for a bit. I usually wait until a car drives past. Then uncheck it. You now have audio that has the worst of the background noise removed. Warning: The louder the background noise, the worse your sound will be even if you apply this filter. But, it works good enough for me. Making far away dialogue better understandable (in Vegas) Situation: Was out to film a local comedian group (6 people), but only had a shotgun mic and my camera and had no time to set up properly, so I was in the back of the room full of people, some 10m away from the stage and trying to record what is said on stage. Solution: In Vegas, click the dot-rectangle-dot-icon next to the audio track (the Track-FX icon) Click on TrackEQ Select the Fletcher-Munson-curve preset Increasing the gain obviously also was involved, but this equalizer setting single-handedly increased the quality from "difficult to listen to and hard/near-impossible to understand" to "noticably bad quality, but not repulsive anymore". No more "RIP Headphone users" Situation: I'm usually somewhat quiet when talking, but sometimes become loud. Viewers who have turned up the volume to understand me better usually then suddenly get their ears blown out. Solution: Have ReaPlugs installed In OBS, follow steps 2-5 from the noise removal guide, in Vegas, open the plugin chain add ReaComp (reacomp-standalone) Drag the left-hand slider (the threshold) down until it's just below your normal talking volume enable classic attack and auto release set the ratio to somewhere between 2:1 and 4:1, depending on how much difference there is between your normal talking voice and your normal screaming voice (and how often you expect to scream) (optional) increase the (wet) output until your usual talking voice is somewhere around -12db. Don't go above this; the compressor needs some room to work with. Compressing the audio won't make your audio sound nicer, however, it will make it easier to listen to as it reduces the difference between loud and quiet parts. What settings do you use to make your audio sound better? Share it below!
  15. 1 point
    Your channel has quite a lot of issues and going over them individually would take forever, so I'll be a bit more general and go through the final steps of my "becoming a YouTuber" list instead: So: You say you want to diversify, and that's fine, but if you want people to care about you and your channel, you'll need to make video for an audience. Otherwise, people subscribing for one thing, eg your boat videos, will only get "spammed" by your "Reseller news" series and quickly unsubscribe again. So, let's say you want to reach people who sell stuff on Ebay and other platforms. Who do you think these people are? How old are they, do they have a lot of time or are they busy? Is selling stuff on Ebay changing so often that you need to upload daily, or is a weekly format enough? These are questions you should ask yourself, and then make decisions on what videos you'll produce based on that. You're talking about diversification, and that in general is a good thing, but diversification needs to happen in relation to your current audience if you're out for success. In other words, if you start with info on selling stuff on Ebay, that audience may also be interested in ebay horror stories about the most difficult customers they've had, or about selling stuff on Amazon, or about general economics, or about efficient warehouse keeping on a small-medium scale. That said, it is possible to have a personality-driven channel, where people don't really care about what you're saying or doing, but just love to see you do whatever. These channels however are structured very differently, usually around shallow entertainment and topics that everybody can get behind yet are still somewhat exciting. Your current videos just don't really offer that. For this, you'll need to have recurring formats on your channel. Looking at what other channels do - and more importantly, don't do yet - is also good to get success within a certain niche. Lastly, here is some further reading: https://creatoracademy.youtube.com/page/course/get-discovered?hl=en
  16. 1 point
    Hello Leo Wattenberg, Nice to read your post and it is quite informative post. But there are some questions in my mind that are related from this post. I appreciate if get reply from you and from others who has any doubt or question about my concern AND If agree with me so, please share this. According to this post in DUPLICATE section :- 1. PUBLIC DOMAIN FOOTAGE & 3. Videos other people made (reupload) If we upload videos as it is, it means that we copy the video content or you can say it is duplicate of original video but if we edit some videos and use those videos for entertainment with some nice music or animations so, is it against YOUTUBE policies. Even if we didn't get any copyright notice or any claim / strike by the content owner. 2. ROYALTY - FREE MUSIC I think their is creative common videos already available on YouTube. Creative commons videos are made by anyone and these videos can be use by anyone without any issue. If I am right so, ROYAL FREE MUSIC are also same thing. People compose their own music, allow other people to use his or her music in their videos with some conditions. If Music composer and the person who use that music according to composer condition and there is no issue in between both so, why there is problem with YOUTUBE. 3. COMPILATION Compilation means collection of some video clips and arrange them for viewers. I like to explain this with an example, many matches and tournaments are showing on TV channels. We all are big fan of SPORTS. Everybody has their own favourite sports personality. Many times we forget or miss our favourite sport match or tournaments. If missed it and I found Highlights or compilation of that match on any video channel so, what would I like to watch highlights or complete match. According to me I like to watch the highlights or compilations of best moments, best shots, emotional moments and like to watch compilation of my favourite sports star moment / shots again and again. You can see that every match has match highlights at end of match. 4. READING OUT OF STORIES POSTED ON OTHER WEBSITES. I think this point need some discussion because if I want to know something and that content is available in some other language which I don't know and I want somebody to tell me that in my language so, is this against YOUTUBE policies. Because one person can't tell that story in every language. I have these few doubts about this post Is YouTube taking Duplicate content, Copied video, Entertainment, information, knowledge Old stories in different languages at one place? OR Is YouTube trying to just reduce the count of creator and leave all duplicate or copied content as it is with monetization if it uploaded earlier in 2017 (monetized) and after 2017 rest of all are not eligible for monetization. I checked this since last 2 months that most of technical channels got monetized. Can you please tell me that what mostly technical channels do. Pick trending topic like Launching New I phone and everybody telling that I phone story according to their own whereas all update already updated on I phone website. In short Technical channels pick a trending story and tell in their videos in their language (same topic). And what YouTube do..... Activate mostly channels Great........... I think YouTube should see the interest of the viewers. Everybody has his own interest. If channel get genuine views so, YouTube should think about that channel. & YouTube better know which channel has genuine views. EVERYBODY SPENT THEIR TIME FROM LONG TIME & GIVE EFFORTS FOR MAKING CONTENT.... YouTube should inform the creator if content is not appropriate according their terms and conditions so, they can stop their efforts and save time to do something else. Or YouTube don’t care about other people’s efforts and time.
  17. 1 point
    Moin. There is this notion, especially among gaming channels, that YouTube is over-saturated and that maybe there was a chance half a decade ago, but nowadays you'll just stay small forever. I don't agree with this notion, and here's why: While it's true that nowadays there are more creators making videos than ever, there are also more viewers than ever. In the past year alone, YouTube grew from 1.5B logged-in users to 1.9B users, that's some 400 000 000 new users, enough to get over 60 channels more successful than Pewdiepie currently is if each of them just could subscribe to 10 channels in total. The earlier you start your channel, the more new users will be able to find you. People won't find you if you don't have a channel or videos. More creators means more videos, yes, but more creators doesn't necessarily mean more good videos. And without good videos, those new creators will never become anywhere near successful, and thus won't really matter as far as competition is concerned, if you produce good videos, that is. Similarly, even in an area that is highly saturated, there's no reason why a viewer wouldn't watch your videos if they're better than what the lot of established YouTubers have been doing. This is true for genres as a whole, even into specific niches: If you want to become the expert on a topic, eg a certain game, but already else is widely regarded as expert on that game, you still can find good success within the niche by making videos on topics the other channel has not yet covered, or covered a long time ago, or covered in a way that allows you to add info that the other channel left out. If you're doing funny gaming montages, your video will be different from anyone else in this space, just because your personality is different. But, again: this requires you to make good videos that are actually funny, else you'll be in the bunch of creators that don't have good videos and don't ever become successful. On the other hand, there is such a thing as over-saturation on a topic. If you want to make a tutorial on how to tie shoe laces, but neither do it better, nor with a different approach, there is little hope that you'll make it past the dozens, perhaps hundreds of good videos that have been made regarding this subject. That said, being alone or with relatively little competition in a niche has its perks, too: It generally makes your videos unique in a way that viewers didn't expect, and thus watch, engage with and share your videos way more often than common, done-to-death formats or topic. A good example of this is TierZoo, which takes the concept of Super Smash Bros.' "Tier Lists", the concept of treating the real world like a video game, and the concept of basically "top 10 animals" videos and merges them together, resulting in content that, for the moment, truely is unique on YouTube. And it shows, the channel grew within 2 years from <1k to >800k subs. So, in short: Finding a niche is very helpful, but not necessary if you know how to make really good content Oversaturation within a genre isn't really a thing as you always can do something differently Within niches, you'll have to work around (or better: with!) other YouTubers and avoid making a video on a topic another YouTuber already has made Oversaturation within a topic is a thing; if your video already has been made and there's nothing you can do to make it better or to make it unique, your video is unlikely to do well ever. Although I wouldn't necessarily call this oversaturation, but rather "accidental duplication". It only is going to get harder if you wait as others may take up a niche, so you better get started as soon as possible. Some tips for the latter can be found here.
  18. 1 point
    Moin. If you are doing some research on how to become a YouTuber, you'll quite quickly find a lot of information that leave you standing like a deer in headlights. Which inspired this post: A quick guide with the absolute basics you need to get started. Love being creative. Just like all other arts, a YouTube carrer demands that you love creativity. If you have trouble coming up with creative ideas, you may want to approach the topic from an "Let's see if I can make something creative" angle, rather than "I want to be successful quickly" one. Just Do It. If you have an idea for a video, execute it. There's no use in having the perfect plan if you never execute it. You don't need to buy any expensive equipment if you have a smartphone to be able to execute most things. Practice makes perfect. The first video you make will suck badly. Your second video probably will be slightly better, your third one even more, and so on. This however is only true if you look actively and self-critically at your videos, try to find any flaws and work out a plan to fix them next time. If you don't, it's easy to fall into a routine where you grind away video after video, not get anywhere, and blame other people ("Big YouTubers! Society!") or things ("The Algorithm!") for your lack of success - which also won't get you anywhere. Follow laws. In the creative process, it may occur that you do something illegal, possibly unaware of the legal situation and suddenly find yourself in a situation where you have to pay hefty fines, get strikes on YouTube or face other consequences. This entire thing is a complex topic which is covered a bit more in-depth here: The following is only relevant if you are out for success Define your audience. Who do you want to reach? Are the formats you have suitable to reach your audience? Pick the best formats. If you notice that a certain format or series of yours isn't as popular as your other stuff, don't be afraid to kill it. If you have a format that performs way better than your other stuff, perhaps consider making your other formats a bit more similar to the successful one. Check the market. Is someone else basically making your formats and saturating the market? Is there still a market niche you can fill? Is there a YouTuber with a similar audience to yours that you could collaborate with? What new innovations are there in the video industry, and how can you use them? These, and basically all other questions entrepreneurs have to ask themselves, are also valid for people who have "being a full-time YouTuber" as goal. This was part 1 on the topic. Part 2 can be found below.
  19. 1 point
    Hi @LONI, welcome to the community. And thanks, its a accomplishment by everyone who is active here to make it what it is ?
  20. 1 point
    Hello @Henry Makes, I am not an expert and do not know much about YouTube strikes and live streaming being disabled, but I did a bit of searching online and I found a few other people who had the same question/issue on the YouTube Help Form. https://productforums.google.com/forum/#!topic/youtube/mRI6PHhGU0E Another user, not an official answer, said to wait about an extra week and that it takes a bit longer than the 90 days for you to be able to stream again. https://productforums.google.com/forum/#!topic/youtube/3KqoeAEpq98 I think the last person who answered this said his was unblocked 6 days after the 90 days. So he waited 96 days. So hopefully, in a day or two you should be able to livestream again. I think by next week at most, hopefully.
  21. 1 point
    YouTube now has 1.9B users In 80 languages and a lot of countries Ways to make money: Ads YouTube Originals (250M views), having an Original show can boost viewership by 20% Super chat: 65% that use it more than double their income during live streams Sponsorships: Renamed to Memberships. Getting rolled out on the main page to "eligible channels" with >100k subs over the coming months Merch: Cooperation with Teespring, avialable to all "eligible creators" in the US >10k subs Tickets: Cooperation with Ticketmaster Famebit: Got a redesign New feature: Premieres. Allows you to start a countdown to get your audience hyped up over a video premiere. Currently in closed beta. YouTube Stories: Rolling out to "eligible creators" with >10k subs later this year. Community tab: has 60M people interacting with it. And that's pretty much it. I left out some sections in which creators appeared to sell YouTube as a product to the industry folks. Note that this was an industry keynote, not a creator keynote. You can see the full thing below Also, there's a blog post: https://youtube.googleblog.com/2018/06/vidcon-2018-helping-creators-earn-more.html
  22. 1 point
    @AAAA This is where the napkin math somewhat breaks down: You don't get paid per view. You get paid per people clicking on ads, if advertisers want to pay money to have ads there. The CPM is just a rough estimate at an average that tends to be somewhat helpful when trying to calculate these kinds of things; depending on your content, time of year and such, your actual CPM may fluctuate anywhere between 10 cents and 10 euros. CPM doesn't consider full views, just views. So, definitely the math here isn't meant to be used at face value, instead, it's a Fermi estimate showing you roughly in which ballpark the number is going to be in. If you're the only premium user and watch every video equally long, yes. However, the money you pay is thrown into a big pot together with all other premium users and then distributed according to watch time from premium users on the channels. So in an extreme case, if you're a premium user watching a single minute of video in a month, the creator uploading the video won't get 6.60€, instead, they will get whatever a minute of watch time is worth among all premium users.
  23. 1 point
    Moin. YouTube Premium launched today in 12 more countries: Austria, Canada, Finland, France, Germany, Ireland, Italy, Norway, Russia, Spain, Sweden, and the United Kingdom. But what can creators expect from this expansion? Firstly: Mostly nothing. At 12€ per month, YouTube Premium is steeply priced, with no real must-have benefits. Because of this, it's unlikely that too many people will use it, so the impact on earnings for creators should be rather small. Secondly, you can expect a bit more money, as a bit of napkin math shows: Out of those 12€, 6.60€ go to the creators, distributed among creators by watch time. Assuming an average CPM of 1€, a user would need to watch 6600 videos per month to make their Premium subscription as cheap for the creator as a view from a free user. Assuming the average video is 5 minutes long, this would be 33000 minutes of watching a viewer would have to do per month, or 18.3 hours every day. It's unrealistic that the average viewer will spend that much time watching videos, so you very likely are going to see Premium viewers bring you in more money. And some FAQ stuff that we already had when YouTube Red launched back in 2015: Do creators get paid for the free trial months? As per https://youtube-creators.googleblog.com/2015/10/youtube-red-is-here-seven-things-to.html Since the payout is based on Watch Time, does this kill animation channels? Not really. With Red, channels have been running experiments and found that there is no significant difference in payments between a 5 minute video and a 15 minute video, compared to ad revenue. However, there is a difference once you go for the long-form formats, eg podcasts lasting several hours. Further, music content still is paid per view, rather than watch time, so the huge time sink of "someone left a music playlist running over night" isn't going to affect the split as much.
  24. 1 point
    I saw part of your first video and watched the third one. I think they are entertaining as I watched them while doing a repetitive task in a game and I was amused. In the first video especially, I don't remember noticing in the first, the sound from the game was louder than your speaking and it was a bit harder to hear than normal. I think this happened when you first got the to the multiple floating and moving platforms in the first video. Near the end of the third video, you mentioned you were planning on hopefully playing Mega Man 2 next and how that game was the one you probably know the most about. I suggest maybe trying to do some live commentary on that, as hopefully you will have enough knowledge of the game to be confident about speaking live. I definitely am not speaking with expertise, I have room to improve in my commentary, specifically enthusiasm, emotion, speaking more often, and maybe about more than just what I see on the gameplay screen, as I guess viewers are also witnessing it at the same time as me. Also, my channel is pretty small, so I do not have success as one of my credentials to give advice. Good luck, and keep up with the videos!
  25. 1 point
    Hey Newbies! We created the community to support you in connecting with other creators, empowering you to grow and scale your channel by sharing best practices, getting your creative craft to the next level, and updating you on, as well as bringing you the latest tools and programs accessible to you for success. What to do? You can use the community to start a discussion, connect with creators in the collaboration corner, share tips that helped you grow over the years or find events in your area or online. We have lots of knowledgeable people here: YouTube Certified individuals, Top Contributors and Rising Stars from the YouTube forums, and... maybe you? Some guidelines No self-promotion. Think of it like this: You are a plumber at the world plumbing conference. Going around handing out your business cards saying "need to fix a leak?" is unlikely to get you any customers, because the people you're talking to also are plumbers. Same thing here: Everyone here is a creator. You won't find your viewers here, so don't spam your content here. Try making high-quality posts. This means in particular: Search before posting - your question may have been answered before, possibly much more thoroughly than any answer you may get. Add relevant context to your posts whenever possible - the question "How do I get successful?" can be answered in thousands of ways, the question "how do I get successful making gameplay videos?" narrows it down much more and allows for much more targeted replies that ultimately you will be able to use. Post in the most appropriate category. If there are multiple categories in which your post would fit into, throw some dice. But don't copy-paste your post everywhere. The rest of the guidelines can be found here: https://creatorshub.net/guidelines/ You should read them sometime, it is scientifically evident that taking the time to read the guidelines feels better than getting into trouble with the mods. We are excited to have you here and looking forward for your first post!
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