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AAAA

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AAAA last won the day on July 1

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About AAAA

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  1. AAAA

    Live streaming rights

    No problem, glad I could help.
  2. AAAA

    Live streaming rights

    Hello @Henry Makes, I am not an expert and do not know much about YouTube strikes and live streaming being disabled, but I did a bit of searching online and I found a few other people who had the same question/issue on the YouTube Help Form. https://productforums.google.com/forum/#!topic/youtube/mRI6PHhGU0E Another user, not an official answer, said to wait about an extra week and that it takes a bit longer than the 90 days for you to be able to stream again. https://productforums.google.com/forum/#!topic/youtube/3KqoeAEpq98 I think the last person who answered this said his was unblocked 6 days after the 90 days. So he waited 96 days. So hopefully, in a day or two you should be able to livestream again. I think by next week at most, hopefully.
  3. There should be a detection method for fake views, like clicking on the ad too quickly, or the same account repeatedly watching and clicking on the ads. Currently, the responsibility is on the YouTube creators, which seems strange to me. If one every takes a vacation, someone could halt your income stream by trying to get your monetization disabled by clicking the ads a lot, while you are not there to check it. I am not saying there should be an external YouTube person who should be monitoring the clicks on one's ads, but instead software which checks for suspicious activity. At the same time, if the creator is doing it on purpose, autodetection may make it hard to prove anything, but if it is good enough, their efforts would be in vain and no harm would really be done, perhaps meaning there is not too much incentive to seek out a punishment.
  4. AAAA

    TL;DR: The Vidcon 2018 YouTube Keynote

    I do not understand why the community feature is restricted to those with only 10,000+ subscribers I think. Even as a small channel, I would like to interact with my subscribers and ask questions like what kind of content they would like without having to make a video just for that purpose. Regardless of whether anyone would reply, I do not see the harm in allowing everyone to have a community tab. Maybe to avoid spam, or some other reason, but I cannot tell why.
  5. CPM is something like cash per mille, I think the actual term is something else, but I can't think of it. So 1€ every 1,000 views, but only full views? So 6,600 full watch time views results in 6.60€. Would that be watching any videos, or just the ones from one channel? If various channels, would that distribution the 6.60€ amount among 6,600 different creators, if every channel watched was unique, so 0.001€ per creator for one view? Oh, and that is the same as a regular view on average, needing 1,000 views for the 1€.
  6. AAAA

    New channel feedback and criticism

    No problem. Maybe you could also start experiencing with thumbnails. It may be hard to tell which thumbnails work best as smaller channels like us have a small sample size of viewers to get any meaningful analytics, but maybe it will work. It should also hopefully improve your thumbnail making skills. At the same time, you had said you are doing this channel for self improvement and dealing with your fear of public speaking, so thumbnails aren't the most important thing. But having more viewers could bring more encouragement and motivation, though eventually some hate. However, the gate probably comes towards larger channels, I've been fortunate enough to not have any so far, and maybe it could help us deal with criticism and understand we can't please everyone.
  7. AAAA

    New channel feedback and criticism

    I saw part of your first video and watched the third one. I think they are entertaining as I watched them while doing a repetitive task in a game and I was amused. In the first video especially, I don't remember noticing in the first, the sound from the game was louder than your speaking and it was a bit harder to hear than normal. I think this happened when you first got the to the multiple floating and moving platforms in the first video. Near the end of the third video, you mentioned you were planning on hopefully playing Mega Man 2 next and how that game was the one you probably know the most about. I suggest maybe trying to do some live commentary on that, as hopefully you will have enough knowledge of the game to be confident about speaking live. I definitely am not speaking with expertise, I have room to improve in my commentary, specifically enthusiasm, emotion, speaking more often, and maybe about more than just what I see on the gameplay screen, as I guess viewers are also witnessing it at the same time as me. Also, my channel is pretty small, so I do not have success as one of my credentials to give advice. Good luck, and keep up with the videos!
  8. Perhaps a possible reason is due to the nature of your content. Maybe people come to your channel searching for one type of beverage, they like it and subscribe, but don't need any new beverages or aren't very active in beverage making/don't have a need for it very often so they don't watch new videos. But the newer channel you described 50k views per video which goes against this reasoning. Does that channel consistently do experiment type visual videos, or more your content? I guess this could also be true for gaming content, but those viewers likely want entertainment and will return more likely. Though I'm not sure about people who subscribed specifically from my update or tutorial videos. I guess I'll just have to make a variety of content, while still making low viewed gameplay videos as I am trying to build up that part of my channel as I feel it will be more sustainable to have a channel based on that where subscribers are looking more for general entertainment from me, rather than the quickest update videos of video games or niche tutorial videos for another game.
  9. AAAA

    New channel feedback

    Maybe, but to watch COD: WWII videos or livestreams, the potential viewers probably already were not in restricted mode. Hopefully it is only a minority of viewers that can't see it.
  10. AAAA

    New channel feedback

    Yeah, I agree it would be good to support each other. I hope we can grow this community to even greater heights than before. Also, I forgot to mention that your channel, and I guess also all of your videos, are hidden on restricted mode. Probably due to the age rating of the games you play, but that could possibly be taking away some views. However, the viewers of a COD: WWII should be older anyways so it might not be an issue, plus you can't really do anything about that.
  11. AAAA

    New channel feedback

    No problem, I tend to post long replies as I guess I don't really try to condense what I am saying that much. No need to check out my channel, thanks though. I think I'm a bit too late though, and thanks for checking it out. There used to be a topic on the original official YouTube Creator forum before it closed which talked about how sub for sub can hurt your channel. I couldn't find it and do not really remember it, but I think it said something like how YouTube tests your videos to see how engaged your subscribers are or how much they seem to want to watch, then spreads it out and recommends it to others. Anyways, I appreciate the offer for the sub for increasing the count and stuff, but I'd prefer to try and get subscribers directly through my videos now, unlike what I did at the start of my channel. However, this is a bit different as it's a lot more genuine than a sub4sub.
  12. AAAA

    New channel feedback

    You did mention "video game streaming", and your videos are one hour + long, along with the " Live chat replay is not available for this video. " text appearing on the video, I am guessing your livestream your videos. I am not sure if you do this to try and be a livestreamer and interact with fans and stuff like that live, or if it is just a convenient way of recording gameplays which can be longer. Perhaps even both. I have tried livestreaming a couple of times and it is pretty difficult, though maybe I wasn't committed enough. I would get 1 viewer at a time sporadically, going without viewers for a while. I am not sure how one is supposed to start gaining viewers livestreamning a game with many livestreamers, like Fortnite or COD: WWII, as there is a lot of content and the chances of a viewer finding your video is reduced, though quality should hopefully make a difference. If part of your intention is also for people to watch your videos after the livestream, I think one barrier between you and viewers may be the video length. Maybe I am not updated with the gaming video trends, but I haven't seen too many gaming videos that long, though I could be wrong. Maybe you will find more success with some smaller videos, maybe highlights? I haven't played too much COD: WWII, so I don't know how long the matches are. The highlights and stuff may be harder as they need some editing and it may be hard to trim down your content. My first few subscribers were either people I knew in real life, or other players on games I've played that I asked to check my channel out. I do not know if I would do those things again. However, I don't think any of them are active on my channel, and my channel has grown a bit. For the last 365 days, 99% of my watch time has been from non-subscribers, 0.7% from subscribers. 100% of views from non-subscribers, and 0.5% from subscribers. So I think the initial subscribers may have not done much for my channel (or maybe people are more likely to subscribe if they see a higher subscriber count? I'm in the double digits though, so not very high). Maybe you could play and use your mic in games and if you make a friend, ask them to check out your videos and let you know what they think? I'm not sure what the right/most effective course of action is, I am also trying to get views. My most watched video (5k) was a short tutorial on a not massively popular game, Gang Beasts. I was fortunate and made the video when there was no other tutorial (that I can find) showing what I did, and it had gained a good bit of the views even before I had added a thumbnail, though I think the thumbnail is helping. My gameplay videos are not as successful, I play a range of games also though. 9 views (NBA LIVE game), 1 view (gameplay of smaller/less known game), 587 views (Gang Beasts tutorial), 4 & 2 & 1 & 4 on some gameplay. So I haven't found the trick or recipe for success for gameplays, though maybe it is just consistency and quality plus being fortunate. Also, for the title on your latest video which is: "Call is Duty: WWII Multiplayer Ep 3 - What happened to Ben?!", I have a recommendation. Maybe put the hook or action phrase at the start of the title so it is more noticeable. I am not sure if that is better, but maybe it can capture someone's attention better. Especially since part of the title is cut off on your videos page, and maybe also when recommended on the side, it's cut off at right after "to". Also, I think you might have a typo with Call "is" Duty. Good luck with your channel, I may try to watch some videos from time to time. Also maybe the longer videos could be more intimidating to possible viewers as it would take longer to get through the video. It may be more effective once you establish more of a viewership, but it could just be your style.
  13. Oh, okay. I talked about YouTube Red because I thought you when you said: "For paid channels, some viewers wanted to pay the money and watch videos.", that some viewers wanted to pay money to see extra videos that others cannot see.
  14. I think a viewer can sign up for YouTube Red and watch videos from some creators that those who do not pay can't see. But, I think the creator needs to have a lot of subscribers to be part of the program. 視聴者がYouTube Redに申し込んで、支払いをしていない人が見ることができないクリエイターのビデオを見ることができると思います。しかし、私は、作成者がプログラムに参加するには多くの加入者を必要とすると考えています。
  15. At around 0:38 they say they use the video's upload date to determine who made the original video, but they circled the publish date. Hopefully they have a better way of actually seeing when a video was uploaded, as someone could have made the video private, then published it later. However, I'm not sure how anybody would manage to copy the older, unpublished video at some point. I was going to talk about how at 0:13 one of the videos only had a 2% match, so there is a good chance they did not really infringe any copyright, maybe they just showed a clip of the video or something, but later in the video, the option is to request YouTube to remove the video/give a strike. I'm not sure how much review will go into the requests, or if they will be pretty automatic. I wonder if there should be a feature for a video creator, for example, a sports highlights maker, to put a disclaimer or message to be seen by someone using the tool. I've seen some people who write in their descriptions that if someone has a copyright claim on the video, they are asked to message the video's creator and let them take it down themselves, instead of having a copyright strike against them. The messaging feature sort of does this, but allowing for a disclaimer would allow the copyright owner to have a better idea whether or not the video's uploader would be willing to resolve the problem themselves.
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