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Leo Wattenberg

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About Leo Wattenberg

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  1. Moin. There is an update on the matter by YouTube: Announcement: https://productforums.google.com/forum/#!topic/youtube/Uxfdrq_tAlM Help Article: https://support.google.com/youtube/answer/1311392#cqg Both go into more detail on what's considered duplication by YouTube.
  2. Leo Wattenberg

    Update your channel trailer regularly

    Moin. If you have a channel trailer, chances are, you've made one at some point and haven't updated it since. This is problematic, because you are (or at least: should be) constantly developing your channel, trying new formats and killing off ones that have become too repetitive or unsuccessful, all the while improving your audiovisual and narrative technique. Because of that, a channel trailer stops being truly representative of what content a viewer can expect after a while, so you should do a new one every now and again (maybe every year or two, or if you make drastic changes in content). see also: General info on making channel trailers: https://creatoracademy.youtube.com/page/lesson/trailers
  3. @Eyedol Pro 아이돌 프로 if you don't have commercial use rights for the kpop stuff, then yes, that would be the issue.
  4. Leo Wattenberg

    Planning livestreams effectively

    Moin. Live streaming in theory is the easiest kind of content to create: You hit the "Stream now" button and just wing it from there. But in practice, doing that will result in a rather unenjoyable stream. You can do better. A good stream has a plan to it, and there are two things you can plan for: The schedule and the content. As for the schedule, you should go live when your audience has time to watch. If your audience is school kids, you can reach them usually anytime between school's out and reasonably late evening, if your audience is adults, you can reach them usually between late afternoon and unreasonably late evening. Note that time zones exist, if you're living in Europe, but most of your audience is American, you may want to switch to more america-friendly times. If you're considering streaming professionally (towards full-time, that is), you may want to try to cover as much of the spare time of your audience as useful. "As useful" means that there are more considerations to than just that. For one, mental health is a thing; streaming all day every day for a year will likely burn you out. Even when streaming full time, you want to have at least one free day per week. For another, you may run out of content in the middle of a stream if the stream is too long. Planning content for a stream is almost a necessity. It allows you to deliver a constantly and consistently interesting stream. For example: If you're playing a game, try beating within the span of one stream. This will allow your stream to just take over the dramaturgical elements of the game you're playing, so you're building up towards the climax the entire stream and are able to end it right after. If the game is too long to beat in one go, try at least finishing the final stretch in one stream. Having to end the stream half an hour before the game ends is annoying for your audience. All of this of course requires you to inform yourself how the game is going to go. If you're doing something that doesn't really give you an overarching storyline, such as playing MOBAs or non-gaming, prepare some topics you'd like to talk about, preferably in a way that builds towards a climax again. Recognize what the natural breakpoints are in your content (you can use them for pee-breaks or to start wrapping up the stream). Recognize how long you can be entertaining. Being entertaining is exhausting, and after a while your audience will be able to tell that you no longer are giving your 100%. End the stream before your exhaustion becomes noticeable to the viewer. You may need to re-watch your previous streams to find out when this point is reached as it's hard to judge in the moment. There is a certain startup delay after starting the stream as people slowly join in to watch. During this startup time, you can have a countdown/idle screen, but I personally prefer having some sort of filler content instead, eg. some small casual game. It isn't always possible or even useful to have a stream follow a storyline leading to a climax. But in every case, you should have an explicit goal with your stream. This can be "I want to reach more people", "I want to connect with existing fans", or anything else you'd like. Having a goal allows you to work towards the goal, so for example, steps to "reach more people" can be "play popular games people care about" or "talk about recent and upcoming events", if you want to connect with your fans, you probably want to have more of a Q&A environment and not one where you need to intensely focus on a game. Schedule planning and content planning can conflict with each other. For example, if your schedule says you'll stream for 5 hours on a day, but you've reached your goal (eg playing through a game) already after 2.5 hours, you have to decide if you want to follow the content planning and end the stream right there and then, or if you want to follow the schedule planning and improvise for the second half of the stream. Resolving this conflict gets easier if you have backup content prepared, and even backup content for your backup content, so it should come to no surprise that most professional streamers stick to their schedule and go for the backup content. But if you didn't (or couldn't) plan for backup content and the only thing you had runs dry, don't be afraid to end your stream early. There is a saying in the showbiz attributed to P. T. Barnum "always leave them wanting more": It's better to end too early, than to drag your show for so long that people start getting bored and leave. With all that in mind, you should be able to answer these common streaming-related questions for yourself: How long should a stream be? How long can you be entertaining for on a regular basis? What are the ideal streaming times? When does your audience have time to watch your stream? (look at your analytics) What should I stream? What brings you closer to your goal? (What is your goal?) How often should I stream? How much can you sustain and still have spare time?
  5. Leo Wattenberg


    Your channel is under review; all you can do is wait. There is no YouTube staff in this forum.
  6. Moin. If you're running a channel, there are, somewhat abstractly speaking, three kinds of content you can create: Help content, which is content designed to be found via search. This content typically doesn't drive any meaningful amount of subscribers as people will watch your video to get a certain piece of information and then typically no longer care about you. This content gives you constant views over long periods of time. Hub content, which is content designed to get people to return to your channel. This is probably the most important content you can create for your channel as this is what gets you subscribers. This content gives you a lot of views shortly after upload. Hero content, which is content designed around a certain event. This content uses tentpole programming to make videos that are hyping the viewers up for a certain event, once the event is over, this content doesn't see any videos anymore for a while. This typically is a lot of work and rarely employed by YouTubers and is more relevant for brands. This content gives you a fuckton of views for a very limited amout of time. Your channel doesn't need to use all of these strategies, you can come by just fine with using one. But if you are looking towards certain goals (eg. 1000 subscribers and 4000 watch hours in the past 12 months), choosing the right content strategy can help you a lot. In the following, I'll go a bit over what to look out for when using these content strategies. Help content Help content gets people to your video via search mostly. As such, SEO is more important than usual here: You may want to be found via a broad spectrum of search terms, so you'll need to find a way to incorporate a broad spectrum of keywords into your content (most likely description). Note that you can't just put "keyword 1, keyword 2, keyword 3" in the description; YouTube may ignore such blatant attempts at gaming the algorithm and/or may give you a strike for doing so. Another thing to keep in mind is that you probably won't be the only search result and that your viewers don't know you. So, starting a video with "hey guys and welcome back to..." is probably the worst thing you can do with this kind of content. You want to give your viewers the impression that you're doing exactly the kind of video they were searching for, without any sort of padding at the beginning. An example for help content is - obviously - Tutorials. For tutorials, make sure that your video can be followed step by step as viewers may pause your video to do whatever you're doing at home and may need more time for it. In other words, don't have a video structure that's 1, 2, 3, 4, 5, 3b, 6, 7. Hub content Hub content gets people to subscribe to you and keeps subscribers happy. Note though that both things - getting new subscribers and keeping subscribers happy - should be done in different formats. A format is some sort of series with recurring elements. An example for a format to keep your existing subscribers happy is the "reacting to your comments" format or "behind the scenes" formats, a format to get new subscribers can be a "here I am doing something impressive" kind of thing. Naturally, formats that are designed to reach new subscribers should follow some of the rules for help content - good SEO, little padding at the beginning and such - while formats designed to keep your audience happy in theory can be named "channel_reacts_4.webm" without much performance loss. Note that hub content is there to keep people coming back, so these formats have to be recurring on a regular basis: Being consistent in both content and schedule is rather important. If someone subscribes for impressive things, they want to see more impressive things; it takes a while to convert them from simply being there for the impressive things to being there because they like you as a person. Note that in order to make people care about you, you should have your format appear at least on a weekly basis, as everything else may cause people to forget why they subscribed to you in the first place. Unless you want to make hero content, but more on that further down. Formats are a thing you can experiment with: Launch new ones, see how well they are received, make more of them if people like them, or stop making them if people don't care about them anymore. To maximize your success with new formats, try to understand who your audience is: How old are they, which gender do they have, where do they live, and so on. You can find this information in your Analytics, namely in the Demographics and Geography reports. Most importantly, and this isn't something you can simply read out, try to understand why people like your formats and try developing new formats that have some elements that work while also being overall very different. If you do it right, you can make vastly different formats and properly diversify, while still keeping most of your subscribers watching every video (or at least not getting annoyed by the formats they don't like). Overall, for most intents and purposes, hub content should be the core of your channel. Hero content So, hero content is very different from the other two. It helps you get views and subscribers alike, but doesn't really care about SEO and also doesn't care about being consistent. Instead, it relies on hype, shareability and big events. These events are traditionally sport events like the world cup or superbowl, and you'll find advertisers releasing content regarding the event leading up to it, climaxing in the event itself and then either completely stopping or trying to keep people around with hub content. Hero content requires a lot of commitment and a "massive orchestration". For example, if you just say out of the blue: "there will be a boxing match between me and this other guy", maybe your and the other guy's fans will be happy with that content, but you won't get people to talk about it. If you however prefix this boxing match by several weeks or months of your channel and the other channel "beefing", "exposing" or insulting each other, suddenly your little collaboration becomes a huge event, maybe even large enough to warrant dragging your friends and family into it, forming teams, and selling tickets to a stadium. And at the end of the day, this benefits all involved: Your fans will have seen you slap your "enemy" in the face, your haters will have given you views and money to see your "enemy" slap you in the face, you'll still have most of the benefits of normal collaborations in that an audience following an entirely different creator now knows about you, and if you orchestrate it to end in a draw, you even get to do another hero event later on. Note that hero content only works because it's extraordinarily special. Unlike hub content which you ideally want to have on a weekly basis, hero content requires a lot of cooldown between the events, so that hype can develop again. Traditionally, this means you can do a recurring hero event once a year (superbowl), or even less often (world cup). However, you can tentpole towards different events, so for example, you may have a big hero series in the summer regarding all sorts of summery things, and another one in winter regarding all sorts of wintery things. But, again: Hero content requires a lot of work and is better suited if you have a media company at your disposal. https://creatoracademy.youtube.com/page/lesson/hero-hub-help https://creatoracademy.youtube.com/page/lesson/assess-content
  7. Leo Wattenberg

    Using Hashtags to your advantage

    Moin. YouTube has supported hashtags for a while now, but only recently they've also added the hashtags above the title. In other words, now is the time to start using them. But how? Hashtags effectively are a less abuseable and more useful version of regular tags: You can get the first 3 you place in your description above the title, and you can have up to 15 in total. Hashtags can be searched for, the SERP shows 3 "top results" and then the latest videos with the hashtag. If you have more than 15 hashtags, your video won't show up on the hashtag results. As such, one of the prime usages for hashtags are events that have a agreed-upon hashtag: While the event is happening, people may be searching for that hashtag precisely, and regardless if you are large or small, you'll show up on the first page for the particular hashtag - for some time, at least. This means that if you want to get found via hashtags, the publish time absolutely matters: You want to publish your video just before the largest portion of audience target audience is going to start searching for the hashtag. Another usage is basically a more "trendy" form of the online newspaper subheadings. Where the newspaper would do something like: "Drug Epidemic in America: An Overdose of Greed", on YouTube, you can title your video "An overdose of greed" and have #drug #epidemic #america as hashtags in the description. Note that your hashtags can be anywhere in the description and still show up above the title, so you don't need to place them in the important lines (ie the 3 lines that show up above the fold), and also note that the hashtags will not show up in search results/recommendations. So you may need to repeat your hashtags in the thumbnail (though not necessarily with the # sign). One thing you should be aware of is that marking a single sponsored link in the description as #ad will mark your entire video as #ad (if it's far enough up anyways). If you don't want that to happen on your video, use a different mark instead. I personally like doing * and ** next to the links and then doing a "* denotes sponsored link, ** denotes affiliate links" further down. But keep in mind that the rules how to mark sponsored content are not set by me or by YouTube, but by national regulators. If in doubt, ask them. You can set hashtags in titles, but that's typically not worthwhile. Hashtags are always blue, so if you put one in the title, there will be a huge blue #thing screaming "click me" right in the title. Having hashtags in the description will place much smaller hashtags above the title, in a size more similar to the "published on <date>" line below the channel name. Hashtags vs regular tags With YouTube gradually reducing visibility of tags over the past years and increasing visibility of hashtags, the direction YouTube is headed is clear: You aren't supposed to care about tags anymore. Tags already have little to no effect on your SEO performance, and YouTube recommend to not spend more than a minute or two on tags as they only are used for a brief period of time when YouTube still is figuring out what the video is about based on title, video, captions and description. I personally expect YouTube to first move tags to the "advanced settings" tab in your video settings and eventually removing them altogether, together with the video categories, and hashtags becoming a core part of their upcoming "explore" functionality. If YouTubers don't abuse the hashtags as much, that is.
  8. Moin. It sometimes happens that you go into a store and see one pile of ridiculously cheap SD cards, even though all other SD cards next to it are about as expensive as you'd expect. Why is that? Well, the reason for that is simple: Speed. SD cards have an awful lot of different speed specifications as can be seen in this Wikipedia Table: And the speed matters: If you're filming in 1080p, you're probably filming somewhere between 20 MBit/s (2.5 MB/s) and 50 MBit/s (6.25 MB/s). If your card has a lower write speed than your video bitrate, you won't be able to film. Or, well, maybe you are able to film, but not all data will be written to the card, so your file will break in all sorts of exciting ways. Further, note that video typically gets recorded with a variable bitrate (VBR), meaning that on average, your bitrate will be around a certain number and that errors may happen when attempting to write, reducing the effective write speed. So, long story short: If you at all have the means to do so, always get an SD card that says any one of the following on it: If recording 1080p30: C10/U1/V10/A1 If recording 1080p60 or 4K: U3/V30 But wait, there's more! So far, we've been discussing write speeds. While write speed definitely is the more important metric, read speed makes using the cards more pleasant. You don't want to wait for 4 hours to copy the contents of your 16GB SD card to your computer after all, do you? The read speed of SD cards typically is better advertised than the write speed, simply because it's always higher. But even here there are some differences that are specified and found on the card itself: UHS-I (represented on the card simply as roman numeral I) has a bus that can transfer between up to 50 MB/s and up to 104 MB/s UHS-II (represented as II) can transfer between up to 156 and 312 MB/s UHS-III (represented as III) can transfer between up to 312 and 624 MB/s PCIe 3.0/NVMe (represented as EXPRESS) can transfer up to 985 MB/s. To achieve these speeds, you will an SD card with a high read speed and an appropriate bus, an SD-card reader that can handle the UHS bus as well as the higher bus clock speed of UHS-II and III, a hard drive that can write at those speeds, and, if you're using an USB SD-card reader, a USB cable and port that can handle those speeds. In other words, when reading the contents of an SD card, pretty much every part of your PC can be the bottleneck with higher-performing SD cards. Lastly, to talk a bit about the capacity anyways: SD cards come in the version SD (up to 2GB), SDHC (up to 32 GB), SDXC (up to 2TB) and now SDUC (up to 128TB). While these cards all fit into the same cameras and readers, note that this doesn't mean that all cameras and readers can handle them, especially the newer formats XC and UC. So, before buying a newer SD card, check whether your equipment is compatible with the newer SD versions.
  9. Leo Wattenberg

    Greetings and Salutations!

  10. Leo Wattenberg

    Buying views and subscribers

    Moin. If you feel like you aren't getting the success you deserve, buying a couple views and subscribers to appear larger sounds like a good idea, after all, YouTube prefers larger creators, right? Well, it unfortunately isn't that easy. Firstly, buying subscribers and views is addictive. Let's say you have a channel with 100 subscribers, but only get 10 views per video. If you now buy 1000 views for every of your videos and 2000 subscribers, it may look like you have a very healthy channel to an outsider. However, if you now upload a new video, you'll find that your purchased subscribers won't watch it: These bought subscribers may be bots, but even if they aren't, they get paid to subscribe to channels and to watch videos. They won't watch too many videos of someone who doesn't pay, and if they do, they likely will have to abort the video after the first minute or so in order to get to watching the next video. So, your new video will end up with 10 views again (if you got bots) or perhaps 50 if some of your purchased subscribers actually were real. But wait! Now your new video looks like it's very bad compared to all your other ones? How do you fix that? Well, you got to buy some more views for your video. And the one after that. And after that. Long story short, buying metrics is a huge money sink. Secondly, buying views and subscribers doesn't actually help your channel. Let's continue the example above: Out of the 2000 new subscribers, 50 watch your videos after you stop paying them. But even if that's the case, your 10 original regular viewers were fans who subscribed to you because they liked your content, not because you paid them to do so, so your original viewers will give your video a good watch time while the new ones will have a lousy retention rate. YouTube meanwhile ranks your video by watch time. So your 10 fans watching each video fully may generate more watch time than the 50 people that stuck around after you purchased them. And thirdly, buying views and subscribers can get your channel as well as your AdSense account banned for life-time. You don't want that. So with that in mind, you may have the following questions: Where is the line between a real and a fake view? YouTube defines it as follows: This categorically makes the following things invalid views: Any bots Any activity where someone gets anything in return for watching a video (ie purchased views and traffic exchanges) clicks on misleading thumbnails or other website elements autoplaying embeds Where is the line between a real and a fake subscriber? YouTube says: This categorically makes the following things fake subscribers: Any subscriber exchanges (sub4sub) Purchased subscribers Any bots
  11. Leo Wattenberg

    How to get your first subscribers

    Moin. You may have followed my guide to becoming a YouTuber, and now are in a position where it seems like you have everything down, yet people still don't watch your stuff. So how do you attract people to your channel? Show your friends and family your videos. It may feel awkward, but only this group will watch your videos simply because they like you. Everyone else you'll have to convince with interesting topics and quality. Promote your content. This is a double-edged sword; while effective promotion can expose you to a lot of potential new subscribers, there are a lot of places where you'll just waste time and money. There may be forums covering the same topic your video is about where you can share your video effectively. Note: Don't just come in, post your link and leave. Try to understand the dynamics and rules of the forum before posting, many forums don't really want to see certain video content, especially in gaming where making Let's Play/walkthrough/funny moment videos is trivial. Avoid any place that is aimed at creators. If it says anything about "self-promotion", "creators" or "YouTubers", your audience, viewers, are unlikely to be found there. Posting your video to these places is a waste of time at best. Buy ads. Note: If you're running a video ad, don't just use a regular video of yours as that would just result in a bunch of views with 0 interaction and 0 new subscribers. Ads need a clear call to action. The targeting in ad software can be quite tricky and result in you spending a lot of money on an audience that really isn't interested in what you make. Befriend other YouTubers, aka "Hustle & Heart". This can be done by leaving thoughtful comments on their videos, subscribing to them and such. The difference between this and aforementioned self-promotion is that you don't say "check out my channel" in those comments, instead, you hope that the other YouTuber notices your comments and returns the favor without asking. Being upfront about that you're just doing this to get the channel may just poison this relationship from the start. Also, sub4sub, as well as posting the same message to a lot of people, can get your channel terminated, so don't do that either. I personally dislike this method as it feels manipulative and takes a lot of time – time you could invest into optimizing your channel instead. Speaking of which: Continue optimizing your channel. There almost certainly are more things you can improve on your channel; you may want to check out the checklist below. The more optimized the channel, the more likely it is your video will show up in search results, and then the viewers come on their own.
  12. Leo Wattenberg

    Diversifying a one-trick-pony

    Moin. One of the most difficult positions to be in as a creator is the "one-trick-pony" channel: A channel revolving around just a single topic, for example a single game or a single trend (think fidget spinner). For a while, this may be an ideal niche and you may be able to get huge success with it, but the success will live and die with the popularity of the topic. And once it starts dying, things tend to get dire for the channel, with seemingly nothing stopping the downward spiral and all experiments failing. I wish I could offer clear-cut advice here, but unfortunately, all I have are some considerations that you might want to take into account. Your audience may be collectively shifting interest to something different. If this is the case, you may be able to go with them. Your topic may be a subtopic to a more general topic and you may want to simply broaden your coverage. This may be obvious, but: Your topic may be a subtopic to multiple more general topics. Typically one is most obvious, but the obvious thing isn't what your audience is interested in. For example, if you're doing police role playing in GTA5, your viewers might be interested in GTA5 gameplay in general, but maybe they're even more interested in you interviewing real policemen. Your mental health is important: You may not be happy anymore running a one-trick-pony channel and slaving away doing one thing only, day in, day out. In that case, you should go on holiday and/or start producing different content (or stopping altogether) regardless of how much this hurts your success in online video. Or in the opposite case, you may be perfectly happy doing one kind of content that now happens to not be popular anymore. As long as you really are enjoying it and are getting value out of it even with fewer people watching, changing it up may not be necessary. You just need to be aware that you probably won't be able to do this full-time then. Starting a new channel makes things harder and easier at the same time. If you want to make a clear cut to your old content, making a new channel is the obvious choice. This has benefits and drawbacks however. On one hand, it makes it easier to see your success on the new channel; you are growing from a small channel, rather than stagnating with the big channel. On the other hand, you won't be able to reach nearly as many people on this new channel. Finding a new topic and format while staying on the old, big channel certainly would be the most ideal option, but also the hardest. The switch into the new direction doesn't need to be instantaneous. You can phase out the old format, slowly reducing the upload frequency while constantly promoting the new channel - if you decide to start a new channel, that is. Again: Breaking out of this position is difficult and requires a lot of thought, a lot of experimentation and a lot of throwbacks. But I hope that this here can at least help you a bit if you're stuck.
  13. Moin. There are a thousand ways to find inspiration, and the internet produced countless lists ranking individual methods, so I'll skip the standard "look at all those things, they'll inspire!"-talk here. Instead, I'll just point out two things: You likely already are seeing lots of inspiring things on a daily basis - movies, games, books, interesting people and places, and whatever the internet has to offer. You likely aren't giving yourself time to process all of this. In the current age, it is normal to never be bored. Facebook, YouTube, Reddit, Netflix et al. all have a interest in keeping you addicted to their service. If you ever do the "close a tab, open a new one and navigate to the page you just closed" thing, you are likely addicted to that particular service in which case the service has won and your inspiration has lost. Instead, you want to be bored for some time, long enough that you get the chance to not only work through the worries/embarrassing memories/stories it always has, but to finally touch upon actually inspiring stuff. Because all the creative content we consume and things we do is inspiring in some way, either on a very direct level (fan fictions, "scientific" analysis of game mechanics, having fictional characters fight each other, etc.), on a re-set level (taking an existing story and putting it in a different settings, e.g. Titanic in space or 1984 in a medieval fantasy setting), on a dramatized level (going into a store selling esoteric trinkets is a much more exciting story if you summon a demon), on an anti-level (things annoying you about existing content can be the base point of a story doing the exact opposite of the annoying thing), or perhaps on an entirely different level that hasn't come to my mind yet! On a related note, this is also why it's important to take breaks and go on holiday. Being bored in your room only gets you so far, being bored in a place in which you have all those things to look at that the "top 50 ways to find inspiration" lists recommend can put you on entirely new creative heights.
  14. Leo Wattenberg

    A sound post-production

    Moin. I covered the basics of good sound before, so now I'll share some things that I've done in the past to make the audio sound better after recording. This is by no means applicable to every situation, and all could've been avoided with proper equipment, but if botching together a solution that makes the video sound better, so be it. Programs used ReaPlugs VSTs OBS Magix Vegas Pro 14 Noise removal (in OBS) Situation: I live next to a busy cobblestone street and my mic is quite near my laptop fans. I don't want my viewers to hear that too much. Solution: Stream at night if possible, if not: Have the ReaPlugs installed In OBS, go to the settings gear next to your recording device (Mic/Aux for me) select "Filters" click the plus in the bottom-left corner. Add a VST 2.x plugin and give it a name Don't select the noise suppression option. I mean, you can, but the more noise suppression you activate, the more it sounds like your microphone is laying in an aquarium. Select the reafir_standalone plugin and open the plugin interface Put it in subtract mode, click the "automatically build noise profile" option and be quiet for a bit. I usually wait until a car drives past. Then uncheck it. You now have audio that has the worst of the background noise removed. Warning: The louder the background noise, the worse your sound will be even if you apply this filter. But, it works good enough for me. Making far away dialogue better understandable (in Vegas) Situation: Was out to film a local comedian group (6 people), but only had a shotgun mic and my camera and had no time to set up properly, so I was in the back of the room full of people, some 10m away from the stage and trying to record what is said on stage. Solution: In Vegas, click the dot-rectangle-dot-icon next to the audio track (the Track-FX icon) Click on TrackEQ Select the Fletcher-Munson-curve preset Increasing the gain obviously also was involved, but this equalizer setting single-handedly increased the quality from "difficult to listen to and hard/near-impossible to understand" to "noticably bad quality, but not repulsive anymore". No more "RIP Headphone users" Situation: I'm usually somewhat quiet when talking, but sometimes become loud. Viewers who have turned up the volume to understand me better usually then suddenly get their ears blown out. Solution: Have ReaPlugs installed In OBS, follow steps 2-5 from the noise removal guide, in Vegas, open the plugin chain add ReaComp (reacomp-standalone) Drag the left-hand slider (the threshold) down until it's just below your normal talking volume enable classic attack and auto release set the ratio to somewhere between 2:1 and 4:1, depending on how much difference there is between your normal talking voice and your normal screaming voice (and how often you expect to scream) (optional) increase the (wet) output until your usual talking voice is somewhere around -12db. Don't go above this; the compressor needs some room to work with. Compressing the audio won't make your audio sound nicer, however, it will make it easier to listen to as it reduces the difference between loud and quiet parts. What settings do you use to make your audio sound better? Share it below!
  15. Moin. Sound is the lifeblood of a video and more important than the visual quality if your video contains anything resembling meaningful speaking. In other words, for a viral video with a backflipping giraffe, sure, visuals matter and it works great as GIF, but for pretty much any other type of video, high-quality audio is key. But how to achieve that? Have the microphone close to the subject you're filming. The father away a microphone is from what you're trying to record, the more sensitive it needs to be, the more background noise it'll pick up. This is why you'll see reporters on TV usually either with some sort of clip-on-mic (lavmic) on their body, with a headset, or with those bulky handheld things, instead of just using a mic that's attached to the camera 2m away. Film in quiet places. The less background noise, the easier it is to understand the people talking. Even if your film is supposed to be in a noisy place, eg a construction site, you have more options if you film while no construction is going on (eg. a sunday) and then come back later to record sound samples of construction noise that you can add later while editing. If the place you're filming in is quiet, but echoey, you may want to bring some blankets with you and position them outside your shots. Record with appropriate equipment. The first thing you should upgrade for your video production are the microphones. Here's a rough guide how, so you know what to roughly look for: Making gaming videos, livestreams or other things where you just record yourself sitting at a desk? Get any USB microphone that says something about "studio" and costs between 50 and 100 USD. Note that those things pick up a lot of room noise, so if you have a lot of room echo and other noise, you may need to get additional equipment to reduce it (soundproofing). If that isn't an option, try getting the mic closer to you. Making videos with people talking outside that aren't artsy short films? Get the reporter-type mics I mentioned above, so lavmics, headset mics (not the ones attached to headphones), or handheld reporter mics. Making videos with people outside that are artsy short films? Get some sort of shotgun mic and put it on a boom. Note that this requires an additional person while filming, and will likely require you to sync audio and video afterwards as you probably are going to record audio and video on different devices. If you can't have a separate audio person while filming, put the shotgun mic on your camera. Enhance the sound in post-production. There are a lot of ways to cleanup, mix and master the sound after you've recorded it and I'm by no means a master in this field. I'll cover what I do personally in a different post.

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