Jump to content

Leo Wattenberg

Top Contributor
  • Content Count

    171
  • Joined

  • Last visited

  • Days Won

    50

Leo Wattenberg last won the day on February 26

Leo Wattenberg had the most liked content!

Community Reputation

125 Excellent

About Leo Wattenberg

  • Rank
    Community Artisan
  • Birthday October 29

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Leo Wattenberg

    Monetization not enable

    There is no YouTube team in this forum.
  2. Leo Wattenberg

    Tips from around the web

  3. Leo Wattenberg

    How to make a good gameplay video

    Moin. I've talked a bit about why making a good Let's Play is hard before, so you may want to read that before plunging into the gameplay video world, but if you decide you do, here are some tips. (This post assumes that you've already read part 1: Becoming a YouTuber: The Basics and defined your audience and figured out from which angle you'll tackle your videos) Necessary things Show some form of gameplay in the video. That really is all there is to it. Optimizations People watch gameplay videos for one of three reasons: Because the personality of the player is great Because the player is skilled Because the game itself is interesting, but too expensive to actually buy, or exclusive to another platform A good gameplay video can try catering to all three reasons, but two often is enough. Having only one makes things difficult, if you just have a great personality, other content may suit you better, if you only are skilled, you better be among the top skilled people (competitive players, speedrunners), and if you are neither and only want to feature interesting games, typical gameplay formats may not work well for you - you may want to go towards reviews, tutorials or opinion pieces instead. Other optimizations: Reduce the amount of failure shown in the video. This is true especially for difficult games, ie anything people watch to see some impressive skill level. Seeing you failing a jump over and over again isn't that interesting, unless your reaction to it is hilarious. The level should steadily progress, not necessarily on a "this is a speedrun" pace, but also not on a "I've failed clearing every single obstacle 5 times now" pace. Add a human element. Text commentary is better than nothing, voice commentary is better still, and voice+webcam is best and the reason why ~all successful gaming creators run this setup. People like people, and the more you show of yourself in the video, the more people-y your video is. Structure your video. This is especially true for tutorials/walkthroughs/anything that has an educational goal. For example, alternating between going for the main quest and optional secrets is probably less useful to a viewer than a pure "how to progress in the main quest" section and "all secrets in this level" section. Livestreams. Livestreams let you interact with your community way better, having an occasional livestream often is helpful, even if you don't reach many people with it. That said, the recordings of livestreams tend to be rather dull, so you'll probably be best off taking them down and trying to edit something entertaining out of them. Tips on how to do that can be found here. Things to avoid Reactionary commentary. "Let's go here, let's do that, oh, that didn't work" is the most natural way to commentate, but also the most boring way. This kind of commentary doesn't add any value, after all, people can see just fine what you're doing. Idling in the main menu. There's nothing visually interesting happening in them, and the default talking points (why you're playing the game, how much you like your community, what the game is about, what your schedule is going to look like going forward) aren't interesting either. Idling in the main menu happens most frequently in part 1 of let's plays or walkthroughs where it's the most damaging: Someone wanting to start watching a let's play/walkthrough from start to finish is going to see you doing literally nothing for a while and then likely will go back to look at another search result which hopefully is more entertaining. Once you've made some gameplay videos, it's time for part 3: optimizing the channel
  4. Moin. YouTube's social features at the moment are as follows: The comments of a video are somewhat nice for smaller channels, but as soon as the channel reaches a size where the creator cannot react to all comments anymore, they become something somewhere between meaningless ("who is watching in 2019?") to toxic (trolls, political shouting matches, etc.) Likes and dislikes provide no meaningful feedback about the video for the creator, other than perhaps "this video has a technical issue" if the dislikes outweigh the likes mostly. (the community tab and stories exist, but I haven't really used them for anything due to me not using mobile much) To YouTube's credit, outright abuse has been reduced in the past couple years, presumably through the Perspective API, changes to the comment rankings (so that inflammatory comments don't automatically are the top comments) and changes to discussion visibility (through hiding replies to a comment). They however have not affected the meaninglessness of the comments. As a creator, there are three types of comments I really like to see: Anything showing a healthy community. Frequent commenters interacting with each other. Constructive criticism. Often, when I make a thing, friends and family will compliment me on it, even though it actually is kinda bad and I know it. Getting criticism I can improve off of (and that doesn't include a vague insult at my person) is incredibly difficult, so I'm really thankful for any comment saying something among the lines of "I found this part to be a bit too lengthy". The goal isn't necessarily to become famous, the goal is to make artistically challenging content. For me, anyways. praise and compliments. Those make me feel warm and fuzzy every time, even if they don't help me make my videos better. YouTube currently has nothing helping #2 whatsoever. Finding constructive criticism takes hours of shifting through comments, especially when trying to interact with people in category 1 and 3 on the way. Constructive criticism so far I can best find on film festivals and competitions, because there I can talk with people with the right expertise and because of the juries present, there definitely are some critical eyes on my work. Which isn't to say that I enjoy these events, due to me not really being a competitive person, and also not a terribly extravert one either. YouTube could take steps to making both comments and ratings more meaningful as something that critics could be use, that would be great. Now, I know that feature request aren't necessarily the most useful thing to any developer, but I'm going to include some anyways: Split up the meaningless from the meaningful. Leave the comment section as the chaos that it currently is and let a quick click on like or dislike allow people to save the video to their liked video playlist, or to tune the algorithm to see fewer of my content. Whether or not the numbers are public on these things, I don't particularly care about, but considering they're meaningless anyways, hiding them by default probably works just fine. With my videos being dislike bombed somewhat frequently whenever I'm the bearer of bad news ("your channel got terminated and won't be restored"), or when I have controversial opinions elsewhere, the entire like/dislike ratio thing is pretty meaningless to me anyways because people are definitely not rating the quality of the video. I personally just hide them, and actually would somewhat like to hide view counts, too (I enjoy that nobody can tell whether or not my blog is successful or not, as it ultimately doesn't matter for the quality of the content). As for the meaningful, I'd like a system somewhere between deviantart and newgrounds. Deviantart has critiques that are separate from the normal comment and favourite (aka like) system. In critiques, critics can rate the following factors on a 5-star scale, with the overall rating being the average of the factors: In addition to this, the critics are required to write 100 words before being able to publish the critique. Once published, the critique serves as its own comment thread with people being able to reply and discuss to it. Further, the audience can rate the critique as fair or unfair, with the creator's verdict on the critique being displayed underneath it. I previously used these factors to rate a 50-something video "community rewind" competition with a jury of 4 (sample of the voting sheet below) and found that they definitely do work quite well for artsy stuff, but make it difficult to rate the boringness or entertainment value of a video (which is a big part of video anyways.), so these factors would need to get reworked a bit for YouTube. Maybe Originality, Technique, Entertainment value, Impact? Newgrounds meanwhile doesn't have comments, you can only leave a review that's quite similar to store reviews: 5 stars and you get to post your opinion on the thing. No discussions, but a dedicated forum section on their website. What I like about this is that you can directly associate the verdict of a viewer with their comment, as well as this system being way more simple than what deviantart does, however, in terms of quality these reviews is on par with the standard app store reviews or, indeed, YouTube comments. These are just my two cents on it anyways. If you have something to add, write it in the, well, comments. Either here, or on the CreatorInsider video, because YouTube is currently considering how to tackle dislike bombing.
  5. Leo Wattenberg

    How to make a good review video

    Moin. Making a review is easy: Sit down, talk about a product and upload it. Making a good review however is a lot more difficult, so here are some necessary things, optimizations and things to avoid you should keep in mind. (This post assumes that you've already read part 1: Becoming a YouTuber: The Basics and defined your audience and figured out from which angle you'll tackle your reviews) Necessary things Be subjective. Being subjective is the point of a review, it's about your subjective experience you've had with the product, whether you like it and whether you think it's worth its money, in short: it's your opinion on the quality of a product. Being subjective doesn't mean being arbitrary, you will have to explain how you came to your conclusion. You'll probably have to use some facts as a foundation for you opinion, but don't just dump facts into the videos under the guise that it's going to make your video more objective. Again, objectiveness isn't the point. Be transparent on how you got your product, ie whether you bought it yourself or got a free sample. Never review a product that is sponsoring your video. As a reviewer or critic, you have some journalistic duties and ethics to consider and perhaps even legal ones. Have your own opinion. While it's not forbidden to read other reviews before doing yours, it certainly is not really useful because you'll be watering down your opinion with other's opinions. Further, it can happen that you accidentally plagiarize, which most definitely is a death sentence in any sort of journalistic outlet. Be fair and true and back up opinions with arguments, and arguments with facts. If you are praising or hating on products but can't really back it up with arguments, you'll quickly lose any reputation as a reviewer and at best will be good for entertainment. If what you're saying isn't true, the same happens, plus you will get into legal trouble sooner or later. Have a conclusion. Typically, this includes some sort of rating system. It doesn't necessarily have to be a star system or out-of-10 thing, I actually wouldn't even recommend them due to their rather arbitrary nature, but a simple "recommend/don't recommend" and maybe an additional "only recommend if you like the genre" and "only recommend if the price drops" Optimizations Keep your review concise. Not necessarily short, but always to the point. Structure your review. This doesn't necessarily mean that you'll need to have distinct sections in your video, but finding out how to group what you're going to say is a good idea. If you don't do this, you'll risk having arrived at your conclusion, only to quickly throw in a short "btw, I found character X terrible" at the very end, which doesn't really fit there and would've been better when you were discussing why you didn't get attached to any character or whatever. Having a script helps with the two aforementioned points tremendously. In fact, having a script is almost mandatory because else it's rather difficult to get the opinions you have in your head into any form of linear media (which includes video). Show, don't (just) tell. If you're criticizing a thing that actually is visible, try cutting to some footage of the thing you're talking about while you're talking about it. Beware of copyright on creative works. Showing as little of the copyrighted work as necessary usually prevents overactive filters from troubling you too much. Include nit-picking. What is a minor annoyance for you may be a dealbreaker for someone else. That said, if you think that the entire product is garbage anyways, there's little use to include every single nit-pick because you'll already have a lot of major negative points anyways. Reviews are at the intersection of hub and help content. Meaning that you both can appeal to people who already watch your content and new people who come via search. To optimize for newcomers, make sure you don't have too much information that only are useful for fans in your reviews, especially not right at the beginning. Also, SEO matters here a lot. To optimize for long-term viewers, try making your videos more entertaining, rather than simply a utility that helps people form an opinion. Be on time. It generally doesn't make as much sense to review a product that's been out on the market for a long time and is due to be replaced by its successor in 3 months or so anyways. that said, there is a niche for "retro reviews". Things to avoid Avoid summarizing the content of creative works. Not only will spoil this the experience for anyone still wanting to watch the thing, a summary of the content also isn't really helpful for the viewer as the summary says very little about consistency, cinematography, pacing, gameplay, wording, acting, etc., ie the actual qualities that allow you to distinguish between bad and good creative works. Instead, comparing the work to other works ("it's a bit like film X") or even genres ("it's a fast-paced horror game") may be more useful. Reviews are not summaries. That said, including the premise of the work typically is a good idea. Warning people before a spoiler comes also is a good thing that people generally will thank you for. Avoid large fact dumps. This is especially true for technical products, you generally don't need to read out the entire product technical sheet in order to have someone follow how you came to your conclusion. Reviews are not readouts of advertisement texts and other stuff the product may ship with. Adding your own facts (benchmarks, somewhat standardized tests) however is generally good. Avoid relying on first impressions. Reviews are not unboxings. You should be at least using the product for a couple days, or better: weeks before forming the opinion you'll include in your video. Once you have made some reviews, it's time for part 3: optimizing the channel
  6. Moin. It's been a while since I've written part 1 on this topic, and strangely enough, also since I wrote part 3 about it. So what's up with that? Well, it's because the first and last steps are quite uniformly applicable: Before you start a channel, you need to know what you even want to make videos about. Finding formats is what part 1 is about. After you've started a channel, there are certain optimizations you can make to fit your content better onto YouTube. But between making and optimizing videos, you need to actually make the videos. This is where the paths diverge drastically. There is nothing to be said about all of them, not even "you'll need a camera and a microphone", because you don't! You can animate content just fine, even content that usually is filmed, and if you have an instrument that plugs straight into your computer, you also don't need any sort of microphone. Because of that, unfortunately (but fortunately for creativity) I cannot give general advice at this stage. I can't even give advice on a certain genre like "gaming videos" because that's still too diverse to say anything meaningful about. I can however say things about single formats, like Let's Plays, and maybe certain combinations of formats (ie channel case studies). So that's exactly what I'm going to do in the comings weeks/months/years. They'll be linked below the line. But for now, I'll leave you with part 3:
  7. Leo Wattenberg

    Tips from around the web

    https://medium.com/user-research/never-ask-what-they-want-3-better-questions-to-ask-in-user-interviews-aeddd2a2101e is about how to ask questions to users in UX studies. However, if you reverse this, it's quite a handy thing to know in order to have you format your feedback in a more actionable way.
  8. Leo Wattenberg

    How to build Subscribers 2019 Edition

    Moin. It's time for this year's installment of the forever-burning question new creators have: "How do I get more subscribers on YouTube?" It'll start by covering the channel setup, followed by some guidelines on optimizing videos. After that come more advanced optimizations for both channel and individual videos, and lastly, strangely enough, the prerequisite for this all: Making good videos. This article serves as an addition to the fundamentals outlined here: Part one: The Channel Setup This part is about setting up the channel from scratch. It assumes that you don't have videos yet, but that you do have a clear vision of what you'd like your channel to be. 1.1: The Channel Name (Difficulty: Surprisingly hard, Impact: Medium) The channel name is one of the first things someone will see of your content. It's how people can find you later in case you impress them with the first video they watch so much that they want to see more of you. Goal: The channel name should match what you're doing to some extend without locking you in. It should be a name you can be proud of, one that you wouldn't be ashamed to tell your parents about, one that is memorable and one that isn't overly generic or has pre-existing meaning. Examples to avoid: CSGO gamer 42: This makes it difficult to justify making videos about anything other than CS:GO, it locks you in to just one type of game. More broadly, "gamer" does the same. Cool videos: This makes it very difficult to search for your channel as there are a lot of "cool videos" out there. xXbrsgnlXx: While it's possible here to find just your videos when searching for them, it also is kinda difficult to remember what one actually should search for. Tip: You can change your channel name at any time, but if you do it, all your viewers will have to re-learn your name which not all will do. The earlier you're set on a channel name, the better. 1.2: The About page (Difficulty: Easy, Impact: Small) The about page dictates the snippet that's shown when someone searches for your channel, which links show up on your channel page and establish contact information. Goal: Have an about page that... tells new people finding your channel what your channel is about tells viewers when to expect new videos ("upload schedule") has an "for business enquiries" email address has links to relevant social media accounts Tip: Have a dedicated business email address that isn't attached to your Google account in any way. This way, it becomes more difficult for a hacker to guess the password of your account, because they don't know which account to hack to get access to your channel. 1.3: The Branding (Difficult: Medium, Impact: Medium) The branding is the combination of your channel name, channel logo, channel art, channel trailer, about page, your video thumbnails, intros and outros, watermarks, graphics you have in your videos and so on. You'll notice that the name and about page are the two steps previous to this - that's because you'll need your channel description and name anyways to determine what the branding should look like. As YouTube puts it: -- https://creatoracademy.youtube.com/page/lesson/brand-identity?cid=bootcamp-foundations Goal: Make a consistent brand across your channel Tips: You can hire a graphical artist for this. You can try doing the branding yourself, especially if you're choosing to mainly go through typography. Don't expect good fonts and artists to be free. Artists and type designers want to get paid for their work just like you (probably) very much would get like to get paid for your videos later on. Part two: Video Optimization This part focuses on things you can optimize for on a per-video-basis. 2.1: Thumbnails (Difficulty: Medium, Impact: High) The thumbnail makes and breaks the success of a video. A boring thumbnail won't get clicked on, while a good one can make you click on content even if you don't know what the video is about ("clickbait"). Goals: Make clickable thumbnails that add to the title of the video and represent your video. Take thumbnails seriously Tips: There's so many of them that we have its own article on it, with the article linking to yet more articles! 2.2: Titles (Difficulty: Medium, Impact: High) Titles are the other half of the thumbnail when it comes to getting people to click on your videos. It always displays right next to it, so you don't need to repeat the information given in the title in the thumbnail and vice versa. Unlike thumbnails, titles also fulfill an search engine optimization (SEO) role: Search engines can read text, but have difficulties reading thumbnails. And titles are text. Goals: Have a title that accurately describes the topic of your video Have it do so in an SEO-friendly manner. Take titles seriously Tips: Keep the most important information first, branding and part number can come later YouTube has some tips on the topic (plus some more about thumbnails) You don't need to optimize titles for search if you don't want to get found through search. This can be a valid strategy for some Hub content. (What's that?) Examples: “Chocolate Ice Cream” is nice, but “How To Make Chocolate Ice Cream with Low Sugar” would be better as it contains more keywords that are very relevant for the video. "[SomeChannel] Let's Play The Game That Isn't Tetris: Extreme Edition Part 4: THE BLOCKS ARE MELTING" is bad, "THE BLOCKS ARE MELTING! #4 Let's Play The Game That isn't Tetris: Extreme Edition | SomeChannel" would be better because in the first example, the text would cut off after "Extreme", taking away vital information (part number and the actual title). Potentially better still would just be "THE BLOCKS ARE MELTING!" if this isn't content that requires people to watch the previous episode to get the current one. (see also: Why making a good Let's Play is hard - and being successful with it near impossible) 2.3: The first 15 seconds (Difficulty: Easy, Impact: Medium) Once you've got a viewer to click on your video, you'll need to keep them watching. A viewer who isn't hooked in by the first couple seconds may thing "meh, boring", and simply click the "back" button to watch a different video. This is especially true for tutorials and similar content where there typically is multiple tutorials about a single thing. Goal: Cut away as much fluff as possible from the beginning. Tips: Avoid using intros (aka title cards) or sponsor messages at the very beginning - people coming in may just have watched 2 ads just to get to your video (see also: Why intros are unnecessary) If you have to have intros or sponsor messages near the beginning, put a hook (aka cold open) before them. A hook is an exciting part of the video that also appears later in video (often the part just before the climax) 2.4: Description (Difficulty: Medium, Impact: Medium) A video's description is built out of 2 parts: 3 lines of "Above the fold" section, and a "below the fold" section. It's mostly the "above the fold" section that's going to be shown in search results or next to videos. Goals: Have an "above the fold" section that adds to title and thumbnail, especially for people coming from search. Have a "below the fold" section that features further information on your video, links to relevant pages and info on your channel. Tips: You can use the below the fold section for all sorts of SEO purposes. Any keywords that you haven't mentioned yet in the title go here. But do craft an actual description here, search engines will simply ignore it if you just put a list of keywords in it. You can put a sponsor link into the above the fold section if you want more people to click it. Very few people actually read the description. If you want people to know something about the video you didn't mention in the video itself, have a pinned comment. YouTube has some tips on the topic. 2.5: Hashtags (Difficulty: Easy, Impact: Low) If you write a #hashtag in the description, it can be clicked on and searched for. YouTube displays up to 3 hashtags above the title. Goal: Put the most important keywords that aren't yet part of the title as hashtags in your description. Tips: 2.6: Tags (Difficulty: As hard as you make it for you, Impact: Very low) Tags used to have loads of strategies for them, but turned rather irrelevant in the past couple years. What we do know about them: The first few tags have additional weight Tags are only used for a while until YouTube figures out based on viewer interaction on who is or isn't going to like your video and does recommendations based on that. Goal: Put the most important keywords you had in title and description in your tags. Tip: Don't spend too much time on this. Maybe a minute or two while you wait for YouTube to finish processing your video. Part three: Channel and video optimization This part assumes that you already have a couple of videos. 3.1: Calls to action (Difficulty: Easy, Impact: High) A call to action is you telling your viewers a thing to do. "Subscribe to my channel", "watch this video next", "press like if you liked it", "support me on patreon" etc. Goal: Incorporate CTAs into your videos. Tips: 3.2: Cross-referencing content (Difficulty: Easy, Impact: Low) After having made a couple of videos, chances are that a new topic you want to tackle happens to contain very similar information to something you made earlier. For example, if you're explaining how flowers reproduce and you already made a video how bees eat. In this case, instead of repeating the information again, you can point to this other video and continue without the repetition. Goal: Identify other videos of yours that are particularly relevant to what you're doing at any part of a video and link to them using Cards. Tip: issue a call to action and physically point to where the card will appear if you want everyone to notice them. Note: Linking to other channels or to external websites will reduce the watch time on your video. 3.3: Endscreens (Difficulty: Medium, Impact: Medium) Just like cards, endscreens can be used for cross-referencing content of yours. The difference here is that a) endscreens can only be placed in the last 20s of the video, b) endscreens cannot be hidden and c) you want your viewers to click on end cards as much as possible, as they can only extend the watch time your channel receives. Endscreens are part of your branding. Goal: Use endscreens to guide users to watching more videos of yours, subscribing or supporting you otherwise. Tips: As said in aforementioned "Like comment and subscribe" - the worst way to end a video, don't overwhelm the viewer with things they can do. You have 20s to do it, you can space your CTAs quite a lot. Avoid covering still ongoing content with endscreens Focus on keeping people watching, either by having them watch more videos now (by suggesting a relevant video), or later (by asking them to subscribe) Always pair the endscreens with CTAs Be clear on what you ask. This isn't the place for subtleties. 3.4: Building Watchtime (Difficulty: Hard, Impact: Very High) Watch time is the most important metric on YouTube by far. You can have done any of the above, but if people don't actually watch your video, you won't be getting anywhere. Note that watch time is only the metric you have access to; YouTube actually likes session watch time more - ie how long you keep people on the platform. This means that, all other things being equal, YouTube would prefer a video linking to another video in the end screen more than a video linking somewhere off-site. Goal: Keep people wanting to watch more of your videos. This is a difficult and rather intangible goal to reach. I can give some tips on this, but you really are put to the test here to really know what your audience wants and how to satisfy them. Tips: Make as much good content as possible. Or in other words Make longer videos... Without adding any fluff, off-topic discussions or ramblings. While coming to the point as quickly as possible. Without reducing quality or upload frequency Livestreams drive a lot of watch time... But livestreams usually lose a lot of their value once they're done, so their recordings can be worthless and bury the rest of your content but YouTube isn't a live streaming platform, so a lot of viewers aren't willing to watch live streams on it but streams often are difficult to incorporate into a normal content schedule but it makes it more difficult to be relevant anywhere else on the globe other than your own time zone Make more videos without reducing their quality or length without overwhelming your viewers without burning yourself out Make higher-quality videos using e.g. B-roll, more camera angles and other film techniques without reducing the upload frequency or length without burning yourself out At the end of the day, "how to get more watch time" is as complicated as "how to get more subscribers". There is no clear guideline on how to get it, there's only "make as much good content as possible" with some compromises you can take. 3.5: Channel trailer (Difficulty: Medium, Impact: Low-Medium) Just like the about page, the channel trailer should tell the viewer something about your channel and in particular why they should subscribe to you. Goal: Make a trailer that explains what you do, when you upload (your schedule), gives examples of your videos, and a call-to-action to subscribe. In other words, make an audiovisual resumé of your channel. Tips: Just like a resumé, the channel trailer can change over time. You should update it probably once a year or so, because who you are and what skills you have now probably is quite different to what you had 3 years ago. Keep it short, below 2 minutes or so. You can let your work speak for yourself and just present your best video to date as your channel trailer. But, again, just like with a resumé, it's not that common to get hired simply because someone heard you did a stellar job somewhere else. 3.6: Playlists (Difficulty: Easy, Impact: Medium) Playlists let you group videos together. This is useful if people want to binge-watch your content. Goal: Make a playlist for every series/format you have going on. Tips: Put videos into their respective playlists as soon as you upload them. Doing it later only makes things more frustrating for both you, who eventually has to shift through dozens of videos at once, and the viewers, who want to binge-watch your content, but can't because you haven't set up or kept up-to-date your playlists. You can make playlists based on keywords, too. For example, if you have a car repair series, having a general car repair playlist as well as a Mercedes repair playlist may be useful. If you can't upload for a while, share some "best of"-playlists with your subscribers and followers on social media. For each playlist, put in a playlist description. 3.7: Collaborations (Difficulty: Hard, Impact: High) Making a video or a set of videos together with someone else is always beneficial for everyone involved. If two channels with 100 subscribers collaborate, both can end up with 200 subscribers after the collaboration, because the subscribers on one channel may not have known about the other channel. Goal: Find a channel similar to yours to collaborate with. Tips: While homogenous collaborations are more common (eg two tech channels working together), collaborating with someone in a different genre can lead to good results as well (eg. a game dev and an artist). Collaborating with channels smaller than yours is surprisingly effective; small channels tend to have a much more loyal and tight-knit community. Collaborations should at least consist of 2 videos, one to be uploaded on your channel with your branding, one on theirs with their branding. Just making one video and uploading it to both channels will have the videos cannibalize each other in terms of watch time. 3.8: Community tab and Stories (Difficulty: Easy, Impact: Medium) Stories are short, unedited videos and photos you can maybe slap a sticker on you can make in the YouTube-app. They can be used to show fans a behind-the-scenes of your production without annoying non-fans with fluff content they don't care about. The community tab is a feed where you can post text, photos and polls for your fans and eg. update them on the status of an upcoming videos, or ask them for feedback for new topics. Both of them are great for turning subscribers into fans and getting fans to support you through patreon or merch, however, both currently only are really visible on mobile. Further, there are subscriber limitations on both of them, so you may not be able to use them yet. Goal: Use the community tab and stories in order to remind your subscribers that you are a human being and not some sort of übermensch that through magic produces one good video after another. Or as the cool kids would say: "Use it to make yourself more #relatable". Tips: None yet. Do you have some? Share them below! Part four: The prerequisite All of the above requires you to roughly know and to be able to make good videos. A good video can be many things: Insightful, thrilling, inspirational, educational, artistic, technically impressive, entertaining and so on, in each case it's not boring, monotonous or hard to watch. However, I've seen more people than I'd like crank out video after video over months or even years, with all of them being either boring, monotonous or generally hard to watch. Some of them had shown that they care about their channel overall, they had quite a good branding, metadata and so on, but despite all that, they weren't close to making good videos and the videos also weren't improving over time other than maybe some gear upgrades at some point. I don't want you to be these people. So please: Evaluate your videos critically. You usually can see issues others cannot see because you had the vision of the video in your head for so long that you know where the shortcomings are. Spend some time on thinking about those, and on how to improve them. Challenge yourself with your videos. Go out of your comfort zone with your video and make something that's more difficult to do every now and again. For example, if you talk but have to cut every other sentence because you misspoke or forgot what you tried to say, make a couple livestreams where you can't do that. The livestreams probably will be rather unenjoyable, but if you then go back to your regular videos, you'll probably be a better talker that maybe can get paragraphs out at a time, making the any cuts an artistic choice rather than a necessity. Evaluate how much you are enjoying making videos critically every now and again. It's easy to fall into a "I'm grinding away now, I'll become easier later if I'm just persistent enough" mindset. But grinding is worthless if you aren't either enjoying it or at least learning from it. Fact is, the time you're spending on making videos is time not spent on something else you may enjoy more. With that said, I hope you all have a wonderful 2019! If you have some tips and tricks you'd like to share as well, feel free to post them here.
  9. Moin. Cannibalization of viewership is a concept that sounds very unintuitive the first time you stumble upon it: Why would making more content result in less views? There's usually 2 reasons to it: Your uploads are overwhelming the viewers. If you upload too many videos each day, non-fan subscribers will eventually get annoyed by you clogging up their feed. You can see this in stats on eg. the media.ccc.de YouTube mirror: Content was being created from 5 stages for 13h per day over 3 days, translated into 3 languages. The conference was featured on German prime time news and had coverage by basically every news outlet, but despite all of that the channel didn't grow during the conference itself. Only after the endless stream of video found its end, the effects of the large publicity became noticeable. Your additional content doesn't resonate with your subscriber base. For example, if you're a band rarely uploading music videos, starting a daily vlog series or livestream may be the coolest thing ever for your fans, but still will annoy people who only subscribed to the channel for the music. To avoid 1., you simply need to reduce your upload frequency. One video per day is plenty; you may even want to go below that if it allows you to produce better videos or take some time off. Don't take it too far though, uploading too rarely can lead to people not remembering why they subscribed to you in the first place. If you're coming from "multiple videos per day", anywhere from daily to weekly videos should perform better. To avoid 2., you may want to try using different websites or website features. For the music channel for example, instead of making a vlog, using stories some place where your fans can find it may be a good idea. Or you may want to start second and third channels for these kinds of content, eg. how Game Theory has a dedicated GTlive channel for livestreams. In short: Research how many and which kinds of videos your viewers would like to watch.
  10. Leo Wattenberg

    DEMONETIZED AFTER COPYRIGHT STRIKE BY REUPLOADER

    I do not work for YouTube. This forum is not affiliated with YouTube in any way.
  11. Leo Wattenberg

    DEMONETIZED AFTER COPYRIGHT STRIKE BY REUPLOADER

    I'm not talking about your recent videos, I'm talking about your most successful ones. https://www.youtube.com/watch?v=DDFaD4Rx7EI looks like it was shot from someone in the audience, not an authorized film crew, as does https://www.youtube.com/watch?v=ff60XboUCCA Your most successful video, https://www.youtube.com/watch?v=v_13HAGW1LI, appears to also be just reuploaded from another source - as do the other videos mentioned. In other words: Youi'll need to delete anything you didn't produce yourself.
  12. Leo Wattenberg

    DEMONETIZED AFTER COPYRIGHT STRIKE BY REUPLOADER

    I don't think that the issue is this one copyright strike. I think the issue is that most of your videos appear to be just you filming shows that you have no part in.
  13. Moin. I hope everyone had a chance to answer the survey. There will be a more detailed analysis further below, but let's start at the tail with the actions that will come out of it. Discord Pings Our community is pretty much exactly halfway split with one half wanting to get pinged for all updates, and one half wanting to get pinged for the most important updates and one smartass saying we should just people the option to choose whether they want to get pinged. Annoyingly, the smartass is right on this one, so we'll be changing it a bit. From now on, @everyone only gets used if there's important stuff happening. This means in particular: New features on YouTube that relate to gaming or live streams, anything that impacts large amounts of channels (like sub purges), anything involving the server as a whole (such as future surveys). So if you're interested in those kinds of things, enable @everyone for us. @YouTuber and @Artist get pinged for anything that's particularly relevant for them. For YouTubers, this will be tips and tricks, and as such will likely be mostly happening on #creator-tips. Further, smaller updates that wouldn't got everyone'd in the past would go here as well. If you made a tutorial, or just want to tell others what you learned, feel free to post on this forum's Tips&Tricks section. For Artists, this will also be tips and tricks. For now, I'll be posting them in #creator-tips as well. That said, I'm no artist, so if you're an artist of some description and want to teach others, feel free to post on this forum's Tips&Tricks section. you no longer need to assign a role to yourself in order to post on #youtubers and #youtube-help. The roles solely are for the pings now. (unlike Community Dev, Game Publisher and YTG Team. Those still give you some permissions. If you are one, ping an @Admin.) Channels As expected, nobody reads #readme. Further, nobody reads #channel-checkup, #collab-finder and #artists-alley. Because of this, these channels will get archived. (not #readme though, we need that one ) For #collab-finder and #artists-alley, we're currently working on a tool that allows you to actually find people you are looking for. Basically a dating site for collabs, so to speak. Until we're ready, you can post on #gaming if you're looking to game with someone now, or you can post on r/creatorservices if you're an artist. As for #channel-checkup, all discussion belonging to it will move to #youtubers. In other words, if you want others to look at your channel for feedback, go there. That said: It still is not okay to promote your channel on it. You can ask for feedback on specific videos or the channel as a whole, but don't do it on every single video. The point of feedback is not to let others make creative decisions on your videos with you being in auto pilot, you'll have to actually listen. I want to add more useful content on #creator-tips. If you have any special knowledge about anything regarding creativity, please share it on this forum's Tips&Tricks section. I'm asking you to do it here because on Discord it's kinda difficult to link back to single posts for future reference, and on reddit they'd drown out between the various question and help posts. Also, if you make YouTube tutorials, you can post your videos there, but please summarize the video in text so that the text still is useful without the video. As mentioned above, #youtubers and #youtube-help are now available for everyone. Further, #game-promotion also has been opened, if you want to recommend a game, you can do it there. #youtube-help has been renamed to #youtube-techsupport to further emphasize that the channel is meant for technical support and other things that require an employee to look at your issue, rather than for "help me grow my channel" kind of things. Reddit For reddit, the majority of respondents would like to see more news updates and resources. I'll try posting more of that. Other than that, reddit will retain its current support forum spirit. We don't think a large-scale restructure is necessary here. That said, if you have any ideas on how to improve it, the form is still open. The Big Picture and what 2019 else has in store The overwhelming majority of our community is either here to be able to report and solve technical issues, or to interact with fellow creators. We will keep the server this way and expand on our strengths. In 2019, the Creatorshub team will do anything in its power to help r/youtubegaming and discord.gg/youtubegaming. In particular, we are working on: An easy-to-use library for free music to use in videos. (this is going live very soon on music.creatorshub.net) A tool to connect creators with artists and other creators A database of other tools, gear, programs, etc. that helps you find the things you need to further improve your videos A statistics tool, so you can more easily compare your stats to others. If you have any knowledge on anything creative, please (and I'm feeling like I'm saying that a lot today) post them on this forum's Tips&Tricks section. If you know how to program and would like to help out with our tools (or want to build an entirely new one), please contact @Paco. The Stats discussion For the first question, what's the most burning feedback, most responses were directed at the YTG team. I'm not them, but I forwarded all of them. As for the others, here are some I have something to say about: This is what my personal feeling of the discord is well, and a thing we're taking action on. Incidentally, this also is why I asked further below which channels people use, so I could find out which ones to kill. So yeah. "Data-driven decisionmaking", basically. However, We decided to keep #game-promotion around, because I suspect the reason it isn't read as much is that very few people can post there. #tweets also stays. While it may not be as useful, it also kinda is a mini-announcement channel, plus for the few people that want it, it shares kinda interesting videos from time to time. As for the roles, because we restructured what they do, we won't be changing anything here quite yet. The overwhelming majority isn't interested in watching self-promotion, so allowing it would be pointless. However, half would be willing to watch creator tips, which is why we're loosening the rules on that kind of content. Feel free to meme around in #general. If enough memery is done there, it may become its own channel. As per above, one of the reasons for this survey is that we wanted to eliminate some rarely-used channels, so we won't just introduce channels in the hopes they get used if there's no demand for them. And looking at the stats, the vast majority of the community is more into the "boring" bug reporting and creator interaction side of things. This is the part where I'm a bit stumped, honestly. Let's look at the stats, again: Roughly half of the respondents look at the server regularly, with the other half only looking at it when there's something going on (a question or announcement). We did try having channel review livestreams previously, but for the most part, only the people that were going to be featured where willing to watch. We then tried to transfer it over to #channel-checkup, but that sort of died out as well. As far as I can tell, this is because YouTube Gaming isn't a community. You see, with twitch, there is a community sense because ever since its launch it's had a mostly continuous culture: Kappa means a specific thing, if you don't know what that is, you aren't a real twitch user (twitcher?). Of course, over time things came (LUL) and went (Dongers), but you were either in this huge cultural network that assigns meaning to things, or you were not. And as a streamer, you (and even companies!) get assimilated into the network by chat. YouTube never had this kind of large-scale community network, even a decade ago there were only smaller networks of culture spanning a dozen channels or so and their fanbases. Outside of this network, nobody would understand whatever cultural references people came up with. This means that basically anyone joining our server has nothing culturally in common with anyone else, other than "I also create gaming videos or live streams." There is very little ground for any sort of conversation. And why should you spend your precious time on sharing knowledge with people you don't know if a) you could make another video instead and b) could teach people from your community instead? I personally would love bringing creators together, creating a place where creativity can thrive, where constructive criticism can be given and received well, and where collaborations can be planned. Which is mainly the reason why we made creatorshub. But so far, it looks like we'll be providing resources for creator that creators will take, thank us for, and then go back to the networks from where they came. I don't know how to fix this. Maybe it's the meme channel after all?If you have any idea, please ping me @Leo Wattenberg, either here, on Discord, reddit, twitter, whereever.
  14. Compilation channels are unlikely to get monetized.
  15. Leo Wattenberg

    Tips from around the web

    A guide to Camgirling: https://knowingless.com/2018/11/19/maximizing-your-slut-impact-an-overly-analytical-guide-to-camgirling/
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.. You can find our privacy policy here Privacy Policy and our terms of service available here Terms of Use